UncleSporky
Member
That's actually very true.On top of that there were scaling enemies, scaling loot, scaling quest rewards, copy and paste dungeons, repetitive Oblivion dungeons
The game was really poor, mostly because of the "let's make it easy" aproach.
Such a shame.
Morrowind was simply superb.
This is pretty funny to see because Morrowind is largely scaled as well, and has a lot of copy/paste dungeons.
The higher your level, the more you start seeing diseased/blighted creatures, and the more you come across tough Daedra and undead - from scamps to ogrim, and from skeletons to bonelords.
But that doesn't mean I don't think it's done far better than in Oblivion. You don't get generic bandits coming at you decked out in full glass gear. And honestly I like the small size of most Morrowind dungeons, I think it alleviates the problem of them being often-repeated designs. At least I'm not there too long.