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Kotaku: AC Syndicate will feature both male/female protags (brother & sister)

Elios83

Member
They really need to surprise me with this one if they want me to buy it.
At this point after so many years I'm kinda bored with this series, the core-gameplay realistically has not much else to say (although I appreaciated that with Unity they tried to make sidequests more varied and interesting compared to the usual fetch quests).
After they ended the Desmond triology it's clear that the modern day story isn't going anywhere and they don't know what to do with it.
Clearly the main reason this series is going on is because of the inspired settings based on historical periods.
The second playable female character is nice thing on paper but it needs to be executed properly, if it's just an execuse to put in a bunch of filler missions with a badly executed gameplay twist (like with Aveline in Liberation) it's not worth it.

So wait and see....
 

Yoday

Member
Ubi needs to get their shit together, so tired of playing in all these places that basically looks the same
AC2 and Brotherhood are the only two that look even remotely similar, and I guess you could argue AC3 and Rogue. AC1, AC2, Revelations, AC3, Black Flag, and Unity all look completely different. Either your memory has some serious issues, or you didn't even play them and you are just shit posting.
 
AC2 and Brotherhood are the only two that look even remotely similar, and I guess you could argue AC3 and Rogue. AC1, AC2, Revelations, AC3, Black Flag, and Unity all look completely different. Either your memory has some serious issues, or you didn't even play them and you are just shit posting.

lol Ive played an beat every assassins creed game except 3, Rogue & Unity.

AC1, AC2, ACB, ACR. ACU all damn near look the same, except AC1 had this different filter on it, Black Flag & Rogue look the same, Ac3 was a different setting no doubt, too bad it sucked. So tell me about that diversity again lol

Edit: i think you guys are being to literal, im talking about a complete scenery change, that a place like Egypt/Japan would provide
 

Guri

Member
Excited for a Victorian setting and I'm glad that there's at least a playable woman now. Although it would be better if they had a 50-50 scenario or even only the woman (only on their spin-off series won't cut it for me).
 
And I am constantly amazed by how many arrogant cynics keep acting like developers put no effort or passion into their work simply because their game is a product of the AAA industry.

Effort and passion does not equal art. If it did, a hell lot more of us would be artists.
 

Yoday

Member
lol Ive played an beat every assassins creed game except 3, Rogue & Unity.

AC1, AC2, ACB, ACR. ACU all damn near look the same, except AC1 had this different filter on it, Black Flag & Rogue look the same, Ac3 was a different setting no doubt, too bad it sucked. So tell me about that diversity again lol

Edit: i think you guys are being to literal, im talking about a complete scenery change, that a place like Egypt/Japan would provide
You are basically saying that all European cities look the same, and I am going to have to disagree 100%. Artistically those cities have very little in common outside of Florence and Rome. Same goes for Black Flag and Rogue. They are completely different regions with completely different architecture and natural environments.
 
You are basically saying that all European cities look the same, and I am going to have to disagree 100%. Artistically those cities have very little in common outside of Florence and Rome. Same goes for Black Flag and Rogue. They are completely different regions with completely different architecture and natural environments.

Your right, its hard for me to explain, its different, but i guess for me not different enough
 

fvng

Member
I read this title and was excited to read about a new armored core game. I am genuinely disappointed
 

starsky

Member
Whoa those are really nice cloth designs for both the male and female characters!
Great job Ubisoft, consider me interested.
 

zlatko

Banned
No MP? Yeah definitely not picking this one up.

Digging the setting and that leaked art style pic is cool stuff imo, but I am one of those people who heavily enjoy the MP parts of Assassin's creed games. I dig the co-op in Unity.
 

DOWN

Banned
I am glad to hear this, but I don't believe she was planned before the Unity PR debacle last summer. I guess they immediately jumped to try and get animating a female, but as they said before in a gravely misstated and misunderstood way, it's unlike they will give her a unique bank of female animations numbering in the thiusands like they have for male protagonists for years to come. For now they are likely appropriating the male animations for a large number of her motions.
 

Vitor711

Member
The dual/female protagonist aside, that are some fucking great designs. A little too modernish, but if those concepts represent the type of attire in game, I like that you're finally dressed in period-attire and not as the most conspicuously hooded (wo)man in the city.
 

Dabanton

Member
I hope people aren't just going to buy the game because of a female protag, How about Ubi actually makes the game fun and exciting again? Out of all the annual franchises AC has been lacking for a while.

Black Flag was a step in a good direction but even that faltered in parts.
 

Kiant

Member
Hate to be a cynical fuck but it does feel like the female character was only introduced to appease people after that debacle.

Oh well...still going to tune in for the reveal tonight.
 
Genuinely makes me interested in a new Assassin's Creed. The series is stale and even just having multiple protagonists is enough to differentiate it from *yet another Assassin's Creed game.*

Yep. This gets me to care ever so slightly more.

The series is basically out of steam at this point so, things like this are the only real incentive people have to buy it anymore.
 

-Ryn

Banned
Well that's cool

I just hope they're doing it because they actually have a place for her in their story and not because they're afraid people will lose their shit again.
 

Ramenman

Member
Ubisoft has no interest at releasing ugly screenshots from a prototype and confirming an insistant rumor, breaking their marketing schedule before it began (AC Unity last year) or seeing the next AC revealed 3 weeks after the previous one launched and 6 months before the beginning of the annual media schedule— especially if this is to change the name for the reveal, confusing lots of people. It broke both times the teasing they liked to do. Keeping the same media for the reveal is, as you said, a bad idea. So there's little chance that it is made at purpose by the marketing.

I totally agree with you, I'm not at all saying that "omg those leaks are intentional it's all viral people". I think it's a stupid line of thinking for the reasons you outlined.

However, people from the worldwide marketing teams, third parties (other companies making external marketing assets), retailers, etc are often seen as responsible for leaks, because more often than not they're not industry enthusiasts and don't really know/care the impact a leak can have on "the internets", and they just find it fun to hear at work "what the next assassin is". See : the guy leaking ACU to a random guy on a plane who didn't even ask for it. Clearly this wasn't a well orchestrated viral plan, just a clueless dude in a suit who was too proud to be "in the know" and likely didn't think that people talk about this stuff afterwards.

As opposed to that, people actually making the game in the dev team are "supposedly" more in the know, and/or want their work to get a proper reveal, with a cool trailer, some surprises, and a badass e3 showing, so they're less likely to leak.

But to be honest, this is just stereotype on my end. Maybe kotaku is laughing at me as the creative director HIMSELF sends them all those leaks in an uncontrolled fit of self-destructive rage.

Or maybe in such big teams (800+ people ?) over so many studios, maybe you get some people who are "part of the game" but simply don't feel like they belong enough, like they contribute enough, to feel "part of the team" and thus don't give a crap and leak big things.

I'm not sure at all, but I'd be really curious to know where all these come from, because those leaks really are on an unprecedented level even for Ubi and even for AC.
 
Sometimes little respect for devs who worked for years on this (i don't care about PR department) would be nice.

Though, isn't reveal-ruining hurts PR the most? I get the impression that the ones who actually make the games wouldn't really care when the public knows about the game they're making a day sooner than what the PR dictated.

I totally agree with you, I'm not at all saying that "omg those leaks are intentional it's all viral people". I think it's a stupid line of thinking for the reasons you outlined.

However, people from the worldwide marketing teams, third parties (other companies making external marketing assets), retailers, etc are often seen as responsible for leaks, because more often than not they're not industry enthusiasts and don't really know/care the impact a leak can have on "the internets", and they just find it fun to hear at work "what the next assassin is". See : the guy leaking ACU to a random guy on a plane who didn't even ask for it. Clearly this wasn't a well orchestrated viral plan, just a clueless dude in a suit who was too proud to be "in the know" and likely didn't think that people talk about this stuff afterwards.

As opposed to that, people actually making the game in the dev team are "supposedly" more in the know, and/or want their work to get a proper reveal, with a cool trailer, some surprises, and a badass e3 showing, so they're less likely to leak.

But to be honest, this is just stereotype on my end. Maybe kotaku is laughing at me as the creative director HIMSELF sends them all those leaks in an uncontrolled fit of self-destructive rage.

Or maybe in such big teams (800+ people ?) over so many studios, maybe you get some people who are "part of the game" but simply don't feel like they belong enough, like they contribute enough, to feel "part of the team" and thus don't give a crap and leak big things.

I'm not sure at all, but I'd be really curious to know where all these come from, because those leaks really are on an unprecedented level even for Ubi and even for AC.

Oh I see. It is actually the complete opposite from my experience. Then again, mine is film industry in a country with probably different cultural values, anyway. That, and different people are different.
 
Kotaku said:
A subsequent statement from Ubisoft noted that “we recognize the valid concern around diversity in video game narrative,” and pointed to the diversity—in terms of gender and ethnicity—of past Creed protagonists.

Sounds like pandering to the backlash they themselves instigated. While I'm all for diversity, I'm not fond of forcing certain profiles for the sake of because a bunch of angry consumers demand for it.
 
I don't care at all if the main character is male or female, black or white...

I'm instantly turned off by character switching though, it was even my least favorite part of gta v
 

woen

Member
I totally agree with you, I'm not at all saying that "omg those leaks are intentional it's all viral people". I think it's a stupid line of thinking for the reasons you outlined.

However, people from the worldwide marketing teams, third parties (other companies making external marketing assets), retailers, etc are often seen as responsible for leaks, because more often than not they're not industry enthusiasts and don't really know/care the impact a leak can have on "the internets", and they just find it fun to hear at work "what the next assassin is". See : the guy leaking ACU to a random guy on a plane who didn't even ask for it. Clearly this wasn't a well orchestrated viral plan, just a clueless dude in a suit who was too proud to be "in the know" and likely didn't think that people talk about this stuff afterwards.

As opposed to that, people actually making the game in the dev team are "supposedly" more in the know, and/or want their work to get a proper reveal, with a cool trailer, some surprises, and a badass e3 showing, so they're less likely to leak.

But to be honest, this is just stereotype on my end. Maybe kotaku is laughing at me as the creative director HIMSELF sends them all those leaks in an uncontrolled fit of self-destructive rage.

Or maybe in such big teams (800+ people ?) over so many studios, maybe you get some people who are "part of the game" but simply don't feel like they belong enough, like they contribute enough, to feel "part of the team" and thus don't give a crap and leak big things.

I'm not sure at all, but I'd be really curious to know where all these come from, because those leaks really are on an unprecedented level even for Ubi and even for AC.

Yeah this is how I understood your post and it makes sense. With probably 1500/2000 people working closely or not to the game around the world and having materials of the production, there are higher chances that it leaks. Just look a the number of leaks with Ubi projects. However I suspect they have strong anti-leaks procedures and everyone that is involved knows about what it could causes them. (I read a master thesis about the production of the first three AC and the student had a really hard time trying to have informations disclosed or a simple access to a dev team 6 years after the release when there is no commercial stake, so the year where the game is announced/launched and after several leaks...)

I was just responding to those who see behind each leak (not really this one though) the invisible hand of Ubisoft because it would be for them a great way to create or raise hype/interest for the game on the internets. It's hard to say for sure where it came from and the reasons behind it — a way to harm Ubisoft, an unaware careless marketing people, a guy who wants to show that he has exclusive news to the world, but it is surely not a planned marketing strategy.

Oh I see. It is actually the complete opposite from my experience. Then again, mine is film industry in a country with probably different cultural values, anyway. That, and different people are different.

Could you talk a little more about your experience ?
 

Wiktor

Member
Edit: i think you guys are being to literal, im talking about a complete scenery change, that a place like Egypt/Japan would provide

Those seem like kind of lazy and boring choices. What I always liked about AC is that they take a lessern known cities and explore them in detail. Each of the games felt very different setting wise to me and I liked that.
 

Monocle

Member
Holy shit, just imagine how much extra work they'll have to do on the animations. Can they cut the sister and give us like three major expansions instead?
 

JoshHood

Member
I don't care at all if the main character is male or female, black or white...

I'm instantly turned off by character switching though

I do know what you mean - AC has enough issues with character development anyway, that trying to do two and switching back and forth doesn't sound great. But I'm willing to give them the benefit of the doubt for now and see how it goes, even if it does just seem like a kneejerk reaction addition to an already planned game.
 

Jobbs

Banned
I do know what you mean - AC has enough issues with character development anyway, that trying to do two and switching back and forth doesn't sound great. But I'm willing to give them the benefit of the doubt for now and see how it goes, even if it does just seem like a kneejerk reaction addition to an already planned game.

I bet they attempt something GTA5ish where you switch at will, and the one not being controlled goes around doing AI stuff.
 
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