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LttP: Ocarina Of Time 3D

Forest Temple is where the game really starts, in my opinion. That's basically dungeon 4. Getting through the grind that is Young Link is boring and tedious.
 

Kazerei

Banned
It would be nice to have a second analog stick for camera control, but otherwise, OOT is still pretty much perfect in my book. The dungeon design, the pacing, the music, the environments, are all really top-notch and still hold up today. The scope and presentation of the game are understandably just at 1998 levels, but that's sort of beside the point. There are a bunch of NES and SNES games I'd consider perfect too, even if they have outdated limitations. Some games are just timeless, you know? And OOT is one of them.
 
My first time with OOT was also with 3DS and I pretty much agree with you. It is by no means a bad game but it definetily isn't the holy grail of gaming most people make it out to be. It feels rather mediocre to be honest. Sure when it was released it might have been really good and impressive game but IMO it hasn't aged that well.
Yeah, it's pretty easy to take that view of a, then, 14 or 15 year old game today.

Ocarina of Time is one of those games you had to be playing back in 1998 to really get the full effect. It was a masterpiece then and it's still a masterpiece now - and it's hard for anyone to truly see how revolutionary it was outside of that context. You guys are really just late to the party.
 

The Boat

Member
It's hard to pick up OoT for the first time now because there's A LOT of hype surrounding it. I mean, 18 years or so of hearing it's the best game ever has an effect, even if you try to dettach yourself from that.
With that said, it's undeniable that the music, the pacing, the dungeons, the world and many other things are top notch. Many individual aspects have been improved in subsequent Zeldas, but as a whole, OoT still is the one that's closer to perfection.
 

Griss

Member
It's astonishing how well OoT has held up compared to other games from that era, but if you didn't play it at the time, a lot of that 'holy shit i'm exploring an enormous 3d world with a sword in my hand how is this even fucking possible' wow factor will obviously be lost on you.

It's an amazing remaster, though. Perfectly respectful to the source material, to the point that people often don't realise just how much certain models and textures have improved.

In fact, OP, I'd wager that if you were playing the original at 20fps and with blocky models then the gameplay might seem more impressive because the age of the game would be far more obvious. The remaster is fooling you into thinking it's a more modern game, rather than one of the first (the first?) 3D action-adventure RPGs.

Still has a claim as one of the very greatest games of all time, imo. The pacing is ridiculously good.
 
You haven't even hit the meat of the game yet. Come back after like 6 more hours.

As far as I'm concerned the first three dungeons are the tutorial lol.
 

myco666

Member
Yeah, it's pretty easy to take that view of a, then, 14 or 15 year old game today.

Ocarina of Time is one of those games you had to be playing back in 1998 to really get the full effect. It was a masterpiece then and it's still a masterpiece now - and it's hard for anyone to truly see how revolutionary it was outside of that context. You guys are really just late to the party.

But I can easily play other games from that era like MGS and Silent Hill and consider those to be top of their genres even if my first time with them was last year. It just that I don't find OoT to be anything special. I can undestand it being revolutionary when it released but not a masterpiece. Also a game that had to be experienced when it released to be appreciated isn't really a timeless game in my books.
 
Even as a kid in the 90s I wasn't crazy about the 'Young Link' part, but then once I got to the Adult Link part and discovered the
time travel of changing events by going back and forth
I finally sat back and thought "Oh hey, this is a cool fucking idea".
 

BGBW

Maturity, bitches.
I remember playing OoT on the bonus disk with Wind Waker and being a bit down on it. Back then OoT being the best game ever was still a rather common thing online so my expectation were high and I had also just beaten WW. As a result I think I rushed through it and was rather down on the whole thing.

When the 3DS version came out I decided to give it another shot with an open mind and to take in the whole game rather than just beating the dungeons and found the whole experience really enjoyable.

Basically OP, try to ignore the preconception of OoT being the best. Just enjoy it for what it is rather than what you expect it to be.
 

Esque7

Member
The only issue with the OoT3D is the final boss, in which they completely ruined the lighting. Other than that its a fantastic port.
 

Jamix012

Member
But I can easily play other games from that era like MGS and Silent Hill and consider those to be top of their genres even if my first time with them was last year. It just that I don't find OoT to be anything special. I can undestand it being revolutionary when it released but not a masterpiece. Also a game that had to be experienced when it released to be appreciated isn't really a timeless game in my books.

MGS is still fantastic, but I'd pretty much argue that outside MGS1 no other game from that era has aged as well as the Zelda duo on N64. I'm shocked you point to SH1 as still good, because while I acknowledge it's impact at the time it really has been surpassed in every way since. OoT on the other hand, while not quite as amazing at the time of release due to various parts of it being surpassed in more modern games, is still a joy to play IMO.
 
While I enjoyed OoT 3D, I still prefer the N64 version. There's something about the original that's more mysterious - the color palette is deeper, there's this subtle sense of loneliness that pervades. I also wasn't too keen on the new Link models. I would have liked him to look more like the official art than the less muscular, chibi eyed version we got in the 3D version instead.

I still want a Zelda game with an Adult Link like the art from OoT, but alas.

And back when OoT came out, I remember playing it with my sister, and we couldn't wait to "grow up". Definitely the second half of the game where this happens was an exciting motivation for us, and I can see how even today this would still feel the same. Although, as kids that feeling is multiplied.
 

Tenrius

Member
I played through OoT 3D for the first time this February and really liked it. There were some issues, though, particularly with pacing (and it seems weird to me that many people in this thread are praising that in particular). The first 6-8 hours of the game (up until you get to play as the adult Link) were somewhat underwhelming, that's a bit too long, especially if you're playing the game for the first time and don't know if it really gets better afterwards. The dungeons were excellent, but the overworld was unnecessarily large and I felt that the side stuff was too chaotic and felt a bit underdeveloped. It's a great game, but it doesn't do everything right.

I also don't think these issues have anything to do with the game being 17 years old, because Majora's Mask improved on virtually everything just two years later.
 
I strongly disagree with this, and I love Twilight Princess. Twilight Princess' pacing is really uneven and the game is full of unnecessary padding. OoT's approach to game flow, balance and content design is superior in my opinion.

I have no idea what people mean when they say OoT is dated - outside of visuals, of course. I guess the camera is slightly less than ideal but I can't remember a scenario where they were actively detrimental to my experience. OoT to me is still a masterclass of game design. Very few modern game comes close to it in my view.

This. Also, in Ocarina of Time, everything feels like it's happening in the same interconnected game world. Twilight Princess is all over the place and lacks focus as a result.
 

myco666

Member
MGS is still fantastic, but I'd pretty much argue that outside MGS1 no other game from that era has aged as well as the Zelda duo on N64. I'm shocked you point to SH1 as still good, because while I acknowledge it's impact at the time it really has been surpassed in every way since. OoT on the other hand, while not quite as amazing at the time of release due to various parts of it being surpassed in more modern games, is still a joy to play IMO.

Story and atmosphere in SH1 one are stellar and gameplay holds up really well still. Sure there are better survival horror games but it is still one of the best.

OOT sure plays well even with todays standards that I agree but I think almost everything else doesn't hold up.

edit. Maybe hold up isn't really what I meant. What I meant to say that I don't find it to be anything special.
 

Chairman Yang

if he talks about books, you better damn well listen
In this thread: lots of original OOT veterans say the game has aged well and is well-paced, lots of new players are disappointed by the game. I would think that new players would be the best judge of whether the game has truly stood the test of time.

As someone who thought the game was pretty flawed even back in 1998, I definitely side with those who think Twilight Princess is better in pretty much every way except historical significance. It's especially strange to me that some of you think OOT has good pacing. It's like 10-15 hours of good content (some dungeon puzzles and bossfights) sandwiched in between filler, uneventful travelling and backtracking, some perfunctory puzzles, and completely unengaging combat. And its tutorialization is almost as bad as any other Zelda. OOT3D would be near the bottom of my list of Zelda recommendations for a new player.
 

Rich!

Member
In this thread: lots of original OOT veterans say the game has aged well and is well-paced, lots of new players are disappointed by the game. I would think that new players would be the best judge of whether the game has truly stood the test of time.

As someone who thought the game was pretty flawed even back in 1998, I definitely side with those who think Twilight Princess is better in pretty much every way except historical significance. It's especially strange to me that some of you think OOT has good pacing. It's like 10-15 hours of good content (some dungeon puzzles and bossfights) sandwiched in between filler, uneventful travelling and backtracking, some perfunctory puzzles, and completely unengaging combat. And its tutorialization is almost as bad as any other Zelda. OOT3D would be near the bottom of my list of Zelda recommendations for a new player.

What the

Twilight Princess has absolutely the worst pacing of almost any game I have ever played.
 

Peltz

Member
In this thread: lots of original OOT veterans say the game has aged well and is well-paced, lots of new players are disappointed by the game. I would think that new players would be the best judge of whether the game has truly stood the test of time.

As someone who thought the game was pretty flawed even back in 1998, I definitely side with those who think Twilight Princess is better in pretty much every way except historical significance. It's especially strange to me that some of you think OOT has good pacing. It's like 10-15 hours of good content (some dungeon puzzles and bossfights) sandwiched in between filler, uneventful travelling and backtracking, some perfunctory puzzles, and completely unengaging combat. And its tutorialization is almost as bad as any other Zelda. OOT3D would be near the bottom of my list of Zelda recommendations for a new player.

Michael-Scott-Closes-The-Door-Awkwardly-On-The-Office.gif
 

Chairman Yang

if he talks about books, you better damn well listen
What the

Twilight Princess has absolutely the worst pacing of almost any game I have ever played.
I mean, this very thread has people saying OOT takes at least 6 hours to be fun. TP is slow at first, for sure, but not that slow.
 
D

Deleted member 231381

Unconfirmed Member
I can't imagine thinking TP is better than OoT. Sure it basically tries to be OoT 2.0 and there's graphical and control refinements (partially undone by waggle to sword), but with a few exceptions the overworld is crappy (only the lake really stood out and to a lesser extent the very short desert) and the dungeons are still inferior IMO, and it loses all of the cool time stuff. Wolf Songs were also crap compared to the ocarina. Awful final battle too, I swear OoT iron knuckles are more of a challenge than that final duel.

And stick with it OP, you've basically played through the tutorial and one early dungeon--I rather like Dodongo's cavern but until you get adult link you're just playing around.

I genuinely don't get how you can say TP's overworld is worse than OoT's. OoT's overworld is mostly Hyrule Field, and it's not even interesting. It's just one big plains that you walk back and forth across over and over and over again as you go between dungeons. I also don't get how you can say TP's dungeons are worse. TP's dungeons are probably the best in the series. They're all incredibly well put together, with a key central mechanic in almost all that's engaging and forces you to think. Very few of OoT's dungeons do that - they're just random rooms mashed together and your main problem is just navigation (with a few exceptions like the Forest Temple and Water Temple, although the Water Temple has other problems). OoT's dungeons are probably the worst of any 3D Zelda, although tWW may deserve consideration here.

As to everyone else talking about pacing, we have a number of people in this thread telling the OP that OoT doesn't get good until Adult Link. That's like 6 hours into the game on your first playthrough. TP is tedious up until you clear the first Wolf Link section, but that's 2 hours tops, and immediately starts with a much more engaging dungeon than the Deku Tree, which was painfully easy.

I genuinely think a huge amount of the love OoT gets come from people who played back on the N64 when it first came out and have never really re-evaluated it.
 

Yarbskoo

Member
I mean, this very thread has people saying OOT takes at least 6 hours to be fun. TP is slow at first, for sure, but not that slow.

I love Twilight Princess a lot, but it has tons of not much fun padding. Before you get to the first dungeon you have to:
  1. Round up some goats
  2. Rescue a baby basket kidnapped by a monkey
  3. Catch a fish for a cat
  4. Do some target practice with a slingshot
  5. Rescue a kid who got lost in the forest
  6. Round up goats again
  7. Run through some castle sewers as a wolf
  8. Go through the forest again on a mandatory bug hunt
  9. Go through the forest yet again again with a monkey who stole your lantern

Throughout the game there are more mandatory bug hunts, an owl statue hunt, a carriage escort mission, fetch quests, etc. Most of these require repeat visits to places you've already been through. The dungeons themselves are pretty good, but there's so much padding in between them up until the
City in the Sky
. It's not nearly as bad as Skyward Sword, but the whole thing is bloated as hell compared to Ocarina of Time.
 

Jamix012

Member
I mean, this very thread has people saying OOT takes at least 6 hours to be fun. TP is slow at first, for sure, but not that slow.

I find TP to be a pretty awful Zelda game and OOT isn't in my top 3 Zeldas, but it's still far better than TP. I would go into detail but I think my thoughts have been echoed by others.
 

Gsnap

Member
It's a very good game. And it does hold up a lot better than many games of that era. It's not that different from games now except for not having camera control via right analog stick. You just control a character in third person, lock on to enemies, use contextual button prompts for a variety of tasks, etc.
 

Esque7

Member
I genuinely don't get how you can say TP's overworld is worse than OoT's. OoT's overworld is mostly Hyrule Field, and it's not even interesting. It's just one big plains that you walk back and forth across over and over and over again as you go between dungeons. I also don't get how you can say TP's dungeons are worse. TP's dungeons are probably the best in the series. They're all incredibly well put together, with a key central mechanic in almost all that's engaging and forces you to think. Very few of OoT's dungeons do that - they're just random rooms mashed together and your main problem is just navigation (with a few exceptions like the Forest Temple and Water Temple, although the Water Temple has other problems). OoT's dungeons are probably the worst of any 3D Zelda, although tWW may deserve consideration here.

As to everyone else talking about pacing, we have a number of people in this thread telling the OP that OoT doesn't get good until Adult Link. That's like 6 hours into the game on your first playthrough. TP is tedious up until you clear the first Wolf Link section, but that's 2 hours tops, and immediately starts with a much more engaging dungeon than the Deku Tree, which was painfully easy.

I genuinely think a huge amount of the love OoT gets come from people who played back on the N64 when it first came out and have never really re-evaluated it.
TP's Hyrule field is absolutely horrid. It's big for the purpose of being big and there's absolutely nothing to do. OOT's was quite small by comparison and had Lon Lon Ranch right in the middle. You also reach Hyrule field incredibly early in OoT and it's supposed to feel huge and daunting since you we're still young Link. When you finally walk out of Kokiri Forest for the first time you're like "oh, fuck" because you're just this small kid about to go on a massive adventure. Then when you finally become an adult, Hyrule Field feels like nothing due to Epona. It really highlights the change from young to adult Link.

In regards to the pacing, OoT is like: Get your sword, shield, and bam you're in the first dungeon (Which was meant to be simple, after all it is the first dungeon in ANY 3D Zelda). Then right after that, Hyrule field and the surrounding areas are yours to explore. OoT surely doesn't take 6 hours, or until you become an adult, to be fun. Young Link's adventure in the beginning was perfect, it introduced you to the gameplay, world, and story at an amazing pace. Then once you become an adult, you take everything you've learned as young Link and go on a magnificent journey across Hyrule.
 
I just arrived at the infamous Water Temple, and I have to say that the game has gotten far, FAR better.

Adult Link is far more fun to play. Forest Temple was pretty great, and so was Ice Cavern. It was great to come out of the Temple Of Time, with that GREAT music to see the ravaged land. I'm not one for cheerful, "all is good" landscapes, so the change was quite welcome indeed. I love, love, love the bow.

I liked Juba-Juba's Belly too, actually. Its boss wasn't interesting though. Phantom Ganon was amazing in comparison, I hope the actual Ganon battle is at least partially like that. The world itself is better, I love Song Of Storms (I play it whenever I go out on Hyrule Field because I love rainy weather and also the song itself is great, is there an extended version of the Song of Storms?). Hyrule Field, to be perfectly frank, is horrendous. Utterly flat, devoid of life, and an utter chore to navigate. Do you get Epona as a part of the story or do I need to go out of my way to get it? If it's the latter option, can I get Epona right now? I hate walking through the fields.

I've gotten accustomed to the gameplay and the graphics, and neither feel clunky now.

Overall, I'm enjoying this game. Worth the 20 euros. I just hope I'm not forced to play as Child Link again.
 
Do you get Epona as a part of the story or do I need to go out of my way to get it? If it's the latter option, can I get Epona right now? I hate walking through the fields.

You should be able to get Epona now as an adult. Did you go to Lon Lon Ranch (middle of the field IIRC) as a child and talk to Malon? If not you should be able to use the song you learned in Temple of Time to go back and do so.

Here's a more detailed walkthrough of how to get it http://www.ign.com/wikis/the-legend-of-zelda-ocarina-of-time-3d/Getting_the_Horse_Epona
 
You should be able to get Epona now as an adult. Did you go to Lon Lon Ranch (middle of the field IIRC) as a child and talk to Malon? If not you should be able to use the song you learned in Temple of Time to go back and do so.

Here's a more detailed walkthrough of how to get it http://www.ign.com/wikis/the-legend-of-zelda-ocarina-of-time-3d/Getting_the_Horse_Epona

Yes, I talked to Malon as a child and I do know of Epona's song. I tried going back there as an adult but I couldn't figure out what to do, do I need to beat that new guy appointed by Ganon at the horse race?

edit: yyyyyep. Thanks.
 
Yes, I talked to Malon as a child and I do know of Epona's song. I tried going back there as an adult but I couldn't figure out what to do, do I need to beat that new guy appointed by Ganon at the horse race?

edit: yyyyyep. Thanks.

Yeah, Hyrule Field gets a lot easier to move around with Epona. You'll be much happier.
 
So I got into the Bottom Of The Well dungeon, and I gotta say that I despise playing as Kid Link. There's not that sense of satisfaction from getting a good kill with the bow or the convenience of the Longshot. Worst of all, no Epona, ugh. The sad thing is that you need Epona far less by the time you get it, the most of walking is done before you become Adult Link (in part because of all the warp songs). Interesting that child Link never had to go to Gerudo Valley, I wonder what it looks like, is there anything big I would miss if I didn't go to Gerudo Valley as Kid Link? I don't want to trek all across Hyrule Field again.

One thing I love or hate about the game is how weirdly connected the main quest's plot is. I mean, I knew by seeing on the internet that I should play the song I learned from the guy in the windmill- I was not expecting *that* to be the trigger to get into the next dungeon. I had learned Song of Storms by chance in the first place, which is easily my favorite tune from the game. I love the rainy atmosphere of the graveyard, and the surroundings of Kakariko Village is easily my favorite place in the game alongside both renditions of the Temple Of Time. I suppose I am seeking that Mask of Truth, but by Kid Link's time it's still in the mask shop so IDK what to expect from this dungeon. Interesting that I can enter both dungeons (Well Bottom, Shadow Temple) at the same time, though I am pretty sure that that cue near Shadow Temple's beginning (something about the Shadow being weak against the truth only or something) means I need that mask first. I think the seventh Sage is either Malon or Zelda.
 

Kinsei

Banned
You do have to go to Gerudo Valley as Young Link, but you get the song to warp there before you need to so you don't have to go across the field with him again.
 

eot

Banned
The fact that it can be looked at with a pair of 2015 eyes and think it's "pretty good" says everything about this game. If a game from 1998 can be pretty good by 2015 standards, it's a great fucking game.

If you played this game on release, it's almost impossible to not consider it one of the best games of all time.

There are games that hold up better than that.
Super Metroid isn't "pretty good" it's still amazing.
 

Cormano

Member
My first time with OOT was also with 3DS and I pretty much agree with you. It is by no means a bad game but it definetily isn't the holy grail of gaming most people make it out to be. It feels rather mediocre to be honest. Sure when it was released it might have been really good and impressive game but IMO it hasn't aged that well.

Thats because the holy grail of gaming its Final Fantasy VI

OoT is pretty up there though, one of the best Zelda games out there.
 

Nerrel

Member
I also wasn't too keen on the new Link models. I would have liked him to look more like the official art than the less muscular, chibi eyed version we got in the 3D version instead.

I still want a Zelda game with an Adult Link like the art from OoT, but alas.
...

250px-Young_Link.png
oot3d_child_link_sword_render_by_piplupwater-d3il26f.png


Link_Artwork_1_%2528Ocarina_of_Time%2529.png
Link_adulto_OoT3D.png


They look pretty damn close to me. Child Link is almost an exact 3D interpretation of the original art. Adult Link is slightly less exact, but about as good as you can expect 3DS hardware to get.


Eh. It's pretty good. There have been better Metroids since IMO.

There haven't. The music and art in Fusion and Zero is nowhere near as good, and the exploration in general is a lot more guided and restrictive. People always cite the controls in those games as being better, but even then it's a matter of opinion. I don't see the heavier/more aggressive physics as inherently better, just different. Those games did improve a few things, but Super Metroid is still a far better game and age hasn't diminished that experience one bit. The visuals, music, and gameplay are all still really impressive today. In my opinion it's the most timeless game ever made.
 
I honestly feel like the 3D version of the game is inferior to the original.

The dramatic increase in brightness and color saturation damaged a lot of the atmosphere the game had. Just compare the final battle with Ganon in both versions to see what I'm talking about. Also, Link being the only character model they bothered to update was very jarring and hurt the overall aesthetic.

Anyways OP, the game was amazing in 1998, but action games have evolved quite a bit since then, while the Zelda series has pretty much remained in limbo. Twilight Princess was the only post-N64 game that somewhat tried to keep up with the rest of the genre, and while the level design and scale were impressive at the time, the combat and presentation were bad even by 2006 standards. It feels like Nintendo stopped trying in general after that.
 

Boney

Banned
While almost everyone agrees about Hyrule field being empty and uninteresting, you gotta understand what that landscape was for a lot of people back in 1998.

But other than the nitpicking, this game has flawless pacing which is remarkable for an action adventure. It has a perfect difficulty curve, which I think it's why it's so critically reveered. It's a work of craftsmanship like no other because of how it pioneered while still taking care of all the details.

It'a not my favourite Zelda game, but I have no trouble seeing it as the best game of all time if you catch my drift
 
So I got into the Bottom Of The Well dungeon, and I gotta say that I despise playing as Kid Link. There's not that sense of satisfaction from getting a good kill with the bow or the convenience of the Longshot. Worst of all, no Epona, ugh. The sad thing is that you need Epona far less by the time you get it, the most of walking is done before you become Adult Link (in part because of all the warp songs). Interesting that child Link never had to go to Gerudo Valley, I wonder what it looks like, is there anything big I would miss if I didn't go to Gerudo Valley as Kid Link? I don't want to trek all across Hyrule Field again.

One thing I love or hate about the game is how weirdly connected the main quest's plot is. I mean, I knew by seeing on the internet that I should play the song I learned from the guy in the windmill- I was not expecting *that* to be the trigger to get into the next dungeon. I had learned Song of Storms by chance in the first place, which is easily my favorite tune from the game. I love the rainy atmosphere of the graveyard, and the surroundings of Kakariko Village is easily my favorite place in the game alongside both renditions of the Temple Of Time. I suppose I am seeking that Mask of Truth, but by Kid Link's time it's still in the mask shop so IDK what to expect from this dungeon. Interesting that I can enter both dungeons (Well Bottom, Shadow Temple) at the same time, though I am pretty sure that that cue near Shadow Temple's beginning (something about the Shadow being weak against the truth only or something) means I need that mask first. I think the seventh Sage is either Malon or Zelda.

If you hate Child Link that much, you're going to loooove Majora's Mask, then. lol.
 
Errrr, young link in Majora can do pretty much all the things OP is complaining about.

He was complaining about having to traverse Hyrule Field for ages as Child Link, when Majora's Mask does the same thing
until you unlock the ability to teleport.
I always found MM more a slog than OOT when it comes to traversing, personally. Adult Link is just quicker and more satisfying to play as. Always got lost in MM waaay more too.
 

Balb

Member
He was complaining about having to traverse Hyrule Field for ages as Child Link, when Majora's Mask does the same thing
until you unlock the ability to teleport.
I always found MM more a slog than OOT when it comes to traversing, personally. Adult Link is just quicker and more satisfying to play as. Always got lost in MM waaay more too.

Well Young Link can ride Epona and use the Goron suit in MM so it's not as bad.
 
Twilight Princess was the only post-N64 game that somewhat tried to keep up with the rest of the genre, and while the level design and scale were impressive at the time, the combat and presentation were bad even by 2006 standards. It feels like Nintendo stopped trying in general after that.

Oh man, opinions and all, but "Nintendo stopped trying in general" is a bit weird considering all the post-N64 3D Zelda games are radically different from one another other than being, you know, a Zelda game. It's not like they mailed it in and it's okay if you didn't like it and shit, but stopped trying? Really?

Also, it doesn't need to keep up with anything, the series is a genre in itself.
 
While almost everyone agrees about Hyrule field being empty and uninteresting, you gotta understand what that landscape was for a lot of people back in 1998.

I do recognise that it was probably mind blowing at the time. However, now it is unbearably bland and seeing as how much you travel on foot before you get Adult Link, I think that was one bad thing about the game's pacing: We should have gotten an easy method of transportation earlier. Otherwise, the game is quite great, I would give it an 8.5 at least. MM seems far more interesting so once I finish OOT I will see if it's possible for me to get MM. I am definitely planning on playing it, I am having more fun with it than expected.

Also from the bits and pieces of the game I have seen beforehand, the darker aethesthetic definitely suited it better, especially Adult Link's time. That said, the current bright graphics still shines at times: the Forest Temple, the Young Link-time Temple Of Time, etc. Does MM3D mitigate that issue a bit?

Overall, I think the game is great. I can see why people have thought it was one of the best games ever when it was released. (Though regarding the discussion above, I'd say Super Metroid aged far better and is the more fun and the better game).
 
Don't get me wrong I grew up with this game it was my childhood the first Zelda I actually beat. It had some nice music like the Hyrule overworld theme and the Gerudo Valley theme. It had some nice areas it all kinda really went together but the overworld was pretty bare (same issue I had with Wind Waker). Cut content makes it feel pretty rushed overall. The story is overall pretty bland and hardly picks up for the time yeah it was revolutionary but what 2 years later? Getting Majora's Mask was just mind blowing.

MM>>>>LttP>>>>>WW

for my top 3 and all of the gameboy/color games are amazing.
 

Filter

Member
The lock-on system works pretty well

How charitable of you.
It invented the z-targeting system. And it worked so well that it became a core fundamental gameplay mechanic in 3D games from then on.

The game is full of innovations and problem solving mechanics that shaped the games that are made now. Saying the game works 'pretty well' just belies a lack of knowledge of the ways video games have evolved over time. And misses the point of why a lot of people still call it the best game of all time.
 
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