On the surface, Hero-U plays much like a typical adventure game. Shawn wanders around a fantasy environment, talks to people, and solves problems. But there is a big difference between Hero-U and most adventure games, and that's progression.
In most adventures, your character is about the same at the end of the game as at the beginning. Your character is also usually a pretty ordinary person who can only solve problems because of things he picks up during the game.
Shawn has some rather unusual skills and abilities, they change according to how you play, and they make a real difference. These skills give you choices in how to solve problems. If there's a locked door, you can find the key or a crowbar, but more likely you'll improve your lockpicking skill until you can open the door.
It makes me sad that this might fail...
We are now in the final week of the Hero-U Kickstarter project, and it's a nailbiter. As I write this, we're about to reach 3,800 backers and we're just short of $250,000 towards the $400,000 we need. 6 days and 12 hours remain to raise the final $150,000. Fortunately, we have a dedicated team of Heroes, and it's growing fast - You, the backers!
At first, Lori and I thought we might create a small Kickstarter project to write some paper RPG modules or a book. Our fans wanted more They kept urging us to make a new adventure/RPG computer game. Then Michael started collecting press contacts and researching other projects. Andrew showed us a way to get the game done, and introduced us to Ryan, Eriq, and Paul. Eriq brought in additional artists and our 2-person team was up to 10 enough to make a real game.
We did our best to get off to a strong start, setting up press releases and interviews before the project even went live. Eriq and his team made a number of cute illustrations for the campaign and initial concept art for the game. Even at that stage, it took more than two people to get the project running. Note that everyone on the team has volunteered their time so far. That's a pretty big deal; thank you!
Wow, what a day! With close to 300 new backers and almost $23,000 added to the till, this was our best day since Day 2 of the campaign. We now have 4,100 backers and need about $127,000 to reach our goal. Keep the energy going for just five more days, we'll be funded!
By my math, we have 5-1/2 days to go, so all we have to do is keep doubling the number of players and amount of pledges each day... $46K, $92K, $184K, $368K, $736K, and another $736K on the half-day... I guess I'd better post the $1 million and $2 million stretch goals!
It's spiking! It's definitely spiking!
I admire their optimism
Yikes, that is NOT good timing. :/Amazon Payments being down today really screwed with this project. Still, $16k in a day is pretty good and I think this has a shot. I'm considering upping my pledge just because I love their old games so much.
I think they kind of have to depend on that last minute rush. Maybe if a few sources can get the word out so it can get pushed to that last stretch.I really hope this makes it. I'm not sure what else they can do to get it to happen though.
I think I'll make it. There's always a push in the final 24 hrs.
why not make a new quest for glory?
god that screen shot..... go back to pixel art / painterly style and not flash/vector characters....
Starting May 12, we are taking a very unusual step - Two and one-half years after successfully completing the Hero-U Kickstarter, we are coming back to ask for more funding and more support.
We will need your help to succeed, and I want to show you here why supporting our second Kickstarter is both the right thing to do, and why you will benefit from supporting us.
It won’t take much - If every backer from our first Kickstarter pledges just $10, we will be more than halfway to our $100,000 goal. If you all pledge $20, we can reach our goal on the first day.
This game will be amazing! Thanks to you, we’ve made amazing progress over the last two years. Here is an example of what we showed you in late 2012 compared to what the game looks like now:
I considered making a post about this, but yeah. I threw in a small amount just to make sure it could get over the finish line, and especially now I'm not inclined to do it. Money's too tight, and I want a reasonably dependable return if I pledge money right now. So Yooka-Laylee gets priority, and I could dump that too closer to the end date if it seems necessary.I got an email that they are going to go back to kickstarter to get more money. Yes seriously.
Who would give them more money after they already fucked up so badly?
Clicked this thread hoping it was a Wii U eShop game. Either a really bad name or a huge missed opportunity.
I got an email that they are going to go back to kickstarter to get more money. Yes seriously.
Who would give them more money after they already fucked up so badly?
We've known for several months that they would be doing this, they said so in some previous monthly updates.I got an email that they are going to go back to kickstarter to get more money. Yes seriously.
What do you mean? They haven't messed the game up. It's been delayed a lot, yes, but many kickstarters are, and they've been great in always having at least one update every month and being fairly transparent about things. As for the game, it's going to be a much more interesting game than the one that was originally proposed. More expensive and longer to make, yes, but much more like what Quest for Glory fans (like me!) want.Who would give them more money after they already fucked up so badly?
If you read their many updates, they've said how the money was spent. Things to know about this:I guess it's not as bad as the Yogscast shit. They should at the very least, release their finances on how the first kickstarter money was spent.