GravityMan
Member
I don't see how that is bad game design. 80-90% of expansions and DLC I've played (regardless of genre) require you to either finish the base game, or at least advance the main story up to a certain point before the expansion content becomes accessible. It's never bothered me.
I understand the annoyance behind finding other people to play with for base game dungeons, but that doesn't make Heavensward's integration bad design.
Honestly, it seems like an ill-advised decision on the part of the customer to buy Heavensward if he/she hasn't already put a decent amount of time into vanilla FF XIV: ARR.
I understand the annoyance behind finding other people to play with for base game dungeons, but that doesn't make Heavensward's integration bad design.
Honestly, it seems like an ill-advised decision on the part of the customer to buy Heavensward if he/she hasn't already put a decent amount of time into vanilla FF XIV: ARR.