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The Witcher 3: Wild Hunt PS4 Update 1.04 is out!

Black Hat

Member
Game feels a lot smoother to me and foliage does look better.

Maybe it's a placebo effect but I'm liking the patch so far.
 

GRaider81

Member
Feels better to me on ps4 too.

Still pop in happening in Novigrad though and a few weird things.

Glad they are rolling out patches but honestly I've had a blast with this game since launch despite some issues.
 
Next patch should focus priority on framerate improvement in areas that have been discussed ad naseum. They said they were looking into it, but no news on whether they have made any progress. Hoping it will be in a state that I want to play by the end of the month.
 

Beefy

Member
Feels better to me on ps4 too.

Still pop in happening in Novigrad though and a few weird things.

Glad they are rolling out patches but honestly I've had a blast with this game since launch despite some issues.

The pop in is worse now. The whole inside of houses etc now pop in as you walk in, if you run in you nearly fall through the graphics. The walls on bridges now take ages to appear as does music and npc talking in Novigrad. The mini map goes black loads.
 

Beefy

Member
Next patch should focus priority on framerate improvement in areas that have been discussed ad naseum. They said they were looking into it, but no news on whether they have made any progress. Hoping it will be in a state that I want to play by the end of the month.

The pop in is far worse then the framerate now.
 

Javin98

Banned
It seems that everytime a patch drops there are a few people claiming that the pop in is worse but never provide any screenshot as evidence.
 

Beefy

Member
I mean, we had a few people claiming that the foliage was improved and one guy posted screenshots to show the difference.

The pop in for me is 99% in Novigrad. Velen etc is fine for me and like others have said it has improved.
 
The pop in is worse now. The whole inside of houses etc now pop in as you walk in, if you run in you nearly fall through the graphics. The walls on bridges now take ages to appear as does music and npc talking in Novigrad. The mini map goes black loads.

I do believe it is certainly worse than it was in Novigrad. The area around the guy who exchanges currency took quite a bit to fully load all the textures when I was playing last night. Never happened before.

Novigrad is probably just a mess and it's going to take some sacrifices to get it to run decently on the PS4.
 
Camera stutter is completely gone, yippe. Have they added better AO to the grass, just looks different somehow. I think I will compare some screens I took before and after the patch.

edit:

Probably not the best comparison, I just went to my witcher 3 folder to find 'similar' looking screenshots to the one I took on 1.04

Top is old patch bottom is new. You can also see the text that has been enlarged.
Reason the top one is lighter is from the moon light. Again, not as good comparison, lol.
velen_15apue.jpg

velen56p9s.jpg
I noticed this aswell, i am sure its improved.
It does look improved, but is this the same improvement that was in the PC patch? IIRC, the patch on PC also made the vegetation look sharper.

The AO in the game applies to shadowed areas. Hence how the grass in the older version isn't receiving ao in that shot, it is in direct light. That comparison is not 1:1 even at the same TOD. The AO looks the exact same in the shadowed areas.
 

Javin98

Banned
The AO in the game applies to shadowed areas. Hence how the grass in the older version isn't receiving ao in that shot, it is in direct light. That comparison is not 1:1 even at the same TOD. The AO looks the exact same in the shadowed areas.
Well, to be fair, those screenshots aren't the best for a comparison, but didn't the PC version get a patch for improved foliage? I wouldn't be surprised if the console versions get it too.
 
Well, to be fair, those screenshots aren't the best for a comparison, but didn't the PC version get a patch for improved foliage? I wouldn't be surprised if the console versions get it too.

The improved foliage on PC is limited to the Ultra texture setting (or an .ini tweak which adds a negative mip LOD bias). It did not have anything to do with AO and how it applies to vegetation.

Here is an image describing the AO behavior (even with HBAO):
witcher3_2015_06_06_1lnoaw.png
 

Javin98

Banned
The improved foliage on PC is limited to the Ultra texture setting (or an .ini tweak which adds a negative mip LOD bias). It did not have anything to do with AO and how it applies to vegetation.

Here is an image describing the AO behavior (even with HBAO):
witcher3_2015_06_06_1lnoaw.png
Ah, ok. Will wait for further clarification from DF for confirmation.
 
they really should have went with dynamic resolution on the ps4, and lock at 30fps, just an easy fix. The game would be 1080p most of the time Anyway.
 

eFKac

Member
The pop in is worse now. The whole inside of houses etc now pop in as you walk in, if you run in you nearly fall through the graphics. The walls on bridges now take ages to appear as does music and npc talking in Novigrad. The mini map goes black loads.

Agreed bothers me more than minor framerate issues.

It feels better for me than 1.03 but still far from perfect, it's pretty much only Novigrad and Oxenfurt (for obvious reasons), but that's where I sell my loot so it's really annoying when I have to run in circles for a merchant to appear or waiting for the icon to interact with them...
 

Z3M0G

Member
Can we get a video showing camera stutter pre-patch? That doesnt look too smooth to me, so it must have been pretty terrible before.

And ps4 got a "significant" gui font increase? How could it be less improved?
 
Did they fix the infinite loading screen bug during King's Gambit quest?

Did not see that on the notes and that is fairly game breaking. I currently am waiting to complete ACT 2 until I can do that quest. It also prevents me from Completing Velen: Gwent Players
 
Game is freezing on me every few seconds now, image sits still for half a second and then goes back to normal. Pretty much unplayable. Anyone else getting it?
 

BeeDog

Member
Since the patch I've noticed that the game occasionally seems to have issues with the context-sensitive music. Whenever I wrap up some battles, the end of the battle music (the bombastic orchestral wrap-up) keeps looping which is highly annoying. Has anyone else noticed this?
 
Since the patch I've noticed that the game occasionally seems to have issues with the context-sensitive music. Whenever I wrap up some battles, the end of the battle music (the bombastic orchestral wrap-up) keeps looping which is highly annoying. Has anyone else noticed this?
I have. It's especially annoying when gameplay transitions to cutscene. I've also had an issue getting Roach to sprint. On the plus side, the XP issue seems to have been addressed, and the frame rate seems smoother overall.
 

RoboPlato

I'd be in the dick
You'd think the game was called Swamp Simulator the way everyone goes on about it. How much of the game takes place in the swamp, 5%?
The swap is about 30 minutes of mostly dialogue. I've spent over 40 hours with the game and apparently only about halfway done. 5% is being VERY generous. It definitely needs to be addressed though.
 

bede-x

Member
The pop in is worse now. The whole inside of houses etc now pop in as you walk in, if you run in you nearly fall through the graphics. The walls on bridges now take ages to appear as does music and npc talking in Novigrad. The mini map goes black loads.

Do you have a video demonstrating this? Not that I don't believe you, I'd just like to see how bad it is.
 

-Amon-

Member
Performance feels somewhat improved, but most of the text is too small.

Can't believe they just can't fix a thing like that.
 

RoboPlato

I'd be in the dick
The pop in is worse now. The whole inside of houses etc now pop in as you walk in, if you run in you nearly fall through the graphics. The walls on bridges now take ages to appear as does music and npc talking in Novigrad. The mini map goes black loads.
Are you on the standard hard drive?
 
I can understand that the bogs take place in like 1% of the game, but what about Novigrad? It sounds like it suffers the most, doesn't it? I'm reading about disappearing NPCs, terrible framerate at night, and Pop up/texture loading slowly sounds very annoying.

Can we expect those to be fixed?
 

panda-zebra

Banned
People having these issues with content delaying in game should try deleting some unused stuff, hold down the power button for 2 beeps and rebuild database.
 

mileS

Member
After playing dozens of hours since the new patch I can say for sure that the pop-in is NOT worse than before. 1.03 Was really really bad, this is a large improvement.
 
So should I just avoid Novigrad until a subsequent patch?

What is it about that area that hurts performance? Too many NPCs? World too condensed/big?
 

omonimo

Banned
The pop in is far worse then the framerate now.
And it will become even worse if they want really improve fps in the future. Like I said some time ago, LOD it's too much high for good performance. I'm quite surprise how it runs all considered in such hardware. People needs to see Dying Light to understand what LOD we can handle for smoother fps.
 

Soriku

Junior Member
So should I just avoid Novigrad until a subsequent patch?

What is it about that area that hurts performance? Too many NPCs? World too condensed/big?

No. The framerate isn't great, but that doesn't mean Novigrad is unplayable. It's not even Blighttown bad.

I didn't DL the patch yet, but is the gameplay/cutscene pop in notably improved in some ways? Not just characters, but textures (in one of the Blood Baron cutscenes, there was a closeup of bread for a few seconds or so, and the detail on it was loading in piece by piece) shots and the environment (especially the clouds when you look up when you first load an area).

They need a load time patch ASAP.
 

camac002

Member
Well, to be fair, those screenshots aren't the best for a comparison, but didn't the PC version get a patch for improved foliage? I wouldn't be surprised if the console versions get it too.

The improved foliage on PC is limited to the Ultra texture setting (or an .ini tweak which adds a negative mip LOD bias). It did not have anything to do with AO and how it applies to vegetation.

They must have done something like this on the console, because yeah, the AO definitely is not increased or anything like that. But somehow the foliage is less 'flat' and better defined.
 

omonimo

Banned
Can we get a video showing camera stutter pre-patch? That doesnt look too smooth to me, so it must have been pretty terrible before.

And ps4 got a "significant" gui font increase? How could it be less improved?
What I can say after this patch 20 fps lock in Velen it's tons of times less noticeable to my eyes, thanks to the fixed camera stutter. It's almost a new game for me. Really. Even if the fps continue to stay lower that's not so annoying like pre patch. I can't explain why.
 
Frankly, frame rate is still quite terrible, especially during rain, fights, cut screens with action or when particle effects are on display. Haven't seen much improvement on the ps4 unfortunately. Shame this ambitious game is marred by technical hiccups.
 

JoduanER2

Member
Frankly, frame rate is still quite terrible, especially during rain, fights, cut screens with action or when particle effects are on display. Haven't seen much improvement on the ps4 unfortunately. Shame this ambitious game is marred by technical hiccups.

+1, i will wait a bit more to play then, till next patch :(
 

RoadHazard

Gold Member
And it will become even worse if they want really improve fps in the future. Like I said some time ago, LOD it's too much high for good performance. I'm quite surprise how it runs all considered in such hardware. People needs to see Dying Light to understand what LOD we can handle for smoother fps.

I'm 99.99% sure that geometry/LOD isn't the issue at all. The issue is alpha effects and light sources. When there's a lot of those on screen the framerate always takes a beating. Like in the swamp. That area is not as detailed geometry-wise as the forests, but it still runs much worse, which I'm pretty sure is due to all the mist and stuff. You can see similar things in many other areas. The game might run locked at 30 one second, only to drop to 20 because a few torches or something enter the image. There's no change in geometry there, only in the amount of alpha and lighting effects on screen.
 
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