These guys at CDPR have become the biggest joke so far this gen, they may be laughing to the bank, but I'm sure quite a few persons will remember the effort they made on consoles for release, which they still can't fix months after.
There was a thread where a poster mentioned that a dev who left the project prior to W3 shipping; mentioned that the consoles versions were in a total mess and that PC would be the right way to go, I meant to question him on that statement but never got to it and lost track of the thread in question. Even now, Damien Monnier, recommends playing witcher 3 on a low end PC over the XB1 version because you will get to play at 1080p. Putting 2 and 2 together, not only will you do that, but you will be able to use ultra textures, better water effects, better shadows etc....
It's just a bad effort all round, what's worse is that this game has a marketing deal with the XB1 brand, not surprisingly however; another marketing deal shows up where the PS4 version has all sorts of problems running things better over the XB1 in similar scenes. The norm is that the PS4 will hold a higher framerate at a higher resolution than the XB1 every time, sometimes with some added effects and detail, but not here. Not with these XB1 marketed games apparently.
These guys were propped up so much by a few posters here, (mostly pc guys) but clearly these guys have to go back to the drawing board on console development. When you watch what Rocksteady have done and what CDPR have done on consoles there's no doubt as to which dev is more competent...
Tracing their tracks for W3 development does not gain them any traction or boosts one's confidence in their ability to deliver a quality product. Their history on this project looks like this;
1.Witcher 3 announced to a great looking trailer.
2. Witcher 3 gameplay shown and shows a massive downgrade
3. Witcher 3 is delayed
4.Witcher 3 launches and gets great scores
5. Witcher 3 is a technical mess on consoles, even lower end pc's have better textures and effects
6. Devs promises patches to solve console issues
7. Patches are released solving all issues except the most glaring and obvious.
8. Devs makes promises on patches they don't deliver.
If anything, the fact that the Witcher 3 has better textures and effects on a 750ti shows that the consoles should have much better performance there already, since many of these effects are dialed back on consoles. The PS4 should have similar or better effects over the 750ti and run any game better too (as has been shown in many comparisons). This port job is no better than RE-R2, Xenoverse, Remake and Alien Isolation. Some of the performance and missing graphical features in some of these ports had me scratching my head, but nothing made me smh more than double buffered vsync for cutscenes and gameplay and all these lower than low effects and ultra textures which were all possible on lower end pc hardware for Witcher 3. Hell, at least RE-R2 had 16xAF........