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Mechanics in games you didn't know for far too long.

I found the rest of Bloodborne's control tutorials in the unassuming front garden inside the Hunter's Dream.

It even teaches you how to do a charged backstab and visceral attack.

This was after I had spent half an hour rummaging through Iosefka's clinic.

After I saw someone with an outfit I liked, I re-rolled my character and killed the werewolf and townsmen outside Iosefka's clinic barehanded.

You can totally get to Hunter's Dream without dying.
 
In the hacking minigame, there will be some lines that will have brackets (, [, {, <. If on the same line, there's a closing bracket, click on either the opening or closing bracket to get either a replenish of guesses or a dud removed. You'll know you can use it if it highlights it like it would a word.

How the fuck were you supposed to know that???
 

Gattuso

Member
I didn't know I could charge up attacks in resonance of fate and kept attacking every time the gauge filled up just once during battles for way too long. once I figured that out, the game got immensely easier.
 

DesuNe

Member
I still cant get a grasp of Vagrant Story's Risk system.
Basically the higher your risk the lower your chances of hitting. The more you attack the higher your risk goes. There are items that reduce risk and not fighting reduces it too. Encourages efficient comboing so you're not just spamming one move.
 
I think that i know a good one.

One that affected me dramatically, you :p (if you played the game, as i'm confident that it affected most players) and the accessibility of the franchise:

Quick turning in F-Zero GX!!. I always mention that one. At release, i didn't know about it, you probably didn't, no one did (the general public). And nowadays GX is infamous for its difficulty. The game is still difficult if you know how to quick turn... but OMG it's night and day!!

Lately, we have had various GX threads, and i tried to explain quick turning there just in case anyone was interested. If you are interested, here you have a link to the post that you should read first:

http://www.neogaf.com/forum/showpost.php?p=145668724&postcount=190

(once you read that one, just follow the links xD)
Huh, I've never heard about that quick turning, but one that isn't mentioned in that diagram is the z-button spin turn, which I always used as an extra quick turn. Push Z to start a spin and then hold the trigger and push the analog stick in the direction you want to turn and you zip around corners really fast.

I never felt like my turns were affecting how well I played in F-Zero even without that weird method of quick turning. Maybe the Z-Button spin turn was enough to get around that, or my strategy of killing off my rivals was enough to always let me win.
 

ttech10

Member
I played 120 hours of Skyrim before realizing there is a sprint button (Left Shift). Must have missed the button prompt tutorial at the beginning of the game.

WELL EXCUSEEEEE ME NONE OF THE OTHER SCROLLS GAMES HAD SPRINT OK?

I've played hundreds of hours in Skyrim and just recently learned you can cook stuff.

Then in Oblivion, with hundreds of hours, I never knew you could enchant stuff and knew nothing about alchemy or the ability to craft potions/poisons. I only know about that now because Skyrim did a better job at introducing it (even though I think in the opening in Oblivion they mentioned alchemy stuff, but honestly it was too confusing at that point and I just wanted out of that never ending dungeon... probably would have helped if I had more than two characters in that game).
 

Converse

Banned
It pretty much just means that if you're doing a combo and you think an attack is coming your way, hold down the button to "pause" your current combo, and dodge the attack with the button still held down. Then after your dodge, you can continue your combo instead of starting all over again.

Say you're doing a Punch - Kick - Punch combo with the standard 4 guns, where the third punch is the wicked weave (giant hair thing) attack in your combo. If you went punch > kick and then saw a monster looking like it's about to attack you, then instead of letting go of kick to get ready to dodge, you hold down the kick button so that Bayonetta keeps keeps shooting in the middle of her kick move. Then when the attack comes, dodge the attack while kick is still held down, then press punch after the dodge. You'll do the wicked weave part of the punch as if you just did punch > kick > punch, except you just "paused" your combo for a second to dodge the attack.

This makes comboing incredibly safe because holding down a button (with most weapons anyway, since some weapons can't be held down for too long) is just as safe as standing back doing nothing while you wait for the enemy to do an attack.

Thank you for explaining this, because I am among the many who kept hearing the term but had no idea what the hell it actually means. I just beat Bayonetta on Normal mode for the first time, and have started a Hard-mode playthrough. Kamiya is many things, but the man is not a teacher.

I still don't think I'll be able to do this.
 

ec0ec0

Member
...the z-button spin turn, which I always used as an extra quick turn. Push Z to start a spin and then hold the trigger and push the analog stick in the direction you want to turn and you zip around corners really fast.

That's a smart way of turning. Actually, it could be said that you're "quick turning" (kind of) there... it's just that you are also spining.

There's two steps to quick turning: 1. entering "drift turn state", 2. slide turn in the desired direction (i.e. hold one trigger and push the analog stick)
The most common way of entering "drift turn state" is, obviously, pressing both triggers, but there's other ways. For example, while spining your ship is actually in "drift turn state". Which means that, you have already done step 1!!. And you said that, after starting the spin, you hold one trigger and push the analog stick. Well. that would be step 2 :p

The "standard/true" method of quick turning (that i describe in my other post) is similar to what you're doing there, but dramatically better and more versatile. Instead of entering "drift turn state" with the spin, you can do it pressing both triggers. Then you should slide turn, like you already do (again, you can look at the explanation in the other post)

Drawbacks of turning with the spin:
- your ship won't stop spining for 2 seconds or so. That's awful. For two seconds, your movement options are limited. It's particularly bad for taking short but tight turns.
- your ship losses speed while spining

On the other hand, with the "standard" method of quick turning you can manually control the duration of the turn. You have a greater control over your ship.

I never felt like my turns were affecting how well I played in F-Zero .
Probably, you wouldn't say that if you were used to playing with quick turning :p Once i was used to it, i looked back at how i was playing before and... it was obvious that, now, i had a better control over my ship and that i could drive significantly better/faster.
...even without that weird method of quick turning.
if you look at the "how to do it" section you'll see that's a rather simple input. I'd say that your method is the weird one haha :)
 

ocean

Banned
After over 600 hours of playtime in Destiny I just figured out you can crouch behind cover and use ADS to peek over it. Release ADS and character Ducks behind cover again. Not ultra useful with the way levels are designed but it's neat in some spots.
 

Muffdraul

Member
I watched a friend beat FFVIII's final boss by casting triple, and then doing the Meteor spell with every character over and over and over. That's 9, ~10-15 second animations per turn so ... it took a while. When I got a chance to play the game and figured out the junctioning mechanic, I just face-palmed.

I just thought of another FFVIII one- the airship had an auto-pilot mode where you just clicked a location on the map and you could go to the fridge and get a drink while it flew there by itself. I don't think it was ever mentioned in the game or even the manual, I had already played through it more than once before I found out about it.
 

Overside

Banned
I dont think it was until well after my 3rd or 4th playthrough of chrono trigger that I discovered you could press down in a shop menu to get to the equip menu, so you didnt have to exit the shop and go into the normal equipment menu.
 
The very first time I rented Ace Combat 4 as a kid I didn't know you needed to hit the thrusters with R1. I never got past the first level the first time I rented it. I got so mad cause they always bombed that poor island before I could even get there :(

Now it's one of my favorite games though.
 

ColonelT

Member
Decades ago I rented the original NES Mega Man. There was no instruction booklet. My friend and I made it all the way to the Yellow Devil and of course it was brutally difficult. We hacked away at him for days and couldn't beat him. We ended up calling the Nintendo hint line (my parents weren't delighted by that) and the counselor told us, "try switching to your electric powers..."

At which point I said "Wait, what do mean, switch powers??" Our young minds were blown, of course, but we were very full of ourselves having beaten the six bosses with only the basic cannon.
 
How the wat did you do?

mind-blown.gif


Did you finish the game like that?

I could definitely finish Knee Deep in the Dead and could get through some of the Shores of Hell but the cyberdemon was always a wall for me without iddqd. Inferno was pretty much impossible. I could never get far in Doom 2 either. Realizing that strafing existed in Doom was the best.

It's funny because I had no problem strafing in other FPS games. I played UT all the time. It just never occurred to me that it worked in Doom as well. UT is probably the reason I realized that I was playing Doom wrong.
 

Overside

Banned
Oh, this is more of a glitch, but I think it counts.

In battletoads nes, in the vehicle sections (Speed bike and surfboard), if you run towards the vehicle and press and hold the jump button the instant you come into contact with the vehicle, you will fly up several thousand feet off screen and glide over large portions of the vehicle levels.

For the speed bikes this can also be done when you hit the checkpoint bars, run into, and jump, the moment you make contact, and you will fly up, skipping large sections of the level ahead.

Also, if you and your buddy were having trouble getting past level 2, because you kept killing each other, or your freind cant hang, wait until one of the venus frog traps grabs your buddy to throw him against the wall, and then use the wrecking ball smash to kill it.

The game will glitch out, but will still be playable, your freind wont die, but will occasionally be seen glitching in and out of enemies. Once you beat the level the second player will be back like normal.

Oh, and if your friend loses and doesnt continue when they still have continues left, they can hit start on the 'map screen' of another later stage and join back in.
 
Cid from Final Fantasy IV. I mean, you meet him pretty much right at the beginning as the guy who builds and maintains the airships, but you don't actually get to know him until midway through when he becomes playable.
 

jroc74

Phone reception is more important to me than human rights
Count me in for not knowing you could lock on in Hotline Miami....just spent a few minutes figuring it out on PS4 after seeing these types of threads recently.
 

Fularu

Banned
I tanked all the way up to Naxxramas without ever using Shield Block on my warrior in vanilla

I knew how to stance dance though
 
Pokemon. I didn't know how special attack and special defense worked. Just thought attack helped any move, same with defence. Didn't realize this till X and Y. Obviously I don't play competitively.
 
I played Borderlands in almost all if its entirety without knowing I could use the turret on the buggy while driving.

It was the opposite for me. I went through the whole game without knowing that I could fire a weapon while in the drivers seat.

Also, I played a lot of PayDay 2 without knowing that there was a pre planning screen or that I could drop items on the game map from pre planning.
 

Dunkley

Member
Lock-On in Metal Gear Rising

Thought the game was bullshit all time long until I noticed I could lock onto enemies in the very last stage of the game.

tumblr_inline_mrc7q8xjrr1qz4rgp.gif
 

chaosblade

Unconfirmed Member
I guess my post from earlier in the competitive Melee discussion is relevant here. Been playing Melee on some level since release, and I just found out a couple days ago you can full shield without clicking the trigger. Makes wavedashing out of shield much easier for those of us who use one trigger button for everything.
 

hiro4

Member
I just had one.
Was playing chain of memories HD with my SO and we didn't figure out how to use the enemy cards until one of the final battles.

I always assumed once in your deck they would function automatically. Completely blew my mind. Still didn't use the enemy cards quite cumbersome to use them actually.
 
+1 for Hotline Miami lock-on. I only found out you could do it on accident during my 2nd playthrough, still don't use it because it takes away a lot of the fun though

And I also didn't know you could switch cards in Chain of Memories Ps2, since I was playing the JP version from Final Mix. Didn't stand a chance against Ursula, making me look it up and face palm. So many difficult fights because I was a doof.
 

Booshka

Member
Went like 10 hours into Ninja Gaiden Black before realizing how I was getting into Ultimate Techniques so fast at seemingly random times. When I finally noticed that you could pull in Karma and Healing orbs to charge it, my mind exploded and the game opened up big time. Glad I learned it then, because the last 1/3 or so of that game is ridiculous.

Didn't know about the Skyrim mining either, 150 hours in : /
 

karobit

Member
I've been playing Monster Hunter 3 Ultimate on Wii U for three months now and I just discovered that the + button does something two nights ago.

It's like discovering there's a button besides Jab and Fierce in SF2.
 

Zolbrod

Member
I've been playing Monster Hunter 3 Ultimate on Wii U for three months now and I just discovered that the + button does something two nights ago.

It's like discovering there's a button besides Jab and Fierce in SF2.

I've poured 100s of hours into Monster Hunter games and I'm STILL finding out super basic stuff.

I also got through Fire Emblem Awakening without knowing you could foster relationships between characters and even have them get married and whatnot.
 
I got all the way up to Monstro in KH1 without realising i could equip abilities so i was going through the game without things like double jump and the ability to see how much HP an enemy has.
 
The infamous Carnival Night Zone barrel from Sonic 3 made me think it was impossible to beat the game with Sonic & Tails until I randomly decided to try pressing up and down on the d-pad a good decade and a half after it came out.

Speaking of infamous...Infamous. I completed the good playthrough not realizing that I could upgrade Cole. Knowing that made the evil playthrough much easier.
 

Kqh

Neo Member
What I said in a post about this guy who dicovered after 5 years that PS3 controllers were wireless :

When I was a kid, I played The Getaway on PS2. Or was it PSX ?
I had probably played around 80% of the game when I "accidentally" left my character idle next to a wall. The bastard put his elbow against it and recovered from his wounds.

The game had a healing feature i wasn't aware of.
 
Not me personally, but I actually had a friend who was ranked Platinum/Diamond in StarCraft 2 who didn't know about shift-click (And he played Terran!) until I showed him.
 

Loptous

Member
I still don't know what covenants are for in Dark Souls.

Flash Guarding in Ys Seven. I only learned about it after beating the game.
 
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