• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Final Fantasy 7 Remake Announced (First on PS4)

Status
Not open for further replies.

Turin

Banned
Depends on where the bottleneck is. Some problems don't speed up when more resources are thrown at them, and communication among greater numbers of people is more difficult, requires more coordination, etc. Something like asset generation could benefit from having more bodies thrown at it, which is exactly why FFXV is outsourcing some of it to that Taipei studio, forget their name. Anything that requires lots of planning and conversation, however (story elements, overall feel, presentation, design decisions, writing, etc.), is going to take however long it takes.

I see. At least they know the general outline of the plot right from the start.

Thanks for the reply!
 

Ishida

Banned
C'mon people, I can't believe some of you think Square would remake their most popular game using pre-rendered backgrounds. I think this remake will rival or even surpass Final Fantasy XV's budget and efforts. Square knows. This remake is going to be huge and probably what they considered to be their upcoming masterpiece.

This won't be a half-assed attempt. They are going all-out on this one.
 
I can't wait to see this guy in high definition

images


Or this creepy statue

images

I wonder what will be written on JENOVA's headpiece.
 

Dark_castle

Junior Member
FFXIII's battle system had it's problems in regards to losing when the main character dies, not being able to control all characters, and other things like that, but complaining that auto battle does everything for you and then go on to praise regular ATB for being better in that aspect is something I disagree with. At least you had to have some kind of strategy/setup aside from just auto battling to get by certain encounters. FFVII forces nothing on you. All you have to do is really mindlessly attack, magic and heal when your health is low. No real sense of urgency. Only some optional battles and the final boss battle were more demanding, but the optional battles in XIII were no joke as well.

I didn't say FFVII's battle system was perfect. And besides, the issue you brought up is tied to the game's (lack of) difficulty, not quite the system design itself. If regular encounters and boss fights were made more challenging so that using smart materia combination and exploiting enemy weaknesses are essential to win, your issue would have been a non-issue.

XIII combat failed for me wasn't because it's not challenging, or challenging, it doesn't matter. What matters is the basic decision making process was made trivial because computer can decide for you effectively for a huge chunk of your game. Turn-based combat with AI allies sucks, deeply. It's already getting unacceptable for action rpg these days without some sort of gambit system, much less turn-based.
 
I would like to note that it's been said "world of final fantasy" is using "something different" but it looks turn based. So if this does turn out to be action RPG i guess there's that game...)

I am 110% for pre-rendered backgrounds, can you imagine how good they'd look!? But if they do it, they need to do them at 4k (for the future) so we arent locked into low resolutions (relatively) backgrounds when we are playing this on PC or other 4k devices in the future.

Shoopuf_station.jpg


They looked DAMN amazing in FFX HD.

I LOVE pre-rendered!!!
 
Mindless Action RPG where I have to do nothing but attack >>> Mindless ATB where I have to do nothing but attack.

So I hope it's Action.

It's weird how people look back on the classic FFs as being so deep in strategy and player-input. There weren't. VII in particular was just... boring. All you do is select Attack ad nauseam, with the occasional Thunder when facing a robot. I am replaying it right now. Seriously: it's stale and boring.

And for all of the shit XIII gets, its combat system was NOT a problem. It was deeper and required more player input than probably all of the previous mainline games.

C'mon people, I can't believe some of you think Square would remake their most popular game using pre-rendered backgrounds. I think this remake will rival or even surpass Final Fantasy XV's budget and efforts. Square knows. This remake is going to be huge and probably what they considered to be their upcoming masterpiece.

This won't be a half-assed attempt. They are going all-out on this one.

Totally.
 
FF XIII's battle system required strategy but only against certein enemies (boss battles and some regular enemies). The same can be said about FF VII, but that actually was fun and gave you control of all your characters.
 
It's weird how people look back on the classic FFs as being so deep in strategy and player-input. There weren't. VII in particular was just... boring. All you do is select Attack ad nauseam, with the occasional Thunder when facing a robot. I am replaying it right now. Seriously: it's stale and boring.

And for all of the shit XIII gets, its combat system was NOT a problem. It was deeper and required more player input than probably all of the previous mainline games.



Totally.

yeah FF7 wasn't deep or difficult. but none of them really are.

and i agree about 13, i just autobattled all the way through. I finished the game with all trophies except the hold every armor and weapon. 13 wasn't deep either.
 
C'mon people, I can't believe some of you think Square would remake their most popular game using pre-rendered backgrounds. I think this remake will rival or even surpass Final Fantasy XV's budget and efforts. Square knows. This remake is going to be huge and probably what they considered to be their upcoming masterpiece.

This won't be a half-assed attempt. They are going all-out on this one.

I haven't read anything that would indicate that SE is going that far out for FF7R.
 

ConceptX

Member
It was one of the biggest actually. Along with its other problems it made for the unholy quartet of shitiness.

The battle system of FF13 wasn't a technical problem, you just didn't like it.

It's probably the only saving grace FF13 has.

FF13 is one of the furthest Final Fantasies away from spamming single attacks in reality.

Not that Final Fantasy has ever been a difficult series, or have a complex battle system, it always boils down to an optimal rotation for a handful of situations with some room to experiment.

To beat the ultra boss Penance in Final Fantasy X, you just spam quick hit for an hour.
 

daniels

Member
yeah FF7 wasn't deep or difficult. but none of them really are.

and i agree about 13, i just autobattled all the way through. I finished the game with all trophies except the hold every armor and weapon. 13 wasn't deep either.

yeah deep maybe not the right word but i loved all the different materia combinations sooo many crazy combinations :D I hope they keep that at least a bit.
 
yeah deep maybe not the right word but i loved all the different materia combinations sooo many crazy combinations :D I hope they keep that at least a bit.

me too. I love the materia system.

I also love the way you just level up, without having to go into menus to move along a grid or a dumb crystarium.
 

Dark_castle

Junior Member
It's weird how people look back on the classic FFs as being so deep in strategy and player-input. There weren't. VII in particular was just... boring. All you do is select Attack ad nauseam, with the occasional Thunder when facing a robot. I am replaying it right now. Seriously: it's stale and boring.

And for all of the shit XIII gets, its combat system was NOT a problem. It was deeper and required more player input than probably all of the previous mainline games.

Tell me how much you love being unable to give direct commands to your party members in a turn-based combat.
 

Skilletor

Member
5 years on and this nonsense is still being spewed.

To be fair, since it's so long until you have the full battle system available, it is true for a very long time.

And is even true vs. most trash mobs you run into. /shrug

A good battle system should shine against all enemies, not just high level ones, bosses, and end game stuff.
 
To be fair, since it's so long until you have the full battle system available, it is true for a very long time.

And is even true vs. most trash mobs you run into. /shrug

A good battle system should shine against all enemies, not just high level ones, bosses, and end game stuff.
If we go by that line of thought most if not all mainline FF battle systems are awful
 
Use logic, bro. FFVII is Square's most popular game, of all time. They know VII is the most beloved game in the franchise worldwide.

Which means it'll sell well just on name alone, bro.

Again, I haven't read anything or heard any comment from Nomura or Hashimoto saying that they were betting the company on FF7R or putting all resources on FF7R. They have plenty of other games coming out that they also have to worry about.

5 years on and this nonsense is still being spewed.

TBH Most people didn't make it that far into the game. The full battle suite opens up towards the later end of the game.
 
To be fair, since it's so long until you have the full battle system available, it is true for a very long time.

And is even true vs. most trash mobs you run into. /shrug

A good battle system should shine against all enemies, not just high level ones, bosses, and end game stuff.

LOL So you're saying that the battle system for all FF games isn't good as you can defeat most mobs only using the attack command.
 

Skilletor

Member
If we go by that line of thought most if not all mainline FF battle systems are awful

LOL So you're saying that the battle system for all FF games isn't good as you can defeat most mobs only using the attack command.

Battle systems in FF games are weak compared to the best JRPGs, imo, yes.

Although, I don't think only needing to use the attack command would signify a weak combat system, but certainly not needing to think about the battle indicates a weak one.
 

CGwizz

Member
The more i think about this the more i think they have a super hard time to remake this game because of the battle system, we had vincent transforming into beasts, so many different fight styles from guns to shurikens and martial arts. They said it will not be turn based but i hope they let us use every person in the party and making this action oriented? I hope they dont go like ff 15 and only let us use the Cloud , this is my biggest fear :S


BTW now that i watched all the story in crisis core and dirge of cerberus my mind is blown, so they wanted to make a sequel with Genesis? Vincent was a turk ? Vincent is probably the most powerfull on the planet ? Lucretia was a bitch and the reason of all the problems!!!
 

Meowster

Member
To be fair, since it's so long until you have the full battle system available, it is true for a very long time.

And is even true vs. most trash mobs you run into. /shrug

A good battle system should shine against all enemies, not just high level ones, bosses, and end game stuff.
It isn't true at all. Half of the monsters in the Vile Peaks will fuck you up if you try that lol.
 
Development doesn't work like that. You can't account for any troubles you might face in development, or any potential delays. Square Enix won't try to rush this game, and it's still early in development as it is. It's an expensive project, and they'll give it the time it needs.
feels so good to hear they won't rush this project and are willing to give this gem the time it needs.
 

Skilletor

Member
It isn't true at all. Half of the monsters in the Vile Peaks will fuck you up if you try that lol.

Eh...been forever since I played, but I did autobattle all the way until I made it to whatever the open area is called. I did switch paradigms, but I still did autobattle. Don't remember what Vile Peaks were.

System had potential, but it didn't keep me interested or engaged enough to try and figure it out, or force me into situations where I had to mix things up.
 

Dice//

Banned
I never felt the combat system was iconic when I think about FF7. It was the characters, story etc..

It was the fastest of the PSX era games.

Combat wise.... was sort of weird. I hated that you really only needed a FEW types of materia to win (Enemy Skill was OP to hell).
 
I mean, I at least hope they won't be using MIDIs for the remake, right?

But yeah, hopefully Uematsu is back (or Ishimoto really, whichever).

You know, I wouldn't mind if they asked Yoko Shimomura to take care of the soundtrack for this if Uematsu can't. Not really to compose new things, but to arrange what we already have. Her version of One-Winged Angel would be the best one ever if it wasn't heavily abridged. I'd love to see Shimomura arrangements of the whole FFVII soundtrack.
 

Zukuu

Banned
.. I take it you haven't played the game, then?
Tell me about it:

5 years on and this nonsense is still being spewed.
Because it is true. The encounters where I did ANYTHING ELSE BUT MASH X and occasionally change Paradigms can be counted on a single hand. If I remember correctly, the "ultimate" skill is the only thing I ever selected manually. That includes all side missions btw.

Fun fact: You mash X to win more battles in FFVII than in FFXIII.
Truth fact: It's not true.
In FF VII you have a lot more options to choose from and can do a lot more via combining materia. Hell the fact alone that you have to manually SELECT heal, buffs and debuffs and time them, adds more depth than anything FF 13 has to offer and is part of the reason why it's one of the better FF battlesystem. Partly due to the reason that everyone can do everything and due to the inclusion of "combat skills", so you don't have any dedicated auto-attack characters - unless you have maxed out strength via farming.
If FF 13 wouldn't have included "auto-battle" and made it reasonable effective, it might have been different, since you would have to choose spells and skills out of a few roles, but that wasn't the case.
 

Koozek

Member
Mindless Action RPG where I have to do nothing but attack >>> Mindless ATB where I have to do nothing but attack.

So I hope it's Action.

This. Exactly what I'm saying for months. Some really think classic ATB in FFs weren't button-mashy. At least an action-based system, with its immediacy of input, makes me feel more involved when I'm button-mashing. I don't even have to look on the screen during battles when I'm playing most FFs. The only exception was Lightning Returns (have fun even doing that with smaller enemies) and maybe FFXV if the demo was an indicator.

Though, I really think a more modernized and even snappier FFX-2 with some twists would be perfect for this one, too. Alternatively, now imagine you'd have Materia/Spells on the Dpad and face-buttons instead of selecting them from a menu (two "sets" of 8 spells switchable per L1/R1) and you'd basically have something similar to Lightning Returns, which by the way is the best FF battle-system (come at me).

An action-based system ala. FFXV would be basically impossible with 9 different characters if they want to be finished in this decade (and according to Nomura they want to do that). Something simpler collision/animation-system-wise, like Type-0, on the other hand should be pretty feasible (easy job for a studio like CC2, if the rumors are true).
 

muteki

Member
I never understood the complaint about "press x to win" (wasn't it O anyway?). Sure all the low level encounters were easy but I don't expect a difficult fight for every battle, and most of the bosses offered a challenge provided you weren't over-leveled.
 

Morrigan Stark

Arrogant Smirk
Materia Keeper, Demon Wall, Ruby and Emerald weapon among many other say otherwise. Maybe you should have played it without following a guide.
Uhh what? Ruby and Emerald weapon were hard, yes, they were also obscure and optional bosses, and they were the only hard bosses of the game. I played all of it without a guide back in 1997 and never struggled with it except for the two Weapons. I also remember reviews such as the one in GameFan, which was ridiculously fanboyish (I still remember the GameFan quote at the back of the disc box, "Quite possibly the greatest game ever made", lol...), admitting that the game was pathetically easy.
 
Status
Not open for further replies.
Top Bottom