Dzidza1978
Member
Unforutantely not yet . But from what i've seen from VVV videos only in extreme situations it goes below 60fpsHuh? HUH?
You have the game??
HUH??
Unforutantely not yet . But from what i've seen from VVV videos only in extreme situations it goes below 60fpsHuh? HUH?
You have the game??
HUH??
Hi Team, you're right. I'm not a graphics programmer so I like being corrected in every wrong statement. I have already stated several times that I'm comparing the version that was shown a few days ago in gamersyde. But I'm using a not final PC version too. I'm not wrote numbers in my shadow comparisson, that's a fact. Another one, for given resolution in a cascade shadow you can change the radius size for the second step of the shadow map where effective shadow resolution will be halved. It's evident PS4 shadow map resolution matchs medium PC settings because in the center of the shadow map your car shadow match those settings, but moving a few meters from the car, the shadow map effective resolution is in line with low settings. The balcony in the right has a shadow with 5 edges in pc lower shadows, 5 edges in PS4 shadows and 9 edges in pc medium shadows
FWIW We'd much rather spend time here giving the community more technical details and answering some of your questions, rather than battling over myopic rendering comparisons...
Any info whether PS4 camera can be use for headtracking??.....
Don't worry, I'm used to. There will always be people who are offended in any comparison regardless the input precision. You can never win. Devs want their money, loyal brand fans want their better graphics version for multiplatforms and their better gameplay core for their exclusives. Every fucking time the numbers don't match their preconceived situation anyone else is a troll or has an incorrect point of view.
We'll all enjoy the game, AF or not, but I don't think that should preclude us from discussing the technical details of the game on different systems, I think discussions of technical details are important.
I don't think anyone is being disrespectful or abusive about this, it should be possible to discuss it without people running for the hills.
I don't know why people get so sensitive and guarded about games.
Are there any things different between the PS4 and Xbox One besides resolution ?
How does the game handle liveries?, are there selectable liveries for each race car?, can we change the colour of road going models?, do road going models have race liveries available?
That's not what's happening here though. You are dressing up your own graphical analysis as fact, causing a member of the SMS render team - a person armed with the ACTUAL facts - to continually correct most of your statements. It's misleading and irresponsible.
Yeah you can select liveries for all race cars, and most road cars have a variety of solid colors (according to the manufacturers colors) with a few racing livery varieties. I haven't tested how they work in the Career though, but in other modes all liveries are unlocked from the start and there quite a few for all cars. For PC you can also create or download your own.How does the game handle liveries?, are there selectable liveries for each race car?, can we change the colour of road going models?, do road going models have race liveries available?
The Xbox stream I mention above is worth a watch (there are links from a couple of days ago in this thread). In amongst all the shit driving were some nuggets of information. You can select different liveries, and there was some brief mention about decal design but it wasn't as detailed as Forza.
I did notice in the two-hour Bandai Namco Xbox stream from Tuesday (with that annoying Benny character - kudos to Lee from BN for not punching him in the face. The man has the patience of a saint) that the Xbone grid maxed out at 39 cars. I think it was in the early forties on PS4 in the VVV videos..?
The Xbox stream I mention above is worth a watch (there are links from a couple of days ago in this thread). In amongst all the shit driving were some nuggets of information. You can select different liveries, and there was some brief mention about decal design but it wasn't as detailed as Forza.
I think the number of cars on track is track dependent, similar to Assetto Corsa where it is limited by the number of pit stalls.
Excellent, I'll have a look, any chance you remember roughly where it was, not sure I can handle sitting through 2hrs of that annoying pewdiepie wannabee.........
How does the game handle liveries?, are there selectable liveries for each race car?, can we change the colour of road going models?, do road going models have race liveries available?
I did notice in the two-hour Bandai Namco Xbox stream from Tuesday (with that annoying Benny character - kudos to Lee from BN for not punching him in the face. The man has the patience of a saint) that the Xbone grid maxed out at 39 cars. I think it was in the early forties on PS4 in the VVV videos..?
Aha, that would make sense. I seem to remember the 39 limit happening a couple of times, but it might have been on the same track.
Ooh.. maybe 2/3 of the way through from memory? Could be wrong though!
The differences in "edges" as you call them has nothing to do with resolution whatsoever. The edge artefacts you highlight are more generally known as Shadow acne which are a direct result of shadow bias settings with the differences being due to different settings.PS4 uses a higher precision map but at the same resolution as PC medium, so the bias settings are slightly different. It's pretty pointless trying to continually correct you since you're interpeting images without the knowledge set to describe what you are seeing. FWIW We'd much rather spend time here giving the community more technical details and answering some of your questions, rather than battling over myopic rendering comparisons...
Until then, let's enjoy the build up to release date.
I think the number of cars on track is track dependent, similar to Assetto Corsa where it is limited by the number of pit stalls.
Aha, that would make sense. I seem to remember the 39 limit happening a couple of times, but it might have been on the same track.
Yeah you can select liveries for all race cars, and most road cars have a variety of solid colors (according to the manufacturers colors) with a few racing livery varieties. I haven't tested how they work in the Career though, but in other modes all liveries are unlocked from the start and there quite a few for all cars. For PC you can also create or download your own.
And where are all you gfx don't matter guys in the driveclub threads, if anyone dares to say they'd have preferred driveclub to be 60 fps they get attacked viciously for it.
That's great, thanks.
Am I right in thinking the digital version comes out (in the UK) a day earlier than the retail version?, 7th vs 8th?
Am I right in thinking the digital version comes out (in the UK) a day earlier than the retail version?, 7th vs 8th?
Add to this, does the standard digital version also include the 3 pre-order cars AND the five LE cars?
I'm still confused over what offers what from where.
Add to this, does the standard digital version also include the 3 pre-order cars AND the five LE cars?
I'm still confused over what offers what from where.
That's great to hear - I'm tempted to go digital now for the extra £5 and to get it a day early.
One last question about the five LE cars: are these ONLY available in the LE, ie it's not just different liveries for existing cars? And will they be available to download later (I'm guessing probably so)?
Is there a link to the Xbox stream? Interested to see what its like.
Is the AF and screen tearing something that is likely to be improved through patches through the life of the game?
Does the xbox one also have 2x AF?
Yeah, I don't get what's disappointing about the console looks. I think they did a fantastic job with the limited hardware and I won't be looking for that kinda stuff in the middle of a race anyway. Can't think of a single racing game that looked equally good AND delivered everything else like pCARS is supposed to. Looks better on a $1.500 machine? Shocking news.
Now let's just hope the framerate is solid all the time and have some fun.
If you get your PSN credit from somewhere like CDkeys, especially using their 5% FB discount, it works out at about £36............
So no mega PC build?That's a bloody good point - I nabbed a couple of those last week. I used one for PS+ so might have enough credit left for pCARS. What's the betting I'm a few pence short..?
Sorry but the render team are currently far too busy sipping champagne on a beach in the Bahamas to contemplate making any further improvements ...
Just kidding
So ... Anisotropic Filtering.
Everyone loves a good AF debate, right?!
I think the key piece of knowledge that is missing in the various analysis about the track anisotropy is that they all consider the track to be a single textured piece of geometry.
This is not the case - the track is rendered in three passes:
1. The base track layer e.g. The Tarmac!
2. The road markings e.g. White lines
3. Dirt layer / tyre marks
And since they are separate passes it's possible for each layer to have different Anisotropy settings - 4x, 4x, 2x respectively, with white lines being up'd to 8x subsequently.
It could also be down to them using stock tune's.
So no mega PC build?
With all the pics Maldo's posting, i'm still struggling to see the differences.
And to be honest i'd rather someone would tell me that there's no serious gameplay bugs and that the handling model has'nt been dumbed down for console's in any way.
You've lost me palI will tell you a secret. The goal of these comparisons not need to be seen as the downplay a version over another.
The sincerity of some people confirming they need an effort to see differences should be used to put your feet on the ground before activating or increase graphics options in the version of the game that allows you to do it.
Playing PC version in the compared track/wheather wtih those values that produce a graphic quality similar to what was shown of the PS4 version results in framerates between 150 and 180 fps in my setup while putting every option to the max possible value results in framerates in the 40-45 range. That serves to put into perspective how much performance is spent in the final tuning of every option and that you don't need a megapower pc to run the game with more than good visuals.
Sorry but the render team are currently far too busy sipping champagne on a beach in the Bahamas to contemplate making any further improvements ...
Just kidding
So ... Anisotropic Filtering.
Everyone loves a good AF debate, right?!
I think the key piece of knowledge that is missing in the various analysis about the track anisotropy is that they all consider the track to be a single textured piece of geometry.
This is not the case - the track is rendered in three passes:
1. The base track layer e.g. The Tarmac!
2. The road markings e.g. White lines
3. Dirt layer / tyre marks
And since they are separate passes it's possible for each layer to have different Anisotropy settings - 4x, 4x, 2x respectively, with white lines being up'd to 8x subsequently.
Eh, uh...So to clarify, AF is equal to the amount of Vram plus DDR5 but only if AA is pointed at 60fps minus the teraflops..right?
Good manWhen VR lands, matey..!