CD Projekt Red's latest patch 1.03 is a must if you haven't already downloaded it, with The Witcher 3's frame-rates tweaked for the better on both PlayStation 4 and Xbox One over its day one state. Counting in at 500MB, a 30fps cap is crucially also added to Xbox One with this update, at last evening out its frame-pacing to give smoother results.
On Xbox One especially, we see the addition of a proper 30fps cap giving us a far more consistent rate of motion in play. Where before it ran unlocked between 30-40fps, causing stutters as frame-rates lurched up and down the graph, patch 1.03 forces all motion to a single rate of refresh. The end result is exactly as you'd expect; battles and fast gallops across The White Orchard benefit hugely by running at a straight 30fps - a smoother ride, only dropping frames as heavy transparencies enter the picture.
PS4 performance is improved too, if not to quite the extent we had hoped. Compared to patch 1.01, the latest update lowers the frequency of stutter as we wind through Novigrad's marketplace, with hiccups cut down by a noticeable margin - though they're still an issue (you can see this visualised by the frame-time graph in the video - there are fewer latency spikes above 50ms).
On balance, it's an improvement on both sides but Xbox One owners have a bigger reason to celebrate this update. Though it struggles to match the clarity of PS4's native 1920x1080 output, the 30fps cap is better adjusted for Microsoft's platform in practice, with fewer stutters during play giving it a tangible performance advantage.
More here: http://www.eurogamer.net/articles/d...e-witcher-3-patch-103-fix-console-performance
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Videos:
The Witcher 3 PS4 vs Xbox One Patch 1.03 Gameplay Frame-Rate Test
The Witcher 3 PS4 Patch 1.03 vs 1.01 Gameplay Frame-Rate Test
The Witcher 3 Xbox One Patch 1.03 vs 1.01 Gameplay Frame-Rate Test