It not a good fit for anybody.
Only played two of the idTech games, Wolfenstein seemed pretty good with it, but The Evil Within sure suffered.
It not a good fit for anybody.
UE4 being used in a lot of fighters bodes well for it's ability to hit 60fps on console, something that UE3 wasn't designed for. Epic was even shocked when Mortal Kombat hit 60 on UE3.RE7 is pretty much a sure thing.
I'm actually more concerned with what DMC5 may end up being like. As long as it's 60fps and can have the screen filled with a variety of objects and particles, I'll be happy.
It's easy to use, cheap, and importantly, has very good Japanese documentation.
What does one do with an engine, exactly?
Is it like Microsoft VisualBasic that provides you a framework to make widgets/tools/programs?
Except it's now making environments, AI scripts, and meshing textures with models?
I hope it is so we see it in our lifetimes.I wouldn't be surprised if FF7R was on UE4
On August 17, 2005, Mark Rein, the vice-president of Epic Games, revealed that Unreal Engine 4 had been in development since 2003. Until mid-2008, development was exclusively done by Tim Sweeney, founder and technical director of Epic Games
Admittedly we haven't seen many UE4 games yet.
But UE3 used to have that specific Unreal Engine look in pretty much any game I've played. Wasn't very fond of it.
Only played two of the idTech games, Wolfenstein seemed pretty good with it, but The Evil Within sure suffered.
Thank god Japan has moved on from this desire to make their own engines.
It's funny that of all Japanese developers From Software is one of the few who still created a proprietary engine for their games this gen.
Beautiful^^ I love how all the colors pop in these games. It really looks like how you thought graphics would look in the future as a 16 bit era gamer. So so so happy about this^^
Yup, pretty much.It's easy to use, cheap, and importantly, has very good Japanese documentation.
That's because Tangled looks generic as hell.That KH3 shot looks generic as hell.
That's probably (and hopefully) the case.I wouldn't be surprised if FF7R was on UE4
It's a shame. On the off chance that MvC4 happens in the foreseeable future, I was hoping it'd take advantage of Panta Rhei like MvC3 did for MT Framework. Oh well, SFV looks fantastic with UE4, so I guess a potential Mahvel 4 would be just fine with UE4 as well.I really expect capcom bit the bullet and just gave up on Phanta Rhei. I will not be surprised to see Resident Evil 7 on Unreal Engine 4.
Here is hoping The Evil Within 2 has the option of disabling the black bars from the start and running smooth because it is an interesting series I want more out of.
Even Tango Gameworks switched from idTech to UE4 for their next game.
I just hope the game won't "look" like an Unreal Engine game.
That KH3 shot looks generic as hell.
I heard in Nomura's interview that Epic have really good Japanese support for Unreal Engine 4 now...
Well Idtech5 is one of the worst engines so that makes sense. John Carmack fucked up on that one. Didn't learn anything from idtech4. He tried so hard to make RAGE work on ps3, but forgot why idtech 3 was so good. It's a resource hog, and megatextures just suck. After doom4 I hope its gone for good.
It's funny that of all Japanese developers From Software is one of the few who still created a proprietary engine for their games this gen.
I still see a lot of Unity logos, there are quite a few games being made particularly in the indie space.So how is Unity fairing right now against UE4?
UE4 being used in a lot of fighters bodes well for it's ability to hit 60fps on console, something that UE3 wasn't designed for. Epic was even shocked when Mortal Kombat hit 60 on UE3.
So beautiful ;___;
I heard in Nomura's interview that Epic have really good Japanese support for Unreal Engine 4 now...
What game is that at the bottom?
Is Tango part of zenimax or just partners? I would have bet they were going to get idTech6 at some point.
It not a good fit for anybody.
It's easy to use, cheap, and importantly, has very good Japanese documentation.
Development cost.
It's easy to use, cheap, and importantly, has very good Japanese documentation.
Its easy to use.
Havok isn't a graphics engine, it's a physics engine.Is there an easy way to compare engines? I'm curious how Havok, UE4, Frostbite, and Fox Engine compare.
Remember Namco and UE3?
hur hur hur
UE3? Really? What game is that?
Another Frame City Killer screen