Sorcerer
Member
New post on Facebook:
Need to kill that controller. Its terrible. Mine had one stick too loose, one too tight. Then the usb port fell into the controller. I barely even used it.
New post on Facebook:
Edit: oh well, a few minutes late.Retro VGS said:Hey Everyone! It’s clear, in its current state the RETRO VGS Indiegogo campaign is dead in the water and thusly will be shut down early. Once the Indiegogo team explains to us how we can do this, the plug will be pulled and all of you who have contributed will receive a refund post haste. Or you can go in and request a refund from Indiegogo right now.
The good news is we aren’t giving up and have made some adjustments to our hardware team, which includes the involvement of... other hardware gurus who were part of our venture in the very beginning. We will also be lowering the price while maintaining most of the cool features you all want.
We will be back in the near future with a prototype RETRO VGS system, front-and-center playing our games on our cartridges and with our USB controller. Sit tight, be patient and RETRO VGS will return.
Thanks again for your support, patience and understanding while we regroup and prepare for the relaunch of a new crowdfunding campaign.
How are they going to lower the price while maintainingallmost of the features?
My biggest issue with this FB post is the complete lack of an apology. Mike shitposted and belittled a huge section of the retro gaming community. Without an apology, IMO a large amount of the community will not back Mike's future RVGS attempt.
Mike, this latest FB post was a good start, but you MUST apologize for your shitposts. All you have to say is how frustrated you were and how you made mistakes in the heat of the moment. We know you are a passionate retro gamer, we completely understand. Rebuild your friendships, get the community involved with attempt #2, and your chances of this being an overwhelming success will be almost guaranteed.
I wonder who "other hardware gurus who were part of our venture in the very beginning" are.
I wonder who "other hardware gurus who were part of our venture in the very beginning" are.
Here's what I think they should do: somehow get the price down to $250. Lower their goal to something like $900,000, with stretch goals above that. Build a working prototype, since there are people who don't trust them now (a true prototype, no need for a perfectly designed, stuffed and manufactured expensive PC board). And hire a professional team to run the Kickstarter. Oh yeah, and put it on Kickstarter.
Now that's more like it!New post on Facebook:
I think for once we actually agree on something! Except for the price point. It still needs to be lower. It'll be tough but if they can get off their xenophobic "Made in the USA" tangent and decide to build the components in China, it would benefit the console immensely. Also, get rid of that controller. Make it an optional extra if people want it that badly. Get the base model RVGS as low cost as possible. The price needs to be at $150-180 to reclaim the early fan base they had.
A working prototype that does the things a game console should do is a no brainer.
The goal needs to be realistic and I see you chose the same amount used by a certain other Kickstarter console.
Handing the Kickstarter management to a professional marketing team could reel in a huge amount of backers, I was discussing this with someone at AtariAge last night. That's how these big Kickstarters do it. It does sacrifice a bit of the amount raised, but will give you a lot more funds to play with in the end. It can also get a lot of big media exposure which the Indiegogo campaign was completely incapable of generating. Unfortunately, I don't think Mike would do this. Doesn't he have a degree in marketing? I don't know if that's true but I'm sure he would see getting a marketing team as a slap in the face to his style of management and an unnecessary bite into his funds raised.
This is good news. Let's give them a break so they can reflect on why the crowdfunding campaign failed, and we'll see what they will get up to. One thing to give them is that they are full of energy and don't give up easily. I'm sure they will manage to get their product right eventually.
I wonder who "other hardware gurus who were part of our venture in the very beginning" are.
Amazing to watch something crash and burn so quickly, this giant glowing ball of hubris, ego, and straight up lies. And for what? A nostalgic fetish machine? A desperate attempt to recreate your past, to play games on a system you don't really need?
Nope. It became pretty obvious that these guys thought this was going to be their meal-ticket. It was all about the benjamins IMO.
How are they going to lower the price while maintainingallmost of the features?
In one of the interviews with Mike Kennedy, he mentioned that they would be making somewhere around $70-90 on each console at the IndieGoGo campaign price. They could slash $50 off the price right now and still make a profit.
I wouldn't be surprised to see the revised version of this thing scrap the FPGA completely. That's what they keep pointing to for the bulk of the cost. If not.... well, I'm not a tech guy but I'm not sure what else they could do to get the price down. I don't see any way this thing ever launches at $200 or less, no matter what they change. I could be wrong, but the way Mike has recently talked about his original target of $150-180 being impossible doesn't instill much faith.
Can anyone summarize what the hell happened here? It seemed promising but I understand they didn't actually have a prototype.
Can anyone summarize what the hell happened here? It seemed promising but I understand they didn't actually have a prototype.
Can anyone summarize what the hell happened here? It seemed promising but I understand they didn't actually have a prototype.
watch nofacenico's video
The original concept is stupid and I'm glad it's dead. The idea to play homebrew games designed for old consoles but in a new shell for a new "old" console is ridiculous.
Your incorrect opinion disgusts me.
Hahahaha, OMG. I can't wait.is Mike Kennedy an incarnation of someone who existed in the classic era?[/B] Stay turned and find out!!
In what world putting NES code in a RetroVGS cartridge to be only played in a RetroVGS is a better idea than putting NES code in a NES cartridge to be played in anything NES-compatible, including the RetroVGS with an adapter?
There is no economic reason for people developing on legacy hardware to make RetroVGS cartridges.
Maybe not, but the option to do so certainly doesn't hurt, especially if the possibility to use the VGS' analog sticks or USB ports, etc in NES games is realized.
If you can get someone to manufacture NES carts that's cool but if somehow you can't, VGS carts are the next best option.
RVGS Campaign Update said:We are now working with a new lead hardware engineer and have been successful reengineering a good chunk of cost out of our initial design by simplifying our PCB architecture. We will be back by the end of the year with a playable prototype, a lower purchase price and a significantly lower minimum campaign goal. We appreciate your support and hope we can count on it again when we bring RETRO VGS to Kickstarter this winter.
Thanks again,
- Mike & Steve
"The COLECO Chameleon also has the ability play brand-new games in the 8-, 16- and 32-bit styles, a growing and popular genre in today’s game scape."
Naw, they have Kickstarter in their new cover photo, so still crowdfunded.So all the same glaring problems as before, but with no crowdfunding? I guess that's an improvement.
Naw, they have Kickstarter in their new cover photo, so still crowdfunded.