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SteamSpy - Approximate LTD sales for every game on Steam (Updated Daily)

Some personal favorite games of mine

Skullgirls 341,330 ± 33,405


I played your game and finished it :)
It's nice to know that the game did well (from a pure sales perspective anyway). It's probably one of the most successful fighters on steam by that metric. I just knew NRS games get a lot of players from Russia, though.
 

water_wendi

Water is not wet!
Legend of Grimrock: 864,419 ± 53,099
Legend of Grimrock 2: 97,279 ± 17,843

WTF PC gamers? Are you morons unaware of how much better 2 is then (the already amazing) 1?!?!

Seriously, what in the actual fuck?

The most prevalent achievement is casting 25 spells and its sitting at 58%. It seems that nearly half of those Steam numbers havent even played the game for more than a couple minutes if even at all. Compare that to Grimrock 2 where that same achievement is sitting at 74%.
 

bj00rn_

Banned
Do these sales numbers seem kind of low, in general? There's a lot of indies with buzz, and AAA titles hovering about 100-200K. An indie dev probably makes pretty good money off 100K in sales, but I wonder if some bigger games are even making their money back.

Steam is not a PC walled garden as it is on XO or PS4. Although it's very popular on gaf, Steam is just one of many places to buy PC games. ..And of course: near-Infinite wide PC library and near no expiration date = not as much focus on front-loaded top-of-the-pops lists.
 

KainXVIII

Member
Some of my favorite steam games
Anodyne 168,105 ± 23,452 (looking forward for their next project!)
La-Mulana 162,132 ± 23,032 (backed sequel on kickstarter)
The Binding of Isaac 2,546,324 ± 90,796
The Binding of Isaac: Rebirth 833,699 ± 52,151
Dishonored 1,944,729 ± 79,455
Spelunky 500,902 ± 40,453
Sonic & All-Stars Racing Transformed 537,595 ± 41,905
Killer is Dead 86,186 ± 16,795
FEZ 1,215,989 ± 62,930 (Fish must be proud)
Gabriel Knight - Sins of the Fathers 11,947 ± 6,254 (wow, that bad)
Super House of Dead Ninjas 90,453 ± 17,206
Outlast 785,060 ± 50,612
Escape Goat 34,986 ± 10,702
Outcast 1.1 7,680 ± 5,014 (meh)
Brothers - A Tale of Two Sons 773,113 ± 50,227
 

Nyoro SF

Member
It's nice to know that the game did well (from a pure sales perspective anyway). It's probably one of the most successful fighters on steam by that metric. I just knew NRS games get a lot of players from Russia, though.

Well it is the best version of the game after all.

Sonic & All-Stars Racing Transformed 537,595 ± 41,905
Killer is Dead 86,186 ± 16,795

These numbers are interesting. SEGA should be pretty happy at half a million purchases.

Those KiD numbers are great too, more than I expected. Likely did better here than it did on console.
 

Saty

Member
FINALLY someone is using this freely available information that isn't a one yearly article by Ars. Really tells you all you need to know about the gaming media - not a single publication picked up the gauntlet even though that sales information is the rarest thing in this industry.

I'm going to compare Ars data that was up to 26th February with Steamspy's up to yesterday, and with official sale data where it exists.

NBA 2K15
Ars: 3.8M copies
Steamspy: 522,235 ± 41,304

Providing another proof that Orland's method does include free weekend 'copies' even though he argued it doesn't.

Civ: Beyond Earth
Ars: 2,129,364
Steamspy: 1,197,216 ± 62,445

(again, BE had a free weekend)

Insurgency
1,608,012 vs 1,601,692 ± 72,162

I can go on but it seems like both outlets' estimations are very much similar barring the games that had free weekends, which Ars counts as a legit copy.

------

To show these estimations are pretty accurate with official data, here are some examples:

Garry's Mod:
Steamspy (April 2th): 8,513,631 ± 163,804
Official figure (March 1st): 7,616,914 (http://www.facepunchstudios.com/sales-figures/)

Rust:
Steamspy: 2,374,806 ± 87,718
Official figure (March 1st): 2,263,901

SpeedRunners:
Steamspy: 579,408 ± 43,500
Official figure (March 23rd): 600,000

Sunless Sea
Steamspy: 104,106 ± 18,458
Official figure (Feb. 25th): 100,000

The Long Dark
Steamspy: 289,277 ± 30,756
Official figure (January 15th): 250,000+ copies

Octodat
Steamspy: 301,224 ± 31,384
Ars: 279,272
Official (January): 280,898

I could carry on with Ethan Carter and others, but you get the point.

This is the holy grail of PC software sale figures. I'm baffled that it took more than a year for a freely available method to be put into use in a form like this.
 
Correct me if I'm reading that wrong, but is it really saying that that figure could either be between 8,792 and 23,874?

If so, not the most accurate of numbers.

Well, for indie games which has sold just 15K copies, yeah the stats are going to be very inaccurate.

But for the top 50 of Steam, the margin of error is relatively small.
 
I admit I am disappointed that Pillars of Eternity hasn't sold more.

Remember that lots of indie games that has sold more aren't really comparable. Some of them have surprising numbers like 800K. But from 800.000 units, most of them are going to be from a mix of when the game was 75% off and when the game was included in a humble bundle.

And as you can imagine, devs care more for the actual profits than the total number of units, which is more a numbers looked by fanboys.
I think a dev will prefer to sell 100K units at $35 than 700k units in a Humble Bundle where the average user pays $5 and you have to share it with other games so you really only gain $1 per unit.
 

Dusk Golem

A 21st Century Rockefeller
Looking up the sales number of a variety of horror games on Steam is interesting, there are titles that sold a lot worse than I expected and some that sold far more than I expected. On a whole I'll say horror games have sold more than I expected them too, not as much as some genres on Steam but they seem to have a pretty consistent userbase.

As I'm working on a horror game I hope to get on Steam, it is interesting insight.

---

I will also say that those that think the numbers are kind of low, it is compared to consoles, but consoles also have further costs with them to distribute, to sale at a store, to split with a console... As Steam is both the Store and PC is free to develop for, plus no physical costs, for each copy sold on PC they will make more of the money than a console sale, though on PC sales are more expected than on Consoles as well, maybe very well because of this.
 

szaromir

Banned
They were the first Steamworks games and the previous games weren't even put onto Steam until years after release.
There's that, but ck2 and eu4 are Paradox's most popular grand strategy games. I think the reasons for that are:
-much more polished at release than previous Paradox games
-more accessible
-CK2 became somewhat viral back in 2012
-youtube/twitch allowing people to explain these games to newcomers
-better presentation than ever (beautiful maps, great looking menus, great music)
 
I like this, it gives some sort of idea about how things are selling on the PC side of things. As well as a look into digital marketplaces.

Some damn strong sales I must say, like looking at Souls.
 

Velurian

Member
Some really really interesting numbers there.
Naturally steam is only 1 market place but still...
Took a look at some of the titles that interested me and I mean:

FarCry 3 - 2.4 m vs FarCry 4 - 370 k
Ouch...

Xcom 2.6 m
Nice.

Pilliars of Eternaty 230 k
I hope Obsidian is happy with this and more will come.
 

Saty

Member
Ubisoft's games figures are probably widely inaccurate because the only Steam copies are what's bought directly through the Steam store, so it doesn't count retail and all the other Uplay copies.

Same goes for EA which doesn't sell their games on Steam.
 

Dusk Golem

A 21st Century Rockefeller
Something about sales numbers of recent titles... I've heard from developers on PC that PC sales have much longer legs than console games. A lot of PC gamers aren't rushing out the game to get the game the day it comes out in many cases, and most will wait a bit. That's common on consoles, but games on PC have longer legs, as more people upgrade rigs to be able to play games, interest in piqued longer as PCs don't have to switch to completely new libraries each time and those games are available on PCs for the future as well, discounted prices affect sales heavily as well, among many other factors.

But one of the PC strengths for game sales is it has much longer legs than consoles, from all I've heard.

Some really really interesting numbers there.
Naturally steam is only 1 market place but still...
Took a look at some of the titles that interested me and I mean:

FarCry 3 - 2.4 m vs FarCry 4 - 370 k
Ouch...

This probably isn't an accurate number as it's Ubisoft, and if you buy it on Steam you still have to run it through their shitty DRM, which is worse than if you just bought it on Uplay itself. I bet most of their copies sold is on Uplay and not on Steam.
 

Klossen

Banned
Oh damn, Dark Souls 1 is almost 2 million sold on PC. That's crazy. I can't think of any other Japanese game where PC made up such a high percentage of the total sales, this despite it being 6 months late and a terrible port to boot.
 
This is a Very Interesting Website.

And yes, Obsidian has to be over the moon with Pillars. It's been out for less than a week and must have already sold six-figures of new sales at $45 a pop. It's made back its additional, beyond-Kickstarter dev budget and more, and everything from here on out will be pure gravy and will go toward ensuring people stay employed and continue to make good games. It is an unqualified success for them in every way and has accomplished what it set out to do.

Something about sales numbers of recent titles... I've heard from developers on PC that PC sales have much longer legs than console games. A lot of PC gamers aren't rushing out the game to get the game the day it comes out in many cases, and most will wait a bit. That's common on consoles, but games on PC have longer legs, as more people upgrade rigs to be able to play games, interest in piqued longer as PCs don't have to switch to completely new libraries each time and those games are available on PCs for the future as well, discounted prices affect sales heavily as well, among many other factors.

But one of the PC strengths for game sales is it has much longer legs than consoles, from all I've heard.

PC legs last for years. My own titles have sold ten of thousands of copies (at discount, but still) up to four and a half years after their initial release.

Anyway, Valkyria gets me especially excited. I hope, so dearly, that Sega gets the hint.
 

belushy

Banned
Banished up there at "Owners: 1,063,244 ± 58,864"

Pretty awesome for a game made by one guy.

Apparently Murder Miners PC edition has 90k+ owners (59% of owners have played it) but I don't think I've seen more than 100 on at a time before, and that was back at launch. haven't really checked on it lately.
 

SparkTR

Member
Banished up there at "Owners: 1,063,244 ± 58,864"

Pretty awesome for a game made by one guy.

Do we know much about the developer of that? He pretty much became a multi-millionaire in less than a year, not quite Notch but he'll be set for most of his life. Insane.
 

Sinsem

Member
On the dev side, it seems that they are pretty accurate with the actual numbers.(Sometimes less than 1% margin for some of others indies i'm chatting with)
There is no real precision for games which sold ~~ 10K though :-/
 

Genkobar

Member
I think it's more that most people don't care.
That could be it.
People leave their Facebook and other sites with real information open to the public, I think they'd need a really good reason to close down something that matters as little as their Steam profile.
I limit access to my Facebook page to friends, but compared to that yes, your game collection matters less than your home address, phone number and the like...
Why should I hide it? I don't mind the world seeing my 500 game collection.
And as a bonus, it allows this site to work, which is fantastic. We have all wanted steam numbers to be public and now we have.
I don't think of it as actively hiding it as opposed to it just not being anybody's business what I buy on Steam. You know, basic privacy. But you bring up a good point; with the current state of affairs we can know how big a gaming community is without having to rely on NPD or other opaque agencies.
 

sprinkles

Member
To add a few numbers, these are among my favorites on Steam over the last 2-3 years:

  • Dysfunctional Systems: Learning to Manage Chaos 42,666 ± 11,818 (I am still bitter about the fact that despite the Kickstarter we won't get the Episode 2)
  • Valdis Story: Abyssal City 122,879 ± 20,053
  • They Bleed Pixels 168,958 ± 23,511
  • The Swapper 602,448 ± 44,354
  • 99 Spirits 43,520 ± 11,936
  • Natural Selection 2 1,569,266 ± 71,433 (was heavily bundled)
 
So I see some people claiming that sales numbers for big multiplatform games are low. Which games are you guys using to reach that conclusion? I checked out a few notable big hitters and their Steam numbers are pretty big, easily on par with any single console platform.
 

kswiston

Member
No surprise that New Vegas is their best selling game to date. Sound Park was also a good seller too.

Obviously not on the same scale, but New Vegas has sort of settled as the go to Fallout in the same way that Skyrim is the go to Elder Scrolls game. It's consistently been in the Top 100 concurrent player games for most of the past 5 years. $2.50 sales on the vanilla version don't hurt.
 

Pachael

Member
It's heartening that Cities:Skyline is still on a roll and sold another 100K copies in the last week or so. Hopefully it'll hit 1 million by the end of the month. Very happy for them.

As for Pillars, as a proud backer I'm glad that the title's selling 230k+. Like Cities, game is slowly sinking its claws in me. Allll gravy for Obsidian.
 

bj00rn_

Banned
Oh damn, Dark Souls 1 is almost 2 million sold on PC. That's crazy. I can't think of any other Japanese game where PC made up such a high percentage of the total sales, this despite it being 6 months late and a terrible port to boot.

Yes. But keep in mind obviously this is not all the PC sales for Dark Soul, only what's sold/activated on Steam (although it probably did most of its sales on Steam?).

Can you imagine if From wasn't moneyhatted by Sony..
 

kswiston

Member
Regarding Grimrock 2:

I know that it's not fair to the developers who often beef up their budgets when releasing a sequel, but price bumps between a first and second game turn me off for some reason. The first game launched at $15, and I paid $5 a few months later. The Sequel launched at almost $25. I liked the first game, but not enough to pay 5x as much for the followup. Especially with my backlog.

Will buy for $5-10.
 

Nzyme32

Member
Several NBAs has free weekends, so this numbers not really accurate.

Not really- there methodology corrects this some time after that occurs. It could be that the latest game is affected, but the others will not be considering how recent this data is

Edit: Saty covers this well - looks like the NBA numbers are accurate and do not include the freeweekend numbers - which occurred before steamspy collected data anyway
 
Regarding Grimrock 2:

I know that it's not fair to the developers who often beef up their budgets when releasing a sequel, but price bumps between a first and second game turn me off for some reason. The first game launched at $15, and I paid $5 a few months later. The Sequel launched at almost $25. I liked the first game, but not enough to pay 5x as much for the followup. Especially with my backlog.

Will buy for $5-10.

A quick glance at HowLongToBeat shows me that the average barebones playthrough of Grimrock 2 is six hours longer than that of Grimrock 1. The overall average playtime on that site is 28 hours for Grimrock 2, 19 for Grimrock 1. It's a meatier game, hence the higher pricetag.
 

kswiston

Member
A quick glance at HowLongToBeat shows me that the average barebones playthrough of Grimrock 2 is six hours longer than that of Grimrock 1. The overall average playtime on that site is 28 hours for Grimrock 2, 19 for Grimrock 1. It's a meatier game, hence the higher pricetag.

Yes, I wasn't doubting that there were reasons for the price boost. However, I never beat the first game (got stuck on one of the puzzles and forgot to return to it) and was still happy with my experience, so length is not really my concern.

To be fair, I rarely pay $25+ for any game.
 

Klossen

Banned
It's heartening that Cities:Skyline is still on a roll and sold another 100K copies in the last week or so. Hopefully it'll hit 1 million by the end of the month. Very happy for them.

As for Pillars, as a proud backer I'm glad that the title's selling 230k+. Like Cities, game is slowly sinking its claws in me. Allll gravy for Obsidian.

Paradox are making gold catering to the hardcore PC crowd. I'm glad for their success and I hope more publishers start to emulate their business model of creating something small and special for a dedicated niche.

Also, safe to assume that these numbers don't include free weekends, judging by Saty's analysis? If so, then very impressive climb for NBA series. Seems like more and more are using PC in how they traditionally used consoles for.
 

Dezeer

Member
I found GTA 4 sales numbers to be interesting against the Ars numbers. The April number from Ars is 2,653,288 owners and the current number for base game plus separate EfLC is:

Grand Theft Auto IV: Owners: 3,442,316 ± 105,358
Grand Theft Auto: Episodes from Liberty City: Owners: 2,314,219 ± 86,604


Has GTA 4 really managed to sell 700,000 to 900,000 copies in a year?



Fake edit: Saints row third has gone from 2,590,575 to 3,466,209 ± 105,718.
And Just Cause 2 from 2,377,538 to 3,319,437 ± 103,489.
 

Shantom

Member
I found GTA 4 sales numbers to be interesting against the Ars numbers. The April number from Ars is 2,653,288 owners and the current number for base game plus separate EfLC is:

Grand Theft Auto IV: Owners: 3,442,316 ± 105,358
Grand Theft Auto: Episodes from Liberty City: Owners: 2,314,219 ± 86,604


Has GTA 4 really managed to sell 700,000 to 900,000 copies in a year?



Fake edit: Saints row third has gone from 2,590,575 to 3,466,209 ± 105,718.
And Just Cause 2 from 2,377,538 to 3,319,437 ± 103,489.

Just Cause 2 had the very popular multiplayer mod, has been £2 multiple times and Square have bundled it. Square also specifically cited JC2 as having fantastic legs on PC a while back. 1 million in a year sounds about right.
 

Sulik2

Member
Legend of Grimrock: 864,419 ± 53,099
Legend of Grimrock 2: 97,279 ± 17,843

WTF PC gamers? Are you morons unaware of how much better 2 is then (the already amazing) 1?!?!

Seriously, what in the actual fuck?

They released the sequel too quickly. I beat the first game, enjoyed it, but I was completely burned out on it. Played Might and Magic X and loved it, but had no interest in going back to a grid based dungeon explorer again when Grimlock 2 came out.


Also, holy crap FTL sold 2.2 million copies? I loved it, but I didn't realize it hit critical mass.
 

Durante

Member
FINALLY someone is using this freely available information that isn't a one yearly article by Ars. Really tells you all you need to know about the gaming media - not a single publication picked up the gauntlet even though that sales information is the rarest thing in this industry.

I'm going to compare Ars data that was up to 26th February with Steamspy's up to yesterday, and with official sale data where it exists.

NBA 2K15
Ars: 3.8M copies
Steamspy: 522,235 ± 41,304

Providing another proof that Orland's method does include free weekend 'copies' even though he argued it doesn't.

Civ: Beyond Earth
Ars: 2,129,364
Steamspy: 1,197,216 ± 62,445

(again, BE had a free weekend)

Insurgency
1,608,012 vs 1,601,692 ± 72,162

I can go on but it seems like both outlets' estimations are very much similar barring the games that had free weekends, which Ars counts as a legit copy.

------

To show these estimations are pretty accurate with official data, here are some examples:

Garry's Mod:
Steamspy (April 2th): 8,513,631 ± 163,804
Official figure (March 1st): 7,616,914 (http://www.facepunchstudios.com/sales-figures/)

Rust:
Steamspy: 2,374,806 ± 87,718
Official figure (March 1st): 2,263,901

SpeedRunners:
Steamspy: 579,408 ± 43,500
Official figure (March 23rd): 600,000

Sunless Sea
Steamspy: 104,106 ± 18,458
Official figure (Feb. 25th): 100,000

The Long Dark
Steamspy: 289,277 ± 30,756
Official figure (January 15th): 250,000+ copies

Octodat
Steamspy: 301,224 ± 31,384
Ars: 279,272
Official (January): 280,898

I could carry on with Ethan Carter and others, but you get the point.

This is the holy grail of PC software sale figures. I'm baffled that it took more than a year for a freely available method to be put into use in a form like this.
Good job with the comparisons, and yeah I agree.

The best thing is that this will track owners over time, and should allow us to see the impact of sales.
 

Elija2

Member
The Castle Doctrine: 11,093 ± 6,026

Huh, I guess that "no sales/bundles" thing ain't working out too well for the developer.
 

Sinsem

Member
The Castle Doctrine: 11,093 ± 6,026

Huh, I guess that "no sales/bundles" thing ain't working out too well for the developer.

Worse case scenario : 5067 sales. 15.99$ each
Steam takes 30% so 11.19 $ per game => 56.699 $ & a few cents.
Jason Rohrer lives a simple life, those are more than correct numbers for a minimum.
Again, the lowert the numbers, the less precision. So It might be off the reality.
 

MUnited83

For you.
The Castle Doctrine: 11,093 ± 6,026

Huh, I guess that "no sales/bundles" thing ain't working out too well for the developer.

Yep. That's a really dumb decision if I ever saw one. Never discount a game that relies on a multiplayer community? That was a terrible idea. The multiplayer is basically dead and the game never got more exposure because it never went on sale.
 
The Castle Doctrine: 11,093 ± 6,026

Huh, I guess that "no sales/bundles" thing ain't working out too well for the developer.

I checked on that game a couple of months ago, the game is dead. The community begged him to discount the game to try and revive it, the dev though stuck to his guns.

Live by the sword, and die by the sword.
 

Instro

Member
Looked up a bunch of indie RPGs for obvious reasons,

Citizens of Earth: 2.6k ± 5.2k
Pier Solar: 3.6k ± 3.5k
Boot Hill Heroes: 3.6k ± 3.5k
Defender's Quest: 176k ± 24k
Cthulhu Saves the World: 489k ± 41k
Penny Arcade 1: 252k ± 29k
Penny Arcade 2: 223k ± 27k
Penny Arcade 3: 263k ± 30k
Penny Arcade 4: 142k ± 22k
Loren The Amazon Princess: 38k ± 11k
Deadly Sin 2: 102k ± 18,891
Doom & Destiny: 2.5k ± 5k
Shadowrun Returns: 771k ± 51k
Shadowrun Dragonfall: 326k ± 33k
Avadon: 195k ± 26k
Avadon 2: 52k ± 13k
Saturday Morning RPG: 41k ± 12k
Dust: An Elysian Tail: 946k ± 57k
Bastion: 1.8m ± 79k
Transistor: 556k ± 44k

Deadly Sin 2 sold that much? I played the original ages ago, but that was nothing special. Maybe it was cheap or something.
 

MUnited83

For you.
Deadly Sin 2 sold that much? I played the original ages ago, but that was nothing special. Maybe it was cheap or something.

Deadly Sin 2 was on several indie bundles.

It has on the Humble Bundle Weekly RPG Maker, on a Every Monday IndieGala bundle and on a Bundlestars bundle.
 
PC legs last for years. My own titles have sold ten of thousands of copies (at discount, but still) up to four and a half years after their initial release.

Definitely, especially when you take into account Humble Bundles and dirt-cheap Steam sales.

Deadly Sin 2 was on several indie bundles.

It has on the Humble Bundle Weekly RPG Maker, on a Every Monday IndieGala bundle and on a Bundlestars bundle.

Yeah, this site only tells how many people own a game; it doesn't tell you how many of them bought it or for how much. Just because a game has a lot of owners doesn't mean it made a lot of money.

EDIT: Was thinking about the discrepancy between Grimrock 1 & 2 sales. I'm thinking it's a result of A) Grimrock 1 being bundled cheaply, B) an increase in price for Grimrock 2, and C) more competition (Might & Magic X came out a few months before Grimrock 2).
 

pahamrick

Member
Took a quick peek at a couple games.

Baldur's Gate: Enhanced Edition - Owners: 418,130 ± 36,967
Baldur's Gate II: Enhanced Edition - Owners: 222,718 ± 26,991
Divinity: Dragon Commander - Owners: 184,318 ± 24,556
Dead State - Owners: 52,906 ± 13,160

That difference between BG1 and BG2.
 
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