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Dark Souls 3 announced (Early 2016, PC/PS4/XB1, Miyazaki Directing)

Orayn

Member
I always figured that Bloodborne used an evolution of the new-gen engine they supposedly developed for Dark Souls 2.

I'm only guessing, but it's mostly because Bloodborne has some tech additions that don't show up in Dark Souls II and vice versa. Most of both games' development happened in parallel betweeen two different teams, so it's really not that surprising that they started from the same base and went in two different directions with it. (Of course, it's possible that some work was shared.)
 

ElFly

Member
Just saw this http://www.reddit.com/r/darksouls3/comments/3aedto/is_this_what_i_think_it_is/

I don't recall it being that aggressive in DSII, that's far too much for such a well-lit area.

Scholar has a ton of DoF. Most of the time it is innocuous, but if you play around with the camera, trying to push it with walls, or putting stuff between your character and the camera, it will get goofy super fast.

I'm only guessing, but it's mostly because Bloodborne has some tech additions that don't show up in Dark Souls II and vice versa. Most of both games' development happened in parallel betweeen two different teams, so it's really not that surprising that they started from the same base and went in two different directions with it. (Of course, it's possible that some work was shared.)

I assume both BB and DS3 are using a new version of the Phyre engine, and whatever change to it that BB needed could be rolled into DS3.

e:it seems they aren't using phyre! still, there's no reason for DS3 to not adopt tech made from BB.

Turns out none of the games use Phyre, that was mis-reported and widely repeated.

Wait, really?
 

eot

Banned
http://www.digitalspy.com/gaming/ne...rector-hidetaka-miyazaki.html#~pg4vTH4p8jflnD

aaah yeah no more stupid enemies disappearing after killing them a certain number of times like in DS2.

I don't know about you guys but I personally think this game is going to rule p hard.

On the other hand:
"bonfire warping will return and be similar to what was seen in Dark Souls 2, which allowed players to jump between any previously accessed bonfire from the start of the game."
 

Parsnip

Member
I'm only guessing, but it's mostly because Bloodborne has some tech additions that don't show up in Dark Souls II and vice versa. Most of both games' development happened in parallel betweeen two different teams, so it's really not that surprising that they started from the same base and went in two different directions with it. (Of course, it's possible that some work was shared.)

That's actually the reason why I think it's the same engine. BB shares a lot of technical department/programmers with Dark Souls 2 so I figured they worked on the same engine on the backend.
 

ElFly

Member
Thats actually been changed in Scholar of the First Sin as fas as I can tell

They still disappear.

Other changes to the game were also discussed. Humanity and systems around bonfires will see "adjustments" compared to previous games, while bonfire warping will return and be similar to what was seen in Dark Souls 2, which allowed players to jump between any previously accessed bonfire from the start of the game.

Bah, out of all the things to carry on from DS2 they pick that?

DS1 had the perfect system. No teleport until late game.

At least it is not the BB system.
 

Get'sMad

Member
Thats actually been changed in Scholar of the First Sin as fas as I can tell

Maybe the # of times of kills it takes to to make them disappear but it's still there.

On the other hand:
"bonfire warping will return and be similar to what was seen in Dark Souls 2, which allowed players to jump between any previously accessed bonfire from the start of the game."

Yeah this is kind of a bummer, but I have faith in Miyazakis level design. I'm not expecting a bonfire bonanza like in DS2 and maybe w/ this talk of larger areas maybe you'll go quite sometime without finding one. I mean I'd still prefer the DS1 system but we'll see with this one...
 

Sothpaw

Member
If enemies didn't disappear I'm not sure I ever would have beaten the twin cat boss in the Ebony King DLC, the Ancient Dragon, or Arturius (sp?). Those boss runs are all hell and I despawned every fucker in the way. That said, ideally enemies never disappear and you just have short boss runs like in Bloodborne.
 

Gbraga

Member
If
Gwyn is indeed coming back in this game
, should they save it for the endgame or should it be the new O&S moment, an AWWWW SHEEEEEEEIT moment to get people excited and then
meet the rest of the God Hands Lords of Cinder as the new "Lord Souls" part of the game
?

EDIT: I also have faith in Miyazaki's level design. That worried me in Bloodborne, but the game had amazing level design even with free warping, so I don't really care anymore.
 

Neoweee

Member
The Company of Champions (Hard Mode Covenant) actually prevents the despawning of enemies. However, that is like the one that ends up making the mode easier than it would otherwise. Souls & items help tremendously, especially in a few areas.

On the other hand:
"bonfire warping will return and be similar to what was seen in Dark Souls 2, which allowed players to jump between any previously accessed bonfire from the start of the game."

Sounds like they're taking the best received parts of all three of the recent games. No complaints here.
 

ElFly

Member
Hope they bring back the gradual hollowing, extra phantoms in NG+ and bonfire ascetics.

Something like the World Tendencies would be sweet too, just not as obtuse and counterintuitive. Killing yourself over and over to influence it should not be a thing.
 

Neoweee

Member
Hope they bring back the gradual hollowing, extra phantoms in NG+ and bonfire ascetics.

Something like the World Tendencies would be sweet too, just not as obtuse and counterintuitive. Killing yourself over and over to influence it should not be a thing.

There's a lot of good mechanics in Dark Souls 2 that I hope they bring back.

Bloodborne had Insight as a "fixed" World/Player Tendency, but it still didn't push thing as far as I had hoped. Hell of a lot more intuitive than Demon's Souls mechanics, though.
 

ElFly

Member
There's a lot of good mechanics in Dark Souls 2 that I hope they bring back.

Bloodborne had Insight as a "fixed" World/Player Tendency, but it still didn't push thing as far as I had hoped.

Insight was cool, but it is deeply tied into the lovecraftian lore of BB. And yeah, it was underutilized.

Hell, WT was underutilized too. I like the idea, but it mostly means some extra durable phantoms. I think all three later games eased up a little on the HP of the NPC phantoms, so I doubt it will be back to the Demon levels.
 

Gbraga

Member
Insight was really awesome. I also wish it did more than it did, but it was a great concept and also very well executed, as limited as it was.
 

Ryan7556

Neo Member
Even with bonfire warping in, my prediction is that the level design will possibly be a cross between Dark Souls 1 and Bloodborne (less bonfires than dark souls 2, but a good focus on unlocking shortcuts and alternate routes). Also, it sounds like level design will possibly be a focus of quality over quantity (large complex areas e.g. Dark Souls 1) as opposed to numerous smaller levels (Dark Souls 2).
 

Jombie

Member
Having a smaller overall world than DS2, but zones that are bigger and explorable is a nice trade off. There are way too many filler zones and empty rooms in DS2; it's a big world but I never got the sense that anyone actually ever inhabited it.
 

Morrigan Stark

Arrogant Smirk
Depth of field looks great.
No it doesn't. I really don't understand why people like it, at all (except maybe in a photo mode for a screenshots, but it sucks while playing). I hate when games force a focus or lack of focus, like it's telling me what I should be looking at, and I fail to see why anyone would prefer something to be blurry vs more detailed.

Yeah,Shaded Woods,Shaded Ruins,Doors of Pharros,Tseldora and the Giant´s Memories are the worst areas imo.
Doors of Pharros look awesome, artistically.

The Company of Champions (Hard Mode Covenant) actually prevents the despawning of enemies. However, that is like the one that ends up making the mode easier than it would otherwise. Souls & items help tremendously, especially in a few areas.
Huh? How so? I haven't played SotFS, but in the vanilla game, the CoC didn't yield more souls or items or anything...
 

takriel

Member
Lesser but bigger and more complex areas are a really good thing. Seems like they learned their lesson from Dark Souls 2. And Miyazaki really emphasizes the exploration aspect, which gets me very hyped indeed.

This man gets it. This man makes games close to perfection. He truly understands what makes games great.
 

Seanspeed

Banned
No it doesn't. I really don't understand why people like it, at all (except maybe in a photo mode for a screenshots, but it sucks while playing). I hate when games force a focus or lack of focus, like it's telling me what I should be looking at, and I fail to see why anyone would prefer something to be blurry vs more detailed.
If it can look good in a screenshot, it can look good in-game, cuz that's where the screenshot is coming from obviously. Just a matter of whether you mind the game automatically framing the image a certain way.

Doors of Pharros look awesome, artistically.
Especially with a bit of DoF. ;)

 

Durante

Member
If it can look good in a screenshot, it can look good in-game, cuz that's where the screenshot is coming from obviously. Just a matter of whether you mind the game automatically framing the image a certain way.
It can look good in a game, but it's almost always annoying to play IMHO.

There's a lot of good mechanics in Dark Souls 2 that I hope they bring back.
Indeed. I just hope the online will work as well as it did in DS2.
 

Neoweee

Member
Huh? How so? I haven't played SotFS, but in the vanilla game, the CoC didn't yield more souls or items or anything...

There are several high-yielding (Souls & items & materials) areas I would have farmed out several times over, especially since I did it and most of the DLC with a pure faith build, but it ends up being a nice perk and a bunch of free souls in the long run. No despawns was easily a net positive for the playthrough.
 

ike_

Member
It can look good in a game, but it's almost always annoying to play IMHO.

First time I saw DoF in DS1 (thanks to that mod that one guy made) it blew my mind. I'll admit it can be a little troublesome -- it makes it harder to take up-close screenshots of NPCs and scenery, but I still kind of think it enhances more than it detracts.
 

PolishQ

Member
First time I saw DoF in DS1 (thanks to that mod that one guy made) it blew my mind. I'll admit it can be a little troublesome -- it makes it harder to take up-close screenshots of NPCs and scenery, but I still kind of think it enhances more than it detracts.

"That one guy" is two posts above you.
 

eot

Banned
There are several high-yielding (Souls & items & materials) areas I would have farmed out several times over, especially since I did it and most of the DLC with a pure faith build, but it ends up being a nice perk and a bunch of free souls in the long run. No despawns was easily a net positive for the playthrough.

Is that in SotFS? Because enemies sure still despawn in vanilla, even when you're in CoC.
 

Parsnip

Member
Oh right, I suppose I should post this here as well in case people haven't seen it elsewhere.

QTCXxG2.jpg


And now we wait. Gamescom is in early August.
 

Durante

Member
http://www.famitsu.com/news/201506/30082036.html

Looks like FromSoft showed the E3 demo to press in Japan. Nothing really new but they updated the sales figures to say the series has sold 8,000,000 copies. The break down is a little weird but it seems like Dark Souls 1 sold crazy well on PC.
If I read those numbers correctly, Dark Souls 2 sold 1.96 million copies outside Japan. That would put the PC share at almost exactly 50% according to SteamSpy.

And yeah, DS1 sold crazy well on PC, it sits at almost 2 million copies. Easily the best-selling Japanese game on Steam.
 

HK-47

Oh, bitch bitch bitch.
DkS 2 had so many quality of life changes that you miss when playing the other games. I hope B Team brings them back.
 

MrHoot

Member
I hope there's a playable version at gamescom because I have an exhibitor pass and i'm gonna use the shit out of it to get there first
 
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