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Competitive gaming as a spectator sport

TheExodu5

Banned
vocab said:
CPL is dead in the US and their reputation is forever tarnished because Munoz didn't pay the players who won. CPL is still alive, but some middle east company bought it, and I still think Munoz has something to do with the company. CPL China should be happening soon, but no gives a shit about it.

Damn. Thumbs down to CPL. Thumbs way down.
 

RayStorm

Member
While I'm not at all involved with the community or even playing the games myself, I really love to watch fast paced FPS (e.g. Painkiller, Quake 3) and RTS (though Warcraft3 is a bit too RPGish for me). Racing games too, but I actually play those and don't watch them purely for entertainment.

But as with all sports, it has to be live. I couldn't watch it on youtube or other prerecorded formats. And I certainly need a capable commentator alongside. But if both hits true, I love to watch.

I'd probably like other games too, but fighting games (at least in the SF/VF vein) are a bit too short for my tastes, matches lasting a minute at best? I ain't gonna pay attention to something that short.)
 

John

Member
Opiate said:
A huge portion fo the problem is that the games change. We can't have different leageus with different gam es being played and so forth.

Poker is quite popular, I have no doubt video games could be too. The problem is that the rules of the video game aren't easily communicable when the game they're actually playing changes every year.

We need something like Starcraft or WoW which seem to have longer lifespans. Halo/UT don't work as well because they release iterations too quickly. We need a game that can continue to be played 5-10 years after its release and maintains its "official pro game" status during the full duration.

Edit: Just to be clear, it doesn't have to be the MMO/RTS genres, those are incidental. The point is that the game has to have deliberate staying power. Pick a game, and stick with it.
Well it's not like online FPSes are hard to follow. "He shot him" is pretty to understand no matter what game you're playing. :p
 
RayStorm said:
While I'm not at all involved with the community or even playing the games myself, I really love to watch fast paced FPS (e.g. Painkiller, Quake 3) and RTS (though Warcraft3 is a bit too RPGish for me). Racing games too, but I actually play those and don't watch them purely for entertainment.

But as with all sports, it has to be live. I couldn't watch it on youtube or other prerecorded formats. And I certainly need a capable commentator alongside. But if both hits true, I love to watch.

I'd probably like other games too, but fighting games (at least in the SF/VF vein) are a bit too short for my tastes, matches lasting a minute at best? I ain't gonna pay attention to something that short.)
The "on demand" Starcraft matches for the Averatec Classic seasons 1-3 are pretty great to just watch in order. I'm still in the middle of season 2, but learning about the individual players and seeing how far each of them gets in the tournament makes for great entertainment.
 

IcedTea

Member
TeamLiquid is probably the largest pro Starcraft community. The GOM tournaments are all done in English but the OSL/MSL/PL are still all Korean, and TL is pretty much the place to be for the English language Korean Starcraft scene.
 

Johann

Member
Grayman said:
The problem with that though is that sponsorship from hardware companies goes away. The GPU and CPU guys push more money for Quake 4s, Painkillers, and CS Sources instead of the games that were established.

A way if for the game to continue on for years is for it to get mainstream legitimacy. Despite its age, Starcraft in South Korea had a dedicated and relatively diverse viewership. A few months ago, Hite, a South Korean brewery, offered to co-sponsor a pro-gaming team since Starcraft maintains a very high viewership, who would be potentially interested in its products. Rather than attempt to help the agenda of computer hardware manufactures, Starcraft has to continue to be relevent to its mainstream viewers.
 

GhaleonQ

Member
I tend to spend a week or 2 before fighting game releases watching competitions of the previous game in the series. Virtua Fighter ones are really consuming.
 
I find them to be quite enjoyable. I like RTS's best in particular SC as it has had plenty of time to build up a large community.

vocab said:
Competitive console fps are boring to watch. I just don't get impressed at all. Yay, the game helped you auto aim at that guy. I am so impressed by your skill!

I'm assuming that you are the best player in the world when it comes to console shooters otherwise you are talking shit.
 

Concept17

Member
I can't watch most of them because all it makes me want to do is join their game and kill their asses. Its so frustrating for me to watch other people play, primarily FPS.

RTS on the other hand I don't mind so much, simply because I never care to take the time to be good at them.
 

vocab

Member
AdventureRacing said:
I find them to be quite enjoyable. I like RTS's best in particular SC as it has had plenty of time to build up a large community.



I'm assuming that you are the best player in the world when it comes to console shooters otherwise you are talking shit.

uh. Sure guy.
 

aeolist

Banned
Yeah fighting games are fun to watch even though I don't play them. Can't really think of anything else I'd enjoy spectating.
 
Fighting games are definitely the best for spectating and the ones I watch the most. Especially one like SF4, someone who has never played the game can still tell whats going on, some of the more wild ones like Guilty Gear or BlazBlue are tougher. FPS games aren't fun to watch at all due to the nature of the games.

RTS games are fun to spectate if you're doing it in person, aka live while being able to move around the map. Otherwise they live or die on whether or not the commentator is good. A good commentator that can tell you whats going on and point at important parts as they happen can make RTS games watchable.
 

Monocle

Member
I enjoy watching gameplay so much that to me it's practically a complete, independent entertainment medium. Any game I like I'll watch if it's played by someone with skill. And thanks to the Speed Demos Archive, my tastes now encompass even games I'm not very familiar with.

There's something fundamentally appealing about watching a great player pull off difficult feats. But skill isn't everything; personality goes a long way too. 4PlayerPodcast is an unbelievably entertaining channel on Justin.TV that features daily live play of a wide variety of games by a pack of very funny guys, and includes a chat channel that the players often respond to in real time. Audio commentaries can enhance an already entertaining speedrun, the best example I know being CannibalK9's GTA San Andreas playthrough. Two of the main reasons my love for Halo has never waned are its robust tricking and speedrunning communities, which continually push all three FPS titles in unexpected directions with an inventiveness and dedication that are, to my knowledge, unmatched by any other group of fans focused on a single series. Bungie's superb community support (including the smart feature set integrated into Halo 3) can be credited with making Halo video sharing mainstream. If you can sort the wheat from the chaff, Bungie.net has a lot to offer. You don't even have to own Halo 3 to partake.

Fighting and action titles, when they're good, attract highly adept players who are especially fun to watch when you know enough about the games to appreciate what they're doing. Tekken Zaibatsu is the premiere English-based Tekken community. To complement the wealth of videos listed on the steadily updated video forum, site owner Castel, in occasional collaboration with TZ forum members, has churned out a prolific stable of top quality combo exhibitions. Demon Darkness was my introduction to this facet of the Tekken scene. It still ranks high among my all time favorites. Also of note: KYSG's insane tool-assisted combos, especially their older stuff, and SDTekken, home base of GAF's own MarkMan, whose news blog covers the latest Tekken developments, with special emphasis on videos. The Soul Calibur community, though dwindling, still has something to offer. And Virtua Fighter fans (I don't count myself among their number, and not for lack of trying) are well represented.

The Devil May Cry series has attracted a small but extremely devoted following of players whose skills verge on the superhuman. Ninja Gaiden also possesses an elite cadre of players. Though slightly less impressive in my estimation (due more to the limits of NG's combat system than by any fault of their own), their work is a sight to see. Iberian's NG Realm archives many quality NG videos, and a great deal more can be found on YouTube. The output of Bigalski, Reim and Shinobier is not to be missed. My great hope is that Bayonetta attracts a similar community.

Other videos to keep an eye out for on YouTube are speed runs of Morrowind, Mario 64, Shadow of the Colossus, Super Monkey Ball, Portal, Shinobi (PS2 version). Just search for "[game] speed runs" and you'll find more than you could ask for. Starcraft and Warcraft 3 matches are also well worth a look. Finally, up until recently Ashe10 was the be all and end all of high quality Final Fantasy videos. Annoyingly, YouTube has seen fit to suspend his account, which held hundreds of entertaining runs and guides. View his backup account here.
 
Teknopathetic said:
"Mechanically though the shooters are easy to understand because there are not unique moves, combos, tactics, supers, ultras, and such per character."


None of that matters because everyone can understand two guys hitting each other and a life bar depleting. Also it's easier to follow because all the action happens on one screen.

And even if you don't understand the tactics, you can definitely still understand when something big just happened.

You'd think most could, but even the Rare Footage of Daigo Actually Angry can be misinterprated. I've seen it described as "it's just blocking, so?" more than I've cared to.

Then you get into 720 buffering, Just Frames, Blazblue's creative nomenclature, 8-Way Running, etc; I'm worried few networks would allow that in play-by-play as it would "potentially intimidate viewers", even delivered excellently like this: http://www.youtube.com/watch?v=tyuLvXBE4ZU.
 

ITA84

Member
I'm an avid speed run watcher, and enjoyed a lot of the videos around the net, even of games I've never seen or played. I can't watch FPS runs however, it feels disorienting.

What I'd like to see though is live speedrunning competitions: all run videos are a result of many attempts at making the best time, but I think having two or more players compete on a run in realtime would be really cool (kind of like the SMB3 competition in that movie).
 
vocab said:
uh. Sure guy.

If console FPS's require absolutely no skill than you should be as good as any other player right?

There should also be no gap between the best players and everyone else because there is no skill involved.

If this isn't the case than you are just full of shit.
 

vocab

Member
AdventureRacing said:
If console FPS's require absolutely no skill than you should be as good as any other player right?

There should also be no gap between the best players and everyone else because there is no skill involved.

If this isn't the case than you are just full of shit.

I'm fucking leaps and bounds over the average console player. I played at stupidly high levels in Quake, CS, and UT. Don't preach to me like some average 12 year old kid.

Games like COD4, Gears and Halo 3 have elements that eliminate that huge skill gap that is present on PC games and even fighting games. The skill gap still exists from a knowledge and mind game level, but it's not something that separates a huge portion of the community like other competitive games have. Regenerating health, aim assist, and analog controller. The playing field is so even, and the average person can kill you without even trying because the game is on their side 99% of the time. I'm not saying these are bad games, and no one should play them, but from a competitive point of view, these games on a console don't even compare to the level of depth, control, and complexity that PC FPS/RTS/Fighting games offer.
 

Aaron

Member
Parallax Scroll said:
I suppose we can use this thread to help people find where they can spectate some of these games. For starters, http://www.gomtv.net/ is the place I go for English-commentary Starcraft matches. They have several seasons of the Averatec Intel Classic tournament available to watch, and the announcer, Tasteless, is very good at what he does.
www.sc2gg.com is where you need to go. They have a ton of English commentated Starcraft matches, mostly of Korean pros. I'd recommend the youtube account starting with Vio (can't look up the spelling at work). That's where all the dual and triple commentaries go. Besides the players you mentioned, you should watch for games by Stork, Bisu, Fantasy... and shockingly Hyuk.

What I like most about watching pro Starcraft is not only the skill, fast reflexes, and feints that go into it, but the sheer variety of strategies that get employed. With the top players, you rarely see a match play out the same way twice.
 

isamu

OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
This is a great thread. I too love spectating various games. I regularly spectate matches on GGPO, which I'm surprised no one has mentioned. It allows you to spectate all the old classic 2D fighting games online live via the FBA emulator. It's one of the most entertaining things to watch.....ever. Check it out.
 

vocab

Member
isamu said:
This is a great thread. I too love spectating various games. I regularly spectate matches on GGPO, which I'm surprised no one has mentioned. It allows you to spectate all the old classic 2D fighting games online live via the FBA emulator. It's one of the most entertaining things to watch.....ever. Check it out.

I do it all the time, and play there a bunch too. I'm hating ST more than ever atm, but I still like watching it :lol

It's a shame not a lot of people know about it. People rather play their crappy console ports with shit netcode.
 

evlcookie

but ever so delicious
I actually enjoy them quiet a bit. I used to watch TF2 aussie competitions and listen to the shoutcasts that would go along with them.

And i enjoyed the starcraft tournament that happened recently, intel classic or whatever it's called even though i had no idea what the hell was going on :lol
 

Sanjay

Member
I have watched many Company of Heroes shoutcasts from Gamereplays, it comes with commentary which makes the difference. Games that I'm now really looking forward to seeing is Heroes of Newerth.
 

Andrew2

Banned
MLG is ok, but in reality it pales in comparison to the grandaddy of competitive gaming .i.e. the arcades. In fact what MLG is merely trying to do is emulate the type of culture that has always been part of the part arcades.

Anyhow if you really want to see competitive gaming as a spectator sport then go an arcade because you won't find in at MLG or online.
 

Kimosabae

Banned
Glad to see there is a lack of the typical knee jerk reactions to competitive gaming that you find on blog sites such as Kotaku and Joystiq.

I'm a very large advocate of competitive gaming (at least, in spirit). I used to play SSBM competitively and was considered a very innovative technical player for my time (my name was "SynikaL". There's vids on Youtube, but they all feature me way past my prime. I stopped playing the game seriously almost 4 years ago, but every now and again, active players rope me into going to local tournaments to embarrass myself).

I also used to play Third Strike and Soul Calibur (2 & 4) for a time, so a few peeps know me around those communities too.

I've been wanting to utilize my insights to get more involved in advocating the merits of competitive gaming, starting with Bitmob, but the misconception of it in the Western consciousness is so strong, (among gaming communities, no less) I've almost abandoned any such ideas almost completely.

Competitive gaming is nothing but good for the industry, IMO.


-Maintains the relevancy of a franchise for developers/publishers that like to consistently update with sequels.

-Maintains the relevancy of a title for gamers everywhere. You think you know the ins and out of your favorite multiplayer game? Think again. If you don't play the game for money, you know nothing. Due to innovations inspired by competition, competitive players push and break the boundaries of a game's code to limits you could never imagine.

It's this point that frustrates me most about a lot of people's negative attitudes towards competitive gaming. It's incredible that these people fail to realize that these players essentially breathe new life into older games with each new innovation.

Before I stumbled upon the Melee Competitive community in 2003, I was done with Melee. I was completely sick of the game, from 2 straight years of playing the game till' sun up with friends. Once I learned how incredibly deep the game really was... let's just say that Melee is still the only video game that I play on a somewhat consistent basis, 6 years later. If it weren't for this game, I wouldn't even consider myself a gamer.

This game is still far from having its metagame tapped out, also.

-Transforms video games from a vacuous form of entertainment, into something truly merit-worthy.

Of course, the Western consciousness at large has a quite parochial view of what "competitive" is, or what an "athlete" can be. Anyone that actually has experience playing a sport and a video game competitively (such as myself), can show you all the parallels that drive success in the sports world (only one example of a competitive outlet) apply to competitive gaming.

All the socio-psychological drives necessary to be successful; diligence in training, focus, experience, confidence, opportunity and more... ALL apply.

I'd make the argument that people that manage to actually succeed in the competitive gaming world (just like sports) manage to abstract character traits that allow them to be successful in other areas of their life, (contrary to the perception of them all being complete hermits and failing at social life [though admittedly, those individuals are abundant, but the keyword here is "successful"]).

Competitive gaming shows that the medium can be more than an empty calorie leisure activity. Important life lessons can be learned from them, such as overcoming adversity, learning to deal with failure, how to handle success etc.

-It's an emergent source of advertising revenue.

-Gives developers an ideal reference point when developing their next game.

A popular competitive game is essentially being play tested more adequately post-release than it ever could have been pre-release.

This is in large part why the Melee community, for example, feels so insanely slighted by Brawl. Not only did the community keep the Smash series relevant for 7+ years that surely helped the sales of Brawl (obviously the game would have successful regardless), they directly effected the direction the sequel took.

Had Nintendo actually considered the interests of the competitive community (such as Capcom does with SF4), they'd have realized a game can cater to the masses and still have real competitive gameplay mechanics (How was Melee not evidence enough, really?). Instead of refining the Melee's faults, they simply watered down the game completely, which wasn't necessary at all.


That's all I got for now, sorry for the long post. Gotta go runnin'.


-SynikaL
 

ghst

thanks for the laugh
vocab said:
I'm fucking leaps and bounds over the average console player. I played at stupidly high levels in Quake, CS, and UT. Don't preach to me like some average 12 year old kid.

Games like COD4, Gears and Halo 3 have elements that eliminate that huge skill gap that is present on PC games and even fighting games. The skill gap still exists from a knowledge and mind game level, but it's not something that separates a huge portion of the community like other competitive games have. Regenerating health, aim assist, and analog controller. The playing field is so even, and the average person can kill you without even trying because the game is on their side 99% of the time. I'm not saying these are bad games, and no one should play them, but from a competitive point of view, these games on a console don't even compare to the level of depth, control, and complexity that PC FPS/RTS/Fighting games offer.

and this is being merciful.
 

methane47

Member
I would love to but I find it very hard to thoroughly enjoy watching competitive games...

For example in competitive Halo matches.. there's what 8-10 players in a match? Match length is 5-10 minutes... And in that 5-10 minutes of gameplay 3-6 minutes of that time is just spent watching the host TALK about the match.

And then you see the SLOW MO instant replays of COOL kills every now and again....

And then you gotta have the Player PROFile where they interview a player and tell you his life store blah blah blah... show his girlfriend and his family and the people there to support him.... blah blah... Then they tell you the rules of the game again just in case you missed it...

Soo when i've seen any MLG matches on cable...i usually get annoyed and turn the channel.
 

kodt

Banned
vocab said:
I'm fucking leaps and bounds over the average console player. I played at stupidly high levels in Quake, CS, and UT. Don't preach to me like some average 12 year old kid.

Games like COD4, Gears and Halo 3 have elements that eliminate that huge skill gap that is present on PC games and even fighting games. The skill gap still exists from a knowledge and mind game level, but it's not something that separates a huge portion of the community like other competitive games have. Regenerating health, aim assist, and analog controller. The playing field is so even, and the average person can kill you without even trying because the game is on their side 99% of the time. I'm not saying these are bad games, and no one should play them, but from a competitive point of view, these games on a console don't even compare to the level of depth, control, and complexity that PC FPS/RTS/Fighting games offer.

This. And he didn't even mention PC's secret weapon: Tribes.
 

spootime

Member
Good post by Vocab, I agree 100%. The problem with games like halo 3 really is the small skill gap between pro players and middle level players (coming from someone who's played halo and has watched halo matches.) Auto-aim and randomness all factor into this, but what makes games like CS1.6 fun to spectate is the skill gap between the spectator and the player.
 

BobsRevenge

I do not avoid women, GAF, but I do deny them my essence.
Quake 3 and CS are the ultimate spectator games for me. They're the only ones where I am in awe of the level of skill. My roommate in college could play CS at a high level and it was insane. He could also play Halo 3 at a high level, but it was never as intense.

Of course, CS is a spectator game for half the time your playing anyways. :lol

edit: My Dad plays CoD2 and WaW at a high level, and the shit he pulls off in those games is insane. He plays on bolt only servers and rocks that shit.
 

Kimosabae

Banned
methane47 said:
I would love to but I find it very hard to thoroughly enjoy watching competitive games...

For example in competitive Halo matches.. there's what 8-10 players in a match? Match length is 5-10 minutes... And in that 5-10 minutes of gameplay 3-6 minutes of that time is just spent watching the host TALK about the match.

And then you see the SLOW MO instant replays of COOL kills every now and again....

And then you gotta have the Player PROFile where they interview a player and tell you his life store blah blah blah... show his girlfriend and his family and the people there to support him.... blah blah... Then they tell you the rules of the game again just in case you missed it...

Soo when i've seen any MLG matches on cable...i usually get annoyed and turn the channel.


Do you actually like Halo?

And if you do like it, is it just a fleeting casual interest, or are you really into its multiplayer component?


-Sabae
 

EMBee99

all that he wants is another baby
The problem with competitive gaming is not the sport itself, but the presentation of said sport.

So far, MLG is advancing this through production, recap reports, ESPN, and cultivating personalities to create a connection with more mainstream gamers, but it's still missing that something to push it full bore.

It was said before, but poker is a great example of innovation in presentation leading to a surge in popularity. Once hole card cameras were introduced, people had more involvement with the action. This, along with Chris Moneymaker's story of the "everyday man" winning, made poker popular on television. If gaming can find that, there's no reason why it wouldn't be as popular, if not moreso, than anything comparable.
 
Pre-Gerstmanngate, I used to watch a lot of the tournaments that Gamespot put on.

I found them to be a lot of fun to watch most of the time, but I got constantly annoyed by the way in which they would handle the camera. They always switched to third person perspective in a FPS and move it around too much.

If I'm watching a video that's meant to showcase the skill of players, I want to view it from the view of the person playing. It's the only way to truly appreciate it.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Watching RTS games would be a lot more enjoyable if you weren't limited to streams or replays. I hope Starcraft 2 has some kind of live-spectate feature that let's you follow games by yourself. And none of that observer slot stuff, I mean being able to just click on a game you want to observe and having control over the camera.

The same goes for spectating FPS matches.
 

sonicmj1

Member
John said:
Well it's not like online FPSes are hard to follow. "He shot him" is pretty to understand no matter what game you're playing. :p

The difficulty with FPS games is that a single player perspective gives you a very incomplete view of the action, and it's moving very quickly.

RTS games could have had a similar problem (the rate at which pros move their view around the map is nearly impossible to follow from the outside), but they allow for observers that can show areas of interest on the map easily. That, combined with commentary, makes it possible for someone to see what important things are happening at any time.

For an FPS, even though a wide third-person observer (such as those watching a saved film in Halo 3, for instance) would be better than cycling between pretty restricted tight third-person or first-person perspectives, it still would have a difficult time capturing all the action occurring at once, especially live.

Having fighting games all on one screen makes things far easier, but even RTS games can make up that gap with good casting. With FPS titles, the current tools make it far too difficult to easily convey an intelligent sense of what is happening in a match.
 
Tashi0106 said:
I don't know when we'll start to see MLG highlights on SportsCenter but I think it could happen. It's pretty legit.

This will never happen. Not even close. There's already way too much other sports to cover.

Not that it can't be covered by legit media...just not ESPN.
 

Kimosabae

Banned
RichyDevil said:
This will never happen. Not even close. There's already way too much other sports to cover.

Not that it can't be covered by legit media...just not ESPN.

If competitive gaming manages to gain real traction comparative to some of the lesser sports covered by them in the western mainstream consciousness, ESPN would have no choice but to cover it.

I don't see how "never" is even a rational response to the situation in any way, shape or form.


-Kimo
 

dablemont

Banned
I just got to know about this half a year ago. I love watching fighting games and Starcraft. The former, because it is very exciting (I watched the recent Daigo vs Justin final at EVO, and it was amazing!!), the later because I love starcraft and I like to see the greater players skills against each other, plus you learn a lot from them. I haven't seen videos of FPS competitive gaming, but I might check them out sometime.
 

Donos

Member
EVO was really nice to watch. Part of the fun is the crowd and the hyping.

I play CS 1.6 quite often and i'm rather good but watching CS 1.6 clanmatches is boring as hell.

Unreal Tournament (2k4) 1 on 1 matches is something i watch from time to time (old and recorded games) and this is the good shit. The insane shots and hits in high level games are just jaw droping.
 

X26

Banned
Fighting games are the only interesting ones to spectate. FPS, RTS...everything else really, are boring as hell to just watch
 

vocab

Member
Donos said:
I play CS 1.6 quite often and i'm rather good but watching CS 1.6 clanmatches is boring as hell.


Watching well known teams is a lot more exciting because their level of team work and smokes and flashes are crazy. Randoms or even low tier teams put me to sleep.
 

DrPirate

Banned
Big fucking WOW at the people giving vocab a hard time.

Before you fucking try to make him out to be an ass, learn some fucking gaming history and THEN confront him.

What a fucking embarassment some of you are.

100% agreed with everything vocab said. He was spot on with everything.

BobsRevenge said:
Quake 3 and CS are the ultimate spectator games for me. They're the only ones where I am in awe of the level of skill. My roommate in college could play CS at a high level and it was insane. He could also play Halo 3 at a high level, but it was never as intense.

Of course, CS is a spectator game for half the time your playing anyways. :lol

edit: My Dad plays CoD2 and WaW at a high level, and the shit he pulls off in those games is insane. He plays on bolt only servers and rocks that shit.

These were my favorites too. I LIVED off Quake 3 arena and CS 1.4,1.5,1.6 and got to cal-m in CS:S.

Nothing will compare to some of those experiences.

spootime said:
Good post by Vocab, I agree 100%. The problem with games like halo 3 really is the small skill gap between pro players and middle level players (coming from someone who's played halo and has watched halo matches.) Auto-aim and randomness all factor into this, but what makes games like CS1.6 fun to spectate is the skill gap between the spectator and the player.

Watching CS skill vids was the most mesmerizing thing I ever saw when I was hardcore into counter-strike.

vocab said:
Watching well known teams is a lot more exciting because their level of team work and smokes and flashes are crazy. Randoms or even low tier teams put me to sleep.

Watching them pull off their strats on De_mill, Inferno Aztec were my all time favorites. ESPECIALLY Mill, the potential of that map lead to so many combinations of splitting the team and creating ambushes and chokepoints.
 

Affinity

Member
Back in Quake 3's heyday I would watch QuakeTv and various in-game broadcasts of the top CTF matches. It had a solid following for a while. In general video games as a spectator sport is hard to sustain in the long run, because its the type of thing that sponsors give up first during tough times.
 
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