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Capcom representative : Street Fighter V would never ship on Xbox One

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Korigama

Member
I know it was over ten years ago, but didn't Capcom say the same thing about RE4?

I know, bad analogy. The PS4 is a successful platform. The GameCube was not.
No, Mikami said that, and then Capcom went over his head for the reason you've already pointed out.
 
some still are

Well yeah.

Also people you guys need to know that Capcom isn't doing too well at the moment. Mainly because the amount of cash they spent on making new IPs last generation, which was actually a lot. Lost planet, Dead Rising, Dragon's Dogma, Asura's Wrath, Dark Void. And they had some insane numbers they wanted to hit for some of those games. So Street Fighter being on one console and PC (which Japan releases they can make money at now all of a sudden.) makes sense.

Not to mention whatever amount of money they poured into Deep Down, because who the fuck knows.
 

Papercuts

fired zero bullets in the orphanage.
This is what I don't understand. Is the series not doing well or something?

It's more on Capcom. I haven't followed it very closely but I recall Ono saying a lot of stuff about not getting enough of a budget from them and stuff like that, plus the company in general has been having a history lately(DR3, SF5, Deep Down, Monster Hunter).
 

KiraXD

Member
Some people thought there would be a "Super Street Fighter V" that would come to Xbox.

There still will be... it'll just have an "I" after it...

SFVI im talking about SFVI

We are console exclusive for this franchise for this numbered run

This is the big draw here... just dont worry if its not called SFV...
 

Nick_C

Member
What happens if Microsoft is working on PC streaming to Xbox? I mean, if they're working on unifying Win10 with the Xbox OS would publishers have to set limits to what could and couldn't be streamed to it?
 

-Horizon-

Member
Capcom isn't

No, it's because that Capcom has very low funds. Making brand new games are more costly than you realize, especially for something like fighting games.

Capcom isn't. Most of their stuff seems to be remasters now.

I know its the wrong post, but I have to ask who they are saying hi to.



I think its more Capcom not doing well. Their out put so far this gen on consoles has been mostly remasters or exclusives.

It's more on Capcom. I haven't followed it very closely but I recall Ono saying a lot of stuff about not getting enough of a budget from them and stuff like that, plus the company in general has been having a history lately(DR3, SF5, Deep Down, Monster Hunter).
Well that ain't good. And I was wondering what was going on with deep down.
 
Well that ain't good. And I was wondering what was going on with deep down.
Deep Down is like 2 years late because Capcom has been struggling with their new engine. The only big console game they released this generation was DR3 which had MS backing, everything else is a combination of mobile, Monhun, remasters and small titles like Strider

They aren't doing so hot and I doubt Street Fighter would be a priority in the foreseeable future.
 

Foffy

Banned
I call bullshit.

This freaking Capcom of all companies.

This is the same company where Inafune had to force games in development for such a long period that Capcom couldn't cancel them. That's literally the reason Dead Rising and Lost Planet even became IPs. I imagine they cannot justify the costs for such a fighting game anymore in the current "everything must be 5 million or else it's a failure" AAA-or-bust industry.

I would not be alarmed knowing the state of Capcom and the climate of the industry that Sony pitched in to assist with the game. Also consider the fact Japan is in shambles regarding traditional games: how many have struggled with console games last generation? How many are committed to current-gen only games? Compare that number to those who have scrambled to handhelds and phones. Combine the climate with where the company is now, and you can see this being like Bayonetta 2 all over again.
 

NastyBook

Member
Why did this need to be re-iterated? We already knew how the deal worked.
No-SFV-for-you-Xbox-One.gif
LMAFO Damn, I forgot about this!
 

Renekton

Member
It's more on Capcom. I haven't followed it very closely but I recall Ono saying a lot of stuff about not getting enough of a budget from them and stuff like that, plus the company in general has been having a history lately(DR3, SF5, Deep Down, Monster Hunter).
USF4 wasn't a big seller either AFAIK, so they are unsure.
 

Skilletor

Member
There still will be... it'll just have an "I" after it...

SFVI im talking about SFVI



This is the big draw here... just dont worry if its not called SFV...

Let's see. How long between SF2 and SF3? Between SF3 and SF4? Between SF4 and SF5?

Good luck with that.
 

RE_Player

Member
How did people not know this? This isn't like Tomb Raider in that it will appear on other platforms in 6 months or a year. SFV is only on PS4 in terms of consoles. Be happy it is also coming out on PC.
 
I view it as someone that enjoys the more competitive side, yeah. What I meant about frame delay is input lag, not online lag from the netcode, which was a big issue last gen since PS3 ports of Capcom fighters were inferior to the 360 ones as far as competitive play goes. Having everyone play together and not having to worry about input lag since there's just one platform Capcom has to worry about is an advantage to me.

I'm just saying that there's more to this than just fanboy drivel, there's clear advantages coming out of this deal beyond "I can play it and you can't neener neener"

I understand that you were referring to input lag, but I don't understand why input lag differences between PS3 and Xbox 360 was such a major concern when anyone you'd be fighting against would be on the same platform dealing with the same input lag. I'd think the cross platform play between PC and PS4, considering that there isn't one platform, there are two, would worry you far more when it comes to potential advantages that result from port differences.

Honestly, the deal doesn't anger me. The business end is what it is and I have no desire at all to ever own an Xbox One but blatant platform cheerleading like:

Yes.

PS for life :3

bothers me. Let the execs. pop open the champagne bottles over these 3rd party exclusives.
 

Foffy

Banned
so.... just like Tomb Raider

Tomb Raider is timed exclusive, with Microsoft paying a good chunk of money to keep it on that ecosystem for a period of time. Unless that changed, of course.

If it hasn't, Tomb Raider is not like this at all. Bayonetta 2 would be like this; a game with the first party company being so involved with the product it guarantees it goes nowhere else.
 

Percy

Banned
Given sales for Japanese games on Xbone to date, it's not looking like Capcom would lose much cutting that system off in this instance.
 

Shpeshal Nick

aka Collingwood
so.... just like Tomb Raider

Not quite.

Somewhere between Tomb Raider and Titanfall is more accurate.

Titanfall was about to be cancelled by EA. MS came in, funded completion in exchange for exclusivity.

Tomb Raider was a moneyhat to have timed exclusivity and marketing to keep it off PlayStation for a bit.

Street Fighter is in between. Street Fighter was going to EVENTUALLY happen and be multiplat. Sony came in and funded to speed up development in exchange for exclusivity.
 

lyrick

Member
As a PC and PS4 owner, this is not good news, not in the least.

If Capcom decided not to fund future instalments of SF given its performance on the PS3, 360, and PC. The series is pretty much fucking done for now that it will only be on the PS4 and PC.
 

jett

D-Member
As a PC and PS4 owner, this is not good news, not in the least.

If Capcom decided not to fund future instalments of SF given its performance on the PS3, 360, and PC. The series is pretty much fucking done for now that it will only be on the PS4 and PC.

What?

SF5 is getting an Arcade Release right? That will be money for them in Japan too.

People say it won't, but it really should, if only for it to be thoroughly tested balance-wise. Last time Capcom put out a major fighter without an arcade release was SFxT...
 

NastyBook

Member
As a PC and PS4 owner, this is not good news, not in the least.

If Capcom decided not to fund future instalments of SF given its performance on the PS3, 360, and PC. The series is pretty much fucking done for now that it will only be on the PS4 and PC.
LOL What?
 
I understand that you were referring to input lag, but I don't understand why input lag differences between PS3 and Xbox 360 was such a major concern when anyone you'd be fighting against would be on the same platform dealing with the same input lag. I'd think the cross platform play between PC and PS4, considering that there isn't one platform, there are two, would worry you far more when it comes to potential advantages that result from port differences.

Honestly, the deal doesn't anger me. The business end is what it is and I have no desire at all to ever own an Xbox One but blatant platform cheerleading like:

bothers me. Let the execs. pop open the champagne bottles over these 3rd party exclusives.
It was an issue because pretty much every tournament ran 360s so if you wanted to stay competitive you couldn't practice on the PS3 since that would affect your execution. Most pro players played online on the 360 so people in NA/JP could get to actually play against them online, and so on. PC doesn't have to worry about input lag so all Capcom has to do is make sure the PS4 version plays perfectly and we're golden.

And yeah, those types of posts are silly.
 

Biker19

Banned
As a PC and PS4 owner, this is not good news, not in the least.

If Capcom decided not to fund future instalments of SF given its performance on the PS3, 360, and PC. The series is pretty much fucking done for now that it will only be on the PS4 and PC.

The fighting game community (as well as for online multiplayer) has always been bigger on Playstation platforms than on Xbox platforms. The Street Fighter IV series, & Ultimate Marvel Vs. Capcom 3 are the only exceptions because of how well those games were technically better on 360 than on PS3.
 

RE_Player

Member
As a PC and PS4 owner, this is not good news, not in the least.

If Capcom decided not to fund future instalments of SF given its performance on the PS3, 360, and PC. The series is pretty much fucking done for now that it will only be on the PS4 and PC.
Yeah ok.
 
Capcom isn't. Most of their stuff seems to be remasters now.

I know its the wrong post, but I have to ask who they are saying hi to.



I think its more Capcom not doing well. Their out put so far this gen on consoles has been mostly remasters or exclusives.

Well yeah.

Also people you guys need to know that Capcom isn't doing too well at the moment. Mainly because the amount of cash they spent on making new IPs last generation, which was actually a lot. Lost planet, Dead Rising, Dragon's Dogma, Asura's Wrath, Dark Void. And they had some insane numbers they wanted to hit for some of those games. So Street Fighter being on one console and PC (which Japan releases they can make money at now all of a sudden.) makes sense.

Not to mention whatever amount of money they poured into Deep Down, because who the fuck knows.

It's more on Capcom. I haven't followed it very closely but I recall Ono saying a lot of stuff about not getting enough of a budget from them and stuff like that, plus the company in general has been having a history lately(DR3, SF5, Deep Down, Monster Hunter).

It still doesn't make much sense, unless Capcom is run by idiots.

Ok, so the company is having financial trouble, so they decide to not fund the one game that costs less than all the others to develop and it's already a proven franchise where each new entry also outsolds the numbers from other franchises, not to mention that they could milk it with re-releases.

Or even, if they felt like making next gen versions of the entire cast would be too costly they could go for the KI route, where they make a few at a time and iterate, so they could spent less on the initial release and let the success of the game drive post content updates.

Not saying that they should've passed on the deal with sony, but I doubt they would never make this game without it, again, unless they are really stupid.
 

Brave

Banned
Not really bothered by the exclusivity of the game, but Capcom not being able to fund the game is a load of bullshit.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
I didn't pour over the SF5 announcement, so this is rather surprising to me.
 
I call bullshit.

This freaking Capcom of all companies.


This doesn't sound like the kind of weasely shit that usually goes down in this industry. Sounds like Sony paid for the game and under the terms of exclusivity. Capcom can't be like "LOL NO JK" to that without getting sued into the ground.
 

greenegt

Member
Not quite.

Somewhere between Tomb Raider and Titanfall is more accurate.

Titanfall was about to be cancelled by EA. MS came in, funded completion in exchange for exclusivity.

Tomb Raider was a moneyhat to have timed exclusivity and marketing to keep it off PlayStation for a bit.

Street Fighter is in between. Street Fighter was going to EVENTUALLY happen and be multiplat. Sony came in and funded to speed up development in exchange for exclusivity.

Not trying to call you out, but are we 100% on that? Was TR announced for PS4, but then pulled? I'm thinking TR was closer to the Titanfall scenario.
 
Where have you been the past few years? Capcom is most definitely run by idiots

Also fighting games are not cheap to develop. Not in the slightest.

They might not be cheap, but they are cheaper than most genres nowadays, specially since fighting games stopped being the graphical showcases they once were.

Also, Ms has a very good example on how to get a pretty good fighter made without spending tons at once. It's a model that would work perfectly for SF. And Ms isn't the only one, other companies are also doing more than okay with F2P versions of their fighting games.
 

Papercuts

fired zero bullets in the orphanage.
It still doesn't make much sense, unless Capcom is run by idiots.

Ok, so the company is having financial trouble, so they decide to not fund the one game that costs less than all the others to develop and it's already a proven franchise where each new entry also outsolds the numbers from other franchises, not to mention that they could milk it with re-releases.

Or even, if they felt like making next gen versions of the entire cast would be too costly they could go for the KI route, where they make a few at a time and iterate, so they could spent less on the initial release and let the success of the game drive post content updates.

Not saying that they should've passed on the deal with sony, but I doubt they would never make this game without it, again, unless they are really stupid.

I am pretty sure after seeing last gen that capcom is, infact, run by idiots.

I was actually expecting them to do something ala KI with SF5 though.
 
Not trying to call you out, but are we 100% on that? Was TR announced for PS4, but then pulled? I'm thinking TR was closer to the Titanfall scenario.
The game was confirmed in development like a year and a half before the announcement, in that time Tomb Raider DE out came for both current gen consoles. The first time the game showed up there was no mention of platforms and it's confirmed the deal is just timed exclusivity. Also I think Kagari confirmed the game wasn't exclusive from the start.

Rise of the Tomb Raider is coming to the PS4 eventually. Titanfall 1 is not.
 
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