Godling Trailer - https://www.youtube.com/watch?v=53hL4MCc9PE
Games like Hawken and Vox Machinae work because you're in a *visible* cockpit. Simply being seated doesn't matter. You cant rely on your mental process reminding you that you're actually in a mech of some sort. You need the visual stimulation to drive the point home to your brain.
And it's also not true that FPS's are fine so long as you don't take away control from the player. I wish it was that easy, but the disconnect in movement itself can absolutely cause nausea in many, many people.
It's a pretty meagre showing so far.
I was hoping Sony would have some flagship VR software to show off, something with Media Molecule, Gran Turismo or whatever. Or maybe even some non-gaming apps.
It's not that they didn't spend too much time on it. It's that they obviously didn't have much worthwhile stuff to announce.I think it's good Sony didn't spend too long on Morpheus. It has to be tried, not shown. They were showing megaton after megaton so not surprising.
It's not that they didn't spend too much time on it. It's that they obviously didn't have much worthwhile stuff to announce.
I don't buy the whole 'they didn't show much because it doesn't demo well on stage' thing. I mean, I'm sure there's some of that, but I'd also imagine that if they had some really great 1st party content, they'd have at least given a brief announcement for it, kinda like they did with GG's title. I especially expected some sort of non-gaming content announcement(s), as this is something that people probably aren't considering that much.
This does put a question mark over Sony's level of support for this, but granted, it's early days. I'd just be very surprised if they had any 'big' announcements to make with Morpheus for the rest of E3. Main hope is that a lot of what they've got in development just isn't ready to be shown yet.
Sony really took it to heart that you can't effectively demonstrate VR on a stage so they zipped through twenty or so game logos with some rolling footage. Apparently half-their booth space is dedicated to Morpheus demo stations but that's there and I'm here. Let's try to gather up some trailers & videos:
- Rigs (Mech combat eSports game, 6 players, Guerrilla Cambridge)
- Summer Lesson (Social Sim, Bandai Namco)
- EVE Valkyrie (old trailer, space shooter, CCP)
- Wayward Skies
- World War Toons
- Godling
- Battlezone (the classic resurrected!)
- Sega Hatsune Miku project
- Headmaster (Football heading sim)
- The Deep (shark horror, full adventure game now)
Post them if you have them.
Even putting aside live demos, there wasn't much coverage. house seemed to be at pains to talk about it almost as a side project, not to overshadow the PS4. And hardly any games were talked about. If it was coming out with good software support in Q1 2016, I'd have expected more information, even without actual demos.
The only thing I can think of is that they are planning a bigger showing in Paris or at PSX. But then I think House didn't even say something like 'we have a lot of new demos on the show floor, and we'll have a lot more information to share at Paris Games week/PSX'
Wasnt it a concern prior to the show that they were going to focus too much on Morpheus?
Catch-22.
Godling Trailer - https://www.youtube.com/watch?v=53hL4MCc9PE
It's not that they didn't spend too much time on it. It's that they obviously didn't have much worthwhile stuff to announce.
every dream will come true
Because it's a first person game with lots of locomotion which is probably 30 FPS on PS4?How has No Man's Sky not been converted into a Morpheus title?!
How has No Man's Sky not been converted into a Morpheus title?!
How has No Man's Sky not been converted into a Morpheus title?!
This shows how little people understand what VR actually is.
How has No Man's Sky not been converted into a Morpheus title?!
This is one of the titles actually running 120hz native right?Hi there,
I'm Mauro co-founder of MixedBag Games (we've made Futuridium EP Deluxe and we're working on forma.8).
You can add our Project Morpheus trailer for Futuridium VR to the list:
https://www.youtube.com/watch?v=fRXdTxNklh8
The game is playable at E3 2015 in the Sony booth.
Cheers!
Is it me or does Summer Lesson just give off the creeper vibe?
Question for those a little more in the know: How much would on-foot FPS motion sickness be alleviated by including visible parts of a helmet around your periphery ala the beginning of the Doom demo? I know adding a visible virtual nose alone seems to alleviate it some correct? Is it enough?
Hi there,
I'm Mauro co-founder of MixedBag Games (we've made Futuridium EP Deluxe and we're working on forma.8).
You can add our Project Morpheus trailer for Futuridium VR to the list:
https://www.youtube.com/watch?v=fRXdTxNklh8
The game is playable at E3 2015 in the Sony booth.
Cheers!
It should help, but only if you can look around the helmet like a cockpit. You need something to focus your orientation on. problem is, why would you? The best thing about VR is the wide Field of view, why narrow it with a helmet.
Capcom has just announced it has built a new game engine built specifically for virtual reality on Sonys Project Morpheus headset and a tech demo called KITCHEN to show it off.
Capcom describes KITCHEN like this:
A disturbing kitchen provides the unsettling backdrop for a tense scenario that draws players into a hyper-realistic virtual world like never before.
Well supposedly the VR nose works pretty well and that's in fixed position (as if attached to your face).
It just opened so haven't seen anything yet.Have we had any press reactions from the show floor? Any gaffers there giving impressions?
It's the other way round. You have to have someting in view that stays as still as your chair does. Cockpit of a car/plane/spaceship/mech.
What you have to understand is that your vestibular system detects acceleration. This means that constant linear motion is ok. But any change in direction or speed, or any rotation, quickly brings on nausea. So you can't stand still and spin around on the spot, strafe, or change your speed, relative to apparently fixed geometery. If you have enough stationary geometry to focus on, you don't get as much disconnect between visual motion and actual acceleration.
"The problem is your perceptual system does not like it when the motion of your body and your visual system are out of sync," Whittinghill said during a presentation at the Game Developer’s Conference in early March. "So if you see motion in your field of view, you expect to be moving, and if you have motion in your eyes without motion in your vestibular system [a liquid-filled part of your inner ear that helps you balance], you get sick."
The idea for sticking a virtual nose on the screen came from one of Whittinghill’s undergraduate students. And while it may have sounded odd at first, it worked.
"It was a stroke of genius," said Whittinghill, who teaches video game design. "You are constantly seeing your own nose. You tune it out, but it’s still there, perhaps giving you a frame of reference to help ground you."
The efficacy of the virtual nose depends on the intensity of the simulation. People who tried the nose using the Tuscany simulation played an average of 94.2 seconds longer without feeling sick. Those who rode the virtual roller coaster lasted only an extra 2.2 seconds.
"Our suspicion is that you have this stable object that your body is accustomed to tuning out, but it’s still there and your sensory system knows it," Whittinghill says. "Our long-term goal is to create a fully predictive model of simulator sickness that will allow us to predict, given a specific set of perceptual and individual inputs, what level of simulator sickness one can expect."
What the FUCK have they done to Summer Lesson?!!!
I've never been so angry about a tech demo.
What the FUCK have they done to Summer Lesson?!!!
I've never been so angry about a tech demo.
What was it like before ?
Different scene, girl was japanese. Liking the localization girl better myself, surprisingly.
Because it's a first person game with lots of locomotion which is probably 30 FPS on PS4?
Different scene, girl was japanese. Liking the localization girl better myself, surprisingly.