Easton Dark
Member
This is interesting to see:
I vomited all over everything.
This is interesting to see:
Why would any company implement fixes or upgrades when they can save costs by not spending manhours addressing the problem, release the game in a sorry state for full price, then rely on their customers to fix the products, then take the lions share of what the customer fix generates?
Why would any company implement fixes or upgrades when they can save costs by not spending manhours addressing the problem, release the game in a sorry state for full price, then rely on their customers to fix the products, then take the lions share of what the customer fix generates?
'Is a man not entitled to the sweat of his brow?'
"No" says the man in Bellevue, "it belongs to the distributor"
"Noo" says the man in Rockville, "it belongs to the IP holder"
"No" says the mob on the Internet, "it belongs to everyone."
This problem isn't mutually exclusive to this situation. How many games release completely broken or with a myriad of issues these days? Whether the developers support modding or not, often the community fixes these issues.
As I said before, I find this stance completely arbitrary.
'Is a man not entitled to the sweat of his brow?'
"No" says the man in Bellevue, "it belongs to the distributor"
"Noo" says the man in Rockville, "it belongs to the IP holder"
"No" says the mob on the Internet, "it belongs to everyone."
This situation certainly leads them to have even less of an incentive to fix problems. In a lot of cases it would be smarter for the developer to leave things out or not tailor things for PC gamers (like a UI) because now they make money when the community fixes it, but carry none of the risks of having to do QA or supporting it in the future.
How is that not be a problem?
This situation certainly leads them to have even less of an incentive to fix problems. In a lot of cases it would be smarter for the developer to leave things out or not tailor things for PC gamers (like a UI) because now they make money when the community fixes it, but carry none of the risks of development cost, having to do QA or supporting it in the future.
How is that not a problem?
'Is a man not entitled to the sweat of his brow?'
"No" says the man in Bellevue, "it belongs to the distributor"
"Noo" says the man in Rockville, "it belongs to the IP holder"
"No" says the mob on the Internet, "it belongs to everyone."
It's interesting how Gabe is going to solve this PR nightmare judging by Reddit's responses.
He is seen as the pope of PC gaming and I can see him canning this project before killing consumer's good will.
"Noo" says the man in Rockville, "it belongs to the IP holder"
I really, really don't think this is going away.
"A bit"? For taking 50% to do dick all?I'm glad this debacle is finally making people question Valve (whether it's for the right reasons or not). The blind adoration and worship of them was actually pretty embarrassing, if not disturbing. I do think Bethesda share a lot of blame for this whole thing too, but on more on that in a bit.
I really, really don't think this is going away.
He started DRM. He may do it.
Well, he dodged the question (twice) when asked if he would take a stand against mod DRM.
It's not too late to just scrap this initiative, bank the lessons learned, refine it, and do it at a more appropriate time, like the launch of a new game.
Well, he dodged the question (twice) when asked if he would take a stand against mod DRM.
It's not too late to just scrap this initiative, bank the lessons learned, refine it, and do it at a more appropriate time, like the launch of a new game.
Do you concede that this issue is not mutually exclusive to games that support mods?
At least in this case, the developers have also released modding tools and allowed modders the chance to fix their mistakes.
He started DRM. He may do it.
Skyrim mod DRM is very easy to implement; it already detects .esm files in your game folders regardless of where you download them. If you open up Skyrim via steam library and choose Data, you can see the list of .esm files.
Anyway, I wonder if you can get around that by renaming .esm files. It would be silly if they took it further and made a program that checks your game's files (specifically the mod files) and compare the similarity (similar to college plagiarism programs).
More importantly, I noticed that a lot of modders are using 3DMax to make custom assets/meshes. Why isn't Steam checking for their 3DMax's (or whatever software they used) licenses? Are the owners of the said software programs going to sue those who published 3Dmax content without having a license or paying royalties? This is getting really deep.
Of course they're not going to demand that game developers allow modding outside of Steam Workshop. It's not their place to dictate what devs should do.
AFAIK if you have a "student" version of 3DSMax or Photoshop or whatever, then you can't use that to create stuff that you sell, but if you have a "retail" version then you're ok.
Not allow. I mean locking down a game so that it only accepts paid authorized mods. That's a possible outcome now.
I see the inherit value in mods such as SkyUI or Gedosato and be willing to pay for their use.
No it isn't. Stop with the doomsday scenarios and crappy conspiracies. They will never stop people from releasing free mods on the workshop. They are not going to force people to charge for their content.
I guess this is good for the mod creators, but I just don't see myself paying for mods.
Not allow. I mean locking down a game so that it only accepts paid authorized mods. That's a possible outcome now.
Gopher has posted a video with his thoughts.
Basically it seems like he thinks:
-System is flawed, though not malicious or devious in intent
-People attacking mod authors are being disgusting and childish
-The level of vitriol directed at Valve is absolutely inappropriate.
A fairly level-headed opinion, to be expected.
So you think it is right that Durante should have to pay 50% of anything earned to Namco for DSFix?
So you think it is right that Durante should have to pay 50% of anything earned to Namco for DSFix?
More importantly, I noticed that a lot of modders are using 3DMax to make custom assets/meshes. Why isn't Steam checking for their 3DMax's (or whatever software they used) licenses? Are the owners of the said software programs going to sue those who published 3Dmax content without having a license or paying royalties? This is getting really deep.
not unless they are really really really good... money tends to bring that effort out of people
I'd agree if they actually DID STUFF, but as it stands they basically do nothing, no QA, Quality Control, Compatibility Checking, etc etc. And they expect 75% for doing nothing.
The current model, they deserve no more then 50%, ideally closer to 25%.
I honestly don't care about this issue either way. I'd probably never buy a mod, but I don't mind modders charging for them. After a couple of days of constant fighting, I just want this issue to be settled once and for all in a way that the majority is happy, so we can go back to enjoying Steam as before
So whats the deal with mods that are already installed that have been changed to a pay model...just won't load or what?
EDIT: looks like it, out of 40 mods, 9 loaded...awesome, the subscribed feature is turned off I assume for the mods that have changed so, no more updates without paying...lol nope
They can't effect what is installed on your computer, but since I don't play Skyrim I'm not aware of how those things are updated. Theoretically, they should still function.
It's amazing how many people have been conditioned to attack their fellow gamers when they critize things that negatively effect them. Considering the amount of shit that gamers have had to deal with, and the amount of nickel and dimeing that they been subjected to over the years, calling them entitled for not wanting the purest aspect of PC gaming to turn into a greedy shitshow is laughable. It's been a slow erosion over the years but with paid mods the pod people have finally taken over, and if don't step in line, bend over and take it you're "entitled". If I had a time machine and could go back and tell gamers past how easily we fell for this shit they wouldn't believe it. If only EA had done this it would be getting the reaction it deserves, instead of this apologist bullshit.
Yeah, because Steam are doing this out of pure goodwill, they aren't expecting to get money out of it or improve their business.
Right...
What a fucking mess. Shame on Bethesda for being greedy fucks and shame on Valve for letting it happen.
Direct? That response is a complete non-answer.
So you think it is right that Durante should have to pay 50% of anything earned to Namco for DSFix?
yes im sure that Valve allowing content creators to put up the content they made for a charge is literally nickel a dimeing me. Every mod on earth is going to be a 60$ DLC horse armor and we are all idiots for not understanding this.
'Is a man not entitled to the sweat of his brow?'
"No" says the man in Bellevue, "it belongs to the distributor"
"Noo" says the man in Rockville, "it belongs to the IP holder"
"No" says the mob on the Internet, "it belongs to everyone."
yes im sure that Valve allowing content creators to put up the content they made for a charge is literally nickel a dimeing me. Every mod on earth is going to be a 60$ DLC horse armor and we are all idiots for not understanding this.
What a fucking mess. Shame on Bethesda for being greedy fucks and shame on Valve for letting it happen.