ClayKavalier
Banned
I mean movies like Jack and Jill, which is nearly universally hated by critics but was a financial success.
I don't think there is really a video game equivalent. There really isn't any low-hanging fruit in games*. For example, someone who doesn't play games might look at what sells and think "Oh, people who play games think it's fun to kill things." But that isn't quite it, it isn't fun to kill things, it's fun to play games with responsive controls. It's fun to outsmart an opponent and get the drop on them. I can't think of any mechanics you can just thoughtlessly drop into a game and have a huge hit the way you can have Adam Sandler tell some dick jokes and be assured of some level of success. There has to be some thought and skill put into controls, level design, and other aspects of gameplay.
The closest things games have is stuff like CoD but those games are still review well, and even if you find the games tired at this point it's hard to deny that those games' mechanics are still well done.
*The one exception I can think of are all of the timer-based resource tapping games on mobile. It seems like it's pretty easy to slap a license on those and make money.
I don't think there is really a video game equivalent. There really isn't any low-hanging fruit in games*. For example, someone who doesn't play games might look at what sells and think "Oh, people who play games think it's fun to kill things." But that isn't quite it, it isn't fun to kill things, it's fun to play games with responsive controls. It's fun to outsmart an opponent and get the drop on them. I can't think of any mechanics you can just thoughtlessly drop into a game and have a huge hit the way you can have Adam Sandler tell some dick jokes and be assured of some level of success. There has to be some thought and skill put into controls, level design, and other aspects of gameplay.
The closest things games have is stuff like CoD but those games are still review well, and even if you find the games tired at this point it's hard to deny that those games' mechanics are still well done.
*The one exception I can think of are all of the timer-based resource tapping games on mobile. It seems like it's pretty easy to slap a license on those and make money.