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Konami's new CEO: Mobile is the future of gaming, is Konami's main platform

udivision

Member
I wish nothing but the worst for you Konami.
But what about those 5,000 USD people? Does your hatred condemn them to joblessness and despair? How dare you take issue with a company that you don't like. We can only dislike companies without human employees.
 

Wakka212

Member
Mobile means you can't have inspired, imaginative, or interesting games?

No, I just think Konami won't be the ones to make those kinds of experiences.

Considering the way they're speaking about the mobile space, it doesn't seem like that is the direction they want to go for. I'm reading their statement as a focus on phones and tablets rather than handheld gaming machines like the Vita or 3DS. I imagine they want to specifically make games that can frequently capitalize on players spending a few extra bucks every couple hours.
 

commish

Jason Kidd murdered my dog in cold blood!
Nah, there are myriad premium games with hours of gameplay. I abhor stamina bars, instantly delete any game that has one

There are so many awesome games with no timers whatsoever.

BUT

Which games are most profitable?

It's all the games with timers and gacha pulls.

If Konami releases MGS AC!D on iphone (dear god please do this), what will make them more money: release the whole game for 7.99, or make it free to play and then charge people for chances at super awesome card pulls? It's the latter, unfortunately.
 
<sigh> Makes me sad that the company that gave this gamer Castlevania, Contra, Gradius, Salamander/Life Force, Twinbee, Gyruss, Mystical Ninja/Goemon, Parodius, TMNT series, Xexex, Sunset Riders..etc..is truly dead. They were one of my fav companies along with Capcom and Sega. Now look at 'em.
 

Vinc

Member
Seriously though. Fuck this company. Vote with your wallets people. Don't buy MGSV. Don't give these greedy bastards another cent, because they obviously don't care about you, and they obviously never want to make another proper Metal Gear game again. So don't reward them and fund their slot machine addiction traps.

Isn't that a surefire way to show them they're making the right decision? If you want them to continue making console games, buying MGSV is probably a good idea.
 
Yes, nothing says "Is now our main platform" than 5 titles over 2 and a half years.

Amusingly those 5 titles might be enough to stifle Konami's plan. I know Nintendo is less relevant now, but they partnered with the right company and that brand recognition may still hold a lot of sway when on devices everyone has. Will be an interesting two years for sure.
 

StevieP

Banned
It's a strange feeling in gaming right now. In some respects it feels like the industry is prospering like never before, with PS4 selling in unanticipated numbers and Xbox One recovering from its early stumbles, and the PC market booming.

But it also feels like the gaming industry has outgrown sustainable business models. Profit margins are whisker thin. A lot of publishers are not outputting the way they did a few years ago. Fewer risks are being taken; there seems to be more firing than hiring going on. And there is this feeling that there are clouds of impending bust on the horizon for the industry as more and more devs chase the easier profits to mobile.

I wonder if that's the mood across the industry as well.

Outside a few large publishers who still are a part of aaa console, you've nailed it
 
The majority are based around crappy stamina or energy systems that refresh every ten minutes with a gambling system for summoning/drawing monsters.

So no, mobile is not an alternative to console gaming and it never will be. Mobile is Clash Of Clans and Candy Crush and a shitload of clones.
Sure as long as you pony up those gems to refill your stamina bar, get more lives and speed up your village construction.
Mobile gaming is much bigger and more diverse than F2P shit
 

Zee-Row

Banned
Isn't that a surefire way to show them they're making the right decision? If you want them to continue making console games, buying MGSV is probably a good idea.

They aren't making console games no matter the outcome. All their talented developers are gone anyway.
 

Durante

Member
I find comments like this hilarious because it implies that the poster thinks that other gaming companies DO care about you. It's all a business. Nintendo and Sony don't care about you. They care about profits. "For the Gamers" is a marketing campaign, not a mantra. A perfectly timed and well-executed one that hurt their competition and led to great success.
I think this in almost every second thread on GAF. Like this other one right now where people realize Valve doesn't love them. I think "no shit", but also wonder about which companies that poster thinks do love them.
 
Japanese companies are so greedy , they want to nickle and dime every cent they can out of you. Its a good thing Indie developers exist. They can make their own Castlevanias and Contras.
I love how you think greed is a Japanese exclusive thing.

Whether you like it or not, Konami is a Japanese company and the culture in Japan favors mobile games versus console games. Console games require a higher investment than mobile games and generally do not justify the return for a lot but a few companies.

Also entrepreneurs are usually the ones that do interesting thing, this is common in almost every industry. Large companies because they require higher growth are generally locked out of very small markets. Entrepreneurs are usually responsible for disruptive technology. In the world of gaming entrepreneurs are called indie developers.

The point being Japanese companies are no more greedy than western developers. From a business standpoint it makes sense why they are going down this route, they would be foolish not to. Konami simply redefine what their business is.

They are no longer a console game company, they are simply an entertainment company.
 

commish

Jason Kidd murdered my dog in cold blood!
I think this in almost every second thread on GAF. Like this other one right now where people realize Valve doesn't love them. I think "no shit", but also wonder about which companies that poster thinks do love them.

I'm pretty sure NEOGAF, Inc loves me.
 

thelatestmodel

Junior, please.
Except it's not. Mobile gaming is a cash cow, that's all. Phone gaming will never replace gaming on a dedicated machine, it's short bursts only with shit controls.

You go ahead and enjoy that, Konami, and fuck you. Thanks for Snatcher, Bemani, Castlevania, etc, etc, but seriously fuck you.
 

Aureon

Please do not let me serve on a jury. I am actually a crazy person.
Companies are going to flood the market hoping to get mobile cash flowing. Make fifty games and if one of them is half popular as clash of clans, you are in the clear, I guess.

The thing is, there's NO chance of a game being as popular as Clash of Clans.

There's... five games at that tier?


It's the same thing when companies were chasing WoW cash, or LoL cash.
The reality is you're not gonna make it.
Square's mobile and MMO ventures are basically nostalgia traps - Hey, i like them, but they wouldn't be here and they wouldn't sell if they were, if not for the mainline FFs.

I think square has finally understood the real value of their efforts in the console\storytelling space - Brand Recognition. Create something people value emotionally, and then cash on it on mobile\MMO. That's a surefire strategy, and honestly, one i can get behind.

Trying to make Candy Crush \ Clash of Clans \ Game of War \ Puzzle & Dragons \ Monster Strike \ Angry Birds will end in tears.
Well, not very many tears, since they're overwhelmingly easy endeavors - none of the designs nor implementations have taken much work, compared to traditional games - but the thing is, nigh none of games in that space pay out.

Extremely cherished names like Square Enix can do it, on the time-honored tradition of sticking Final Fantasy name and aesthetic on something and somehow i'll sell, but going all in with no brand recognition means basically playing the roulette.
Sure, the investment is tiny, and the potential payout enormous if it catches on, but the chance of actually doing so in today's completely oversaturated market is practically nil, save for incredible marketing budgets.
 

DavidDesu

Member
They do realise the mobile licence to print money bubble will burst some day. Short term gains will destroy them when the long term reality sets in.
 

Vinc

Member
They aren't making console games no matter the outcome. All their talented developers are gone anyway.

So if MGS V is a huge, profitable success, they won't even consider making another one?

I think you're just assuming that. You could be right, sure, but it wouldn't be the most logical thing to do.

If MGS V fails to be successful, though, it's far more likely that they'll stop making them than if it is very profitable.
 
I wonder how long it will take until everyone's collectively tired of those kinds of "Wait 0:60 for new item" games. I got sick of them and I was crazy about them a few years back, same with a lot of people who played Zynga games, apparently. Now the only games I buy on mobile are ports that don't work on my PC, like Telltale games.
 

Corpsepyre

Banned
I really don't know what to think right now. I anticipated this greatly over the last few weeks, but seeing it become official...

Hmm.

I'll.....miss Konami. There, I said it. I love MGS and Silent Hill, and I wish they go to some other publisher. I'm utterly crushed we won't be seeing another MGR either, and that bit stings the most.
 
Mobile gaming is much bigger and more diverse than F2P shit

Before you get too bothered with the incoming flood of kneejerk responses that all mobile gaming is equivalent to slicing your dick with a razor then dipping it in aids-infected blood, bear in mind the biggest demographic of this forum and come back in 20 pages when the furore has died down.

EDIT:
The thing is, there's NO chance of a game being as popular as Clash of Clans.

There's... five games at that tier?


It's the same thing when companies were chasing WoW cash, or LoL cash.
The reality is you're not gonna make it.

I mean... you see how this line of thinking can also be directly aimed at everyone in the AAA space actively trying to make the next GTA or COD, right?
 

Majanew

Banned
So if MGS V is a huge, profitable success, they won't even consider making another one?

I think you're just assuming that. You could be right, sure, but it wouldn't be the most logical thing to do.

If MGS V fails to be successful, though, it's far more likely that they'll stop making them than if it is very profitable.

Just because MGSV is successful (I'm sure it will be) doesn't mean the next console game Konami makes will be. Konami will be happy with any profits from MGSV so they can put it towards whatever mobile piece of crap they make.
 
Mobile gaming is going to end up like console gaming in the next 5 to 10 years .
The signs are already there just a matter of time until the tech catches up.
Going to be interesting to see what some companies doing then .
 

silentQ

Member
This sounds terrible. Big Konami fan for many years its pretty heartbreaking to see them give up and just go mobile. My question to more knowledgeable people is is mobile really a more viable platform? What is the actual profits these companies make on F2P? I understand the investment is small but is profit actually anything close to a AAA game baring the game becomes a big deal on the App Store? Finally how often does a mobile game really make it big enough in popularity to have it be highly profitable for the company like the AAA games of the past?

I personally can't stand mobile because of its non existent controls and very narrow gameplay usually. Sure theres mobile games that are good time killers but thats all they really are they kinda offer nothing outside killing some time. Its surprising to see how quickly the lure low investment and quick profit has completely killed AAA games so fast for Konami, but thats business I guess.
 

Zee-Row

Banned
I love how you think greed is a Japanese exclusive thing.

Whether you like it or not, Konami is a Japanese company and the culture in Japan favors mobile games versus console games. Console games require a higher investment than mobile games and generally do not justify the return for a lot but a few companies.

Also entrepreneurs are usually the ones that do interesting thing, this is common in almost every industry. Large companies because they require higher growth are generally locked out of very small markets. Entrepreneurs are usually responsible for disruptive technology. In the world of gaming entrepreneurs are called indie developers.

The point being Japanese companies are no more greedy than western developers. From a business standpoint it makes sense why they are going down this route, they would be foolish not to. Konami simply redefine what their business is.

They are no longer a console game company, they are simply an entertainment company.

Mobile gaming from Western Devs is mostly throwaway when it come to the big companies. For the most part Western devs are still all in when it comes to consoles. Besides unless you live in New York things will never be like Japan when it comes to mobile gaming , 90% of the population here drives. We don't have the luxury of sitting in a train to play these kind of games here in the U.S. for the most part people want to go home and play a game on their TV. Who the heck here in the US uses the NFL mobile app to watch an NFL game when they have a nice big TV to watch it on?

Mobile is a nice companion device but it isn't a life changer.
 

SparkTR

Member
These Japanese and their mobile games.I have never understood them.

Look at any thread on GAF about why a person chose a console over a PC and one of the most common replies is stuff is more hassle-free on consoles. "It just works". Mobile gaming takes that mentality to a whole new level, the barrier for entry, control method, ease of use and form factor are intensely more hassle free and convenient than consoles for many people these days. Especially in Japan they're willing to put up with visual or performance setbacks due to this convenience, much like people here don't care that games look and run significantly worse on PS4 than PC because it's more hassle-free playing it there.

It's a strange feeling in gaming right now. In some respects it feels like the industry is prospering like never before, with PS4 selling in unanticipated numbers and Xbox One recovering from its early stumbles, and the PC market booming.

But it also feels like the gaming industry has outgrown sustainable business models. Profit margins are whisker thin. A lot of publishers are not outputting the way they did a few years ago. Fewer risks are being taken; there seems to be more firing than hiring going on. And there is this feeling that there are clouds of impending bust on the horizon for the industry as more and more devs chase the easier profits to mobile.

I wonder if that's the mood across the industry as well.

Main things to consider: the importance of hardware sales are way overblown here, software sales are what keeps big developers around and I don't see that increasing over last generation despite the jump in budgets. Even then hardware sales won't match up to last generation.

Second thing is that the consolidation of those software sales are so heavily focused on a few major publishers it's insane. Nobody is going to take Konami's spot, franchises from Ubisoft, EA and Activision will be saturating the AAA market over the next few years.
 

NESpowerhouse

Perhaps he's wondering why someone would shoot a man before throwing him out of a plane.
Oh, cool. Maybe that means that they can sell Silent Hill to a company who actually cares.
 
Before you get too bothered with the incoming flood of kneejerk responses that all mobile gaming is equivalent to slicing your dick with a razor then dipping it in aids-infected blood, bear in mind the biggest demographic of this forum and come back in 20 pages when the furore has died down.
Oh, I know. It just gets frustrating. Like you know how people get annoyed of flame wars and bashing on certain consoles and whatnot. It's like that, while those who actually play on the platform are well aware of what's available
 

Draxal

Member
There are so many awesome games with no timers whatsoever.

BUT

Which games are most profitable?

It's all the games with timers and gacha pulls.

If Konami releases MGS AC!D on iphone (dear god please do this), what will make them more money: release the whole game for 7.99, or make it free to play and then charge people for chances at super awesome card pulls? It's the latter, unfortunately.

Japanese mobile games provide the same thrill as pachinko. Fanduel and Draftking provides the same thrill in America.
 

Videoneon

Member
All I can say I guess is that I'm happy it happened to a company I no longer care about, but this is due largely to them sucking a lot over time

This is doesn't solve the problem that this is simply another expression why video games as a business sucks. The power of money is too strong. This really is about the state of modern economics that underlies our world. And it is bad, and I dislike it. But there is no viable alternative right now, and the relevant decision makers in and out of gaming (management, a perennial hive of scum and villainy) have produced a negative environment.

It's a shame, but if society had become more open to economic reforms that would mitigate the power of corporations and profit seeking, prioritizing the well-being of gamers and developers, we could be in a more stable, cooperative environment. But instead, we have a competitive and antagonistic one.

Why don't people understand that Mobile, PC and Console games can live side by side?
People aren't thinking "fuck the PS4 and Xbox one, I'll buy an IPhone 6 instead".
It's just that those people who buy these phones are becoming more interested in fast, pick up and play games.

Yeah, if only. If you want to make more money, you're going to invest less in less profitable spheres like console gaming and such. And for some, like parents, it seems more efficient to use mobiles phones or tablets as gaming devices instead of dedicated consoles - not realizing that games developed for both spheres are different, and seeing them simply as games.

I don't think you understand the ramifications of what you're saying.
 

RM8

Member
I don't oppose mobile as a platform (I play lots of games on my iPhone :p), but I do oppose the kind of game that becomes extremely successful on mobile. Anemic gameplay, aggressive money grabbing (timers, energy, currencies, expensive IAPS, etc.)
 
The konami I loved used to make some of the best and most surreal games ever put on a system (metal gear solid , and silent hill) I dread the day that we get an announcement that mgs v is now a free to play game.
 
Oh, I know. It just gets frustrating. Like you know how people get annoyed of flame wars and bashing on certain consoles and whatnot. It's like that, while those who actually play on the platform are well aware of what's available

Believe me, I fully understand your frustration and having caught a few pre-edit comments think you might want to skip this thread for a bit ;)
 

AlucardGV

Banned
well yeah, in japan consoles aren't selling that much and pc is close to inexistent. it doesn't help they tried to cheapen developer costs outsourcing to crappy devs, but it's pretty much inevitable
 
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