Feels better to me on ps4 too.
Still pop in happening in Novigrad though and a few weird things.
Glad they are rolling out patches but honestly I've had a blast with this game since launch despite some issues.
Next patch should focus priority on framerate improvement in areas that have been discussed ad naseum. They said they were looking into it, but no news on whether they have made any progress. Hoping it will be in a state that I want to play by the end of the month.
It seems that everytime a patch drops there are a few people claiming that the pop in is worse but never provide any screenshot as evidence.
Then forgive me for being cynical about these claims when there is no proof.Never taken a screen shot in my life.
Then forgive me for being cynical about these claims when there is no proof.
I mean, we had a few people claiming that the foliage was improved and one guy posted screenshots to show the difference.That is up to you, we are all randoms after all.
I mean, we had a few people claiming that the foliage was improved and one guy posted screenshots to show the difference.
The pop in is worse now. The whole inside of houses etc now pop in as you walk in, if you run in you nearly fall through the graphics. The walls on bridges now take ages to appear as does music and npc talking in Novigrad. The mini map goes black loads.
Camera stutter is completely gone, yippe. Have they added better AO to the grass, just looks different somehow. I think I will compare some screens I took before and after the patch.
edit:
Probably not the best comparison, I just went to my witcher 3 folder to find 'similar' looking screenshots to the one I took on 1.04
Top is old patch bottom is new. You can also see the text that has been enlarged.
Reason the top one is lighter is from the moon light. Again, not as good comparison, lol.
I noticed this aswell, i am sure its improved.
It does look improved, but is this the same improvement that was in the PC patch? IIRC, the patch on PC also made the vegetation look sharper.
Well, to be fair, those screenshots aren't the best for a comparison, but didn't the PC version get a patch for improved foliage? I wouldn't be surprised if the console versions get it too.The AO in the game applies to shadowed areas. Hence how the grass in the older version isn't receiving ao in that shot, it is in direct light. That comparison is not 1:1 even at the same TOD. The AO looks the exact same in the shadowed areas.
Well, to be fair, those screenshots aren't the best for a comparison, but didn't the PC version get a patch for improved foliage? I wouldn't be surprised if the console versions get it too.
Ah, ok. Will wait for further clarification from DF for confirmation.The improved foliage on PC is limited to the Ultra texture setting (or an .ini tweak which adds a negative mip LOD bias). It did not have anything to do with AO and how it applies to vegetation.
Here is an image describing the AO behavior (even with HBAO):
The pop in is worse now. The whole inside of houses etc now pop in as you walk in, if you run in you nearly fall through the graphics. The walls on bridges now take ages to appear as does music and npc talking in Novigrad. The mini map goes black loads.
I have. It's especially annoying when gameplay transitions to cutscene. I've also had an issue getting Roach to sprint. On the plus side, the XP issue seems to have been addressed, and the frame rate seems smoother overall.Since the patch I've noticed that the game occasionally seems to have issues with the context-sensitive music. Whenever I wrap up some battles, the end of the battle music (the bombastic orchestral wrap-up) keeps looping which is highly annoying. Has anyone else noticed this?
The swap is about 30 minutes of mostly dialogue. I've spent over 40 hours with the game and apparently only about halfway done. 5% is being VERY generous. It definitely needs to be addressed though.You'd think the game was called Swamp Simulator the way everyone goes on about it. How much of the game takes place in the swamp, 5%?
The pop in is worse now. The whole inside of houses etc now pop in as you walk in, if you run in you nearly fall through the graphics. The walls on bridges now take ages to appear as does music and npc talking in Novigrad. The mini map goes black loads.
Are you on the standard hard drive?The pop in is worse now. The whole inside of houses etc now pop in as you walk in, if you run in you nearly fall through the graphics. The walls on bridges now take ages to appear as does music and npc talking in Novigrad. The mini map goes black loads.
If you're in Skellige then that is normal.i died earlier and noticed loading seems improved after death?
If you're in Skellige then that is normal.
And it will become even worse if they want really improve fps in the future. Like I said some time ago, LOD it's too much high for good performance. I'm quite surprise how it runs all considered in such hardware. People needs to see Dying Light to understand what LOD we can handle for smoother fps.The pop in is far worse then the framerate now.
So should I just avoid Novigrad until a subsequent patch?
What is it about that area that hurts performance? Too many NPCs? World too condensed/big?
NPC and source lights mostly. GI it's in every single light if I'm not wrong.So should I just avoid Novigrad until a subsequent patch?
What is it about that area that hurts performance? Too many NPCs? World too condensed/big?
Are you on the standard hard drive?
Well, to be fair, those screenshots aren't the best for a comparison, but didn't the PC version get a patch for improved foliage? I wouldn't be surprised if the console versions get it too.
The improved foliage on PC is limited to the Ultra texture setting (or an .ini tweak which adds a negative mip LOD bias). It did not have anything to do with AO and how it applies to vegetation.
What I can say after this patch 20 fps lock in Velen it's tons of times less noticeable to my eyes, thanks to the fixed camera stutter. It's almost a new game for me. Really. Even if the fps continue to stay lower that's not so annoying like pre patch. I can't explain why.Can we get a video showing camera stutter pre-patch? That doesnt look too smooth to me, so it must have been pretty terrible before.
And ps4 got a "significant" gui font increase? How could it be less improved?
Frankly, frame rate is still quite terrible, especially during rain, fights, cut screens with action or when particle effects are on display. Haven't seen much improvement on the ps4 unfortunately. Shame this ambitious game is marred by technical hiccups.
And it will become even worse if they want really improve fps in the future. Like I said some time ago, LOD it's too much high for good performance. I'm quite surprise how it runs all considered in such hardware. People needs to see Dying Light to understand what LOD we can handle for smoother fps.