It's unfinished in the same sense a Telltale game is unfinished. Content, not features.You are correct in the sense that it will probably be more polished barring a buggy release, but he is completely right in saying it's an unfinished product, no matter how the PR is trying to spin it. People don't be naive, don't support these practises.
The sole redeeming factor in Absolution, along with refined controls. As I stated, IO is saying the right things to bring me back into the fold.Oh I'm not saying Absolution is a great Hitman game by any means. But I have to defend its Contracts mode. People have come up with some incredibly challenging and funny contracts. The idea of players being able to make Contracts in bigger and Blood Money-like areas (early impressions so far tell us the HITMAN alpha mission is a significantly large level) really excites me.
I don't understand why they're doing it like this.
What is the point?
Wait for steam sale what a horrible approach to even sell it this way.
which is ironic because it would be a sale on an incomplete game.............
I'll just wait for full release. There is plenty coming this fall anyways.
They get your $60 without having to make a full game. Then they can scale the post-launch content depending on sales.
I can see it being a viable model for certain franchises, especially ones having to follow up a failure like Absolution. Why risk a normal budget on a niche franchise when you can make half the game, charge full price and then decide how much to spend on the other half.
The December release must prove its worth. Also by then they need to share a roadmap more detailed than "more stuff before the end of 2016". The December release will be a known quantity. This future content might not be, and the idea of paying for something you don't know how much it is, what it is or when you'll get it, is not very appealing.Unless it's Shenmue 3.
Play a little of the game now so you can forget the controls and intricacies across multi-month gaps and get to re-experience the learning curve everyone hates over and over!!
So they want 60 bucks upfront then they give you the game in instalments. Sounds like a really great deal.
They need to be very up front with the proposed release schedule and the amount of content you get on day one.
They are serious aren't they? Look at what Splatoon has done to the industry.
It's a game that was revealed last month, and just had a closed alpha testThey need to be very up front with the proposed release schedule and the amount of content you get on day one. The fact that they're being rather vague about this is not doing them any favors.
I think they're still figuring that out right now. I'm sure as they get closer to launch, they'll have more concrete detail over what you get day one, and the timetable for more content.
Hard to be specific about anything when you're still doing alpha tests and the game is months from release. Would you rather have uncertain answers now or definite concrete details later?Probably, but it's not exactly winning them any fans at the moment. If they're gonna try out this business model, they need to have the specifics in place or it invites the extreme skepticism that has pretty much overshadowed everything else about the game.
Hard to be specific about anything when you're still doing alpha tests and the game is months from release. Would you rather have uncertain answers now or definite concrete details later?
People need to be more patient.
But there is also a ton of other content including live events, which have nothing to do with the story. We’ll also be improving and changing the game constantly whilst you’re playing it.
This... sounds like something I absolutely do not want. WTF?
This sounds awful. How are people even going to review this game?
Other games have done live events, basically daily or weekly challenges that you can miss out on. Rayman Legends and Spelunky were some, and I'm sure multiplayer games have done that too. It's never affected the ability to review a game, because it's just side content.
My comment about reviewing the game was more or less about the fact that it's not shipping as a complete game. But I guess people will just review it as is when it ships.
But wouldn't shipping technically mean when it's as a retail physical disc version, so critics shouldn't have a problem reviewing at that time in 2016? It'll depend on the outlets, whether they want to review the game as is when it's released on December with the first piece of content like episodic game reviewing or when it's fully done like when a game comes out of early access. Either way, I'm not an editor of these outlets, so it doesn't bother me so much when there still will be impressions.My comment about reviewing the game was more or less about the fact that it's not shipping as a complete game. But I guess people will just review it as is when it ships.
Maybe it's just me, but sometimes the game community seems way too jaded.I'm totally fine with them doing the Early Access model or Episodic model but they need to price accordingly.
$60 is insane. If the game launches with half the content of a normal game with a "promise of more content" it should be like $40.
Because, you know, they can totally just make half a game, take everyone's money at $60 and not bother putting anything but the minimal amount of time and effort into the rest of the game with some back up small team that usually does DLC while the main team moves on to their next project. The big publisher game industry is not usually known for being charitable and giving you more than you pay for.