Jim Sterling is just a game with site, not an analyst. So his opinion doesn't really amount to much.
It amounts to as much as anyone who plays and covers games in the games media does. He's a games journalist. In fact, at one point, he was the ONLY person actively trying to cover some of Konami's games. They responded by blacklisting him.
Wasn't hudson soft was consolidated not simply shut down (although the results are similar). it seems to me Konami bought the company for its IP not is workers especially since a lot of the key employees had left over a decade ago. Also it seems Hudson was already going down long before Konami bought them.
"Consolidated", and Hudson Soft was dissolved. Konami "bought the IPs"... and has not once used almost any of them. We've never received a new Bloody Roar, Mystical Ninja, Bonk, or countless others since. The team had only lost a few people; after the "consolidation", practically ALL of them jumped ship to Nintendo. But they were doing very well before Konami fully acquired them.
Both blades of time and NeverDead were pretty mediocre games that marketing wasn't necessarily going to improve their sales.
They were mediocre... but not outright awful. That doesn't excuse them not even telling people the games were OUT. No press release. No announcement. Even their social media was silent on that. Friggin' Twitter and Facebook are FREE and they didn't even bother to use that to get word out.
I am not saying Konami hasn't made bad decisions, I am saying the argument you are making isn't really strong.
Trust me, the list is extensive and exhaustive, from rushed, broken ports, scamming creators, artists, and voice actors out of pay, failures of marketing their games effectively, mismanaging their talent, driving away creators and developers, blacklisting journalists, trying to censor criticism, losing their games' source codes, opulent spending habits, misreading market trends, and abusing employees with unreasonable demands and abandoning IPs and franchises at the first sign of trouble, the company has been an utter disaster for the better part of a decade now.
The cost of console games is but one of MANY problems that have driven them out of gamers' good graces.
Konami seems to expect BIG numbers, none of their properties except MGS and PES can produce those big numbers.It would be logical from a business POV (at the present, we cannot predict the future) to focus on a more profitable market. Console/PC do not have a high ROI as compared to some of the more successful mobile games.
"If they can't have some of the money, they'd rather have none of it."
A good game, made effectively and efficiently, marketed well, promoted well, can have a great ROI.
Konami has simply failed to make good games, to make them efficiently, to market them well (if at all), to promote them, and thus they have only THEMSELVES to blame.
But it's so much easier to just say it's the fault of consoles, and not their previous ten years of poor performance.
That's ESPECIALLY true on PC, where many companies have recently begun to release games on and discovering an audience there for their games they neglect entirely before. I mean, what's the last PC Konami game you heard of, eh? Hard to get a good ROI when you don't even put games out on that platform.