UE4 I believe.REV 2 is probably MTF 2.
What's SFV? That looks like MTF 2 too.
Sorry to bring this back but, what is going on currently with this engine and DeepDown?
Bumping this thread again to update the status on Capcompocalypse. They have announced a new Resident Evil multiplayer shooter for PS4 which is made in Unity. So we can throw yet another non-Panta Rhei engine onto the list that they're using for PS4 games.
No sign of Deep Down either. Lol.
I am pretty sure the engine is long dead, same goes for Deep Down. Still curious to see if we hear anything about it at TGS.Bumping this thread again to update the status on Capcompocalypse. They have announced a new Resident Evil multiplayer shooter for PS4 which is made in Unity. So we can throw yet another non-Panta Rhei engine onto the list that they're using for PS4 games.
No sign of Deep Down either. Lol.
Probably for the easy steam and crossplay. SF4 had online issues transitioning from GFWL to Gabeworld.Out of interest, what engine is SFV using? And is there a particular reason why they couldn't go on using MT Framework?
Based UE4.Out of interest, what engine is SFV using? And is there a particular reason why they couldn't go on using MT Framework?
Wasn't Deep Down targeting 60fps? I can't see that happening with these visuals and effects.Capcom is super confusing. Phatan Rei had sooo much awesome tech in it... perhaps it was just too nextgen for nextgen.
Street Fighter V uses Unreal Engine 4.Out of interest, what engine is SFV using? And is there a particular reason why they couldn't go on using MT Framework?
It's using unreal 4,Out of interest, what engine is SFV using?
They don't license their engine out, even to sub-contractors. I believe, could be wrong though.And is there a particular reason why they couldn't go on using MT Framework?
Also DDO on MT Framework?
Renekton said:So far only EA did this single-engine thing successfully?
They should just make MT Framework fit for current gen MT Framework 2. Really liked the engine.
It's using unreal 4,
They don't license their engine out, even to sub-contractors. I believe, could be wrong though.
Probably for the easy steam and crossplay. SF4 had online issues transitioning from GFWL to Gabeworld.
That's also true.I don't think licensing is the problem for their sub-contractors. It's all about lack of document that stop their engine from getting anywhere outside their building.
Ohh, i thought it was UE3.SF4 wasn't an MT Framework game. It was Dimps own thing.
The thing with in-house nice tech is that it's virtually worthless if it bottlenecks and eventually clogs your development portfolio.Capcom is super confusing. Phatan Rei had sooo much awesome tech in it... perhaps it was just too nextgen for nextgen.
it scales really well for pc too.
Capcom is far quicker to cut losses compared to Square. Maybe too quick sometimes (insert favorite old IP)At this point we could assume that Panty Raid engine either gone vaporware or stuck in the same limbo as Luminuous engine (and we might only see a game use it, maybe RE7)
I don't know how much the tech explains Capcom's current situation, seeing they still have games announced on various engines, but they don't look like they're having an output as steady as last gen.
That 10 year plan though...
Shadow of Rome.From what I remember MT Framework was the expansion of original Onimusha 3 engine or some sort.