• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Witcher 3 PC Performance Thread

Am i the only that that feels like when using the wireless 360 controller - the input lag is terrible. Like pressing a button or moving or rotating the camera is sooooo slow. Is there anything I can do? Im getting solid 30fps. Maybe im tripping but I feel like after the patch it started happening. Any fixes?


Got the same card, just did some testing and setting everything to ultra with hairworks off does seem to give me a steady 30 FPS most of the time, but riding around Velen occasionally caused drops to 26 or so. With shadows and foliage range set to high, I get a rock-solid 30 FPS, so I'm going with that.
Same
 

Facism

Member
Is there any way to roll back to 1.02 on steam? The constant crashing introduced in 1.03 is actively ruining the game now.
 

Papacheeks

Banned
Very little pertains to graphics in your list. I don't see why they would patch GPU Physx in the Witcher 3 based on TW2's support.

You mean the different resolutions, different effects they used for magic and the likes, "Added" Uber sampling don't have to do with Graphics?

Some people have patched it down the line when it was ready, or when cards cam eout that didn't take a huge hit FPS wise.

They might be awaiting Nvidia to release a better more optimized driver down the line, or they could put that patch out themselves, for advanced GPU Physx.

I could see the option being in there down the road.
 
Is there any way to make the touchpad on the PS4 functional with the PC version? Like swiping up or down goes to the map? Or even pressing down on the touchpad going to the map?
 

Kezen

Banned
You mean the different resolutions, different effects they used for magic and the likes, "Added" Uber sampling don't have to do with Graphics?

Some people have patched it down the line when it was ready, or when cards cam eout that didn't take a huge hit FPS wise.

They might be awaiting Nvidia to release a better more optimized driver down the line, or they could put that patch out themselves, for advanced GPU Physx.

I could see the option being in there down the road.

Ubersampling was there day one, it was not added after release.
I don't believe for a second GPU Physx will make it in TW3.
And that's not something I will lose sleep over.
 

Papacheeks

Banned
Ubersampling was there day one, it was not added after release.
I don't believe for a second GPU Physx will make it in TW3.
And that's not something I will lose sleep over.

Looked more into the patch notes and your right it was there from beginning. But looking at the patch notes and steam forums didn't work that well with current cards that were out.

And I won't lose any sleep either, i think the game looks Phenomenal even with the "Downgrades". They still delivered a great looking, playable game. That runs really well on my old rig.

And knowing them once they patch it enough, and make use of better drivers, I can see the game running and looking even better with/ or without mods.
 
The new NVIDIA driver is crashing for me after I quit the game and go to Chrome. Anyone tried the game with previous driver? Any significant loss in performance?
 

Shadownet

Banned
I have a i5-4670K and a GTX 970. Since upgrading to the 1.03 patch. Haven't crashed yet. Was able to turn Shadow up to Ultra and keep a stable 60fps. The only time it goes down if a cutscene just finished or I pause to go into a menu. Even then it only drop down to 57fps at most.

Btw, can someone teach me how to bind the DS4 PS button or the touchpad so that I can open up the map?

I tried using InputMapper and program the PS button to press the "M" key. But it doesn't work when I press it in-game.
 
The new NVIDIA driver is crashing for me after I quit the game and go to Chrome. Anyone tried the game with previous driver? Any significant loss in performance?

I had crashes like those when I had Precision X or Afterburner open (tried with both)
Crashes seem to be fixed now that I'm not running either of those tools.
 

Thaedolus

Gold Member
I had crashes like those when I had Precision X or Afterburner open (tried with both)
Crashes seem to be fixed now that I'm not running either of those tools.

I've had some driver crashes with EVGA Precision 16 running on desktop, not sure if that's why or not but I keep it open because of its aggressive cooling profile. I haven't had a crash in game though
 
I have a i5-4670K and a GTX 970. Since upgrading to the 1.03 patch. Haven't crashed yet. Was able to turn Shadow up to Ultra and keep a stable 60fps. The only time it goes down if a cutscene just finished or I pause to go into a menu. Even then it only drop down to 57fps at most.

Btw, can someone teach me how to bind the DS4 PS button or the touchpad so that I can open up the map?

I tried using InputMapper and program the PS button to press the "M" key. But it doesn't work when I press it in-game.

If you figure out how to do that, please let me know. I was wondering the same thing a few posts up, lol.
 
I had crashes like those when I had Precision X or Afterburner open (tried with both)
Crashes seem to be fixed now that I'm not running either of those tools.

Cheers. It was weird that before the 1.03 patch, it was absolutely fine. I use afterburner to take screenshots. Anyone has an alternative suggestion?
 

s_mirage

Member
I've had some driver crashes with EVGA Precision 16 running on desktop, not sure if that's why or not but I keep it open because of its aggressive cooling profile. I haven't had a crash in game though

I don't know if it's due to driver changes but Precision seems to be causing major instability for me lately. Running it can even cause flash video to lock up in Firefox. In my case it definitely seems to be the program rather than overclock or heat issues.
 
Since I closed MSI Afterburner and RTSS, and lowering my clock speeds using Nvidia Inspector I was able to play crash free. This is with the newest Nvidia drivers. I haven't had a chance to try 1.03, though.
 

Xeroblade

Member
for those going for 30fps on mid-end cards (2 gig 680 here), after the patch I can now crank up stuff I couldnt before and still mantain rock solid 30fps

basically have all on Ultra now. hairworks off.

Good to hear, my settings were already a mixture from ultra/high. Will mess with the settings when I get home from work. Thanks.
 

Rodin

Member
Since I closed MSI Afterburner and RTSS, and lowering my clock speeds using Nvidia Inspector I was able to play crash free. This is with the newest Nvidia drivers. I haven't had a chance to try 1.03, though.

I'm gonna try this as well but i'm not sure it will solve my problem, since the crashes i have seem to be caused by drivers (black screens when i'm on desktop as well, and like an hour ago i had a nice message about drivers crashed and restored). Any news from Nvidia about this issue?
 
Am i the only that that feels like when using the wireless 360 controller - the input lag is terrible. Like pressing a button or moving or rotating the camera is sooooo slow. Is there anything I can do? Im getting solid 30fps. Maybe im tripping but I feel like after the patch it started happening. Any fixes?

C:\Program Files (x86)\Steam\steamapps\common\The Witcher 3\bin\config\platform\pc

open platformgameplay.ini and change the value for LeftStickSensitivity=0.7 to 1.0
 
D

Deleted member 325805

Unconfirmed Member
Ah, ultra textures has 16x AF now instead of 8x? That's possibly why I've been randomly dropping since the patch on the same settings. I will trying forcing 8x.
 

Kezen

Banned
Ah, ultra textures has 16x AF now instead of 8x? That's possibly why I've been randomly dropping since the patch on the same settings. I will trying forcing 8x.

16xAF has a negligible performance hit. I had it forced in the driver panel (now no longer necessary) and my fps increased with the 1.03 patch, albeit by a small margin.
 

Facism

Member
Played for a few hours now and had no crashes. So I'd say it's a lot more stable than it was, just not perfect yet.

the opposite for me. Stable, 0 crashes pre-patch.

post-patch, total of 26 or so crashes over a 2 hour period where i made a grand 10 minutes progress into a quest i was doing.

:( :( :(
 

UnrealEck

Member
I got to Novigrad now and the performance is better there with loads of buildings (more detailed ones too) than it was in tiny little villages in the prologue.
Not by much mind, but still definitely noticable when monitoring the framerate.

Sadly it crashed soon after though.
 

-MD-

Member
the opposite for me. Stable, 0 crashes pre-patch.

post-patch, total of 26 or so crashes over a 2 hour period where i made a grand 10 minutes progress into a quest i was doing.

:( :( :(

You really kept playing after crashing that many times? I woulda called it for the day after the 2nd or 3rd one lol.
 

cyress8

Banned
Ubersampling was there day one, it was not added after release.
I don't believe for a second GPU Physx will make it in TW3.
And that's not something I will lose sleep over.
I wish it would though. I just bought a 970 and would love to use my old 670 as a dedicated physx card. Really wished they given hairworks the ability to use my second card. Would boost my fps alot.

Dem purty wolves worth the fps drop.
 

Mohonky

Member
I'm running the same card on my backup PC. I set everything to high, shadows and foilage at medium. HBAO+ and all postprocessing on. No hairworks. Got a pretty solid 40-50fps and even 60 at times. Rarely ever drops below 40.

Huh, so I checked this, and youre right that everything on High settings on my gtx 670 was netting my around 40fps, never saw a drop below 30, that included High Shadows and Foilage. Yet for some odd reason, it still feels stuttery. When I locked it to 30fps it held it flawlessly.

Maybe I'm just used to playing higher fps games lately as it's all been 60fps games like PCars and Wolfenstein lately, or maybe there is a lack of motion blur or something making it appear not as smooth.
 

Innolis

Member
May I ask if there are significant or noticeable improvements in hairworks performance?

For reference I'm running:

I7 5820K
16GB Ram
GTX 980

Thanks!
 

Brakus

Banned
980 here, had 2 crashes 1.02 after 4 hours, so far 0 crashes 1.03, 3 hours, definitely improved performance, way less stutter, cutscenes and Hairworks are definitely performing better too.
 

tuxfool

Banned
I wish it would though. I just bought a 970 and would love to use my old 670 as a dedicated physx card. Really wished they given hairworks the ability to use my second card. Would boost my fps alot.

Dem purty wolves worth the fps drop.

Hairworks would never use a dedicated physx card. It uses DirectCompute, it doesn't use PhysX.
 

Vitor711

Member
980 here, had 2 crashes 1.02 after 4 hours, so far 0 crashes 1.03, 3 hours, definitely improved performance, way less stutter, cutscenes and Hairworks are definitely performing better too.

Same system, same experience.

Shame Hairworks is still a 15FPS killer on larger enemies -
Fiend battle when you return to the witches bogs down to 45FPS with everything on Ultra
.

I mean, I could make sacrifices elsewhere to get hairworks going at 60FPS but I don't think it's worth the trade.

Maybe once I upgrade to a 980TI with EVGA's step up program, but not for now.
 

Beers

Neo Member
Posted a couple days ago about my concerns over stability issues before I bought the game. Ended up buying it anyway and I'm very happy I did! About 5 hours in and no crashes. Had to increase the OC on my graphics card, but I'm getting 45-50 FPS with no bad stutters or drops on high settings at 1080p. Have an i5 4690k at 4.5 ghz, AMD Radeon 7950 at 1100/1400, and 8gb RAM. Definitely smooth and good looking enough to hold me over until the 390x / 980 TI get released this summer.
 

TheGrue

Member
Just wanted to post something I had discovered in case it helps someone else with regards to crashes. I have a GTX 980 and I've only ever had two crashes. I figured out they seemed to related to GeForce Experience and a setting I had in there. There's a setting for looking for new game profiles which I had set to automatically apply profiles as they came in. Each time I crashed, I had noticed there had been a change to the Witcher 3 profile when I went to go relaunch. So, I turned that off and went back to the default, which is to prompt you when there are profile updates. Ever since I turned that setting back to default, no more crashes. I guess maybe it was applying the change mid-game and messing with it? I only recently made that change from the default and was playing older games that wouldn't have had profile changes, so not sure if it would affect every game or not.

So, just in case anyone has this setting and is experiencing crashes, wanted to share. I feel for you guys with the crashes, but other than those two, this game has run beautifully for me.
 

Barzul

Member
Turns out I wasn't using the latest drivers *facepalm* That plus latest patch has meant locked 60fps for me with most things on Ultra bar shadows on Medium, number of characters on Low and hairworks off.

GTX 970
i5 3570s
8GB RAm
 
I'd love to be able to stop the whole auto sheath/unsheath mechanic. Also, I want to be able to use parry at all times on the left trigger, rather than swapping between that and Witcher sense depending on if Geralt is in combat or not. It gets flaky when enemies are at certain ranges.
 
Top Bottom