I am not really talking about "random" factor I am talking about average game lengths. SFV should have more games not because it's more "random" but because it actually takes less time to complete a set on average.
Because that is the crux of the argument here... completing pools/brackets on time and giving games their due. Of course games will more entrants will have more time to dedicated to them, that's just the nature of things but you need a baseline reasoning for games being certain number of sets.
So does James Chen know that Pornhub built a twerkrobot yet that he could camo paint and custom thong for him as a custom Cammy gaming pillow? First thing I thought of in that thread on off topic...
I was saying that set number should be decided based on average time NOT "random" factor.Let's give it a bit of time before making these calls.
Guys. NYCFurby stream right now. Persia is blowin up everybody lol. I'm dying.
"Oh hey the beta is slowly crawling into life"
"Maybe this should be 3/5 in tournament"
"Oh hey the beta is slowly crawling into life"
"Maybe this should be 3/5 in tournament"
I don't even understand the first one and the second one would make it a living nightmare getting things done on time. Welcome to 6 AM pools.
Now we are getting in there!A full 16-man pool bracket where 2 players advance out requires 29 matches to be played. (A Top 8 is either 10 or 11 matches.) The standard way things are run, a pool would have 2 setups, so in a perfect world (where every person running a pool bracket runs it optimally), that's 15 matches on one setup and 14 on the other with no downtime between matches. So in this instance, sets need to have an average length of 8 minutes in order for the pool to finish in 2 hours. Take away 45 seconds for plugging in and sitting down, 45 seconds for setting and checking buttons, and 30 seconds for standing up and unplugging, and that leaves ~6 minutes for the actual match.
Now we are getting in there!
So if SFV's average 3/5 set length is 6 minutes then would that be acceptable to make it standard?
Not just SFV but for most future games as well.
Are we talking about stuff like people taking their sweet time at the character select screen (like Infiltration vs Gamerbee)? I am not sure why that should be brought into the equation... as long as there are time limits to these things that are regularly enforced. Otherwise any game can have people artificially extending game time.Yes and no. Competitive meta stuff plays a factor as well.
Are we talking about stuff like people taking their sweet time at the character select screen (like Infiltration vs Gamerbee)? I am not sure why that should be brought into the equation... as long as there are time limits to these things that are regularly enforced. Otherwise any game can have people artificially extending game time.
Or are we talking about "random" factor here?
FGW | Post here to be added to the SFV whitelist
beta thread hurts my brain.
Top 8 - Mexico Marvel at Smash Factor 4
Frutsy playing now, apologyman still in top 8
http://www.twitch.tv/mew2king
This match just went into critical hype mode!
Oh, I forgot to mention:
Is there a single person who likes the play position swaps in SF5 based on who gets KO'd on what side? It is disorienting as hell and I have actually walked right into the opponent by accident more than a few times from it. I have no idea why it even exists and I hope they take it out. Just makes it harder to follow since lifebars stay the same.
I would say just look at the char. portraits or names. But in tourneys on stream it would be confusing if there were mirrors.
Oh, I forgot to mention:
Is there a single person who likes the play position swaps in SF5 based on who gets KO'd on what side? It is disorienting as hell and I have actually walked right into the opponent by accident more than a few times from it. I have no idea why it even exists and I hope they take it out. Just makes it harder to follow since lifebars stay the same.
Oh, I forgot to mention:
Is there a single person who likes the play position swaps in SF5 based on who gets KO'd on what side? It is disorienting as hell and I have actually walked right into the opponent by accident more than a few times from it. I have no idea why it even exists and I hope they take it out. Just makes it harder to follow since lifebars stay the same.
I think the matches will still be fast later on. Meaties are looking much stronger now because of the removal of dp fadc, removal of crouch tech and no more invincible backdash. I also think the stun meter being visible will cause more tilt/panic. I mean, you're gonna get knocked down and then be forced to deal with the meaty attack/grab mixup or risk it all on getting your dp blocked and get fucked. It's gonna be quite a few stomp matches if you can get the right reads.
I'm dying
LAUGHING MY ASS OFF!!!!I'm dying
I'm dying