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Major VIdeogame Voice Actors Union Considers Strike With #PreformanceMatters Campaign

They should be happy with having a job and being part of this unique art form. If they want to be greedy, the door is right next to them. They can take that so-called "talent" somewhere else. I play games to PLAY--not to listen to some B-tier wanna be who couldn't make it in Hollywood.

"[Video] games are more like cars or books or comics. The creators aren't the focus. The creation is." --Danny O'Dwyer

Ugh. This sort of attitude, that artists shouldn't expect to be compensated for their work, is the worst.
 

myca77

Member
First off, go fuck yourself. Secondly, the reason voice talent in games is inconsistent (although it gets better every year, with more and more stellar standouts) is because it's hard to attract better actors (or a larger variety of good actors) when you pay so little and treat them so poorly. Like it or not, there are so so so many people trying to act and only a small percentage of them are any good. If you want good actors to choose your project over the thousands of others out there you have to be willing to pay.

I don't think the inconsistency in VA is as much to do with talent as it it the budget and time restraints given to the task at hand.

In film, TV and theatre you often have a rehearsal period and you are normally interacting with other actors, and usually you have no where near the amount of dialog as you may have in a game. Anything but a massive AAA title with all the mocap bells and whistles will leave you with an actor on their own in a booth having to read off x amount of lines of dialog an hour with little context but what a director gives them. Very difficult work.

Unfortunately budgets won't normally allow for more than this, as it's expensive to add voice to a game. Actors, agents, directors, studio time, recording engineers and post production time all take their toll on a budget.
 
First off, go fuck yourself. Secondly, the reason voice talent in games is inconsistent (although it gets better every year, with more and more stellar standouts) is because it's hard to attract better actors (or a larger variety of good actors) when you pay so little and treat them so poorly. Like it or not, there are so so so many people trying to act and only a small percentage of them are any good. If you want good actors to choose your project over the thousands of others out there you have to be willing to pay.

Made me chuckle.
 

myca77

Member
I'm not aware of any agencies for any other discipline in game development though. Except perhaps QA.
Maybe you're right :)

I used to work in QA so I assumed other aspects of development had agencies too.

What's that line about assumptions making an ass out of me again?
 

JeffZero

Purple Drazi
I play games to PLAY--not to listen to some B-tier wanna be who couldn't make it in Hollywood.

I play video games to enjoy interactive storytelling. So, sorry if this doesn't apply to you, but it applies to me, and it sure as hell applies to some VAs I count as friends, who sure as hell deserve greater consideration.
 

Anung

Un Rama
They should be happy with having a job and being part of this unique art form. If they want to be greedy, the door is right next to them. They can take that so-called "talent" somewhere else. I play games to PLAY--not to listen to some B-tier wanna be who couldn't make it in Hollywood.

"[Video] games are more like cars or books or comics. The creators aren't the focus. The creation is." --Danny O'Dwyer

Jesus Christ what a shitty opinion to have.
 
Those sale related bonuses makes me feel like they are overestimating their impact on game sales. This isn't the movies. No one buys a game because its got some specific VO actor. Hell musicians have a better claim to it than VO guys. In video games VO actors are about as important as the people who do the boxart or write npc dialogue.

Then again most of what I say is heavily biased since I skip a chunk of cutscenes in games.

/shrug.
 

Alcool313

Member
To everyone saying that Hollywood actors are paid too high, let me ask you a question: why do you think they are able to be paid so highly? Is it not because the product they make support it? If they do not deserve said money, who should get it?

I think it is easy to demonize athletes and actors because of their financial success, but in all reality if they did not get such salaries, it would just go to the owners/executives. We can certainly ask why are specific entertainment sectors so financially successful, but I think it is dangerous to vilify the workers that have managed to create more equitable situations with owners/management than in most other industries.
 
I don't think they're doing that great of a job tbh. They have great voices but their acting leaves much to be desired. It seems like devs care more about getting the right voice.
 

Nanashrew

Banned
Danny O'Dwyer quotes have really started to bug me since a couple of days ago on his tweets about content creators and how he worked in video games for free for the longest time. Just screams exploitation of passion. Passion is often the most exploitable aspect of a person to be used by companies and is dangerous.

Passion is also what voice actors have in abundance as it's very required because the pay is often so very low. They deserve fair pay.
 
My issue is that for most games, voice acting is a secondary issue to other factors for players. Comparing it to the movie industry has flaws, because in a movie the story and thus the acting are absolutely essential to entertainment. In games, very rarely is the story the centerpiece. Add to this that's it's much easier for games to get away with no voice acting at all than movies, and the comparison really falls flat. And a lot of the games that would really benefit from great voice acting won't be worth the time of these people, because they're B-tier stuff. I'm sure Atlus would be more than happy to give bonuses to voice actors for every 2 million sold of their games, because even something like Persona 5 is unlikely to sell 2 million copies anyways.
 
True and the producers/writers should get a cut, which is why Swifts recent strike against Apple was good for the industry...all be it focused more on the singers.

The difference with gaming though, is people aren't buying games for these voice actors...they are buying them for the gameplay experience the underpaid developer is creating.
Troy Baker is a man in demand, but it's not because he's Tom Cruise or George Clooney, he's not carrying those games. He's hired because he's multi talented (can also do mocap)and cheap. You remove the cheap factor from the equation and there's plenty of other people a studio can get in.

Hey, I won't disagree. I am just annoyed that people are so dismissive of what the voice actors contribute. It's a craft like any other. And you are absolutely right, devs are underpaid and that should be rectified. VA's I think have the benefit of not being beholden to a specific company. It's pretty much shitty pay for all involved that aren't the big wigs. I'd like to see most developers go the self publishing route so they can make or break it for themselves and not be so beholden to publishers.
 
It's actually ridiculous the VOs have a union, but the people making the games aren't allowed to make one.
So the VOs want bigger pay for a few hours work, while the guys actually making the games will be on the same shitty salary?
Game makers should form a union they are "allowed". They voice actors should be penalized because they'be exercised their rights


Every working person should support the voice actors. And any striking workers for that matter.
 
Unfortunately voice actors aren't really a draw for game sales the way actors are with movies. So I don't see this ending well for them.
 

Sanctuary

Member
Maybe if these negotiations pan out for those wanting more compensation, this will force game developers to stop with the "everything cinematic" nonsense and actually focus on gameplay first, instead of as an afterthought?
 

Kyzer

Banned
I support them but isnt this one of those jobs that if you're not willing to do it they can easily find someone else?
 

Opto

Banned
I support them but isnt this one of those jobs that if you're not willing to do it they can easily find someone else?

You can easily find someone, sure. Getting them to give the same amount of quality as the professional VAs is another matter entirely
 

myca77

Member
I support them but isnt this one of those jobs that if you're not willing to do it they can easily find someone else?
You could say that about any job, finding someone with the right skills and talent is always going to be difficult.
 
I support them but isnt this one of those jobs that if you're not willing to do it they can easily find someone else?
The talent is likely not anywhere near the union level.

And it would take time and money to find scabs, in production work would have to be restarted, plus lots of other things. Likely with a strong vote( which is a sign of few likely scabs and more damage to the industry) the enployers are likely to see contract concessions as a better option than a lack of labor peace.
 

Ravidrath

Member
I'd be all for this is the people that actually make the games get residuals, but they don't.

If this does go through, it will probably push the game industry to unionize. Which is probably fine? But it's going to be a massive upheaval.
 
You could say that about any job, finding someone with the right skills and talent is always going to be difficult.

The issue is I'm not sure how often that actually matters. Most of the games that they'd even benefit from with their demands could sell just as well regardless of VA quality. I doubt stuff like CoD is going to be effected much even if they just use incredibly shitty voice actors, because that's not why anyone is playing the game. A few "cinematic epics" will be affected, but really very few games depend that much on good VA, and many of the ones that do will never ever sell that 2 million mark for this to even be worthwhile for them
 

Iastfan112

Neo Member
I certainly support VA's getting a decent wage but I'm not sure tying it to sales is right. As has been mentioned already, a particular voice actor being in a game does not entice me to purchase it like an actor would in a movie.

Rest of the points seem very reasonable though.
 

Ravidrath

Member
Excuse me if it's in the OP, but how much are VA's usually paid compared to development staff?

It depends on the actor, etc.

Base is $880 a day, and a day is the minimum session time.

Non-SAG actors generally make more per hour (like $200-250), but typically have a session minimum of 2 hours.
 

Nanashrew

Banned
I support them but isnt this one of those jobs that if you're not willing to do it they can easily find someone else?

Also even if you're willing to do it. There is a whole controversy around Sega and Ryan Drummond, the original VA for Sonic. He was even willing to relocate to New York to continue doing Sonic's voice under 4Kids for the show and games to keep the voices consistent. Sega never notified him of his firing and he only found out when he called them to inquire about further voice work. They opted to use all the 4Kids voice actors in secret. Additionally, they would later replace Jason Griffith for Roger Craig Smith out of the blue. He didn't have to audition like Jason or Ryan had too.

However, Ryan Drummond did have a chance to come back for Sonic Generations, but Sega wanted him to leave his union to do so, so Ryan rejected the offer.
 

jett

D-Member
The safety proposals are reasonable, but acting is just so much less important in video games than other media, and often much shittier too. I see no reason for voice actors to get backend pay of all things.
 

myca77

Member
The issue is I'm not sure how often that actually matters. Most of the games that they'd even benefit from with their demands could sell just as well regardless of VA quality. I doubt stuff like CoD is going to be effected much even if they just use incredibly shitty voice actors, because that's not why anyone is playing the game. A few "cinematic epics" will be affected, but really very few games depend that much on good VA, and many of the ones that do will never ever sell that 2 million mark for this to even be worthwhile for them

Most devs pride themselves on making quality games though. Especially in the AAA market. If they are going to get people who can't act because it will do and it's cheap why stop there.

"No need for higher quality SFX, save some cash and sack the audio designer I'm sure some person in QA can make a gun sound in audacity. Likewise why hire musicians when the level designer can play the guitar abit."

I think you get my point. Over the last good number of years the games industry has been trying to get out of the shadow of TV and film; good VO has been integral in this in the same way as having amazing sound design and a great score along with all the tech advances we've seein in general.
 

Steel

Banned
It's kinda absurd to expect Hollywood levels of pay when the acting draws buyers in very few games.

I mean, everything else I agree with, and maybe they do deserve some sort of pay bump.
 
I wonder how Charles Martinet feels about this. He's been voicing a considerable portion of the Mario series since 1995 alongside some other performances.

Overall, I'm really happy about this. I definitely think that voice actors in general deserve more fame.
 

graywolf323

Member
I'd have to read up more on the specifics and perhaps they do deserve to get paid more but the comparison to the movie industry rubs me the wrong way

in no way should they paid like movie stars, the games do not sell because of the voice talent
 
They should be happy with having a job and being part of this unique art form. If they want to be greedy, the door is right next to them. They can take that so-called "talent" somewhere else. I play games to PLAY--not to listen to some B-tier wanna be who couldn't make it in Hollywood.

"[Video] games are more like cars or books or comics. The creators aren't the focus. The creation is." --Danny O'Dwyer

Yeah no it doesn't work like that. And calling someone like Nolan North and Troy Baker (I should google more) "B-Tier" is one of the dumbest statements I've heard on an internet forum. And if people are investing time into something, they have to be compensated properly.
 
Most devs pride themselves on making quality games though. Especially in the AAA market. If they are going to get people who can't act because it will do and it's cheap why stop there.

"No need for higher quality SFX, save some cash and sack the audio designer I'm sure some person in QA can make a gun sound on audacity. Likewise why hire musicians when the level designer can play the guitar abit."

I think you get my point. Over the last good number of years the games industry has been trying to get out of the shadow of TV and film; good VO has been integral in this in the same way as having amazing sound design and a great score along with all the tech advances we've seein in general.

I honestly don't think they're at the same level at all in the game industry. Just cut out a bunch of generic fight lines and shit, and nothing of value is lost. ANd those generic fight lines are pretty much 90% of the voice acting you hear in games. Aside from cutscenes, which are usually a very small part of games, you rarely ever really need voice acting. COmparing it to the score or sound design is ajoke, because those are always present, no matter what you do in a game. Voice acting is not
 
It's kinda absurd to expect Hollywood levels of pay when the acting draws buyers in very few games.

I mean, everything else I agree with, and maybe they do deserve some sort of pay bump.
Where do you see them demanding Hollywood pay? They're not askig for millions. You do no everyone in Hollywood isn't making blockbusters but has a union minimum

And with the amount video games make why shouldn't they demand more of the pie? Who else deserved that? The suits? I'd say the people that make the games. I wish the makers would unionize but I'm not going to fault the voice actors who long ago realized how important unions are for fighting for their cut.
 
I honestly don't think they're at the same level at all in the game industry. Just cut out a bunch of generic fight lines and shit, and nothing of value is lost. ANd those generic fight lines are pretty much 90% of the voice acting you hear in games. Aside from cutscenes, which are usually a very small part of games, you rarely ever really need voice acting. COmparing it to the score or sound design is ajoke, because those are always present, no matter what you do in a game. Voice acting is not

This ain't the 90s anymore. Very few games nowadays can get away with no VA whatsoever.
 

Kimawolf

Member
Good. I said they all need unions, The videogame industry is a disgusting place with horrible work conditions. They treat the gamers like crap, their people like crap, and still get praised.

So good luck!
 

myca77

Member
I honestly don't think they're at the same level at all in the game industry. Just cut out a bunch of generic fight lines and shit, and nothing of value is lost. ANd those generic fight lines are pretty much 90% of the voice acting you hear in games. Aside from cutscenes, which are usually a very small part of games, you rarely ever really need voice acting. COmparing it to the score or sound design is ajoke, because those are always present, no matter what you do in a game. Voice acting is not

This is more to do with how the VO is implemented in the game, and the dialog system the game uses and less to do with the acting. There are only so many ways an actor can say they are throwing a grenade.

Generic barks in games can break a game if not done correctly. But it's in the writing and the way the game handles it. If the game has the same barks repeating over and over then it's badly designed.

And 90% of the voice acting, no, more like between 30% and 50%. But it feels like more because of how they can be repeated ad-nauseum in a badly designed game.

Edit.

Also I don't think you realise how much VO there is in most big titles, anywhere between 10,000 to 30,000 lines of dialog dependant on the type and scope of the game.
 
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