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Digital Foundry: The Witcher 3 patch 1.03 performance analysis (PS4/XB1)

Garibaldi

Member
If these issues bother you so much, get it on PC. I'm playing 1440p 60+fps with GYSNC.

If you don't want to spend the money, then enjoy the experience these sub $400 budget boxes provide.

CDPR are doing the best they can with the hardware at their disposal.

It boggles my mind why everyone doesn't think like this. If you want this vast yet equally visually attractive game to run well and have decent IQ you have to pay for it. If you don't want to pay, something else has to give.
 
If this game isnt CPU limited (which somebody on here said it apparently wasn't) I don't see why it would be dropping more on PS4 versus Xbone. The power difference should be enough to accommodate higher res (1080 vs 900) plus at least equal framerate. Probably better optimisation with DX11.

Either way, I think it performs pretty well on both systems given how ambitious it is. People up in arms, well we got the same thing with open world games last gen and worse...
 

Caayn

Member
It's good to see the 30fps cap on the Xbox One doing its work.
If these issues bother you so much, get it on PC. I'm playing 1440p 60+fps with GYSNC.

If you don't want to spend the money, then enjoy the experience these sub $400 budget boxes provide.

CDPR are doing the best they can with the hardware at their disposal.
Agreed, I understand that people want the best available with these $400 boxes. But there's only so much a dev can realistically do with the hardware available to them.
 

Ape

Banned
It's good to see the 30fps cap on the Xbox One doing its work.
Agreed, I understand that people want the best available with these $400 boxes. But there's only so much a dev can realistically do with the hardware available to them.

So true. With how fast tech progresses these consoles have already been left in the dust by PCs.

This will be one of the first games I play when I build my rig. Super excited for it!
 

Durante

Member
If this game isnt CPU limited (which somebody on here said it apparently wasn't) I don't see why it would be dropping more on PS4 versus Xbone. The power difference should be enough to accommodate higher res (1080 vs 900) plus at least equal framerate.
I've been thinking about this, and since most of the drop situations seem like they are alpha blending related it could be a memory BW issue. If they use the esram very well, the XB1 could achieve only slightly worse overall BW compared to PS4, while only needing to render much fewer pixels.

Of course, the major reason for the average FPS differences between the versions right now is the fact that the PS4 apparently only double buffers its rendering.
 

dark10x

Digital Foundry pixel pusher
Use triple buffering and drop the resolution on PS4. Seems like it would help a lot.

I do think frame-rate issues are exacerbated by the somewhat jerky animation and controls. Even at 60fps the game does not feel good to play at all.

Compared to something like a Souls game or Bloodborne (just in terms of character animation and movement) it feels really sub-par.
 
I've been thinking about this, and since most of the drop situations seem like they are alpha blending related it could be a memory BW issue. If they use the esram very well, the XB1 could achieve only slightly worse overall BW compared to PS4, while only needing to render much fewer pixels.

Of course, the major reason for the average FPS differences between the versions right now is the fact that the PS4 apparently only double buffers its rendering.

This game on the PS4 only double buffers, or "the PS4" only double buffers?

And, er, what does that mean?
 

Evo X

Member
This game on the PS4 only double buffers, or "the PS4" only double buffers?

And, er, what does that mean?

This game double buffers.

Basically means that if the frame rate drops below 30, it will go straight to a 20fps lock instead of somewhere in the middle.
 

Durante

Member
This game on the PS4 only double buffers, or "the PS4" only double buffers?

And, er, what does that mean?
This game on PS4. And it means that there are only two backbuffers for rendering, which means that for a 60 Hz output frequency, only 60, 30, 20, 15 etc. frames per second are possible.
 

R_Deckard

Member
This game on the PS4 only double buffers, or "the PS4" only double buffers?

And, er, what does that mean?
It is some mad theory that has gained too much ground now, the game fluctuates all over the place in cutscenes, the ps4 seems to have low stutters that cause dips to 20, but this looks as common as 29,21,25,24 etc. Just seems to need some work, as NXgamer said in his video the games camera and animation is a big reason it can judder so much.
 

Hazanko

Banned
It's a great game. People must stop caring about minor nuisances like these (which happened every generation) and go back enjoing games.

Well I can't enjoy it cause the framerate sucks so... Plus i'm sick of PC users giving the "well you bought a console game, you deserve bad performance" bs.
 
Yeah, well. I'm not convinced yet. I'll wait for more PS4 patches. 6 months from now, the game will be as good as it is now and maybe rid out of its technical shortcomings. I definitely want to play the game but not the beta version. I'll buy it new though, I want CDPR to to get my money.
 
It's a great game. People must stop caring about minor nuisances like these (which happened every generation) and go back enjoing games.

No, people who aren't affected by these issues should go back to enjoying games. People who are affected by them should make noise, hope it gets fixed, and then hopefully join people like you in enjoying the game when/if it eventually gets fixed.

And we already know that a fix for the camera stuttering is coming in the next patch, and that they're looking into the framerate drops on PS4. So if everyone stopped caring about these things, like you suggest we must, then those issues wouldn't have been brought to the attention of the devs, and those fixes/investigations (which benefit everyone btw) might not have came. This is why comments like yours are so damn annoying and pointless.
 

d9b

Banned
It is. Some people don't care about IQ either and some find it very important.
I find IQ very important. I hope they improve frame rate on both Xbox One and PS4 ( there's no winner here, both are shit in frame rate department). But I definitely don't want them to sacrifice IQ to achieve this. Code better CDPR and code fast, fix it!
 

LegoArmo

Member
The game looks and plays great on PlayStation 4, I'm not hyper sensitive to framerate issues, but I did notice it lower in the bog, and when using a torch at night in the city of Novigrad, and while I did notice it, it didn't alter my enjoyment of the game in the slightest.

I'm perfectly happy to play the game now and not in 6 months, and it's still a game of the year contender, for me.
 

Hazanko

Banned
No, it's not. He'll get it cheaper and will have a better experience playing the game than someone who plays it at it's current state.

Plus this game is worth waiting for. The performance spoils it but I honestly think it's one of the best RPGs i've played. Just don't want bad fps ruining that experience. If they can patch this I suggest waiting.
 

d9b

Banned
So true. With how fast tech progresses these consoles have already been left in the dust by PCs.

This will be one of the first games I play when I build my rig. Super excited for it!
So you came to PS4/XboxOne thread just to tell us that? Good for you, I'm delighted and excited for your new PC rig. Now GTFO ;)
 
I'm in the 'waiting for a few more patches' camp. I pre-ordered the game based off how impressed I was with the 360 port of TW2, but I immediately noticed the camera stutter when I first started playing. Decided to shelve the game until a fix came, then I started reading about the awful framerate drops later on in the game, so now I'm gonna wait for those to be fixed too.

It's gonna suck waiting, but I've waited years for this game, I can wait a few more weeks.
 

Caddle

Member
After listening to GAF about the Xbox version, I was expecting it to look like shit. Boot the game up on my panny plasma, looks fucking fantastic. I pay GAF no mine after this shit.
 

bombshell

Member
I'm in the 'waiting for a few more patches' camp. I pre-ordered the game based off how impressed I was with the 360 port of TW2, but I immediately noticed the camera stutter when I first started playing. Decided to shelve the game until a fix came, then I started reading about the awful framerate drops later on in the game, so now I'm gonna wait for those to be fixed too.

It's gonna suck waiting, but I've waited years for this game, I can wait a few more weeks.

I have found that full right/left camera movement with the right stick has almost no stutter, whereas slow camera movements stutter like hell. It really is a strange bug, because logically it should be the opposite. It doesn't seem to be framerate related in any way.
 
D

Deleted member 325805

Unconfirmed Member
Frame rate has always been the main reason I've been reluctant to buy a console, I'm very sensitive to drops and there's nothing you can do to fix it on console, whereas on PC I just tweaked 3 settings and I'm at 60fps without dips. I did order a PS4 yesterday though, but I'll always check Digital Foundry before buying anything because bad performance kills games for me, I would take worse IQ 100% of the time.
 
Good to see them continue to optimize the game. I get the feeling their familiarity with DirectX is allowing them to achieve better optimization on XB1 (where they're more held back by the console's specs) vs PS4 (where it feels they're improving but somewhat relying on the power advantage to deliver 1080p but haven't achieved quite parity optimization wise).

I reckon they'll squeeze out some further improvements though.

It's interesting though how DF compares as the resolution difference in cases like this complicates things. XB1 definitely has a small frame rate advantage but mainly due to being 900p vs 1080p (I know it's dynamic 1080p but the analysis has shown it's essentially 900p almost all the time so the dynamic element is moot). I guess for dual console owners it becomes a case of what matters more, better IQ or better frame rate.

For single console owners the situation is locked in. If you're XB1 you have no choice but to accept worse IQ and better frame rate and vice versa on the PS4.

Curious to see what difference DX12 makes on PC though after the comments from developer of Project Cars.

It has nothing to do with the ps4 version running at 1080p resolution. The difference in raw power between xbox one/ps4 gpus is the same as the difference in number of pixels between 900p/1080p and both versions are running the same effects.
There is no reason besides bad development for the ps4 version to be running at a slower framerate.
 

TGO

Hype Train conductor. Works harder than it steams.
I think it runs fine, I can see the drops but it doesn't ruin the experience.
I even say its my GOTY so far.
 
I have found that full right/left camera movement with the right stick has almost no stutter, whereas slow camera movements stutter like hell. It really is a strange bug, because logically it should be the opposite. It doesn't seem to be framerate related in any way.

Yup, I found the same thing too. The stutters also doesn't occur if you only move the left stick, which makes Geralt run in circles and thus moves the camera.
 

FLAguy954

Junior Member
Well I can't enjoy it cause the framerate sucks so... Plus i'm sick of PC users giving the "well you bought a console game, you deserve bad performance" bs.

It's not about what is deserved but what is realistic. Most PS4 owners are proud that the system's games mostly hit 1080P. But fuck anyone who suggest that a dev lowers the resolution or a few graphical effects to get a few more fps.

You seriously get what you paid for with the consoles and as others have said, there are always sacrifices to be made with weaker hardware.
 
If these issues bother you so much, get it on PC. I'm playing 1440p 60+fps with GYSNC.

If you don't want to spend the money, then enjoy the experience these sub $400 budget boxes provide.

CDPR are doing the best they can with the hardware at their disposal.

This game will have a stable frame rate along with all the other technical issues being ironed out when they are done patching it. It was rushed period.

I have reasonable expectations for games on console. The Witcher 3 fails right now.
 

d9b

Banned
I think it runs fine, I can see the drops but it doesn't ruin the experience.
I even say its my GOTY so far.
Same here. There's always room for improvement (and they are working on it) but it's far from ruining the experience as some people like to paint it. Ps4 version here. Game is beautiful. Definitely GOTY contender so far.
 

thelastword

Banned
This is a bad PS4 conversion for many reasons, I can see areas where the PS4 outshines the XB1 in effects and weather (blims videos) but it seems that CDPR thought that the PS4 would just bruteforce it's way to glory here relative to it's GPU grunt.

The performance on PS4 is still bad in cutscenes........ cutscenes...? It falls to 18fps in the video. What exactly did 1.03 improve then. How is it that a worse GPU outperforms the PS4 in cutscenes, it does not make sense.

Why didn't DF do tests in the swamps then? looking at blims videos, the XB1 outperforms the PS4 in the swamps due to double buffered vsync, but why should that ever happen? This just shows that the PS4 got less attention and that the devs are less familiar with it's API.

There are so many issues pointed out with the consoles that just don't make sense, medium textures, lower than low AO and shadows on consoles, missing water shaders that even lowest PC setting has, slightly better water on XB1, abysmal loading of textures where ultra textures never exceed 1.8GB, yet the consoles are below ultra textures which means less VRAM than that, but it still loads like a slideshow. 5x higher load times on the consoles, it's ridiculous. I'm sure the similarity/familarity between the XB1 API and PC helps the XB here a bit, but it's still awful in all these aspects mentioned above.

Props to it's weather system, PBR shaders and it's image based lighting, but this is a technical mess on consoles, especially the PS4. There's no way CDPR or anyone can justify how better hardware does worse. This game deserved more time in the oven for consoles, if an onboard gpu can do ultra textures and load that in an instant, it simply puts this whole port into perspective.

PC got all the love here and then the XB1 to a lesser extent due to it's familiar API and of course the marketing deal they had with MS, ensured that the XB1 version had to be presented in a good light. Several patches on PS4 and things are still the same, cutscenes are still the same framerate, even gameplay has double-buffered vsync, it also means that this game needed another 6 months on consoles, primarily the PS4 to get the dev familiar with it's API. Listening to feedback from the devs, you get the feeling that CDPR does not even know where to look to fix the issues on PS4, that's how behind it seems to be.
 

Kinthalis

Banned
This game will have a stable frame rate along with all the other technical issues being ironed out when they are done patching it. It was rushed period.

I have reasonable expectations for games on console. The Witcher 3 fails right now.

If that happens it will come at the cost of other things. Whether resolution, or a drop in foliage and other performance costly geometry/textures/effects.

Which is probably what they should have done in the first place.
 
It's been shown that for budget PCs (which are essentially slightly more powerful than PS4) there is a significant performance improvement by dropping to 900p.

The advantage is also that many graphics enhancements can be made at this resolution.

They really should do this for the PS4 if it is hitting 20fps. That kind of drop is completely unacceptable and can actually cause input lag.
 

Y2Kev

TLG Fan Caretaker Est. 2009
I do not understand why it is double buffered. Why would they do that?

It's been shown that for budget PCs (which are essentially slightly more powerful than PS4) there is a significant performance improvement by dropping to 900p.

The advantage is also that many graphics enhancements can be made at this resolution.

They really should do this for the PS4 if it is hitting 20fps. That kind of drop is completely unacceptable and can actually cause input lag.

If it is double buffered, any drop at all should drop to 20 fps. They don't need to drop the res to get rid of that kind of drop.
 
GTA V or Borderlands patches say us that this kind of thing are not 1080p fault.

Somehow resolution being the problem has become the go to suggestion. Weird when we have evidence that it is not the cause of the frame rate and other technical issues as you suggested. Add Dying Light to the list.
 

JAYSIMPLE

Banned
It boggles my mind why everyone doesn't think like this. If you want this vast yet equally visually attractive game to run well and have decent IQ you have to pay for it. If you don't want to pay, something else has to give.


I think it's what people just need to learn to expect. It's like buying a mid range car, and expecting it to perform like a Ferrari. Then blaming the company that makes the roads
 

Vashetti

Banned
I do not understand why it is double buffered. Why would they do that?

If they altered this, would this mean we'd have something like 30 > 29 > 25 > 27 > 24> 28 > 30, etc.

rather than 30 > 20 > 20 > 20 > 20 > 20 > 30?

Because I find the former much more preferable.
 
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