• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Project Morpheus E3 2015

Rigs looks cool. So does Eve obviously, but I'll probably be getting that on PC. Not really sure about the rest, though Battlezone coming back is kind of funny.
 

Soi-Fong

Member
Games like Hawken and Vox Machinae work because you're in a *visible* cockpit. Simply being seated doesn't matter. You cant rely on your mental process reminding you that you're actually in a mech of some sort. You need the visual stimulation to drive the point home to your brain.

And it's also not true that FPS's are fine so long as you don't take away control from the player. I wish it was that easy, but the disconnect in movement itself can absolutely cause nausea in many, many people.


It's a pretty meagre showing so far.

I was hoping Sony would have some flagship VR software to show off, something with Media Molecule, Gran Turismo or whatever. Or maybe even some non-gaming apps.

I think it's good Sony didn't spend too long on Morpheus. It has to be tried, not shown. They were showing megaton after megaton so not surprising.
 

Seanspeed

Banned
I think it's good Sony didn't spend too long on Morpheus. It has to be tried, not shown. They were showing megaton after megaton so not surprising.
It's not that they didn't spend too much time on it. It's that they obviously didn't have much worthwhile stuff to announce.
 

Dynomutt

Member
It's hard to present VR with actually experiencing it. I'm happy that they did not saturate the conference and kept it on the show floor. Looking forward to when Morpheus is fully baked and ready for primetime.
 

Soi-Fong

Member
It's not that they didn't spend too much time on it. It's that they obviously didn't have much worthwhile stuff to announce.

I mean, there's still PSX and Paris Game Show. I think any big VR software revealed in the conference would have been outshown by FF VII-R, Shenmue 3, TLG, Uncharted 4 and Horizon.

I mean, that's all people are talking about right now. I think they're trying to spread out the announcements a bit honestly. I'm not too worried about software honestly. Morpheus is a year plus out.

And Sony means business since half their booth is dedicated to Morpheus. That does show they're serious.
 
I don't buy the whole 'they didn't show much because it doesn't demo well on stage' thing. I mean, I'm sure there's some of that, but I'd also imagine that if they had some really great 1st party content, they'd have at least given a brief announcement for it, kinda like they did with GG's title. I especially expected some sort of non-gaming content announcement(s), as this is something that people probably aren't considering that much.

This does put a question mark over Sony's level of support for this, but granted, it's early days. I'd just be very surprised if they had any 'big' announcements to make with Morpheus for the rest of E3. Main hope is that a lot of what they've got in development just isn't ready to be shown yet.

I'd be super surprised if Media Molecule's dream game doesn't support it. I think that game is way too early to publicly commit to it though.
 
Sony really took it to heart that you can't effectively demonstrate VR on a stage so they zipped through twenty or so game logos with some rolling footage. Apparently half-their booth space is dedicated to Morpheus demo stations but that's there and I'm here. Let's try to gather up some trailers & videos:



Post them if you have them.

I have a thread with all the games and trailers though, but the more threads the better I guess.
 

Ran rp

Member
Even putting aside live demos, there wasn't much coverage. house seemed to be at pains to talk about it almost as a side project, not to overshadow the PS4. And hardly any games were talked about. If it was coming out with good software support in Q1 2016, I'd have expected more information, even without actual demos.

The only thing I can think of is that they are planning a bigger showing in Paris or at PSX. But then I think House didn't even say something like 'we have a lot of new demos on the show floor, and we'll have a lot more information to share at Paris Games week/PSX'

This is what I'm thinking. I thought Sony would go all out because of the rumor but this was clearly the TLG, FF7R, S3 show :p. Morpheus talk would've been drowned out by the megaton hype.
 

QaaQer

Member
It's not that they didn't spend too much time on it. It's that they obviously didn't have much worthwhile stuff to announce.

Or they didn't want a kinect-style backlash from core types. I'm pretty sure M games aren't going to fit into the kill-stab-sport holy Trinity of AAA gaming.
 

Marc

Member
every dream will come true

Every dream will come

Dream will come

Will come

....




Japan are so eager to end the world with sex dolls and virtual fantasies, a truly evil people.




Bit disappointed in the Morpheus line up, was hoping for a killer app and maybe that gangster game fully fleshed out into a full city scape of London to play in. GTA4 level city in VR, I could certainly live with that. Was also hoping for a real name and details on what would be included at least, as well as a price range. I know there are a lot of conferences left until release but at the least, devs should know whether move will be included by default. Was also hoping for a move 2.0 upgrade.
 
Greg and Colin in the KIndaFunny stream yesterday were pretty negativ about Morpheus. They thought its pretty much dead because Sony didn't give it much attention at the show.
Greg at one point said he wished that they had announced that every game they showed so far will be playable on Morpheus, too. They also thought Microsoft is able to compete with Morpheus because of their deal with Oculus.

This shows how little people understand what VR actually is.
It should be obvious that you can show of Morpheus on stage. VR banks on the fact that its so awesome that the few people who actually tried it spread the word and people try it at their friends house and are immediately convinced.
I don't know whether or not VR is really going to be that awesome that this approach works, but thats the way Sony, Valve and Oculus are doing it. We won't see stage shows where they us VR trailers. It just doesn't work that way.

Another common mistake is that people think you can just port normal games over to VR.Thats not how its done. VR is a completely different from normal gaming on a screen or gaming on a 3D screen. We need different inputs, different gameplay mechanics, different movement and camera, different leveldesign and different etc.
Sure there will be some ports, but they will all feel weird. The games developed exclusively for VR are where its at.

And last but not least: the Microsoft-Oculus partnershit has nothing to do with the VR everybody is talking about.
VR is about putting you IN the game world. Oculus on Xbox will just put you in a virtual room where you play your usual games on a virtual screen.
This has nothing to do with what Sony is trying do with Morpheus.
 
How has No Man's Sky not been converted into a Morpheus title?!

Because putting VR into a game that wasn't designed for VR from the beginning is a bad idea.

There are a ton of problems to solve when designing around VR and you really have to focus on them from jump street.
 

DavidDesu

Member
Headmaster looks great. Yeah it's a small simple concept game but its the sort of stupid thing you could stand there playing for ages not realising the times flown by. It looks great as well.

Rigs looks good too, I think people can allay fears that Morpheus games will look like crap.

Sumer Lessons actually is what I'm most excited about now. Partly cos it will be cool interacting with a virtual character (who happens to be cute) but I love the location in that video, pretty much my "chilling out in Japan" simulator I've always wanted!

Also looking at Summer Lesson, how cool would it be to do something like a learn a language in VR. A character or characters can interact with you, show you objects and pronounce them, information can be provided in a cool way and it would really increase immersion and understanding far.more than reading a bland text book or even using Rosetta Stone ever could. Potential here is fantastic.
 

Man

Member
New photos of Sony's The Playroom VR:

PlayRoomVR_-6-1024x576.jpg


PlayRoomVR_-2-1024x576.jpg


PlayRoomVR_-3-1024x576.jpg


PlayRoomVR_-5-1024x576.jpg

http://vrfocus.com/archives/tag/project-morpheus/
 

Man

Member
E3 just opened its doors so we should start expecting hands-on impressions soon.

There's an app 'Project Morpheus Events App' on iOS/Android for booking your space in the queues or something.
 
Question for those a little more in the know: How much would on-foot FPS motion sickness be alleviated by including visible parts of a helmet around your periphery ala the beginning of the Doom demo? I know adding a visible virtual nose alone seems to alleviate it some correct? Is it enough?
 

EVIL

Member
Question for those a little more in the know: How much would on-foot FPS motion sickness be alleviated by including visible parts of a helmet around your periphery ala the beginning of the Doom demo? I know adding a visible virtual nose alone seems to alleviate it some correct? Is it enough?

It should help, but only if you can look around the helmet like a cockpit. You need something to focus your orientation on. problem is, why would you? The best thing about VR is the wide Field of view, why narrow it with a helmet.
 

Shin

Banned
Looking forward to SummerLesson, The Deep & Hatsune Miku from that list so far.
I'm curious though did they change the character in SummerLesson from the Japanese girl to the more caucasian one or are there multiple characters you can select from?

People can say what they want but for me those are some interesting games, definitely not a bad start into VR.
 
It should help, but only if you can look around the helmet like a cockpit. You need something to focus your orientation on. problem is, why would you? The best thing about VR is the wide Field of view, why narrow it with a helmet.

Well supposedly the VR nose works pretty well and that's in fixed position (as if attached to your face).

TvQPC76.jpg


I'm curious if it would have the same effect on the periphery of your vision as well. Maybe not. Then again, maybe you could contextualize the "nose" as the inside of a facemask.
 

gofreak

GAF's Bob Woodward
This site has some interesting info on the Capcom/Kitchen demo... maybe new thread worthy.

http://www.hardcoregamer.com/2015/0...-new-vr-engine-with-kitchen-tech-demo/154516/

Capcom has just announced it has built a new game engine built specifically for virtual reality on Sony’s Project Morpheus headset and a tech demo called KITCHEN to show it off.

Capcom describes KITCHEN like this:

A disturbing kitchen provides the unsettling backdrop for a tense scenario that draws players into a hyper-realistic virtual world like never before.
 

Crispy75

Member
Well supposedly the VR nose works pretty well and that's in fixed position (as if attached to your face).

It's the other way round. You have to have someting in view that stays as still as your chair does. Cockpit of a car/plane/spaceship/mech.

What you have to understand is that your vestibular system detects acceleration. This means that constant linear motion is ok. But any change in direction or speed, or any rotation, quickly brings on nausea. So you can't stand still and spin around on the spot, strafe, or change your speed, relative to apparently fixed geometery. If you have enough stationary geometry to focus on, you don't get as much disconnect between visual motion and actual acceleration.
 
It's the other way round. You have to have someting in view that stays as still as your chair does. Cockpit of a car/plane/spaceship/mech.

What you have to understand is that your vestibular system detects acceleration. This means that constant linear motion is ok. But any change in direction or speed, or any rotation, quickly brings on nausea. So you can't stand still and spin around on the spot, strafe, or change your speed, relative to apparently fixed geometery. If you have enough stationary geometry to focus on, you don't get as much disconnect between visual motion and actual acceleration.

Yeah, I get that. But supposedly the virtual nose works and it's fixed to your face.

"The problem is your perceptual system does not like it when the motion of your body and your visual system are out of sync," Whittinghill said during a presentation at the Game Developer’s Conference in early March. "So if you see motion in your field of view, you expect to be moving, and if you have motion in your eyes without motion in your vestibular system [a liquid-filled part of your inner ear that helps you balance], you get sick."

The idea for sticking a virtual nose on the screen came from one of Whittinghill’s undergraduate students. And while it may have sounded odd at first, it worked.

"It was a stroke of genius," said Whittinghill, who teaches video game design. "You are constantly seeing your own nose. You tune it out, but it’s still there, perhaps giving you a frame of reference to help ground you."
The efficacy of the virtual nose depends on the intensity of the simulation. People who tried the nose using the Tuscany simulation played an average of 94.2 seconds longer without feeling sick. Those who rode the virtual roller coaster lasted only an extra 2.2 seconds.
"Our suspicion is that you have this stable object that your body is accustomed to tuning out, but it’s still there and your sensory system knows it," Whittinghill says. "Our long-term goal is to create a fully predictive model of simulator sickness that will allow us to predict, given a specific set of perceptual and individual inputs, what level of simulator sickness one can expect."

So it sounds like it doesn't have too much effect on extreme motion (like the roller coaster demo), but for something slower (like on foot walking in the Tuscany demo), it does.
 

Alx

Member
Different scene, girl was japanese. Liking the localization girl better myself, surprisingly.

LNcI86Y.jpg

I see. It's a matter of taste I guess. I can see how getting away from the "Japanese schoolgirl" cliché can help target a wider audience...
 

Soi-Fong

Member
Different scene, girl was japanese. Liking the localization girl better myself, surprisingly.

LNcI86Y.jpg

I think I like the old Japanese waifu better though. Man.. I'm serious, they should just release this in Japan as Love Plus VR or something. They'd sell a crapton. Seriously...
 
Top Bottom