Some infos I got from the Q&A :
- career mode is 70+ hours long
A short(er), more focused career is a good thing, careers in previous versions are just a grind with way, way too many events.
Some infos I got from the Q&A :
- career mode is 70+ hours long
That rain video should be like it's own thread
Wish I could actually play racing games
Really great off screen video here. The water on the windscreen looks improved
http://www.gamersyde.com/hqstream_forza_motorsport_2_gc_brands_hatch_gameplay-35237_en.html
FM2? @Blimblim
Really great off screen video here. The water on the windscreen looks improved
http://www.gamersyde.com/hqstream_forza_motorsport_2_gc_brands_hatch_gameplay-35237_en.html
ASK HIM ABOUT RACE LENGTHS!!!11
FM2? @Blimblim
Not sure how to feel about these new career mode "mods". Sound like bullshit that should be kept to arcade racing games imo.
I dunno, I quite like the idea myself. It adds an extra challenge to the racing so you don't get bored doing the same thing over and over again. It's all optional too by the sound of it.
So, I just walked by Dan and asked him, it's much more like it was in FM4, during the first 15 minutes you get short races of about 3 minutes, but it gets longer and longer and can reach up to one hour.
There's also endurance in Shocases events up to two hours or so.
Mods cannot make races longer or shorter.
I dunno, I quite like the idea myself. It adds an extra challenge to the racing so you don't get bored doing the same thing over and over again. It's all optional too by the sound of it.
So, I just walked by Dan and asked him, it's much more like it was in FM4, during the first 15 minutes you get short races of about 3 minutes, but it gets longer and longer and can reach up to one hour.
There's also endurance in Shocases events up to two hours or so.
Mods cannot make races longer or shorter.
But if you can't change the race length...? Getting from 24th place to first in 3 laps is just stupid if the car performances are on an even playing field. You would basically have to trade drivatar difficulty for grid position. Probably makes sense for the few endurance races, but a +300% race length and no-replays would be a good mod-option for which an additional start-from-last-grid-position would make more sense.Me too, anyway to alter the experience and make it harder is a bonus to me.
You would basically have to trade drivatar difficulty for grid position.
Amen! I love that track so much. It's gorgeous and has a fantastic layout. I used to spend all weekend at the camping area when they would run ALMS there.
The only game I know of with Mid Ohio is RacePro. Hell, I bought the game just because it had that track!
2 things
We always start late
As I said watch out for those canucks they high on dat maple syzurp.
I think Mid-Ohio is in iRacing...yep, it is.
I had no idea, might have to go check it out.
We got to film the whole BCD presentation a few minutes ago. Nothing mindblowing to show, but still some nice stuff coming soon
Well there isn't much in terms of actual gameplay in the BCD stuff sadly, but here is a small video, looking great
http://www.gamersyde.com/news_gc_forza_6_presentation-16931_en.html
The Stig (Hammond and May are there too, he did not talk about Clarkson)
Jeremy is not in the game. He didn't want to confirm it very firmly but it looks like he was cut after the whole BBC fiasco.
Now what is interesting is if they are going to use the new top gear crew next Forza. I guess that depends on how popular that is going to be. Dan is super excited about the new show the trio is doing for Amazon though.
Was Microsoft offering a $10 credit for digital preorders in the past or was that just from the Microsoft store?
They should just ditch Top Gear now and include the new show
Eagerly awaiting your impressions!Lines for the simulator have been way too long for my busy schedule (might have had the chance on the press/dev day, but had the whole day scheduled full). I did get to play the controller version, and it was both great and slightly disappointing in some way, but I'll elaborate once I'm back from the conferences and have caught up with the all the follow-ups. I'm still pretty hyped to get the game and the console in the near future, though.
Also met Alan from VVV, which was awesome and he was a great fellow
I'm considering getting a Xbox to play this, but I'm a bit tired of the Gran Turismo way.
What I want to know is about the racing. Is this a motorsport focused game or is it like GT, where you don't get proper rules, weekend schedules and the grids are always a mess with rally cars going at supercars, prototypes and whatnot?
In short, what I should and shouldn't expect from Forza 6?
Really great off screen video here. The water on the windscreen looks improved
http://www.gamersyde.com/hqstream_forza_motorsport_2_gc_brands_hatch_gameplay-35237_en.html
I'm pretty sure that's exactly the reason they're there.Could you use the xb1 elite controllers paddles to shift in Forza 6?
I'm pretty sure that's exactly the reason they're there.
What I want to know is about the racing. Is this a motorsport focused game or is it like GT, where you don't get proper rules, weekend schedules and the grids are always a mess with rally cars going at supercars, prototypes and whatnot?
In short, what I should and shouldn't expect from Forza 6?
I'd be delighted if Forza Motorsport adopted actual motorsport authenticity but it's not what the series has ever been about, and there's little evidence to suggest that that philosophy will ever change. Practise sessions have been introduced in FM6 but the small (and logical) step of using that framework to include qualifying sessions has been consciously ignored, reinforcing the long-held thought that Dan has no interest in simulating motorsport or offering a race weekend experience. It's unfortunately another example (like Forza's half-assed attempts at drag racing, endurance and pit strategy) of paying lip-service to tick feature boxes, and fumbling the execution. It's a real shame - the physics are firmly in place and it wouldn't take much for FM to step up and provide an authentic sim racing experience. Catering to the casuals with the Top Gear stuff and 'fun' like car soccer and bowling might well boost sales, but dumbing down the game has definitely harmed any sim pretentions the series ever had. Like a lot of people, I was rather hoping that Forza Horizon was being developed as an outlet for all the 'arcadey' stuff, freeing FM up to concentrate on a genuine and authentic race-day experience and live up to its Motorsport moniker, but that proved to be a false dawn.
I'd be delighted if Forza Motorsport adopted actual motorsport authenticity but it's not what the series has ever been about, and there's little evidence to suggest that that philosophy will ever change. Practise sessions have been introduced in FM6 but the small (and logical) step of using that framework to include qualifying sessions has been consciously ignored, reinforcing the long-held thought that Dan has no interest in simulating motorsport or offering a race weekend experience. It's unfortunately another example (like Forza's half-assed attempts at drag racing, endurance and pit strategy) of paying lip-service to tick feature boxes, and fumbling the execution. It's a real shame - the physics are firmly in place and it wouldn't take much for FM to step up and provide an authentic sim racing experience. Catering to the casuals with the Top Gear stuff and 'fun' like car soccer and bowling might well boost sales, but dumbing down the game has definitely harmed any sim pretentions the series ever had. Like a lot of people, I was rather hoping that Forza Horizon was being developed as an outlet for all the 'arcadey' stuff, freeing FM up to concentrate on a genuine and authentic race-day experience and live up to its Motorsport moniker, but that proved to be a false dawn.
I'm stoked we get FM6 in a month and it is T10's 10 year anniversary, but to think we could have something else this year (PGR5, Forza Rallisport or just a gap year) and then we could have got a FM6 next year with 550+ cars, 30+ tracks and a more focused experience on racing - a rework to the tuning system perhaps, updates to pits, drag racing, maybe even dynamic weather? Who knows what they could do with that extra 12 months. Don't get me wrong, FM6 looks amazing and I'm going to play the shit out of it, but its just a thought for the future and the longevity of the franchise.
I haven't seen anything about any credit for digitally pre-ordering so that might be the store.
I know Best Buy has a $10 reward cert for pre-ordering there.
At this point? Game is coming out in a month and is probably going gold in a week or so. All that stuff is already recorded and finished.
I don't think the lack of motorsport authenticity or the repeated failure of FM to provide a race weekend experience is anything to do with time constraints. It's the design philosophy of the series. Dan doesn't want to provide a gritty racing canvas like Project CARS does. Forza was born as a car enthusiast's game as Microsoft's direct response to Gran Turismo, and it sometimes feels like the racing is provided through gritted teeth. If racing was actually important to Forza then you'd think Turn 10 would actually put some effort into it with proper structure, race length, pit strategy, flags and penalties. As it stands FM is structured like an arcade game with simulation physics, and we have to assume that's what the design document dictates.
I thought the 2D crowds were out?
I thought the 2D crowds were out?
I thought the 2D crowds were out?
Heh, Silverstone in the rain. Very accurate.
Dan doesn't want to provide a gritty racing canvas like Project CARS does.