KainXVIII
Member
Pretty impressive trajectory.
Several NBAs has free weekends, so this numbers not really accurate.
Pretty impressive trajectory.
It's nice to know that the game did well (from a pure sales perspective anyway). It's probably one of the most successful fighters on steam by that metric. I just knew NRS games get a lot of players from Russia, though.Some personal favorite games of mine
Skullgirls 341,330 ± 33,405
I played your game and finished it
Legend of Grimrock: 864,419 ± 53,099
Legend of Grimrock 2: 97,279 ± 17,843
WTF PC gamers? Are you morons unaware of how much better 2 is then (the already amazing) 1?!?!
Seriously, what in the actual fuck?
Do these sales numbers seem kind of low, in general? There's a lot of indies with buzz, and AAA titles hovering about 100-200K. An indie dev probably makes pretty good money off 100K in sales, but I wonder if some bigger games are even making their money back.
It's nice to know that the game did well (from a pure sales perspective anyway). It's probably one of the most successful fighters on steam by that metric. I just knew NRS games get a lot of players from Russia, though.
Sonic & All-Stars Racing Transformed 537,595 ± 41,905
Killer is Dead 86,186 ± 16,795
They were the first Steamworks games and the previous games weren't even put onto Steam until years after release.Why did CK2 and EUIV explode so much, were they were first Paradox Grand Strategy games to use Steamworks or something?
Correct me if I'm reading that wrong, but is it really saying that that figure could either be between 8,792 and 23,874?
If so, not the most accurate of numbers.
I admit I am disappointed that Pillars of Eternity hasn't sold more.
There's that, but ck2 and eu4 are Paradox's most popular grand strategy games. I think the reasons for that are:They were the first Steamworks games and the previous games weren't even put onto Steam until years after release.
Some really really interesting numbers there.
Naturally steam is only 1 market place but still...
Took a look at some of the titles that interested me and I mean:
FarCry 3 - 2.4 m vs FarCry 4 - 370 k
Ouch...
Something about sales numbers of recent titles... I've heard from developers on PC that PC sales have much longer legs than console games. A lot of PC gamers aren't rushing out the game to get the game the day it comes out in many cases, and most will wait a bit. That's common on consoles, but games on PC have longer legs, as more people upgrade rigs to be able to play games, interest in piqued longer as PCs don't have to switch to completely new libraries each time and those games are available on PCs for the future as well, discounted prices affect sales heavily as well, among many other factors.
But one of the PC strengths for game sales is it has much longer legs than consoles, from all I've heard.
Good word of mouth is a terrific sales boost.Besiege might have sold between 700k and 800k units.
That's just incredible.
Banished up there at "Owners: 1,063,244 ± 58,864"
Pretty awesome for a game made by one guy.
Because Game of ThronesWhy did CK2 and EUIV explode so much, were they were first Paradox Grand Strategy games to use Steamworks or something?
That could be it.I think it's more that most people don't care.
I limit access to my Facebook page to friends, but compared to that yes, your game collection matters less than your home address, phone number and the like...People leave their Facebook and other sites with real information open to the public, I think they'd need a really good reason to close down something that matters as little as their Steam profile.
I don't think of it as actively hiding it as opposed to it just not being anybody's business what I buy on Steam. You know, basic privacy. But you bring up a good point; with the current state of affairs we can know how big a gaming community is without having to rely on NPD or other opaque agencies.Why should I hide it? I don't mind the world seeing my 500 game collection.
And as a bonus, it allows this site to work, which is fantastic. We have all wanted steam numbers to be public and now we have.
Legend of Grimrock: 864,419 ± 53,099
Legend of Grimrock 2: 97,279 ± 17,843
WTF PC gamers? Are you morons unaware of how much better 2 is then (the already amazing) 1?!?!
Seriously, what in the actual fuck?
No surprise that New Vegas is their best selling game to date. Sound Park was also a good seller too.
Oh damn, Dark Souls 1 is almost 2 million sold on PC. That's crazy. I can't think of any other Japanese game where PC made up such a high percentage of the total sales, this despite it being 6 months late and a terrible port to boot.
Several NBAs has free weekends, so this numbers not really accurate.
Regarding Grimrock 2:
I know that it's not fair to the developers who often beef up their budgets when releasing a sequel, but price bumps between a first and second game turn me off for some reason. The first game launched at $15, and I paid $5 a few months later. The Sequel launched at almost $25. I liked the first game, but not enough to pay 5x as much for the followup. Especially with my backlog.
Will buy for $5-10.
A quick glance at HowLongToBeat shows me that the average barebones playthrough of Grimrock 2 is six hours longer than that of Grimrock 1. The overall average playtime on that site is 28 hours for Grimrock 2, 19 for Grimrock 1. It's a meatier game, hence the higher pricetag.
It's heartening that Cities:Skyline is still on a roll and sold another 100K copies in the last week or so. Hopefully it'll hit 1 million by the end of the month. Very happy for them.
As for Pillars, as a proud backer I'm glad that the title's selling 230k+. Like Cities, game is slowly sinking its claws in me. Allll gravy for Obsidian.
I found GTA 4 sales numbers to be interesting against the Ars numbers. The April number from Ars is 2,653,288 owners and the current number for base game plus separate EfLC is:
Grand Theft Auto IV: Owners: 3,442,316 ± 105,358
Grand Theft Auto: Episodes from Liberty City: Owners: 2,314,219 ± 86,604
Has GTA 4 really managed to sell 700,000 to 900,000 copies in a year?
Fake edit: Saints row third has gone from 2,590,575 to 3,466,209 ± 105,718.
And Just Cause 2 from 2,377,538 to 3,319,437 ± 103,489.
Dark Souls almost at 2 million
Dark Souls 2 almost at 1 million
This is pretty neat, subbing.
Legend of Grimrock: 864,419 ± 53,099
Legend of Grimrock 2: 97,279 ± 17,843
WTF PC gamers? Are you morons unaware of how much better 2 is then (the already amazing) 1?!?!
Seriously, what in the actual fuck?
Good job with the comparisons, and yeah I agree.FINALLY someone is using this freely available information that isn't a one yearly article by Ars. Really tells you all you need to know about the gaming media - not a single publication picked up the gauntlet even though that sales information is the rarest thing in this industry.
I'm going to compare Ars data that was up to 26th February with Steamspy's up to yesterday, and with official sale data where it exists.
NBA 2K15
Ars: 3.8M copies
Steamspy: 522,235 ± 41,304
Providing another proof that Orland's method does include free weekend 'copies' even though he argued it doesn't.
Civ: Beyond Earth
Ars: 2,129,364
Steamspy: 1,197,216 ± 62,445
(again, BE had a free weekend)
Insurgency
1,608,012 vs 1,601,692 ± 72,162
I can go on but it seems like both outlets' estimations are very much similar barring the games that had free weekends, which Ars counts as a legit copy.
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To show these estimations are pretty accurate with official data, here are some examples:
Garry's Mod:
Steamspy (April 2th): 8,513,631 ± 163,804
Official figure (March 1st): 7,616,914 (http://www.facepunchstudios.com/sales-figures/)
Rust:
Steamspy: 2,374,806 ± 87,718
Official figure (March 1st): 2,263,901
SpeedRunners:
Steamspy: 579,408 ± 43,500
Official figure (March 23rd): 600,000
Sunless Sea
Steamspy: 104,106 ± 18,458
Official figure (Feb. 25th): 100,000
The Long Dark
Steamspy: 289,277 ± 30,756
Official figure (January 15th): 250,000+ copies
Octodat
Steamspy: 301,224 ± 31,384
Ars: 279,272
Official (January): 280,898
I could carry on with Ethan Carter and others, but you get the point.
This is the holy grail of PC software sale figures. I'm baffled that it took more than a year for a freely available method to be put into use in a form like this.
The Castle Doctrine: 11,093 ± 6,026
Huh, I guess that "no sales/bundles" thing ain't working out too well for the developer.
The Castle Doctrine: 11,093 ± 6,026
Huh, I guess that "no sales/bundles" thing ain't working out too well for the developer.
The Castle Doctrine: 11,093 ± 6,026
Huh, I guess that "no sales/bundles" thing ain't working out too well for the developer.
Looked up a bunch of indie RPGs for obvious reasons,
Citizens of Earth: 2.6k ± 5.2k
Pier Solar: 3.6k ± 3.5k
Boot Hill Heroes: 3.6k ± 3.5k
Defender's Quest: 176k ± 24k
Cthulhu Saves the World: 489k ± 41k
Penny Arcade 1: 252k ± 29k
Penny Arcade 2: 223k ± 27k
Penny Arcade 3: 263k ± 30k
Penny Arcade 4: 142k ± 22k
Loren The Amazon Princess: 38k ± 11k
Deadly Sin 2: 102k ± 18,891
Doom & Destiny: 2.5k ± 5k
Shadowrun Returns: 771k ± 51k
Shadowrun Dragonfall: 326k ± 33k
Avadon: 195k ± 26k
Avadon 2: 52k ± 13k
Saturday Morning RPG: 41k ± 12k
Dust: An Elysian Tail: 946k ± 57k
Bastion: 1.8m ± 79k
Transistor: 556k ± 44k
Deadly Sin 2 sold that much? I played the original ages ago, but that was nothing special. Maybe it was cheap or something.
PC legs last for years. My own titles have sold ten of thousands of copies (at discount, but still) up to four and a half years after their initial release.
Deadly Sin 2 was on several indie bundles.
It has on the Humble Bundle Weekly RPG Maker, on a Every Monday IndieGala bundle and on a Bundlestars bundle.