Orochinagis
Member
Wait a fucking second...this could be?!?Gwyn's Firstborn Son
Would be strange since most of the gods were already dead or forgotten
Wait a fucking second...this could be?!?Gwyn's Firstborn Son
There was, but it was only noticeable in screenshots for me. Never an issue while playing at all.I don't remember CA being used in Souls 1 or 2.
Was there CA in Bloodborne? I don't have a PS4.
Would be strange since most of the gods were already dead or forgotten
Wait a fucking second...this could be?!?Gwyn's Firstborn Son
I don't remember CA being used in Souls 1 or 2.
Was there CA in Bloodborne? I don't have a PS4.
I'd much rather have Bloodborne's CA than DeS/DaS's bloom.
I know a lot of people hated it, but I really hope we see the return of DoF as used in Dark Souls. It gave the game a more "fantasy" vibe imo, especially in Darkroot.
that's the fault of executive meddling/the lesser minds of unpaid interns.
...implying Miyazaki had anything to do with Lost Izalith...
Preposterous.
chromatic_aberration=0
That makes perfect sense! Lost Izalith was developed in the janitor's closet.
PC version is gonna be the best for the CA toggle alone
I thought the story was that they had bigger plans for Lost Izalith but it ultimately ended up unfinished and left as it is.that's the fault of executive meddling/the lesser minds of unpaid interns.
...implying Miyazaki had anything to do with Lost Izalith...
Preposterous.
That makes perfect sense! Lost Izalith was developed in the janitor's closet.
PC version is gonna be the best for the CA toggle alone
I know a lot of people hated it, but I really hope we see the return of DoF as used in Dark Souls. It gave the game a more "fantasy" vibe imo, especially in Darkroot.
?
(I didn't actually play the game like that but it looks nice in screenshots)
There is noticeable CA in Bloodborne but there's nothing wrong with it.
That looks nice.
I meant this though:
Hurts to look at. Just... ugh.
There was. Wasn't as bad as it was in Lords of the Fallen, but it was definitely noticeable. Were they still using Phyre Engine for Bloodborne? As you say, CA wasn't an issue in Demon's or DSI & II so the only reason I see for it suddenly appearing in Bloodborne is From using a new engine.
That looks nice.
I meant this though:
Hurts to look at. Just... ugh.
?
(I didn't actually play the game like that but it looks nice in screenshots)
The Lost Izalith nonsense made me want to look into things more, every Souls games has some blatantly unfinished content.
- Demon Souls had an entire area cut
- Dark Souls got most of it's intended content in but some was very clearly unfinished, possible implications of an area between Sens and Anor Londo, and the entire Oscar plot cut from the game despite being mostly done it seemed.
- Dark Souls II got the better end of the deal with much less content left cut out (Still a little) But mostly is the unfinished lighting system that SOTFS didn't fully fix (You can actually still use a Torch to make areas look much scarier and cooler looking)
So we'll see what happens but hopefully Dark Souls III gets polished and completed entirely, Bloodborne came out not long ago, DSII SOTFS came out not long ago, they shouldn't feel pressure to rush this.
Souls 2 must have had a buttload of stuff cut though. It's why the world layout is so nonsensical
He returns
Heide as a whole is pretty out of place. I just entered a sewer, why am I in the middle of this floating ocean castle thing now?
He returns
Majula -> Heide's is fine, just with the overly aggressively shortened like a lot of the zone tunnels. What happens when you actually enter the submerged tower after the Dragorider is a complete mess, in orientation, height, and lateral distance.
I thought the story was that they had bigger plans for Lost Izalith but it ultimately ended up unfinished and left as it is.
Which is true, you can see where the area was suppose to have more to it, but instead they had to fill it with those Demons and be done.
EDIT: I believe it was even acknowledged that they didn't have the time to get it all done.
They changed directions with the game like haflway through development and had to stitch the existing work together, or at least that is my impression from the interviews. It isn't as much cut content as it is reorganized/repurposed content. Certain sequences are fine when viewed alone:
- Drangleic Castle -> Amana -> Crypt
- Hole -> Saints -> Gutter -> Gulch
- Woods -> Doors -> Cove
But the Copse->Keep path is fucked.
EDIT:
Heide's -> Wharf too, thanks.
A few large zones/collection of zones, like Forest or Bastille, are nice. I'm under the impression that Forest was two zones early in development, but eventually they dropped that. (Cardinal Tower, the bonfire, showed up in an early zone list)
I was being slightly facetious
(in any case, I think I'd read that Demon Ruins/Lost Izalith was rushed/unfinished, and I think Miyazaki apologized for that... maybe? I can't recall)
Yeah, those sequences are fine. Shaded Woods > Drangleic Castle feels weird to me, though... and the less said about Earthen Peak/Iron Keep, the better.
I don't care if other games have worse CA, the amount of it in BB is insane and totally fucks the IQ. It's awful.
THE LEGEND NEVER DIES
There was. Wasn't as bad as it was in Lords of the Fallen, but it was definitely noticeable. Were they still using Phyre Engine for Bloodborne? As you say, CA wasn't an issue in Demon's or DSI & II so the only reason I see for it suddenly appearing in Bloodborne is From using a new engine.
There was. Wasn't as bad as it was in Lords of the Fallen, but it was definitely noticeable. Were they still using Phyre Engine for Bloodborne? As you say, CA wasn't an issue in Demon's or DSI & II so the only reason I see for it suddenly appearing in Bloodborne is From using a new engine.
I know a lot of people hated it, but I really hope we see the return of DoF as used in Dark Souls. It gave the game a more "fantasy" vibe imo, especially in Darkroot.
I'm blissfully ignorant of technical terms and don't even know what Chromatic... is for example.
Depth of field looks great. Chromatic aberration does not.I'm blissfully ignorant of technical terms and don't even know what Chromatic... is for example.
I thought this 'blurry' effect in Dark Souls (DoF???) was absolutely gorgeous and lent the game a very dreamy and surreal vibe. Getting closer to get a clearer view of what was hazy in the distance before was really cool I thought. I hope something like this makes a return in DkS3, combined with the ambient background sounds especially.
Depth of field looks great. Chromatic aberration does not.
Turns out none of the games use Phyre, that was mis-reported and widely repeated.
Bloodborne seems to use a modified version of the Dark Souls 1 engine, and your thinking about visual effects is way off; you can easily add something like CA without changing engine tech at all.
so was the 12 areas thing wrong? Info is now saying slightly less areas than 2.