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GTA V PS4/XONE Downgrade - Version 1.00 Vs 1.08 Comparison [edit: BUG]

DarkOneX

Member
lul I cannot believe peeps are mad about what I can tell is very very little diff, so little I didn't notice any diff in almost every single comparison in that video. The game did have framerate issues in the city so glad they did something to address that.
 
What. The. FUCK!?

What is the point of this other than making their PC version better than it seems? I haven't had severe frame rate issue so it can't be that.
It's called an error?

Vegetation swaying was missing in 1.00. Everyone thought that was on purpose too and suddenly hated Rockstar, then it was fixed in the first patch.
 

Javin98

Banned
Really? This thread has been going on for hours and Rockstar hasn't fucking said anything? Fuck them.

Just to clarify, I love Rockstar but I may have come off a bit aggressive here. I just can't stand devs pulling this crap.
 

Cavalier

Banned
It's called an error?

Vegetation swaying was missing in 1.00. Everyone thought that was on purpose too and suddenly hated Rockstar, then it was fixed in the first patch.

Error my ass. Toning down many different graphical settings at this point is not just caused by a mysterious error.
 

MUnited83

For you.
Basically this. People keep claiming how it was a bad port because it asked a really good PC... but for what settings ?
The truth is, GTA IV can even run on a tablet nowadays... the truth is, if you wanted to run GTA IV on console levels, aka sub-HD, lower draw distances and such, you could do it on a modest computer.
No you could not. GTA IV was a fucking terrible port when it came out and it's still pretty bad today. Last time I tried the game would have the exact fucking framerate (5-6) , no matter the settings. Could be at the highest, could be at the lowest, same shit. It's a shit port, lets not do revisionist story here.
 
Fuck me, the mental gymnastics by some people on here are incredible.

People reason that R* downgraded the console version because it had some extremely sporadic framerate drops, limited to high-traffic in cities and huge explosions. The drops are far fewer and further than those experienced on the previous-gen consoles. This makes the game 'broken', a downgrade this severe 'justifiable', and is evidence that devs can't release good looking games for this generation of consoles. Ignoring that it ran fine on launch, looking far better!

On the other hand, the abomination that was GTA IV day one on PC is now said to have 'run fine'. Absolute revisionism.

Want to know why console gamers and PC gamers just don't get along? Shit like this. Get off your high horse.

(This doesn't apply to all, just a specific few, too many however to quote all of them. Also, let it be said that I think this is all just incompetence from R*, and will be reverted in the next patch.)

You get off your fucking high horse, thinking you can tell others how to react.

I played the game from start to finish and then some, no frame rate problems at all in any situation.

I also paid full price for a product. You can't then simply accept some of that can be taken away.

You pay for a burger with bacon, lettuce and tomato and in the middle of eating it the waiter comes and replaces your tomato with cucumber... I don't think so.

Rockstar are pricks if they did this 1. On purpose and 2. Without advising it.
 
It is not historical revionism.
GTAIV on PC isnt the prettiest game, but its options made it scalable. Unfortunately this is the same time period where people complained about crysis being so heavy all day without realizing that you do not need to run the game at Very High. A very similar situation happened with GTAIV.

Look at Crysis. Look at GTA IV. Crysis, graphically, holds uo today. You coukd tell someone that it camd out in January, and they'd likely believe you.

That port is dog shit, everyone knows it. Just no-one's allowed to say it now, for some reason.
 
Look at Crysis. Look at GTA IV. Crysis, graphically, holds uo today. You coukd tell someone that it camd out in January, and they'd likely believe you.

That port is dog shit, everyone knows it. Just no-one's allowed to say it now, for some reason.
Crysis is also CPU limited these days, just as GTAIV was back then. You seriously do not unddrstand how GPU effects and cpu based simulation are different from one another? There is a reason why GTAIV "ran poorly" on rigs at certain settings, and it has nothing to do with its graphical splendor.
 
You get off your fucking high horse, thinking you can tell others how to react.

I played the game from start to finish and then some, no frame rate problems at all in any situation.

I also paid full price for a product. You can't then simply accept some of that can be taken away.

You pay for a burger with bacon, lettuce and tomato and in the middle of eating it the waiter comes and replaces your tomato with cucumber... I don't think so.

Rockstar are pricks if they did this 1. On purpose and 2. Without advising it.


I.... um....

I think we're actually on the same side here.
 
Error my ass. Toning down many different graphical settings at this point is not just caused by a mysterious error.
That's what they said about the trees too.

This could also be a single file messing up different things. For all we know there's a Config line telling the game what distance it should start loading nicer textures and POM details at, and that was set wrong. It's a complex game and even fixing one big can cause another. It's absolutely not on purpose, it WILL be acknowledged and fixed, just not quickly I assume.


EDIT: And in GTA games, car deformation is simply a value in the handling file between 1.0 and 0.0 telling the game how much a crash, a punch, a bullet, etc will deform the car. With adding new vehicles and vehicle features in heists, it's very possible that the handling file was messed with unwittingly and it wasn't noticed because it isn't game breaking, or just had to be pushed out on time.
 

E92 M3

Member
Random framerate drops never bothered me, but visual downgrades are an issue. GTA V was sold on beautiful visuals and great gameplay.
 

hemo memo

Gold Member
I mean, to me, it doesn't look that huge of a downgrade and I would have never noticed if while playing.

Crappy as it may be to Graphics Queens I don't think I can realistically throw up my arms for this.

Heist is fun and it's working moderately. I think that's what matters mostly right?

Huge or not its the idea that a developer downgrade a game with a patch after release without including that in the patch note? Why?
 
Game still looks great even with the "downgrades," and until Rockstar makes an official comment this could easily be a bug or something weird. It's sad how many people grab their pitchforks immediately without giving any time to get actual information and the hyperbole here is ridiculous.
 

MUnited83

For you.
It is not historical revionism.
GTAIV on PC isnt the prettiest game, but its options made it scalable. Unfortunately this is the same time period where people complained about crysis being so heavy all day without realizing that you do not need to run the game at Very High. A very similar situation happened with GTAIV.
No, people had issues no matter how much they would scale down. It's a bad bad port and let's not pretend it isnt. This wasn't a Crysis case in the slightest.
 

doofy102

Member
Well that explains why staring at the ground in first person isn't as cool as I remember it being on launch day.

It's quite disappointing. People need to step back from the "give and take" argument and look at the basics here. We're supposed to trust that patches do nothing but improve. Any sort of "give and take" needs to be an informed deal between the dev and the player, but since that's not really possible on consoles, it just shouldn't happen.
 
Post purchase watch_dog-ing your game seems like a real dumb idea.


I am going to assume this is a glitch because the random AF downgrade makes zero sense. Removing the tessalation / POM? I could see a performance boost but AF?
 

omonimo

Banned
I suspect these are bugs than intentionally downgrade. I mean the car deformation it's completely gone, I noticed it immediately. There is no way they have intentionally omitted such feature. It's just absurd.
 

Seanspeed

Banned
Course not. But I'd expect a response at least.
C'mon now. How often does a thread complaining about something on NeoGAF get a direct response within hours by the developer? It typically takes some time unless its a game where there's a dev member on the board or if its a properly major issue.
 
No, people had issues no matter how much they would scale down. It's a bad bad port and let's not pretend it isnt. This wasn't a Crysis case in the slightest.

It scaled with core amount AND with clock speed.
_GTA4PC_CPU_Benches_1280.PNG


CPUs were just not very powerful back then in comparison to the consoles. True story.
 
The PC version had problems on the CPU side if you maxed the sliders (every light cast shadows, massive draw distance, etc..). That was about it really. Uninformed people had problems, that is it.

Yes, I'm sure Rockstar was giving out interviews on the numerous problems GTA 4 had on PC at launch because their users were uninformed.

Textures not loading at all? Totally a slider issue, and if the users simply knew better there was no issue. Just set that "Texture on/off slider" to on! Problem solved! /rolls eyes.
 

Diablos

Member
I think this is a developer facing the reality that "next gen" console hardware came out of the gate criminally underpowered, and as a result games cannot run as originally anticipated. It's not an accident that they toned down the detail.
 

UrbanRats

Member
I think this is a developer facing the reality that "next gen" console hardware came out of the gate criminally underpowered, and as a result games cannot run as originally anticipated. It's not an accident that they toned down the detail.

I feel like we hear this every gen.
Remember Kojima with MGS4 on PS3?
 
Yes, I'm sure Rockstar was giving out interviews on the numerous problems GTA 4 had on PC at launch because their users were uninformed.

Textures not loading at all? Totally a slider issue, and if the users simply knew better there was no issue. Just set that "Texture on/off slider" to on! Problem solved! /rolls eyes.

We are talking about performance and optimization, not bugs.
 

KJRS_1993

Member
I didn't notice.
Evidently, a lot of "outraged" people didn't notice any change either,or this would have come up a lot sooner.
Ho hum.
 

Diablos

Member
I feel like we hear this every gen.
Remember Kojima with MGS4 on PS3?
Yes, I remember.

The only difference is both consoles have particularly weak CPU's and GPU's that have already lost their bragging rights (hell, the CPU's were never good to begin with) -- what baffles me is because they are both based on x86 (PS4 and Xbone that is), it would have been easier now more than ever before to get stronger hardware in the box.

If memory serves the CPU performance in these consoles are the same as a Core 2 Quad Q6600 or something. Cell is actually better in some regards if I'm not mistaken. To me, that's a huge oversight. You don't ship a console in late 2013 with gimped hardware and call it "next gen".
 

dark10x

Digital Foundry pixel pusher
I think this is a developer facing the reality that "next gen" console hardware came out of the gate criminally underpowered, and as a result games cannot run as originally anticipated. It's not an accident that they toned down the detail.
I don't buy this simply because it worked without issue before. Disabling it doesn't seem to have gained them anything (at least based on what we'be seen).

I'd bet it's an issue similar to the tree bug it launched with.
 

On Demand

Banned
That's what they said about the trees too.

This could also be a single file messing up different things. For all we know there's a Config line telling the game what distance it should start loading nicer textures and POM details at, and that was set wrong. It's a complex game and even fixing one big can cause another. It's absolutely not on purpose, it WILL be acknowledged and fixed, just not quickly I assume.


EDIT: And in GTA games, car deformation is simply a value in the handling file between 1.0 and 0.0 telling the game how much a crash, a punch, a bullet, etc will deform the car. With adding new vehicles and vehicle features in heists, it's very possible that the handling file was messed with unwittingly and it wasn't noticed because it isn't game breaking, or just had to be pushed out on time.

I hope this is the case. What a time for consoles where a game you buy doesn't perform the same as the day you bought it. This is why I don't like the idea of patches. Fix your game before you release it.
 
This really annoys me since I just bought the game last week. I would not have bought it if I knew this was going to happen.

If it's a bug and they fix it, great. Otherwise I'm going to have issues with this.
 

Seanspeed

Banned
I don't buy this simply because it worked without issue before. Disabling it doesn't seem to have gained them anything (at least based on what we'be seen).

I'd bet it's an issue similar to the tree bug it launched with.
So you've tested it and haven't seen any notable performance increase?

I think you could put a pretty quick end to the 'compromise or error' discussion for us.....
 

SmokedMeat

Gamer™
I think this is a developer facing the reality that "next gen" console hardware came out of the gate criminally underpowered, and as a result games cannot run as originally anticipated. It's not an accident that they toned down the detail.

How can you come up with that when the game has already been in the hands of gamers and ran fine?
 
I think this is a developer facing the reality that "next gen" console hardware came out of the gate criminally underpowered, and as a result games cannot run as originally anticipated. It's not an accident that they toned down the detail.

I'd get that if this was a launch game.

This was a remaster. It came out a year after the consoles launched, and R* would have had access to specs well before then. They had examples from launch of open-world games (Assassin's Creed, Dead Rising 3, Watch Dogs later) that ran perfectly fine on the hardware. And remember, this is a remaster, far less time / effort than Ubisoft spent on Unity.

So I don't believe the excuse that consoles being equivalent to mid-range PCs is why R* are incompetent.

Unity I can almost understand / pity. As I understand, it was in development for a long time. Maybe they thought CPU tech would've advanced more than it did in its time before release, when really it stalled and focused on efficiency. They genuinely would've had no clue as to what the console hardware would have been. R* have none of these excuses to fall back on.
 

martino

Member
If memory serves the CPU performance in these consoles are the same as a Core 2 Quad Q6600 or something. Cell is actually better in some regards if I'm not mistaken. To me, that's a huge oversight. You don't ship a console in late 2013 with gimped hardware and call it "next gen".

That is because there is no definition of what next gen is when you use expectations to define it.
Temporal consideration is the only objective one that work
 

doofy102

Member
If performance is better than why is this a big deal to some here? Aren't some here already critical of devs who ship out games that have issues? The game already looks better and it seems like the performance is better so mission accomplished. I already have the PC version pre-order but this is something of a good move in my opinion.


No, it really isn't. If it stabilizes performance then I see no issue. Unless it hurts someone's soul.

The framerate doesn't feel more stable. Maybe someone can prove me wrong, and it has hiked up a few frames, but it doesn't feel worth it.

If they downgraded in order to put the swaying trees back in, that sucks.

If it's a bug, which I kind of doubt, Rockstar needs to stop breaking something every patch. I wouldn't be surprised if things were downgraded in the last gen versions, too. Because occasionally something didn't feel right. You didn't notice it, but your brain did.
 
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