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[Kotaku] The Messy, True Story Behind The Making Of Destiny

Fantastic article Jason if you're reading - well-written, researched, and measured.

I don't think there's a smoking gun or anything but this further outlines what many have suspected.

The big takeaway for me moving forward is continued pessimism about the quality and volume of content we're going to get from the 'live team' in lieu of formal DLCs, supported by statements like this:

I wonder if they will move to a middle-wear engine with Destiny 2? Sounds like whatever they have built for themselves is a bit of a disaster, but who's to say a third party solution would really help them at this point.
 

VariantX

Member
Damn they either need to fix their engine so devs can produce and iterate on content in a timely manner or dump it for an existing engine that can. That's just unnecessary money and being burned.
 

SwolBro

Banned
So does this mean we will never ever see 60 fps Destiny?
Need to go watch the world burn on bungie forums now

In late 2016 can they really expect to release a 30fps shooter with all the other shooters out pushing 60fps? I can't imagine it not being a disaster this time.
 
Uhhhh is this normal? I feel like "being able to adjust locations of geometry without loading in the entire volume of assets" should be a feature of an engine

I've only worked in two proprietary engines (my other projects used off-the-shelf ones - Gamebryo, Unreal, etc.) and both of them had similar issues. Game engine development takes so much time and resources that by the time your engineers simply have something functional, management wants you to start actually building a game with it. They aren't given time for optimizations to the process - whereas something like Unreal or Frostbite spends years working on improving the end-user experience. Also, when you need an engineer to improve the development process or update the tools, they have to come off something else they are working on - with third party engines, you can get outside development support to help with that. I've never had one take 8 hours to load, but one recent game in particular took about 30 minutes to load a local server. Which you had to do twice, once prior to making your changes in order to load all the current data, then make your change, then reload everything with your local data in order to check that it worked. So a 30 second data change takes a minimum of an hour (when done properly). But what really ends up happening is everyone just stops checking their work to save time - which, as you can imagine, just led to more bugs.


Does this mean that Destiny 2 will not be developed by Bungie?

Activision wants Destiny to be a yearly franchise. Most of their other yearly franchises cycle between two development studios to give each of them two years of development time to work while still producing a new product every 12 months. The last I heard from the people I know at Bungie was that they had not really started working on Destiny 2 yet outside of concepts and narrative (granted I haven't talked to them in about 2 months). If a "Destiny 2" game is expected in Fall/Holiday 2016, then Bungie is going to, at a minimum, need a ton of outside help to get it done.

Why do devs keep killing themselves with these in-house engines?

Honestly, and this is just my experience, it has been (for the projects I worked on) because of an egotistical Technical Director who thinks they can do it better. Or doesn't believe that converting your proprietary prototype to an existing engine will be 'worth it' compared to continuing to expand upon the makeshift engine they slapped together to run the original prototype. I have yet to see them be right about that.

You know, we have no idea how much of a developer's margin a third party engine licensing agreement requires.

If Unreal Engine is such a boon to the bottom line, why did most third party developers seem to struggle to survive last gen?

In most cases, it's 0%. Pretty much every off-the-shelf engine has a licensing contract that's a large up-front fee ($100k or more) and no royalties. The contracts that have royalties are super-cheap or free but take (typically) 5-7% of sales revenue. Developing an in-house engine is extremely cost prohibitive, by comparison, in +90% of the cases. Third party developers aren't struggling because of engine costs, nor do all of them use third party engines.
 

LifEndz

Member
Looking at it on the flipside:

Bungie created a phenomenon and a gigantically successful game that has been at the center of the gaming sphere.



...in a year.

A lot of that probably is due to launching when they did. Was there really any competition for Destiny? Not sure it could've fared as well if vanilla destiny came out this holiday period.
 

hamchan

Member
Interesting to hear that the microtransaction stuff originated from Bungie and was proposed to Activision instead of the other way around.

This makes sense. With their messed up engine they clearly had a lot of trouble releasing those DLC packs which even then didn't have an acceptable amount of content in my view.

With micro transactions they can keep the revenue coming in while potentially making a lot less content in comparison to making a whole DLC pack. They can then use more resources on Destiny 2 too.
 

VinFTW

Member
I wonder how all those incessant bungie/destiny fans feel about defending them on the cosmetic only microtransactions when bungie themselves proposed it.

Such a disgusting practice.

This is NOT the bungie I know and love from the Halo days.
 
-Old Europe, Old Chicago, the cut planet, the early dreadnaught, and the raid on Mars are all huge cuts. I wonder what we will see in the future? The original scope of this game was more than ambitious.

I mean, this is par for the Bungie course, though. They have a pretty regular track record of dreaming way bigger than they can actually achieve. Not that this is a bad thing, just that it's normal for them.

Remember how Halo 1 was in Development hell forever. The last level is clearly a forerunner structure, yet it pretends to be the human ship.

Remember how Halo 2 ended in a cliff hanger? Because Bungie couldn't find enough time to fit all what would eventually be Halo 3 into Halo 2, plus a boss fight with the Gravemind.

I could go on, but you get the picture. Bungie always dreams big, and has to reel it in, usually making some pretty substantial cuts along the way.
 

GlamFM

Banned
Definitely clicked with me, its really fun to shoot things in this game.

Same here, same here....

NK4HHs1.png


;)
 

Patryn

Member
That's so weird! I didn't know about this but it makes sense from a business perspective. Is this only limited to certain publishers or is it very common?

I'm imagining a game like Mad Max for instance. Would they receive a bonus if they had come up with a perfect game? Is it only in the US industry? So many questions.

Your avatar is ironic, given that one of the most notable examples was Obsidian, which was to get a bonus if Fallout: New Vegas hit an 85 on Metacritic.

It got an 84.
 
I wonder how all those incessant bungie/destiny fans feel about defending them on the cosmetic only microtransactions when bungie themselves proposed it.

Such a disgusting practice.

This is NOT the bungie I know and love from the Halo days.

Cosmetic microtransactions are literally like the best form of DLC available. If it helps fund further content for the game that we don't have to pay for it's a net positive for everyone.

Great article by Jason though. Pretty much confirms what we all thought. Either way, I've enjoyed my time with Destiny even if my desire to play it is dwindling, I'll be there day one for a sequel.
 

VinFTW

Member
Cosmetic microtransactions are literally like the best form of DLC available. If it helps fund further content for the game that we don't have to pay for it's a net positive for everyone.

Great article by Jason though. Pretty much confirms what we all thought. Either way, I've enjoyed my time with Destiny even if my desire to play it is dwindling, I'll be there day one for a sequel.
I agree, it's okay how it's implemented now, but making it seem like bungie didn't have malicious intent in the first place is laughable for the new bungie at this point.

If they could get away with it they would.
 

pantsmith

Member
Interesting to hear that the microtransaction stuff originated from Bungie and was proposed to Activision instead of the other way around.

I wonder how all those incessant bungie/destiny fans feel about defending them on the cosmetic only microtransactions when bungie themselves proposed it.

Such a disgusting practice.

This is NOT the bungie I know and love from the Halo days.

Especially that they proposed an alternative revenue stream to help fund free releases throughout the year. Clearly they're not so greedy after all.

Also it's laughable to even compare the scope of Halo to Destiny. I've been a Bungie fan since Marathon and Myth, and their design ethos has always rung true. Destiny feels a lot like all of their games, to the point of parody at times.
 

Troy

Banned
It's too bad they can't put Josh M. from Blizzard in charge instead of guys like Luke. What he did for Diablo III was just amazing.
 

watership

Member
It's sad that this game didn't get to be all it could have been. Even sadder that in it's current state it has huge popularity and the main focus is it's grinding and loot addiction.
 

GlamFM

Banned
I wonder how all those incessant bungie/destiny fans feel about defending them on the cosmetic only microtransactions when bungie themselves proposed it.

Such a disgusting practice.

This is NOT the bungie I know and love from the Halo days.

I´m disagreeing with you as hard as i can.
 

VinFTW

Member
It's just such a shame of a game, considering it's better now, I can only imagine how fucking incredible it would have been at launch. Could be twice as big as it is now.
 

DNAbro

Member
I wonder how all those incessant bungie/destiny fans feel about defending them on the cosmetic only microtransactions when bungie themselves proposed it.

Such a disgusting practice.

This is NOT the bungie I know and love from the Halo days.

are destiny fans supposed to be mad about optional microtransactions? It's fucking dances. the second it starts effecting the actual game is when I'm going to get pissed.
 
Sure most people are having fun with this game, myself included, but it pains me to think what this game was and could have been. Sigh.
 
Holy shit, that explains it.

I actually feel bad for some at Bungie... (especially Staten)


But fuck em' for the microtransactions stuff and the engine coders who couldn't engineer a capable toolset.
 

Carn82

Member
I wonder if they will move to a middle-wear engine with Destiny 2? Sounds like whatever they have built for themselves is a bit of a disaster, but who's to say a third party solution would really help them at this point.

The engine itself is far from a disaster. The game has some great tech. But the workflow/toolchain needs to improve (alot).
 
The end of the article makes a point saying that it almost definitely has to be a 2016 title.

Sounds like Activision is very strict on their schedules, and they already let Bungie slip once. I'm guessing they signed off on the micro-transactions plan with the understanding it was what was needed to make 2016.

Man if it really is a 2016 game I really am worried about its quality. Pumping out a sequel to a game that frankly was such a mess at launch in only 2 years while doing DLC at the same time is a huge chore

I can only hope theyve somewhat fixed that engine
 

Caja 117

Member
I wonder how all those incessant bungie/destiny fans feel about defending them on the cosmetic only microtransactions when bungie themselves proposed it.

Such a disgusting practice.

This is NOT the bungie I know and love from the Halo days.

That Bungie died by Halo ODST.

Anyways, It doesnt take away what many of us said before, there is no problem with them selling those if its means more free content in the future, if they are selling dances and cosmetic stuff I dont care about it, the problem comes when it becomes Pay to Win.
 
It's one thing to read rumors and throw endless fantasy and speculation around, but to read official stuff and then look at the game we got...

Disheartening.

I was suspicious about most of this, but when all of that is removed because the story is too linear....

I dunno. A bad story is better than no story and a game full of content is better than one that's selling it back in pieces. It looks like everything wrong with this game (aside from that surprising news about their engine) came from that one supercut screening.

I love this game but this has set the exit stage for me. I hope they can get it right in the sequels. When you catch a glimpse of what Destiny was supposed to be, it's truly unlike any game I've ever played. I don't want a piece of the pie though, and I'm done watching it dangle in my face.

Get it right next time Bungie.
 

KJRS_1993

Member
An excellent read that was. Everything, from the Vanilla game to the Taken King sounds like it was such a mess, with the reboots and reorganisations and slow engine to build on.

If Bungie can learn from this for Destiny 2, on top of the other things they've learned, I'm really looking forward to what they have next.
 

prwxv3

Member
I wonder how all those incessant bungie/destiny fans feel about defending them on the cosmetic only microtransactions when bungie themselves proposed it.

Such a disgusting practice.

This is NOT the bungie I know and love from the Halo days.

Did you read your comment before you posted it. You are complaining about cosmetic micro transactions.
 

Deku Tree

Member
I wonder how all those incessant bungie/destiny fans feel about defending them on the cosmetic only microtransactions when bungie themselves proposed it.

Such a disgusting practice.

This is NOT the Bungie I know and love from the Halo days.

It's honestly the best MT model I can think of... To me, it's better than the GTAV MT model... it's better than the Halo 5 MT model... It's better than the Last of US PvP MT model... it's much better than the Ass Creed MT model... all of those are NOT cosmetic only... I expect Destiny to have cosmetic only MTs and maybe later it will have quick level booster MTs... and in exchange we get free DLC. I'm OK with that. It's similar to the Guild Wars 2 model.

It's the direction the industry is going with large budget titles unfortunately. If you play big budget games these days then most of them have MTs sadly...
 

hawk2025

Member
A lot of that probably is due to launching when they did. Was there really any competition for Destiny? Not sure it could've fared as well if vanilla destiny came out this holiday period.


I don't see any appreciable difference on the release timing. Hundreds of games came and went, like any other year.

Call of Duties, Assassin Creeds, Battlefields.

Yes, there was competition for Destiny. It hasn't been going for over a year due to not having competition.

I wonder how all those incessant bungie/destiny fans feel about defending them on the cosmetic only microtransactions when bungie themselves proposed it.

Such a disgusting practice.

This is NOT the bungie I know and love from the Halo days.

I don't typically do this, but I remembered you specifically from the Halo 5 Req Packs thread:

If you know how this works in the game, you'll know that this is such a non issue its hilarious.

Not to mention, what stir?

I frequent every major halo community daily, and nowhere am I seeing a stir.


What's the big difference in the two approaches, save for the fact that Bungie's microtransactions so far do not involve RNG and do not involve game-impacting features in any game mode?
 

BokehKing

Banned
I wonder how all those incessant bungie/destiny fans feel about defending them on the cosmetic only microtransactions when bungie themselves proposed it.

Such a disgusting practice.

This is NOT the bungie I know and love from the Halo days.
Isn't your beloved 343 doing the same thing? It's ok when they do it right? Lmao come on man we are all getting free content, get out of here with the spoon and stir posts
 

pringles

Member
Would be super-interesting to see that scrapped 'supercut'. Too campy? I really, really have a hard time believing it was worse than what we got.

The game itself ended up pretty good all things considered, and has obviously been much improved since release. But man, Bungie is just such a mess. What is with them and scrapping and revamping huge parts of their games in the last year of development? You'd think they'd learn from their previous mistakes but it just doesn't seem to be the case.
 

trembli0s

Member
How on earth does the game get so far in, with scripted sequences and battles, and THEN management decides the story is shit.

It also rubs me a little wrong that all the DLCs are essentially content that was cut from the main game and is now being resold.
 

Jinaar

Member
Played on release in 2014 for a solid month straight or more and quit cold turkey. To this day I have this desire to play again but never do.

The gameplay is obviously amazing but games are more then just gameplay and the story was such a let down. And knowing, from this article, that not only is the story still just piecemeal-ed together and that Bungie is completely inundated with deadlines because Activision wants releases yearly, I just can't see a proper future for this game to justify me placing money down on it again.

I've really been burned by companies recently, last being BF4+Season Pass on release. I ignored BF Hardline and most likely will ignore Star Wars Battlefront (played the beta and was disappointed by it for reasons I don't have time to post now)

Thank goodness for games like Transformers Devastation and Bloodborne. Solid game play, fun stories, great graphics.
 

Gator86

Member
Sure most people are having fun with this game, myself included, but it pains me to think what this game was and could have been. Sigh.

Yup, having confirmation on what happened doesn't make Destiny less disappointing. It's still up there in my top 5 all-time gaming disappointments alongside stuff like Deus Ex 2, DMC 2, and the SSX reboot.
 
It's sad that this game didn't get to be all it could have been. Even sadder that in it's current state it has huge popularity and the main focus is it's grinding and loot addiction.

Indeed. Totally disappointing result. Glad I've washed my hands of it, though I wish Bungie luck in trying to redeem their property given how fucking busted it is.
 
It's one thing to read rumors and throw endless fantasy and speculation around, but to read official stuff and then look at the game we got...

Disheartening.

I was suspicious about most of this, but when all of that is removed because the story is too linear....

I dunno. A bad story is better than no story and a game full of content is better than one that's selling it back in pieces. It looks like everything wrong with this game (aside from that surprising news about their engine) came from that one supercut screening.

I love this game but this has set the exit stage for me. I hope they can get it right in the sequels. When you catch a glimpse of what Destiny was supposed to be, it's truly unlike any game I've ever played. I don't want a piece of the pie though, and I'm done watching it dangle in my face.

Get it right next time Bungie.

Oh, stop being so dramatic. You'll be back in like a month.
 

2thepoint

Junior Member
Wow, without a shadwow of a doubt, Jason is leagues ahead of most in gaming journalism.

Brilliant and fascinating article.
 

Nibel

Member
Jason keeps delivering.

Them replacing a story that no way could have been worse than what is in the actual game and having the goddamn Diablo 3 devs coming in and showing them how it's done is fucking hilarious.
KuGsj.gif


And the people who said "This is what it should have been day 1" after they played The Taking King were actually spot on: this was supposed to be in the original.
 

VinFTW

Member
You guys misunderstood what I was saying.

The way it's inplemented right now? Perfect. Keep it that way.

Those non cosmetic data mined files were bungles ideas, THATS what I'm upset about. That they would even think of doing that and it was all their idea alone.


if they could get away with it, they would.

Everybody was saying it was activision, but it was bungie all along.
 
Oh, stop being so dramatic. You'll be back in like a month.

Back to what? The game I want to play is the one I just read about, and the game I liked playing in spite of that disappeared with The Taken King. If it takes Bungie 8 hours to move a patrol beacon, then it'll take them 8 weeks to fix half of the problems I have with the game.
 

Troy

Banned
They booted Staten's story and told David Cross they weren't interested in his stuff. Brilliant. Great moves, Bungie.

Everybody was saying it was activision, but it was bungie all along.

Of course it's Bungie. Activision only has so much say. Just like MS only had so much say. Bungie makes the calls. If you love something, it's Bungie. If you dislike something it's also Bungie. Unfortunately there's far more to hate in Destiny than there is to love at this point. They're still working through it all.
 
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