I really don't think The Swords of Sanghelios level is much different than the campaign demo we got at E3. It's still pretty much choose path A or choose path B.
The best Halo levels in prior games are not linear like this. See: The Silent Cartographer, Assault on the Control Room, Tsavo Highway. Again, I'm not saying that there shouldn't be linear levels mixed in, I mainly just don't want another Halo 4 campaign. So far, everything we have seen from this game looks like Halo 4's campaign plus squads.
Took two screens from the Cinematic trailer, hope its okey to post.
That last image... Locke meeting Chief face to face.Took two screens from the Cinematic trailer, hope its okey to post.
I really don't think The Swords of Sanghelios level is much different than the campaign demo we got at E3. It's still pretty much choose path A or choose path B.
The best Halo levels in prior games are not linear like this. See: The Silent Cartographer, Assault on the Control Room, Tsavo Highway.
New screenshots, too. Anybody have links for higher res versions of the small ones?
Tsavo Highway isn't linear? There's literally one path. It's wide. But there's only one.
Really?
yep taking Oct 27th off lol
I'm taking the whole week off lol.
but sometimes u can go on the side of the highway
I'm glad I'm not the only one who did a double take here... that level is one of my least favorite from halo 3.
Whoa. Looks awesome. I love the scale of the environments (HUGE). Also love that they are committed to consistent 60 FPS. I'll gladly take dynamic res to keep the gameplay smooth.
The demo at E3 looked way worse image quality wise.That resolution info sounds great to me. After the beta that was only 720p and that E3 analysis where it was barely 900p (correct me if i'm wrong) i wasn't expecting this. I was prepared for the worst, which is 720p or a bit higher. This sounds like the perfect solution.
Since they have dynamic resolution, their excuse for not having local coop makes a lot less sense. I'd gladly sacrifice resolution for couch coop.
Designed with co-op in mind, but no split screen.
You fell at the first hurdle there, 343...
Since they have dynamic resolution, their excuse for not having local coop makes a lot less sense. I'd gladly sacrifice resolution for couch coop.
Again, before we buy into the marketing hype of the latest fancy new shining object. How does this level look any different than Reclaimer (minus the on rails Elephant portion) in Halo 4?
Game of the year!
Since they have dynamic resolution, their excuse for not having local coop makes a lot less sense. I'd gladly sacrifice resolution for couch coop.
Again, before we buy into the marketing hype of the latest fancy new shining object. How does this level look any different than Reclaimer (minus the on rails Elephant portion) in Halo 4?
Well the BETA was already the funnest console fps multiplayer I've played, so it's a pretty safe betAs was Halo 4 and Halo: MCC before they came out.
As was Halo 4 and Halo: MCC before they came out.
this has been known for awhile now
As was Halo 4 and Halo: MCC before they came out.
I have no idea why I'm engaging with you in this silliness, but here goes:
In this level, we see several significant differences from Reclaimer. Not only does the player control the overall pace of advancement, each encounter offers significantly more options in terms of how to address it. While it's true that some levels have offered you a choice in which objective to fulfill first (Halo being the most notable example, with the choice of what order you want to tackle rescuing the lifeboats), most of them are limited to giving you multiple, largely divergent ways of addressing how you accomplish your objectives. Tsavo Highway, for instance, was largely about getting from point A to point B, but had a number of interesting diversions en route. This does something similar, though naturally without vehicles.
There are many.
As was Halo 4 and Halo: MCC before they came out.
I'm struggling to think of a single on foot Halo level with environments like these.Name them. Make sure they don't have vehicles, since that's the criteria we're judging this footage on. Ground-based combat to open a mission with. Point them out to us, the ones with larger play spaces, the ones that had more mechanics for you to engage with the level design.