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LttP: Dark Souls II: Scholar of the First Sin (PS4)

gdt

Member
Just beat the Flexile Sentry. Awesome boss design, and holy smokes at the rising water... What a rush! Once again, the added mobility of being naked helped immensely with not getting hit. No Man's Wharf was fantastic.

You and I are basically in the same spot. Rolled all over the Pursuer's ass.

Literally rolled to the left front for everything.
 

Astral

Member
I loooove the new enemy placement. They make so much sense lorewise, like the hollow infantrymen attacking the trees.
 

-Horizon-

Member
Gonna sub to this thread Neiteio. I'm still unsure if I want to get this. So give me a well detailed walkthrough. All the good and bad.
 

Gbraga

Member
I loooove the new enemy placement. They make so much sense lorewise, like the hollow infantrymen attacking the trees.

Tanimura, on Heide Knights:

"They are the Knights of a lost kingdom, they have nowhere to return to and lack the presence of mind to do anything but wander the world."

But naaah, some people on youtube said Heide Knights should be in Heide, so let's put them there. Such lore.

Yes, I really dislike the new enemy placement.

Just beat the Flexile Sentry. Awesome boss design, and holy smokes at the rising water... What a rush! Once again, the added mobility of being naked helped immensely with not getting hit. No Man's Wharf was fantastic.

The Flexile Sentry is an amazing boss design, indeed. I just wish it was harder, at least hard enough to last long enough for the rising water to be a problem. It was a brilliant concept, just a bit too easy.
 
I've been playing DS II vanilla and SOTFS for small periods of time while playing other stuff. I really love DSII! The only place that I think is harder in SOTFS than the vanilla game is Heyde's Tower of Flame after defeating the Dragonrider. I've been genuinely surprised by the Pursuer several times too... I think it finally lives up to its name.

I haven't had any troubles going from vanilla DS II to Bloodborne to SOTFS since I'm currently playing the three titles. At last I'm very close to get all the achievements.
 

Gbraga

Member
And yeah, the DLCs are pretty good, Sunken King is my favorite, by far.

I've been playing DS II vanilla and SOTFS for small periods of time while playing other stuff. I really love DSII! The only place that I think is harder in SOTFS than the vanilla game is Heyde's Tower of Flame after defeating the Dragonrider. I've been genuinely surprised by the Pursuer several times too... I think it finally lives up to its name.

I haven't had any troubles going from vanilla DS II to Bloodborne to SOTFS since I'm currently playing the three titles. At last I'm very close to get all the achievements.

The Pursuer was indeed a big improvement in Scholar, I wonder if there were technical issues preventing them from doing this in vanilla. After all, it is called the Pursuer.
 

jb1234

Member
The 3 DLCs alone are amazing as well

I hated them. The area layouts are interesting (to an extent) but the enemy placement is bullshit and the bosses have so much HP that the battles against them take fucking forever. They felt wildly unfair to me, which is something I would never say about Dark Souls 1.
 

DrkSage

Member
Just beat the Flexile Sentry. Awesome boss design, and holy smokes at the rising water... What a rush! Once again, the added mobility of being naked helped immensely with not getting hit. No Man's Wharf was fantastic.

Wait... The water was rising? Holy shit I didn't even notice xD I was too concentrated dondging clubs and trying to get the sentries side
 

njean777

Member
I hated them. The area layouts are interesting (to an extent) but the enemy placement is bullshit and the bosses have so much HP that the battles against them take fucking forever. They felt wildly unfair to me, which is something I would never say about Dark Souls 1.

The only bosses I would say are bullshit in this game are Ancient Dragon (even though it is easy once you figure it out), and the guy at the end of the fire DLC. Everything else wasn't cheap (to me) and felt fair.
 

jb1234

Member
The only bosses I would say are bullshit in this game are Ancient Dragon (even though it is easy once you figure it out), and the guy at the end of the fire DLC. Everything else wasn't cheap (to me) and felt fair.

I wasn't able to beat the oversized cat in the ice area and Fume Knight. Didn't make it to any of the bosses in the first DLC as I was too frustrated by the area.
 

Maridia

Member
I wasn't able to beat the oversized cat in the ice area and Fume Knight. Didn't make it to any of the bosses in the first DLC as I was too frustrated by the area.

Those are both very difficult bosses, but they are beatable. I'm not an amazing player by any means, and I managed to get past them. Fume Knight in particular is one of my favorite bosses in the series. I hope you give it another shot sometime!
 

Neiteio

Member
Just beat the Ruin Sentinels, once again wearing no armor so I could dance around them like ninjas ("Dude, that's Bloodborne as @#$%!"), although I did carry a shield this time — I'm not sure you can dodge the 180* attack the sentinel does when it jumps back onto ledge, so I needed the shield to block it. I used an upgraded club to quickly defeat the first sentinel on the ledge, then did about half damage to the second sentinel, before the third joined the ledge and I left the party, rolling down below. It took a number of tries to learn all their moves, but in the end I exploited the long cooldown when they both did a move. This "naked club" build works well against the bosses so far, although I quickly put on all my armor as soon as it's back to regular enemies!

Oh, and regarding the mob in the tower leading to them —I just ran past them all, which is easy to do when you're not wearing pants!

Man, it's satisfying to spend nearly 40,000 souls leveling up. I spent some on lifegems, but I raised myself at least six levels: two in Adaptability, one in Vitality, one in Endurance, one in Vigor, and one in Strength. Feeling good!
 

BennyBlanco

aka IMurRIVAL69
Glad you're liking the game, Neiteio. Ruin Sentinels is a brick wall for many players, so even if you didn't quite make it to them, retreating and trying a different path was probably the right call. The non-linearity of DS2's early game encourages and allows for this, thankfully. You'll get 'em ;)



2fFpjYi.gif

I don't think that's such an unpopular opinion. Blows out BB in terms of sheer variety and has way better multiplayer.
 

jb1234

Member
Those are both very difficult bosses, but they are beatable. I'm not an amazing player by any means, and I managed to get past them. Fume Knight in particular is one of my favorite bosses in the series. I hope you give it another shot sometime!

I might after Bloodborne. I can be stubborn. ;)
 
I don't think that's such an unpopular opinion. Blows out BB in terms of sheer variety and has way better multiplayer.

The core gameplay just feels pretty flat to me coming off Bloodborne; DS2's combat feedback is dramatically worse, and that feedback is something that's relevant throughout the entire experience. Thankfully it looks like DS3 is attempting to match Bloodborne in that area - hopefully the build variety follows suit (not that I care much about spellcasting in Souls games kekeke).
 

Vamp

Member
Dark souls 2 was my second souls game (first was bloodborne) that i beat, i liked it, the only thing i dont like is difficulty of dlc, its way to hard.
 

BennyBlanco

aka IMurRIVAL69
The core gameplay just feels pretty flat to me coming off Bloodborne; DS2's combat feedback is dramatically worse, and that feedback is something that's relevant throughout the entire experience. Thankfully it looks like DS3 is attempting to match Bloodborne in that area - hopefully the build variety follows suit (not that I care much about spellcasting in Souls games kekeke).

Yeah, I agree combat was dope in BB but the replay value just wasn't there IMO. I got like 150+ hours out of DaS2 and like 50 out of BB.

I probably spent more time smacking dragonbros off the bridge with the zwei in iron keep than i did playing BB total.
 
The real highlight of the game is certainly the expansions. All three of them (the last in particular) manage to be just as good if not better in some aspects then what was found in the original dark souls.

Regardless of its standing in the souls series, Dark 2 is still a fantastic game.
 
Also started last week mainly for the DLC.
Sunken King was awesome, the final Boss was one of the best in the series.
Currently at old Iron King, pretty good as well so far.
Buying Scholar was totally worth it so far, really enjoying it again!
 

elfinke

Member
Yeah, I agree combat was dope in BB but the replay value just wasn't there IMO. I got like 150+ hours out of DaS2 and like 50 out of BB.

I probably spent more time smacking dragonbros off the bridge with the zwei in iron keep than i did playing BB total.

Yep, I did easily. My playtime for PvP at dragon aerie and at iron keep easily outnumbers all the BB playtime.

DSII is easily my favourite of the Souls series, pipping Demon's Souls (which rides along heavily on the experience of playing the non-English, PlayAsia imported edition and everything that came with working the game out) at the post. Bloodborne runs third and DSI fourth in this meaningless race.

I'm glad you jumped in OP and are enjoying the experience.
 

Neiteio

Member
Just beat the Lost Sinner and "embraced a great soul!" Intense fight, even if the strategy is more or less "wait for her to attack, then roll forward and behind her." The fight had me on edge, despite similarities to the Blood-starved Beast in Bloodborne — a fight that I find easy now. Once again, running around naked was key! Also, before going through the fog gate, I used the bastille key to open doors on either side and light the torches inside. Am I to assume that the fight would've taken place in the dark if I hadn't done that?

And here are some screens from my adventures so far. Just posting them as is, since browsers today will auto-resize them.

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I finished the game yesterday. Meaning I saw the credits. There is still many stuff to do and I've still got all 3 DLCs left (I already started one of them but decided to finish the main game first)
I really liked it so far. Sure far away from Dark Souls 1 but still an amazing game
 

Neiteio

Member
I keep seeing gargoyles in the skies around Sinner's Rise. They look like the ones from DS1. Not sure how to reach them, though.
 

Ratrat

Member
Just beat the Flexile Sentry. Awesome boss design, and holy smokes at the rising water... What a rush! Once again, the added mobility of being naked helped immensely with not getting hit. No Man's Wharf was fantastic.
Huh, I never noticed that the water rises...

Anyway, Dark Souls 2 is great, my most played Souls game so far.
 
I keep seeing gargoyles in the skies around Sinner's Rise. They look like the ones from DS1. Not sure how to reach them, though.

If you beat the ruin sentinels then you can head to belfry luna (aka buttfuck central) which is where you can find them. Kind of a pointless fight now. It used to be that you could beat the gargoyles to illuminate the boss room with the lost sinner but since it's not even that dark in there anymore it's completely optional.
 

Foffy

Banned
You know, I kinda agree with Neiteio.

While Bloodborne is the better designed game, DS2 is much better in how it lets you experiment with your character, while Bloodborne is too streamlined for its own good, so DS2 ends up being a lot more fun to play around with.

This is true. Dark Souls II in terms of gameplay options allowed you to make very different types of character setups, with different styles, focuses, strengths and weaknesses depending on the situation. Bloodborne absolutely streamlines all of that variety for a more direct, in-your-face experience, but that was the point.

Bloodborne is a far more focused game in every sense of that word, but people used to the approach in other games of this vein are left with a more simplified toolset.
 

Neiteio

Member
If you beat the ruin sentinels then you can head to belfry luna (aka buttfuck central) which is where you can find them. Kind of a pointless fight now. It used to be that you could beat the gargoyles to illuminate the boss room with the lost sinner but since it's not even that dark in there anymore it's completely optional.
I'll definitely track them down. I always go after every boss in these games.
 

HYDE

Banned
I am at the final boss and need to beat all 3 DLCs (I have unlocked all 3 locations and traversed to a couple of bonfires within each dlc area), but they are pretty tough and making me want to back away and just finish the game.

Mistake?...Is it worth it?? I got to Drangleic on PS3 also, but have never beaten the main game. It is great game, but my least favorite Souls game. Nothing is compelling me to explore the DLC more at this point.
 
I am at the final boss and need to beat all 3 DLCs (I have unlocked all 3 locations and traversed to a couple of bonfires within each dlc area), but they are pretty tough and making me want to back away and just finish the game.

Mistake?...Is it worth it?? I got to Drangleic on PS3 also, but have never beaten the main game. It is great game, but my least favorite Souls game. Nothing is compelling me to explore the DLC more at this point.

Might as well. I think you get a different ending if you do the DLC beforehand. Not sure what turned you off to the DLC, they're easily the best areas in the game.
 
Love the updates - screenshots look great on PS4 too! I might just have to pick up Scholar of the First Sin and 100% it again.

No Man's Wharf is definitely one of my favourite areas in the game. The long armed monsters who hide in the dark were one of the first really nasty enemy types you find, and it feels so empowering when you light the whole place up and send them scouring back into the shadows after grueling through the area. Did you find the NPC at the top of one of the houses?

Lost Sinner, at least in vanilla DS2, was a lot harder if you didn't light the torches as you can't target her unless you were super close so it was hard to see where the boss was sometimes. Nothing too scary still, easier to track then something like Mergo's Wet Nurse in Nightmare phase.
 

Greddleok

Member
I got pretty far over the weekend, I feel like I'm getting close to the end.

The Looking Glass Knight was a let down, seemed so cool, but his attacks were so telegraphed that I could just dual wield and break him down fast. He died doing his signature summon which was quite satisfying.

I did the next boss too, am I far from the end? When do I get access to the DLC?
 
I got pretty far over the weekend, I feel like I'm getting close to the end.

The Looking Glass Knight was a let down, seemed so cool, but his attacks were so telegraphed that I could just dual wield and break him down fast. He died doing his signature summon which was quite satisfying.

I did the next boss too, am I far from the end? When do I get access to the DLC?

Shrine of Amana was the area after Looking Glass Knight i think? You're getting there but there's still a few hours at least left (or more if you're going to do the DLC and try and beat
Vendrick
and the
Ancient Dragon
, which is one of the most frustrating bosses although both are optional).
 

HK-47

Oh, bitch bitch bitch.
I didn't want to pay for Dark Souls II again so I don't have SotFS yet, but I might get it as a birthday present (tomorrow!). I'm curious to see what the new enemy placement is like.

I'm not sure what build I'd go for yet, though. In the vanilla game I had a dex/pyro (scimitars, rapiers, katanas and bows), sorceress (mostly pure mage but still with MLGS as backup), faith warrior (Company of Champions, used greatswords and lances), pure strength (great axes/clubs, red iron twinblade), a dual whip/crossbow user, a mundane Santier (which got sorta recycled after the nerfs), and a pure casting hexer.

I haven't used many of the boss weapons (other than Defender/Mirror Knight greatswords for my faith). Maybe some sort of quality build... or an ultra greatsword user, but I'm not a big fan of the moveset on those.

Maybe a spear or halberd user... Lances were fun but a bit limited, I haven't used spears in a Souls game in forever. Anyone got suggestions? Are fist weapons/claws viable?

Dragonslayer Spear faith build?
 

Shahed

Member
To hijack this thread briefly. I'm running a spellsword build. I've gotten a lot of good rings by using Bonfire Astetics as well as the Staff of Wisdom. What's a good set of armour though for a mage that also looks pretty good? I'm running Hexer Hood plus Lion Set, but my inner Fashion Soul demands I change!
 
The PS4 screenshots look delicious.

If you go to Belfry Luna (you need to
use a Pharros Lockstone close to the Servant Quarters bonfire
to get there) make sure you are playing in online mode. When you are done with the area make sure to
join the covenant and do some PvP for fun and
for titanite chunks.
 
I like it, it would be my favorite souls game of the series if they didn't butcher casting for DLC, it hurts re-playability, melee is so much easier, especially power stancing. Certainly has my favorite zones, very high fantasy feeling. They kind of butchered the stat system as well, agility shouldn't be thing, or at least it should be explained better.

Dark Souls > DS2 > Demon Souls > Bloodborne.
 

FloatOn

Member
I originally didn't like dark souls 2 very much but I just started scholar of the first sin and I'm doing it mainly co op this time around with a friend and I'm having a much better time.

I still like the original dark souls better but the improvements in this version of dark souils 2 go a long way. I love the increased pursuer encounters.
 

Late Flag

Member
I see what people mean about the DLC now. I started the one from Shrine of Winter yesterday and thought the first level was great. Then I got wrecked by the white tiger. I lost a second time even after summoning the two NPC phantoms. That's by far the toughest boss I've encountered in this game so far, admittedly not a very high bar.

I'll give it another shot tonight.
 

Ratrat

Member
I see what people mean about the DLC now. I started the one from Shrine of Winter yesterday and thought the first level was great. Then I got wrecked by the white tiger. I lost a second time even after summoning the two NPC phantoms. That's by far the toughest boss I've encountered in this game so far, admittedly not a very high bar.

I'll give it another shot tonight.
You're going to have trouble with the other 2 dlcs...but the dlc bosses are pretty fantastic that it's worth the effort.
 

Neiteio

Member
Lost Bastille is just god-tier level design. There are secrets within secrets, like the many illusory walls and the dark hole you can drop down by rolling from ledge to beam. There are many shortcuts and rewarding NPCs you can find. The chance encounters with Pursuer are terrifying. The traps and ambushes are deliciously evil (like anything involving an exploding enemy in a tight room, lol). Tons of verticality and interconnectedness. Just amazing stuff, and I like the bits of lore you can deduce from the Ruin Sentinels, Lost Sinner, prisoners like Straid, etc.
 
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