The entire Shaded Woods area is my least favourite in the game. It's hideous.
Yeah,Shaded Woods,Shaded Ruins,Doors of Pharros,Tseldora and the Giant´s Memories are the worst areas imo.
The entire Shaded Woods area is my least favourite in the game. It's hideous.
I always figured that Bloodborne used an evolution of the new-gen engine they supposedly developed for Dark Souls 2.
Just saw this http://www.reddit.com/r/darksouls3/comments/3aedto/is_this_what_i_think_it_is/
I don't recall it being that aggressive in DSII, that's far too much for such a well-lit area.
I'm only guessing, but it's mostly because Bloodborne has some tech additions that don't show up in Dark Souls II and vice versa. Most of both games' development happened in parallel betweeen two different teams, so it's really not that surprising that they started from the same base and went in two different directions with it. (Of course, it's possible that some work was shared.)
Turns out none of the games use Phyre, that was mis-reported and widely repeated.
Yeah,Shaded Woods,Shaded Ruins,Doors of Pharros,Tseldora and the Giant´s Memories are the worst areas imo.
http://www.digitalspy.com/gaming/ne...rector-hidetaka-miyazaki.html#~pg4vTH4p8jflnD
aaah yeah no more stupid enemies disappearing after killing them a certain number of times like in DS2.
I don't know about you guys but I personally think this game is going to rule p hard.
http://www.digitalspy.com/gaming/ne...rector-hidetaka-miyazaki.html#~pg4vTH4p8jflnD
aaah yeah no more stupid enemies disappearing after killing them a certain number of times like in DS2.
I don't know about you guys but I personally think this game is going to rule p hard.
I'm only guessing, but it's mostly because Bloodborne has some tech additions that don't show up in Dark Souls II and vice versa. Most of both games' development happened in parallel betweeen two different teams, so it's really not that surprising that they started from the same base and went in two different directions with it. (Of course, it's possible that some work was shared.)
Thats actually been changed in Scholar of the First Sin as fas as I can tell
Other changes to the game were also discussed. Humanity and systems around bonfires will see "adjustments" compared to previous games, while bonfire warping will return and be similar to what was seen in Dark Souls 2, which allowed players to jump between any previously accessed bonfire from the start of the game.
Thats actually been changed in Scholar of the First Sin as fas as I can tell
On the other hand:
"bonfire warping will return and be similar to what was seen in Dark Souls 2, which allowed players to jump between any previously accessed bonfire from the start of the game."
They still disappear.
On the other hand:
"bonfire warping will return and be similar to what was seen in Dark Souls 2, which allowed players to jump between any previously accessed bonfire from the start of the game."
e:it seems they aren't using phyre! still, there's no reason for DS3 to not adopt tech made from BB.
Wait, really?
I wonder if FromSoftware is already working on DS4 (I hope so).
Hope they bring back the gradual hollowing, extra phantoms in NG+ and bonfire ascetics.
Something like the World Tendencies would be sweet too, just not as obtuse and counterintuitive. Killing yourself over and over to influence it should not be a thing.
There's a lot of good mechanics in Dark Souls 2 that I hope they bring back.
Bloodborne had Insight as a "fixed" World/Player Tendency, but it still didn't push thing as far as I had hoped.
This is pretty cool. Going to be pouring over any new images now for further clues!
Was that KOKIA doing the vocals in the CG trainer? (She sang one of the credits/ending songs for Demon's Souls.)
No it doesn't. I really don't understand why people like it, at all (except maybe in a photo mode for a screenshots, but it sucks while playing). I hate when games force a focus or lack of focus, like it's telling me what I should be looking at, and I fail to see why anyone would prefer something to be blurry vs more detailed.Depth of field looks great.
Doors of Pharros look awesome, artistically.Yeah,Shaded Woods,Shaded Ruins,Doors of Pharros,Tseldora and the Giant´s Memories are the worst areas imo.
Huh? How so? I haven't played SotFS, but in the vanilla game, the CoC didn't yield more souls or items or anything...The Company of Champions (Hard Mode Covenant) actually prevents the despawning of enemies. However, that is like the one that ends up making the mode easier than it would otherwise. Souls & items help tremendously, especially in a few areas.
If it can look good in a screenshot, it can look good in-game, cuz that's where the screenshot is coming from obviously. Just a matter of whether you mind the game automatically framing the image a certain way.No it doesn't. I really don't understand why people like it, at all (except maybe in a photo mode for a screenshots, but it sucks while playing). I hate when games force a focus or lack of focus, like it's telling me what I should be looking at, and I fail to see why anyone would prefer something to be blurry vs more detailed.
Especially with a bit of DoF.Doors of Pharros look awesome, artistically.
It can look good in a game, but it's almost always annoying to play IMHO.If it can look good in a screenshot, it can look good in-game, cuz that's where the screenshot is coming from obviously. Just a matter of whether you mind the game automatically framing the image a certain way.
Indeed. I just hope the online will work as well as it did in DS2.There's a lot of good mechanics in Dark Souls 2 that I hope they bring back.
Huh? How so? I haven't played SotFS, but in the vanilla game, the CoC didn't yield more souls or items or anything...
It can look good in a game, but it's almost always annoying to play IMHO.
First time I saw DoF in DS1 (thanks to that mod that one guy made) it blew my mind. I'll admit it can be a little troublesome -- it makes it harder to take up-close screenshots of NPCs and scenery, but I still kind of think it enhances more than it detracts.
There are several high-yielding (Souls & items & materials) areas I would have farmed out several times over, especially since I did it and most of the DLC with a pure faith build, but it ends up being a nice perk and a bunch of free souls in the long run. No despawns was easily a net positive for the playthrough.
Oh right, I suppose I should post this here as well in case people haven't seen it elsewhere.
And now we wait. Gamescom is in early August.
If I read those numbers correctly, Dark Souls 2 sold 1.96 million copies outside Japan. That would put the PC share at almost exactly 50% according to SteamSpy.http://www.famitsu.com/news/201506/30082036.html
Looks like FromSoft showed the E3 demo to press in Japan. Nothing really new but they updated the sales figures to say the series has sold 8,000,000 copies. The break down is a little weird but it seems like Dark Souls 1 sold crazy well on PC.
Sorry for bumping this, but was Dark Souls 3 playable at SDCC ? Brian from gametrailers said that.
Sorry for bumping this, but was Dark Souls 3 playable at SDCC ? Brian from gametrailers said that.
I heard him say that as well, but I think he's wrong. If it were at CC, we would have definitely seen or heard something by now. There was also no mention of it on social media.
I hope there's a playable version at gamescom because I have an exhibitor pass and i'm gonna use the shit out of it to get there first
Soul Memory needs to fuck off.
It's gone, confirmed by Miyazaki at E3.Soul Memory needs to fuck off.