bennywhatever
Member
Forest Temple is where the game really starts, in my opinion. That's basically dungeon 4. Getting through the grind that is Young Link is boring and tedious.
Yeah, it's pretty easy to take that view of a, then, 14 or 15 year old game today.My first time with OOT was also with 3DS and I pretty much agree with you. It is by no means a bad game but it definetily isn't the holy grail of gaming most people make it out to be. It feels rather mediocre to be honest. Sure when it was released it might have been really good and impressive game but IMO it hasn't aged that well.
Yeah, it's pretty easy to take that view of a, then, 14 or 15 year old game today.
Ocarina of Time is one of those games you had to be playing back in 1998 to really get the full effect. It was a masterpiece then and it's still a masterpiece now - and it's hard for anyone to truly see how revolutionary it was outside of that context. You guys are really just late to the party.
But I can easily play other games from that era like MGS and Silent Hill and consider those to be top of their genres even if my first time with them was last year. It just that I don't find OoT to be anything special. I can undestand it being revolutionary when it released but not a masterpiece. Also a game that had to be experienced when it released to be appreciated isn't really a timeless game in my books.
I strongly disagree with this, and I love Twilight Princess. Twilight Princess' pacing is really uneven and the game is full of unnecessary padding. OoT's approach to game flow, balance and content design is superior in my opinion.
I have no idea what people mean when they say OoT is dated - outside of visuals, of course. I guess the camera is slightly less than ideal but I can't remember a scenario where they were actively detrimental to my experience. OoT to me is still a masterclass of game design. Very few modern game comes close to it in my view.
MGS is still fantastic, but I'd pretty much argue that outside MGS1 no other game from that era has aged as well as the Zelda duo on N64. I'm shocked you point to SH1 as still good, because while I acknowledge it's impact at the time it really has been surpassed in every way since. OoT on the other hand, while not quite as amazing at the time of release due to various parts of it being surpassed in more modern games, is still a joy to play IMO.
In this thread: lots of original OOT veterans say the game has aged well and is well-paced, lots of new players are disappointed by the game. I would think that new players would be the best judge of whether the game has truly stood the test of time.
As someone who thought the game was pretty flawed even back in 1998, I definitely side with those who think Twilight Princess is better in pretty much every way except historical significance. It's especially strange to me that some of you think OOT has good pacing. It's like 10-15 hours of good content (some dungeon puzzles and bossfights) sandwiched in between filler, uneventful travelling and backtracking, some perfunctory puzzles, and completely unengaging combat. And its tutorialization is almost as bad as any other Zelda. OOT3D would be near the bottom of my list of Zelda recommendations for a new player.
In this thread: lots of original OOT veterans say the game has aged well and is well-paced, lots of new players are disappointed by the game. I would think that new players would be the best judge of whether the game has truly stood the test of time.
As someone who thought the game was pretty flawed even back in 1998, I definitely side with those who think Twilight Princess is better in pretty much every way except historical significance. It's especially strange to me that some of you think OOT has good pacing. It's like 10-15 hours of good content (some dungeon puzzles and bossfights) sandwiched in between filler, uneventful travelling and backtracking, some perfunctory puzzles, and completely unengaging combat. And its tutorialization is almost as bad as any other Zelda. OOT3D would be near the bottom of my list of Zelda recommendations for a new player.
I mean, this very thread has people saying OOT takes at least 6 hours to be fun. TP is slow at first, for sure, but not that slow.What the
Twilight Princess has absolutely the worst pacing of almost any game I have ever played.
I can't imagine thinking TP is better than OoT. Sure it basically tries to be OoT 2.0 and there's graphical and control refinements (partially undone by waggle to sword), but with a few exceptions the overworld is crappy (only the lake really stood out and to a lesser extent the very short desert) and the dungeons are still inferior IMO, and it loses all of the cool time stuff. Wolf Songs were also crap compared to the ocarina. Awful final battle too, I swear OoT iron knuckles are more of a challenge than that final duel.
And stick with it OP, you've basically played through the tutorial and one early dungeon--I rather like Dodongo's cavern but until you get adult link you're just playing around.
I mean, this very thread has people saying OOT takes at least 6 hours to be fun. TP is slow at first, for sure, but not that slow.
I mean, this very thread has people saying OOT takes at least 6 hours to be fun. TP is slow at first, for sure, but not that slow.
TP's Hyrule field is absolutely horrid. It's big for the purpose of being big and there's absolutely nothing to do. OOT's was quite small by comparison and had Lon Lon Ranch right in the middle. You also reach Hyrule field incredibly early in OoT and it's supposed to feel huge and daunting since you we're still young Link. When you finally walk out of Kokiri Forest for the first time you're like "oh, fuck" because you're just this small kid about to go on a massive adventure. Then when you finally become an adult, Hyrule Field feels like nothing due to Epona. It really highlights the change from young to adult Link.I genuinely don't get how you can say TP's overworld is worse than OoT's. OoT's overworld is mostly Hyrule Field, and it's not even interesting. It's just one big plains that you walk back and forth across over and over and over again as you go between dungeons. I also don't get how you can say TP's dungeons are worse. TP's dungeons are probably the best in the series. They're all incredibly well put together, with a key central mechanic in almost all that's engaging and forces you to think. Very few of OoT's dungeons do that - they're just random rooms mashed together and your main problem is just navigation (with a few exceptions like the Forest Temple and Water Temple, although the Water Temple has other problems). OoT's dungeons are probably the worst of any 3D Zelda, although tWW may deserve consideration here.
As to everyone else talking about pacing, we have a number of people in this thread telling the OP that OoT doesn't get good until Adult Link. That's like 6 hours into the game on your first playthrough. TP is tedious up until you clear the first Wolf Link section, but that's 2 hours tops, and immediately starts with a much more engaging dungeon than the Deku Tree, which was painfully easy.
I genuinely think a huge amount of the love OoT gets come from people who played back on the N64 when it first came out and have never really re-evaluated it.
Do you get Epona as a part of the story or do I need to go out of my way to get it? If it's the latter option, can I get Epona right now? I hate walking through the fields.
You should be able to get Epona now as an adult. Did you go to Lon Lon Ranch (middle of the field IIRC) as a child and talk to Malon? If not you should be able to use the song you learned in Temple of Time to go back and do so.
Here's a more detailed walkthrough of how to get it http://www.ign.com/wikis/the-legend-of-zelda-ocarina-of-time-3d/Getting_the_Horse_Epona
Yes, I talked to Malon as a child and I do know of Epona's song. I tried going back there as an adult but I couldn't figure out what to do, do I need to beat that new guy appointed by Ganon at the horse race?
edit: yyyyyep. Thanks.
Yeah, Hyrule Field gets a lot easier to move around with Epona. You'll be much happier.
The fact that it can be looked at with a pair of 2015 eyes and think it's "pretty good" says everything about this game. If a game from 1998 can be pretty good by 2015 standards, it's a great fucking game.
If you played this game on release, it's almost impossible to not consider it one of the best games of all time.
My first time with OOT was also with 3DS and I pretty much agree with you. It is by no means a bad game but it definetily isn't the holy grail of gaming most people make it out to be. It feels rather mediocre to be honest. Sure when it was released it might have been really good and impressive game but IMO it hasn't aged that well.
There are games that hold up better than that.
Super Metroid isn't "pretty good" it's still amazing.
...I also wasn't too keen on the new Link models. I would have liked him to look more like the official art than the less muscular, chibi eyed version we got in the 3D version instead.
I still want a Zelda game with an Adult Link like the art from OoT, but alas.
Eh. It's pretty good. There have been better Metroids since IMO.
So I got into the Bottom Of The Well dungeon, and I gotta say that I despise playing as Kid Link. There's not that sense of satisfaction from getting a good kill with the bow or the convenience of the Longshot. Worst of all, no Epona, ugh. The sad thing is that you need Epona far less by the time you get it, the most of walking is done before you become Adult Link (in part because of all the warp songs). Interesting that child Link never had to go to Gerudo Valley, I wonder what it looks like, is there anything big I would miss if I didn't go to Gerudo Valley as Kid Link? I don't want to trek all across Hyrule Field again.
One thing I love or hate about the game is how weirdly connected the main quest's plot is. I mean, I knew by seeing on the internet that I should play the song I learned from the guy in the windmill- I was not expecting *that* to be the trigger to get into the next dungeon. I had learned Song of Storms by chance in the first place, which is easily my favorite tune from the game. I love the rainy atmosphere of the graveyard, and the surroundings of Kakariko Village is easily my favorite place in the game alongside both renditions of the Temple Of Time. I suppose I am seeking that Mask of Truth, but by Kid Link's time it's still in the mask shop so IDK what to expect from this dungeon. Interesting that I can enter both dungeons (Well Bottom, Shadow Temple) at the same time, though I am pretty sure that that cue near Shadow Temple's beginning (something about the Shadow being weak against the truth only or something) means I need that mask first. I think the seventh Sage is either Malon or Zelda.
Errrr, young link in Majora can do pretty much all the things OP is complaining about.If you hate Child Link that much, you're going to loooove Majora's Mask, then. lol.
Errrr, young link in Majora can do pretty much all the things OP is complaining about.
He was complaining about having to traverse Hyrule Field for ages as Child Link, when Majora's Mask does the same thingI always found MM more a slog than OOT when it comes to traversing, personally. Adult Link is just quicker and more satisfying to play as. Always got lost in MM waaay more too.until you unlock the ability to teleport.
Twilight Princess was the only post-N64 game that somewhat tried to keep up with the rest of the genre, and while the level design and scale were impressive at the time, the combat and presentation were bad even by 2006 standards. It feels like Nintendo stopped trying in general after that.
While almost everyone agrees about Hyrule field being empty and uninteresting, you gotta understand what that landscape was for a lot of people back in 1998.
The lock-on system works pretty well