Does this all added with free patch or only in Scholar of the First Sin?
The new enemy placements are exclusive to the SotFS edition from what I know.
Does this all added with free patch or only in Scholar of the First Sin?
Yep.The new enemy placements are exclusive to the SotFS edition from what I know.
Yep.
New enemy placements
New enemy behaviour
New item placement
Graphical enhancements
Expanded multiplayer (more phantoms)
All exclusive to current gen/DX11 build
About enemy behaviour will that iclude bosses and how their attacks "lock on" to the player?
Havent played the org myself yet but heard that was quite annoying..
I noticed a ton of changes in the stream.
* more enemies along the river
* more enemies after climbing the ladder, but they're not active until you go near them
* a few more items scattered around
* no white knight on NG
* sniper up top has bombs rather than arrows
* three guys in the crossbow bolt sideroom
* lifegem along the path up the stairs
* no enemy near the buckler on the roof
* halberd enemy near the bonfire is active without you going around the corner
* the room above the bonfire is pitch black, possibly more items
* one enemy moved in the room overlooking the salamanders
* the archer on the scaffolding on the way to Cale has moved to the alcove with an item
* instead of two normal soldiers, there's a turtle below the Pursuer platform
* more items on the platform
These are just things I noticed in half an hour of the stream. If it keeps up, this is a very different game.
this is shit, not sure how I feel about buying this now. Suppose I could switch up and try a magic build but my excitement has been greatly hamperedI'm not sure about the time frame but I continued playing DS2 about 4-5 months ago on PC (no DLC) and I saw patch notes for balancing, and yea my build was complete shit after the update.
Here it is, it was changed back in July of last year:
Decrease the number of uses for the following Miracles and Hexes:
Lightning Spear
Great Lightning Spear
Sunlight Spear
Emit Force
Soul Appease
Great Resonant Soul
Profound Still
Increase the damage for the following Miracle through correction to status values:
Lightning Spear
Great Lightning Spear
Sunlight Spear
Emit Force
Which I would have been okay with but they ended up decreasing the damage by accident and never fixed it.
Compared to BB:
+ Build Variety
+ Build Balance
You don't unlock a lot of the "magic" and extra weapons in BB until the end. A lot of the late game weapons are great and unique, you just can't get the full benefit until NG+ or chalice dungeonsAfter having played 20 hours of Bloodborne, I get that idea as well. Interesting that nobody seems to mind really in the BB OT.
Understandable given how incredible the game is in other areas, but does disappoint me somewhat in that terms of the possibility of coming up with different builds.
Bloodborne was (is) my first Souls game. I didn't expect to like it (I feared it was going to be too hardcore) but somehow it really clicks. The sense of exploration, unlocking new shortcuts, the sense of danger everywhere and the actual feeling of becoming better at the game.
Should I pick up DS2: Scholar of the First Sin too? Since I like Bloodborne this much. In which way is DS2 better/worse?
Bloodborne was (is) my first Souls game. I didn't expect to like it (I feared it was going to be too hardcore) but somehow it really clicks. The sense of exploration, unlocking new shortcuts, the sense of danger everywhere and the actual feeling of becoming better at the game.
Should I pick up DS2: Scholar of the First Sin too? Since I like Bloodborne this much. In which way is DS2 better/worse?
I will try magic this time, I never did that in the Souls games really.
I would say it's easier to transition into demons souls since it has a similar structure (a central hub called the nexus, and compartmentalized levels as opposed to a persistent world) and a similar tone. Then I would say jump into dark souls
You don't unlock a lot of the "magic" and extra weapons in BB until the end. A lot of the late game weapons are great and unique, you just can't get the full benefit until NG+ or chalice dungeons
I would say it's easier to transition into demons souls since it has a similar structure (a central hub called the nexus, and compartmentalized levels as opposed to a persistent world) and a similar tone. Then I would say jump into dark souls
After having played 20 hours of Bloodborne, I get that idea as well. Interesting that nobody seems to mind really in the BB OT.
Understandable given how incredible the game is in other areas, but does disappoint me somewhat in that terms of the possibility of coming up with different builds.
What I want to know is if they are going to add back in removed assets and if lighting will be restored back to or close to its former pre retail glory.
Below are example shots of a before and after to detail my point. As you can see before the changes in this particular hallway we can see many more assets where as in the retail release the hallway looks stripped bare for the most part. If the entire game was neutered like this, I want to know if what my screenshots display have made a return.
I think the Arcane attacks and buffs are meant to be a spice and change of pace, not a new seperate build in and of themselves. the right handed trick weapons were always going to be the main courseEDIT: Doing an Arcane build, even with all of the "benefits", is shit. There's room for some points, but it ain't a separate build of any quality.
What I want to know is if they are going to add back in removed assets and if lighting will be restored back to or close to its former pre retail glory.
Below are example shots of a before and after to detail my point. As you can see before the changes in this particular hallway we can see many more assets where as in the retail release the hallway looks stripped bare for the most part. If the entire game was neutered like this, I want to know if what my screenshots display have made a return.
Same here, I'm going with a Dex/Hexes build this time around (I was Str/Faith in vanilla DS2).
After seeing the changes that were posted above SotFS sounds more like DS2: Director's Cut than a simple remaster...also this may sound weird but from all the changes I'm mostly interested to see the new shortcuts.
No and no. The early build of Dark Souls 2 is dead.
What starting class would you recommend? Sorcerer or Swordsman? I am too much of a wuss to try Deprived.
After finishing up Bloodborne and a couple of other games I'll be interested in giving this a whirl due to the new enemy placements geared towards greater challenge (DS2 becomes particularly easy once you've a solid build going), the DLC in the package (I only played the first, and liked it), among other changes. That being said I'm also very worried "new enemy placement" is a bad gimmick. DS2 was decently balanced in its encounters, and I worry this will just throw more and more stronger enemies at you for no fucking reason.
shieldless dex melee
does this build work outside of bloodborne?
One of the playthroughs I enjoyed most in DS 2 was dual welding giant and large club. Shieldless, really different playstyle and demolishes everything.I've played through DS2 with claymore faith build and sorcery/hex build. After Bloodborne I now want to do either a shieldless dex melee or shieldless heavy weapon str melee, and I was wondering what weapons people would recommend after those patch notes? Not interested in something purely 'interesting' and I'd rather blitz through with actually good weapons.
One of the playthroughs I enjoyed most in DS 2 was dual welding giant and large club. Shieldless, really different playstyle and demolishes everything.
One of gamings biggest tragedies
Its a crying shame that people cant mod this sort of stuff.The only thing I really want them to tweak is enemy poise in end game areas. Some of the shit in the Ivory Crown areas was really frustrating. Part of the Souls combat is all about the risk reward of keeping your enemy staggered at the expense of stamina, but so many end game mobs in DSII just felt like you were wailing on a tree trunk, you could do so much damage without ever interrupting their attack or having them even flinch. I'm talking about shit like those horses in the snow area. That zone was so stupid, just a big "fuck you".
IIRC most of the builds aside from Dex and Tank build were pretty useless anyway in souls games. Didn't magic build basically brake every single of the souls games?After having played 20 hours of Bloodborne, I get that idea as well. Interesting that nobody seems to mind really in the BB OT.
Understandable given how incredible the game is in other areas, but does disappoint me somewhat in that terms of the possibility of coming up with different builds.
Compared to BB:
+ Build Variety
+ Build Balance
+ Music (imo, mileage may vary)
+ Covenants
+ General integration of multiplayer
+ Hub area
+ NPCs
+ Gear/Loot variety
+ Length
+ NG+ mechanics (by a lot)
+ It feels like a continent-spanning adventure, because it is
+ Less-linear (if you count Demon Souls as less-linear, with a bunch of extra paths and zones scattered around)
One of gamings biggest tragedies
They should have never thrown out those assets.....
One of the worst forced downgrades ever
IIRC most of the builds aside from Dex and Tank build were pretty useless anyway in souls games. Didn't magic build basically brake every single of the souls games?
The only thing I really want them to tweak is enemy poise in end game areas. Some of the shit in the Ivory Crown areas was really frustrating. Part of the Souls combat is all about the risk reward of keeping your enemy staggered at the expense of stamina, but so many end game mobs in DSII just felt like you were wailing on a tree trunk, you could do so much damage without ever interrupting their attack or having them even flinch. I'm talking about shit like those horses in the snow area. That zone was so stupid, just a big "fuck you".