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PlayStation Network Thread | April 2015

how much did you spend in the end? :O and how long did it take altogether

Cost me $40 in the end (think it was about £27 charged to my card).

It actually came fairly rapidly. I got my shipping notice on 10th of April and it came yesterday (16th). They were quite late shipping it out though since it was supposed to release in March I think.
 
Oh, I thought you were just asking in general. I don't believe they've said anything since then, no.

I finally got off work and can now access Famitsu.

http://www.famitsu.com/news/201504/17076515.html#page02

I dunno if Agito also uses Unity, but...

PS VitaのCPUは4コアあるのですが、現在の“Unity for PlayStation Vita”が1コアにしか作用しない仕様であることを事前調査の段階で把握をしていたものの、Unity開発に慣れていたスタッフの知見をもってしても、当時の“Unity for PlayStation Vita”のスペックでは、『聖剣伝説 RISE of MANA』を製品として世に出すクオリティーまでもっていくのはきびしい状況でした。

Unity for PlayStation Vita could only use one core (LOLWUT) resulting in the game to not be in release-able quality.

In the end, they had to contact SCEJA, then Unity Technologies Japan, and had to do changes on the Unity Engine itself and optimize it. (They didn't explicitly mention if it now uses all available cores or not)

I wonder if this also has something to do with SCEJA unlocking that additional RAM for game use.
 

Ventara

Member
How does "might" need a source?

lol, what? So were you just asking randomly or something? You don't go posting stuff like that unless there's a rumour or sign pointing to it, like a leaked store banner or something. That's what the guy wanted as a source. ANYTHING "might" happen.
 

Shizuka

Member
Four visual novels on the Vita this year, that's a good amount for a genre that was mostly absent from consoles until recently.
 

Randam

Member
i'll ask here: I activated the 2 week ps+ trial, when I got my PS4.
that was almost 3 weeks ago, but I can still play online in Bloodborne.

did they extend my abo automatically?

where can I check my abo status and chancel it?
 

Shinriji

Member
Did Square-Enix ever mention whatever the fuck happened to FF Agito?

Agito uses Unity, and we are now discovering that Unity is a broken mess on vita.

Some months ago a western developer said that they will not release their new game on vita because the current vita Unity version was too old. And now we discover that the Unity also used only one core of the vita of the quadcore processor.

Since then, Unity 5 was released, and news about the delayed unity games is slowly appearing.

But in the Rise of Mana interview, the producer says that performance isn't perfect right now, so they will try to improve the game post-release.
 

netguy503

Member
lol, what? So were you just asking randomly or something? You don't go posting stuff like that unless there's a rumour or sign pointing to it, like a leaked store banner or something. That's what the guy wanted as a source. ANYTHING "might" happen.

Well, a few pages back someone did see a leaked store banner when everything was updating Tuesday but I'm not going pages back through this thread to find it. Anyway we shall see in a few hours. My wallet is ready in any case.

Also, Sony said a few months back that they intend to have a flash sale once a month and we haven't got one yet and there are only two weekends remaining so it feels about right.
 
Well, a few pages back someone did see a leaked store banner when everything was updating Tuesday but I'm not going pages back through this thread to find it. Anyway we shall see in a few hours. My wallet is ready in any case.

Also, Sony said a few months back that they intend to have a flash sale once a month and we haven't got one yet and there are only two weekends remaining so it feels about right.

Not only that, but the end of the month will be the Golden Week Sale - and seeing as how overlapping that with a flash sale would be kind of dumb...
 

louiedog

Member
29f77b8293.jpg

Here's your rumor fuel. I'd say confirmed.

edit: And a pic from Wario64

 
Sega and Namco going completely different directions there. J-Stars Victory Vs+ is Vita DD-only in North America while Dengeki Bunko Fighting Climax is $30 retail Vita in North America.

Wait, Dengeki Bunko Fighting Climax is confirmed to get a physical release in North America.

I guess I now know which version of the game I will be getting.
 

Skyzard

Banned
Puyo Puyo Tetris is awesome, picked up a copy while I'm on holiday and just been loving it. Nice to have tetris on vita too - wasn't tetris ultimate supposed to come out a while back?
 

autoduelist

Member
really hoping there's nothing i want from this flash sale, i need to play ti safe for next month

If it's cheap enough, it sometimes doesn't matter if I don't want it.

bows head in shame.

But hey! I'm actually currently playing Breath of Fire IV so that makes me happy. Not blown away by it but I'm having fun.
 

Takao

Banned
I finally got off work and can now access Famitsu.

http://www.famitsu.com/news/201504/17076515.html#page02

I dunno if Agito also uses Unity, but...


Unity for PlayStation Vita could only use one core
(LOLWUT) resulting in the game to not be in release-able quality.

In the end, they had to contact SCEJA, then Unity Technologies Japan, and had to do changes on the Unity Engine itself and optimize it. (They didn't explicitly mention if it now uses all available cores or not)

I wonder if this also has something to do with SCEJA unlocking that additional RAM for game use.

amazing
 

2+2=5

The Amiga Brotherhood
Rise of Mana Vita trailer
https://youtu.be/La3DMtcApRk

That's F2P right? Not sure what to think, but some of the things definitely made me nostalgic for the Mana universe.
It looks like a PSP game honestly, but better than nothing i guess.

Definitions change over time. That doesn't make them irrelevant. Certainly as handhelds grow in power we expect more from them. But at the same time, consoles grow in power too so we expect more from them as well.

I still don't understand how you can say the bolded in one breath and then claim there is no distinction between handheld and console. I mean, you're effectively saying there -is- a distinction here, and you've said it before in other ways as well.

Technology gets better over time. For example, over time engines have gotten faster. But just because passenger cars can now go as fast as early race cars doesn't mean we get rid of the distinction altogether.

Of course you can put any game on a handheld if you change the inputs enough. Agreed. But you can also design 'touch' games like Flight Control that are inherently based on traditionally handheld features.

Entire genres of games were born due to touch controls (ios). Not recognizing this simply because you can also port a 'non-mobile' game to ios makes no sense. If someone says 'mobile game' I know exactly what they mean, even if a mobile device can also play FFVII or famous board games.

Bite sized levels aren't generally because of battery length. I've never said that and I'm not sure anyone did.

Bite sized levels in handheld games are due to two pressures:

1) Users are more likely to want to pick up and play a game (think doing a level or 3 of angry birds). This affects different genres to different degrees. It doesn't have to affect every game, but certainly, it does enough to make it a noticeable phenomena.
2) Memory/performance constraints. Again, you can design a platforming level that lasts 20 minutes and realize it performs at 15fps. You reduce texture quality and get it to 20fps. So finally you cut the level in half, and bang, you're at 35fps. So now you raise your texture level back up to what you originally wanted and lock it down.

Pretending #2 doesn't exist doesn't make it go away. Heck, the same thing can affect console games too -- the size and draw distance of open world games, for example, or the number of different cars in GTA at any one time. But they particularly affect handheld games because at any given time, the modern handheld is far less powerful than the modern console. Thus we 'notice' bite-sized decisions more.

You can't say a major distinction menas 'nothing'... it's why people make the distinction in the first place! And while I've never played MH, I have played SS... there is a reason you are in a relatively small arena with a bunch of mobs that look similar and a big boss.

I don't know how you reach this conclusion. The PS4 is fantastically more powerful than a Vita, and developers can do much more on a PS4 than they could ever do on a Vita -- from draw distance, to destructibility, to number of enemies, to diversity of textures, size of levels, etc.

It's silly not to recognize this, and once we do recognize it's silly not to call it what it is.

Well, of course you do your best to aim realistically. But you're acting as if it's one or the other, and it's both. No matter how much you plan, I guarantee you're still going to be "passing weeks trying to optimize it". In fact, it's more likely months. It's not like every game that performs badly had pie in the sky expectations -- it's just that once you're pushing pixels to the screen all those ideas you had on paper don't always work out, and it's not always your fault.

You're acting as if games that perform badly didn't have design periods. Of course they did. And of course 99% of the time the developers wanted the game to perform well... but either their skills or the platform
both in combination is usually the answer
wasn't up to it. But you can't just 'cancel' the game you just spent a year(s) on, and at some point you can't afford to keep working on it. That's the hard truth.

When tetris doesn't perform well on the Vita, yes, it's absolutely the developers fault. But some ambitious game that drops to 25 a lot? It gets a lot trickier to assign blame, since we don't know what calculations are causing the problem and what concessions the developer would have to make to fix it. They determined, based on either knowledge of the issue, or time and money, that it was time to release it. Some publishers abuse this (Ubi) but sometimes? It's just how it is.

How can't you understand the big differences between (A)"game desiged/not designed for the hardware" vs (B)"handheld/home game"?

1)A applies to single games while B to a category of games

2)B just makes a distinction between home and handheld, while A is more general(a PS4 game that would have been better on PC with mouse + keyboard for example)

3)a game could be "handheld" but not designed for the handheld it runs on

4)What was designed for a certain hardware could be perfectly played on any other hardware that is equal or better than the original hardware no matter if it's home or handheld, look at PS1 games for example, they were designed with the PS1 in mind but now they are perfectly playable on Vita because Vita has all that PS1 had and more and current "console" games are way more complex than PS1 games, are PS1 games "handheld" now? They are games designed for the PS1 but they are now perfect games to play on handhelds like they were designed for handhelds.

Games don't change their genre with time, an old fighting game, even with all the changes of the genre during its evolution, is still a fighting game, it doesn't become a puzzle game or something else because someone decided to change the definition, you on the other hand expect a game to be "home" on a certain date and "handheld" on another and vice-versa, this is not how categorization works, categories are absolute, not relative, an old sport car doesn't become a city car because modern cars are faster, better built and with lots of accessories.

Even people on home console could like some pick up and play games exactly like me and others like long games on handheld, tastes are relative and don't matter when it comes to categorizations that apply to everyone.

I know too what people means with "mobile game", "handheld game" and "home console game" exactly like i know what people intend with some offensive terms for certain people(gays, people of a different race etc) but that doesn't mean that they are true or that i agree with them.

Just because the actual state of things is that home consoles are more advanced than handhelds doesn't mean that it wouldn't be possible the opposite, if tomorrow someone announces an incredibly expensive handheld that's more powerful and with more inputs than actual home consoles(apparently it wouldn't be that hard :p ) would you call its games that take advantage of all its power and inputs "handheld" or maybe should be more correct to say that they are just games designed for that hardware? ;)

About developers you don't pass years on a game that in the end won't run on the hardware, it may run bad exactly like all games at the beginning of the development, but in the end it will run somehow. Again obviously you may not know at 100% what an hardware can do and there will always be unpredictable things, but you can't expect to make a Vita game with PC-level models and textures, realistic physics and IA and hundreds of enemies on screen, you already know more or less what you can do and if not you make some tests, or at least that's what i think any sane developer that doesn't want to waste money and years would do.
In any case i'm talking about original games made by developers for the consoles they will run on, not ports or some assigned game by a publisher, those are another thing.
 
Hey guys how are The Walking Dead 1 and 2 ports for the Vita? is it necessary to watch the TV series to like the games? Do they ever go on sale on amazon?
 

Shizuka

Member
Hey guys how are The Walking Dead 1 and 2 ports for the Vita? is it necessary to watch the TV series to like the games? Do they ever go on sale on amazon?

Different story from the show, just slightly related in a few occasions. The Vita ports are serviceable, I played both on my Vita just fine.
 
Hey guys how are The Walking Dead 1 and 2 ports for the Vita? is it necessary to watch the TV series to like the games? Do they ever go on sale on amazon?

I played the vita port and I can confirm that it's good. The pc and ps4 are better, but aside from occasional stuttering the vita version is good. It's not necessary to watch the TV series, but it will obviously enhance the experience if you do. The games do go on sale at Amazon.
 
Clearly not necessary to watch the show. I can't speak about the quality of the port since I played it on PC.

Different story from the show, just slightly related in a few occasions. The Vita ports are serviceable, I played both on my Vita just fine.

I played the vita port and I can confirm that it's good. The pc and ps4 are better, but aside from occasional stuttering the vita version is good. It's not necessary to watch the TV series, but it will obviously enhance the experience if you do. The games do go on sale at Amazon.

Thanks for the answers guys, I read that the Vita ports lag a bit in crucial situations where you need to respond fast so that's why I'm hesitating. Good thing I don't have to watch the series because there are to many season now for me to jump in and it doesn't seem to be an end to them anytime soon. Will wait for a sale on amazon though.
 

Nudull

Banned
Are the technical issues on Telltale's Vita ports as bad as reviewers say? I wanted to collect them myself, but the horror stories kept me away.
 

Prelude.

Member
Unity for PlayStation Vita could only use one core (LOLWUT) resulting in the game to not be in release-able quality.
Maybe this has something to do with the fact that the Vita version of New 'n' Tasty is still TBA.

New PV for the one true GotY 2015
Persona 4 Dancing
: https://www.youtube.com/watch?v=74JKbHb6tUM
Non-idol Kanamin is moe as fug.

It looks like a PSP game honestly, but better than nothing i guess.
It looks like a mobile game, actually. And, well, it is.
 
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