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Fighting Games Weekly | July 20-26 | No Gods or Kings, Only Tears

SamVimes

Member
I am not really talking about "random" factor I am talking about average game lengths. SFV should have more games not because it's more "random" but because it actually takes less time to complete a set on average.

Because that is the crux of the argument here... completing pools/brackets on time and giving games their due. Of course games will more entrants will have more time to dedicated to them, that's just the nature of things but you need a baseline reasoning for games being certain number of sets.

Let's give it a bit of time before making these calls.
 

Dahbomb

Member
So does James Chen know that Pornhub built a twerkrobot yet that he could camo paint and custom thong for him as a custom Cammy gaming pillow? First thing I thought of in that thread on off topic...
ibzvEXKhOOVNag.gif



Let's give it a bit of time before making these calls.
I was saying that set number should be decided based on average time NOT "random" factor.

It's too early to say whether SFV will be longer or shorter than SF4. It's still in beta, lots of changes are to be expected to the game balance.

But if someone were to hold a gun to my head and say which should be done (2/3 or 3/5) based on current knowledge and instinct... I would probably say 3/5. That was the question that was asked (not with a gun to head of course)... it was a hypothetical one of course. I could've said "I am not sure, it's too early to say" but that wouldn't have really added to the discussion nor would it have been an interesting answer.
 

BakedYams

Slayer of Combofiends
"Oh hey the beta is slowly crawling into life"

"Maybe this should be 3/5 in tournament"

I don't even understand the first one and the second one would make it a living nightmare getting things done on time. Welcome to 6 AM pools.
 

CurlyW

Member
A full 16-man pool bracket where 2 players advance out requires 29 matches to be played. (A Top 8 is either 10 or 11 matches.) The standard way things are run, a pool would have 2 setups, so in a perfect world (where every person running a pool bracket runs it optimally), that's 15 matches on one setup and 14 on the other with no downtime between matches. So in this instance, sets need to have an average length of 8 minutes in order for the pool to finish in 2 hours. Take away 45 seconds for plugging in and sitting down, 45 seconds for setting and checking buttons, and 30 seconds for standing up and unplugging, and that leaves ~6 minutes for the actual match.
 

alstein

Member
I don't even understand the first one and the second one would make it a living nightmare getting things done on time. Welcome to 6 AM pools.

I'd love a 6AM pool.

As for the 2/3 or 3/5, it is too early to tell for sure. Big damage often does mean more variation in results, this is a big reason why games like Marvel and VF run 3/5. That said, you have folks who play it lame, and 3/5 setups in SFV, I suspect the potential for marathoning is there.

SF4 is low damage for the most part so 2/3 makes sense.

If it's doable, I'd ask Combo for a "tournament setting" in SF5 that only accepts wired connections and refuses to accept wireless. Unsure if Sony would allow that. That would help cut down on between-match time, and also less need for button checks would help as well.
 

Dahbomb

Member
A full 16-man pool bracket where 2 players advance out requires 29 matches to be played. (A Top 8 is either 10 or 11 matches.) The standard way things are run, a pool would have 2 setups, so in a perfect world (where every person running a pool bracket runs it optimally), that's 15 matches on one setup and 14 on the other with no downtime between matches. So in this instance, sets need to have an average length of 8 minutes in order for the pool to finish in 2 hours. Take away 45 seconds for plugging in and sitting down, 45 seconds for setting and checking buttons, and 30 seconds for standing up and unplugging, and that leaves ~6 minutes for the actual match.
Now we are getting in there!

So if SFV's average 3/5 set length is 6 minutes then would that be acceptable to make it standard?

Not just SFV but for most future games as well.
 

Anne

Member
Now we are getting in there!

So if SFV's average 3/5 set length is 6 minutes then would that be acceptable to make it standard?

Not just SFV but for most future games as well.

Yes and no. Competitive meta stuff plays a factor as well.
 

Dahbomb

Member
Yes and no. Competitive meta stuff plays a factor as well.
Are we talking about stuff like people taking their sweet time at the character select screen (like Infiltration vs Gamerbee)? I am not sure why that should be brought into the equation... as long as there are time limits to these things that are regularly enforced. Otherwise any game can have people artificially extending game time.

Or are we talking about "random" factor here?
 

Anne

Member
Are we talking about stuff like people taking their sweet time at the character select screen (like Infiltration vs Gamerbee)? I am not sure why that should be brought into the equation... as long as there are time limits to these things that are regularly enforced. Otherwise any game can have people artificially extending game time.

Or are we talking about "random" factor here?

Not even random factor, some games function better in BOWhatever for various reasons the community will find out over the course of play.
 

petghost

Banned
Becoming weirdly fascinated by The nrs scene. Don't care about their games but I went to tym for the first time and that shit is hilarious.
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
I've actually never really liked the fact that most tournaments run a certain number of games-per-set for 99% of the tournament, then slightly increase the game count for only the last 3 matches in the whole bracket. I think I'd prefer consistency throughout the whole event.
 

Papercuts

fired zero bullets in the orphanage.
Oh, I forgot to mention:

Is there a single person who likes the player position swaps in SF5 based on who gets KO'd on what side? It is disorienting as hell and I have actually walked right into the opponent by accident more than a few times from it. I have no idea why it even exists and I hope they take it out. Just makes it harder to follow since lifebars stay the same.
 
Oh, I forgot to mention:

Is there a single person who likes the play position swaps in SF5 based on who gets KO'd on what side? It is disorienting as hell and I have actually walked right into the opponent by accident more than a few times from it. I have no idea why it even exists and I hope they take it out. Just makes it harder to follow since lifebars stay the same.

I would say just look at the char. portraits or names. But in tourneys on stream it would be confusing if there were mirrors.
 

petghost

Banned
Oh, I forgot to mention:

Is there a single person who likes the play position swaps in SF5 based on who gets KO'd on what side? It is disorienting as hell and I have actually walked right into the opponent by accident more than a few times from it. I have no idea why it even exists and I hope they take it out. Just makes it harder to follow since lifebars stay the same.

Honestly don't think it adds anything. Like its not vsav where the positioning is maintained between rounds, both chars are set back to the same relative position... It's just kinda pointless and at worst kinda confusing
 

Skab

Member
Oh, I forgot to mention:

Is there a single person who likes the play position swaps in SF5 based on who gets KO'd on what side? It is disorienting as hell and I have actually walked right into the opponent by accident more than a few times from it. I have no idea why it even exists and I hope they take it out. Just makes it harder to follow since lifebars stay the same.

I would imagine it exists because of the stage transitions. Ending a round by knocking someone through the restaurant door only for them to start the next round on the opposite side would be weird.
 

Mr. X

Member
I think the matches will still be fast later on. Meaties are looking much stronger now because of the removal of dp fadc, removal of crouch tech and no more invincible backdash. I also think the stun meter being visible will cause more tilt/panic. I mean, you're gonna get knocked down and then be forced to deal with the meaty attack/grab mixup or risk it all on getting your dp blocked and get fucked. It's gonna be quite a few stomp matches if you can get the right reads.

Do you have experience with SF outside of SF4? Because that's not exclusive to SF5 :|
 
I have been wanting a 3/5 for SF4 for the longest time now because 2/3 with so many top players at this point is crazy. At least make top 16 a 3/5 is my stance.
 
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