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Final Fantasy 7 Remake Announced (First on PS4)

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You know what I'd like more realistic to mean, howabout everybody in the team fights in every battle (like Star Ocean 5 is doing), rather than 3 people doing all the work while the rest just chill.
 

DC1

Member
I'm more worried about the Materia System. Will I be able to combine Final Attack + Phoenix? How about my KotR + HP Absorb / KotR + MP Absorb / Mime?
FF7 Sage?

Remind me stand close when the game drops..I know I will need some help "remembering".
 
some info from interview with Nomura on this week's magazine.

-the scenes from the announcement trailer is part of scenes used in the actual game. the quality will be improved
-PS4 will be the first hardware that you can play this game. We are not thinking beyond that.
-There will be no new characters. The visual will match the realistic feel of the trailer.
-can't talk about the game system much, but it will be more realistic system.

Pretty clear its coming to PC at least by the end of the generation at latest, (2020 I'm assuming). However most of the biggest Final Fantasy VII are either already on PS4 or will likely pick one up as soon as this launches in 2017 to coincide with the 20th anniversary

They are basically going for the biggest fanbase here but we will see a definite PC release with the way the marketing is within a year or two of launch. What are the odds of it coming to Xbox One late, given its parity clause? Unless that only applies to indie games..

Best wishes.
 

Negator

Member
It's silly to argue this when there are already boatloads of turn based JRPGs out there. I fail to see how you need "another one of those" either.

And stop acting like ARPG's cater to some "lowest common denominator" as if FFVII was comparable to quantum physics or something. Anyone can finish it.

How many turn based RPGs do we know of for PS4 that are actually worth playing? (No, Omega Quintet is garbage)

FFX HD? Is that it? An HD remaster? SO MANY OPTIONS!
 

Gyossaits

Banned
PS4 will be the first hardware that you can play this game. We are not thinking beyond that.

"We are willingly not acknowledging PC is the other version in development because not only is it yet another valuable revenue stream but we just gotta stay quiet so Sony doesn't give us the stinkeye."
 

muteki

Member
Nothing is confirmed

Nothing is nor will be for quite some time, but "realistic" does not imply "ATB", at least the original implementation of it.

So it is a bit of a stretch (really, everything being discussed about the game today), but this is straight from the horse's mouth that the direction they are headed today is away from the original battle system, wherever that may be.
 
I'm gonna take a guess here, battle will be like Parasite Eve 1, you control the character directly, you can dodge attacks just like action rpg, but your attack are ATB. add this system to also give command to your other party member, there, my ideal FF7remake battle system.
 
But...I'm trying to shave here.

We don't know anything and I'm sure no matter what happens we will all end up buying and playing the game when it comes out. I think people are more concerned that SE will make some drastic changes to the battle system and will negatively impact the game as a whole.
Which is pretty much an irrational fear because SE doesn't really have a track record of doing shit like that

This game exists. You guys honestly think Square would go through the trouble of remaking it just to piss fans off? Have a little faith until you're given reason to believe otherwise, jesus. I don't want every FF7R thread to turn into a shitshow because people are completely paranoid
Nothing is nor will be for quite some time, but "realistic" does not imply "ATB", at least the original implementation of it.

So it is a bit of a stretch (really, everything being discussed about the game today), but this is straight from the horse's mouth that the direction they are headed today is away from the original battle system, wherever that may be.
We can have "realistic" ATB without changing the battle system - FFX-2.

"Realistic" means literally nothing when we have no info to back it up.
 
even if Squenix decide to change the battle system, I think I'll trust them that it at least not gonna be bad, just different at most. I mean, even when we lament about how all 3 FF XIII games sucks and all, I thought their combat system is praised to be good. at least, I enjoy FF 13 and 13-2 battle system. haven't played Lightning Return though.
 
even if Squenix decide to change the battle system, I think I'll trust them that it at least not gonna be bad, just different at most. I mean, even when we lament about how all 3 FF XIII games sucks and all, I thought their combat system is praised to be good. at least, I enjoy FF 13 and 13-2 battle system. haven't played Lightning Return though.
The XIII trilogy had many problems, the battle system was never one of them.
 

Dark_castle

Junior Member
It's silly to argue this when there are already boatloads of turn based JRPGs out there. I fail to see how you need "another one of those" either.

And stop acting like ARPG's cater to some "lowest common denominator" as if FFVII was comparable to quantum physics or something. Anyone can finish it.

Boatload? Must be a very small boat.

List all of the "boatloads of turn based JRPG" released on PS3/PS4/Xbox 360/Xbox One/Wii/Wii U.

FFXIII and XIII-2
Blue Dragon
Lost Odyssey
The Last Remnant
Atelier series
South Park
Arc Rise Fantasia

What else?

The XIII trilogy had many problems, the battle system was never one of them.

The battle system definitely was a problem for XIII and to a lesser extent XIII-2. What good is a turn-based battle system for if you cannot give commands to all party members directly? Auto-battle button that take cares of things for you for a large portion of your play through? Trash.
 
Type-0 combat system is already very similar to Versus XIII's.

If the combat system is an evolution of Type-0's with materias and limit breaks I'd be VERY satisfied.

What worries me is that FF7 had like 300 different enemies and developing hit boxes and such for all of them...

Yeah, that too. I honestly think an ARPG of FF7's scale would just be way too much work to develop *well* and they'd need to end up cutting out lots of regular enemies and lots of boss fights.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
I can see why they were so apprehensive about making this remake. No matter what route they take - purist or modernization - there's a huge group of people that're gonna be pissed off.

And an equally huge group that will like whatever they do, but still.
 
The XIII trilogy had many problems, the battle system was never one of them.

For itself, sure. But compared to FF7 it's got much less ability diversity and much less customizability, and the battle system sort of requires that lack of diversity because of the way Roles work.
 
My guess, and this is only a guess, is that they are actually modeling all the enviorments to be realitime, not pre-rendered, however they will have the camera semi-fixed. It'll move for action oriented things, and battles will take place on the field where the camera zoomes in and becomes dynamic.

I do not see them going with baked pre-rendered backgrounds, that would limit the scalability of the game in the future. It makes far more sence that everything is rendered and beautiful, and maybe keeping the fixed camera but letting it move around sometimes.

They have a 2 year timeline from E3. If they do it pre-rendered, they can meet the timeline of the 20th Anniversary.

Otherwise, if it's full 3D everything, I expect not to see the game until 2018-2020.

I can see why they were so apprehensive about making this remake. No matter what route they take - purist or modernization - there's a huge group of people that're gonna be pissed off.

And an equally huge group that will like whatever they do, but still.

What matters really is access to cool abilities for everyone and the plot. They keep these two things manageable, the game will sell well.

Considering 3/4's of the principals are working on the REMAKE, I'm not worried as much as everyone else is.
 

Pagusas

Elden Member
excited to see this guy again

Tonberry-FF7.png
 

daveo42

Banned
Which is pretty much an irrational fear because SE doesn't really have a track record of doing shit like that

This game exists. You guys honestly think Square would go through the trouble of remaking it just to piss fans off? Have a little faith until you're given reason to believe otherwise, jesus. I don't want every FF7R thread to turn into a shitshow because people are completely paranoid

While irrational, people don't want SE to fuck with the core mechanics of FF7. They don't want to piss off fans, but with updating, it's undoubtedly going to. Some people just want the same game with updated graphics. Personally, I'm fine with the original combat mechanics.

The XIII trilogy had many problems, the battle system was never one of them.

Agreed. The battle system in FFXIII was fantastic once it got rolling and you had access to everything. Something similar to this style would be fine.
 

Pagusas

Elden Member
They have a 2 year timeline from E3. If they do it pre-rendered, they can meet the timeline of the 20th Anniversary.

Otherwise, if it's full 3D everything, I expect not to see the game until 2018-2020.

I am 110% for pre-rendered backgrounds, can you imagine how good they'd look!? But if they do it, they need to do them at 4k (for the future) so we arent locked into low resolutions (relatively) backgrounds when we are playing this on PC or other 4k devices in the future.
 
They have a 2 year timeline from E3. If they do it pre-rendered, they can meet the timeline of the 20th Anniversary.

Otherwise, if it's full 3D everything, I expect not to see the game until 2018-2020.

it didn't have to be pre-rendered, but real time with fixed camera angle, that would still help a lot to reduce workforce of making fully 3d with free camera rotation etc. and make it more future proof too.
 

Verendus

Banned
They have a 2 year timeline from E3. If they do it pre-rendered, they can meet the timeline of the 20th Anniversary.

Otherwise, if it's full 3D everything, I expect not to see the game until 2018-2020.
It's not pre-rendered. Also, why do they have a 2 year timeline? Who set this arbitrary timeline?
 

DuffDry

Member
How many turn based RPGs do we know of for PS4 that are actually worth playing? (No, Omega Quintet is garbage)

FFX HD? Is that it? An HD remaster? SO MANY OPTIONS!

Boatload? Must be a very small boat.

List all of the "boatloads of turn based JRPG" released on PS3/PS4/Xbox 360/Xbox One/Wii/Wii U.

FFXIII and XIII-2
Blue Dragon
Lost Odyssey
The Last Remnant
Atelier series
South Park
Arc Rise Fantasia

What else?


Why are we specifying systems, though? Turn based systems in JRPGs were the standard for decades. There are plenty out there.
 
"We are willingly not acknowledging PC is the other version in development because not only is it yet another valuable revenue stream but we just gotta stay quiet so Sony doesn't give us the stinkeye."

Yeah i'm sure Sony who willingly mentioned PC multiple times for games in their conference gives any fucks about whether SE announce it's also for PC.
 
I am 110% for pre-rendered backgrounds, can you imagine how good they'd look!? But if they do it, they need to do them at 4k (for the future) so we arent locked into low resolutions (relatively) backgrounds when we are playing this on PC or other 4k devices in the future.

Man, REmake was gorgeous with the pre-rendered background with little changes like showing flickering candles.

2766344-re.png


If it's the same sentiment, I will be really happy.

It's not pre-rendered. Also, why do they have a 2 year timeline? Who set this arbitrary timeline?

No one did really, but a lot of Gaffers expect the game to release around the 20th Anniversary date.

It's not pre-rendered

You've seen the design doc or the game?
 

daveo42

Banned
It's not pre-rendered. Also, why do they have a 2 year timeline? Who set this arbitrary timeline?

Unrealistic expectations. I'm under the impression that this hasn't even begun full production. With a full remake with a level of fidelity close to FFXV, I wouldn't expect it for several years at this point.
 

Silvawuff

Member
If they're going to change the battle system, I hope it is a realistic progression that builds on the strengths of the original one.

Also, please no Crisis Core slot machine leveling, SE. Please.
 

Two Words

Member
Unrealistic expectations. I'm under the impression that this hasn't even begun full production. With a full remake with a level of fidelity close to FFXV, I wouldn't expect it for several years at this point.
They've been working on it for a year now and they have 2.5 years til the end of 2017.
 
If they're going to change the battle system, I hope it is a realistic progression that builds on the strengths of the original one.

Also, please no Crisis Core slot machine leveling, SE. Please.

lol no way they'd do that.
That definitely felt more like a "hey, let's make something easy and catchy for a handheld game" type decision. ;)
 
So the tone of the trailer should match the tone of the game? The really dark moments of FF7 are really going to be adapted well. The line of no new characters is fascinating though as it could mean no one outside the original game or no one outside the already established compilation.
 

daveo42

Banned
They've been working on it for a year now and they have 2.5 years til the end of 2017.

Based on what exactly? Also, is that pre-production, partial production, or full? I know SE is pretty big, but ARR came out two years ago which diverted a large portion of their staff and delayed work on FFXV and KHIII. Now those are in full production with Nomura directing both KH and FF7R, so I'm guessing their main priority is getting XV and KHIII out first.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
So the tone of the trailer should match the tone of the game? The really dark moments of FF7 are really going to be adapted well. The line of no new characters is fascinating though as it could mean no one outside the original game or no one outside the already established compilation.
Yeah, that's a vague statement. It doesn't rule out Genesis or Angeal or Veld or the Turks from BC. But it also might. Hard to tell.
 
Based on what exactly? Also, is that pre-production, partial production, or full? I know SE is pretty big, but ARR came out two years ago which diverted a large portion of their staff and delayed work on FFXV and KHIII. Now those are in full production with Nomura directing both KH and FF7R, so I'm guessing their main priority is getting XV and KHIII out first.

-Verendus mentioned seeing early pre-production work for VII:Re back with a post in 2013, I believe. So we know pre production has been going on since at least a couple years ago, if not more.
-Kagari has known about the project for at least a year prior to the E3 2015 announcement. She had to keep that info to herself all of that time, which is just insane to me. :)
-Nomura indicated production started before the FFVII PC Port PSX debacle back in December 2014, he just didn't indicate how long that production had been going on.

I believe that's what some posters are going off of when they say production (however in what capacity?) has been going on for at least a year or so.
 

Negator

Member
Why are we specifying systems, though? Turn based systems in JRPGs were the standard for decades. There are plenty out there.

There are also plenty of action RPGS in the past as well, why don't you just play those?

God forbid I want some turn based RPGs on my PS4 that aren't typical Idea Factory jank.
 
-Verendus mentioned seeing early pre-production work for VII:Re back with a post in 2013, I believe.
-Kagari has known about the project for at least a year prior to the E3 2015 announcement. She had to keep that info to herself all of that time, which is just insane to me. :)
-Nomura indicated production started before the FFVII PC Port PSX debacle back in December 2014, he just didn't indicate how long that production had been going on.

I believe that's what some posters are going off of when they say production (however in what capacity?) has been going on for at least a year or so.

So 2017 it is!

(I hope)
 
I just can't see this coming out in 2017 but I wonder how much of this was worked on last year and what they will give us in winter.

I think what they will tell and maybe show us will be a good indicator if this will come out in 2 years.
 

Two Words

Member
Based on what exactly? Also, is that pre-production, partial production, or full? I know SE is pretty big, but ARR came out two years ago which diverted a large portion of their staff and delayed work on FFXV and KHIII. Now those are in full production with Nomura directing both KH and FF7R, so I'm guessing their main priority is getting XV and KHIII out first.
Nomura said so. For what it is worth, the pre-production is likely a lot shorter since it is a remake.
 
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