meanspartan
Member
Story can be added in later. It's much easier to work with a clean palette than to mold an existing piece of work.
Ya but you might want to add it in before the game launches....
Story can be added in later. It's much easier to work with a clean palette than to mold an existing piece of work.
I'm talking about what happened with the game blatantly missing content and suspicions of development hell, again, with a high profile game developer leaving on bad terms.You can legitimately buy insurance in MGS v
So? People are the same way over mgsv without anything super concrete.
What's different here? I have my suspicions.
Ya but you might want to add it in before the game launches....
Dreadnaught spaceship, which was later cut from vanilla Destiny and moved to The Taken King. Originally, this Hive ship would have been part of the main story. “The entire last third of the game took place on the Dreadnaught with you rescuing Rasputin,” said one person who worked on the game.
It's honestly the best MT model I can think of... To me, it's better than the GTAV MT model... it's better than the Halo 5 MT model... It's better than the Last of US PvP MT model... it's much better than the Ass Creed MT model... all of those are NOT cosmetic only... I expect Destiny to have cosmetic only MTs and maybe later it will have quick level booster MTs... and in exchange we get free DLC. I'm OK with that. It's similar to the Guild Wars 2 model.
It's the direction the industry is going with large budget titles unfortunately. If you play big budget games these days then most of them have MTs sadly...
This bit earned a sensible chuckle.Once Destiny launched in September 2014, Bungie’s staff didn’t have much time to celebrate. Over the next few months, the developers had to grind constantly.
Yeah, whats the expectation now for the next content drop? Will it even be up to Dark Below standards? Or a longer wait for something larger? Honestly have no idea where they go from here, but that keeps it interesting.Interesting read, not sure it bodes well for Destiny 2 and the future though. Seems to be alot of core problems in the management and their engines.
Holy hell dude you missed the point completely.If you can't even TRY to see my point of view then give it a rest and move on. I'm done responding to you.What does that have to do with anything? This isn't the MGSV thread. I've never even been in the MGSV thread.
Why does someone acting like a antagonist in the MGSV thread mean it's okay for you to act like an antagonist here?
I had to stop reading when I read "For the past 13 months, Ive been investigating the answers to those questions".
Video game journalism, holy shit.
Makes more sense what you're saying nowYou guys misunderstood what I was saying.
The way it's inplemented right now? Perfect. Keep it that way.
Those non cosmetic data mined files were bungles ideas, THATS what I'm upset about. That they would even think of doing that and it was all their idea alone.
if they could get away with it, they would.
Everybody was saying it was activision, but it was bungie all along.
that's usually how these stories are found out.
or do you think this randomly gets brought up during lunch?
So, pretty much everything that I and others have said about cut content being cut from vanilla so it could be released for the DLC was correct?
Not done with the story but it seems like everything that people thought was happening actually was happening.
They probably still have Saturn and Chicago in their backpocket waiting for year 3.
Back to what? The game I want to play is the one I just read about, and the game I liked playing in spite of that disappeared with The Taken King. If it takes Bungie 8 hours to move a patrol beacon, then it'll take them 8 weeks to fix half of the problems I have with the game.
Oh man I'm just digging in, but they felt the supercut was too campy and linear, so they shipped with what exactly?
They still have a ways to go to measure up to Reaper of Souls in terms of system changes and longevity. You have so much freedom in Diablo now compared to the initial release, and zero barriers between players who want to co-op, no matter their level, and no restriction on what to play in terms of viability in the loot hunt. Destiny is still shackled to old school MMO content gating, but that probably keeps players engaged and more likely to buy into the DLC.Blizzard is so powerful they fixed Destiny just by giving a talk lol.
No, it sounds like they repurposed old concepts for dlc. I mean, considering the development the game went though do you really think they were creating content to stick in their backpocket months down the road? Especially when you consider how much of the content seemed to be designed in regards to many of the criticisms the game had.So, pretty much everything that I and others have said about cut content being cut from vanilla so it could be released for the DLC was correct?
Not done with the story but it seems like everything that people thought was happening actually was happening.
They probably still have Saturn and Chicago in their backpocket waiting for year 3.
The problem with your argument is you assume this content is 100% done and finished, and just needs to be patched into the existing game.
You, and people with the same argument, don't seem to realize that things get cut at different times and places.
Dreadnaught could have been cut at like 75%. Maybe Europa was 15%. Maybe Mercury was 25%.
Either way, the content is not done. It was not finished and then cut out to sell back to us later.
It would take 8 weeks to put the last word back where it once was?
I never said it was 100 percent done because at some point they realized they couldn't delivery all the content they promised so they trimmed what vanilla actually was into what it would be.
We now know Vanilla Destiny would have had, if everything went according to plan, 4-5 more locations than it actually shipped with.
Bungie royally fucked up.
I still don't quite understand how the studio heads could not understand they were making a fairly linear game a year out from the (then) release date.
Everyone optimizes differently. I work with Unreal Engine 4 (not with any studio, just on my own for now), and entire, large levels can be loaded, edited, and played within 30 minutes. Changes are made lightning quick.Another great piece by Jason, it's a shame he's almost in a league of his own. 6 sources is impressive, but that really gives the impression of an unhappy team wanting the world to know what happened.
The engine tooling sounds insane and practically impossible to work on. Anyone know how those import/opening times compare to the tools in similarly large AAA titles?
I still don't quite understand how the studio heads could not understand they were making a fairly linear game a year out from the (then) release date.
“Let’s say a designer wants to go in and move a resource node two inches,” said one person familiar with the engine. “They go into the editor. First they have to load their map overnight. It takes eight hours to input their map overnight. They get [into the office] in the morning. If their importer didn’t fail, they open the map. It takes about 20 minutes to open. They go in and they move that node two feet. And then they’d do a 15-20 minute compile. Just to do a half-second change.”
Well, your original point was that Bungie cut content from Vanilla with the purpose of selling it back to us later.
I'll eat crow on this.
I was ready and waiting to blame Activision for so many of Destiny's problems. I mean, it's Bungie! BUNGIE! They earned their sterling reputation over a decade of quality, gamer-friendly games and development choices. It HAD to be the Call of Duty publisher who ruined things, right?
... And, nope, sounds like Bungie imploded from within and Activision was actually doing their best to salvage the situation, grant them extensions, and push back against some of their less-savory ideas.
I really don't know what to think of this. I feel like up is down, cats and dogs are living together, and one of my hero devs was unmasked as isn't quite as awesome as I spent my youth thinking they were.
It served both purposes.
They bite off more than they could chew and couldn't actually complete their original vision for the game in the time that they had and whatever they didn't finish they could put off and finish it later as DLC.
It's insane to think that things that are still coming out a year later and probably for the next year were things that were supposed to be there from day one.
Blizzard is so powerful they fixed Destiny just by giving a talk lol.
The fact that there's a DualShock in this gif makes it even more hilarious.Meanwhile at Bungie and Activision:
Sounds like Bungie just fucked it up.
Like, how is "Here's the story, hope you like it" a thing 6 months before release?
How is "Nah, we'll scrap it" an option?
What a clusterfuck.
Activision leave this looking like the good guys. They really put their trust in Bungie.
What if I told you everything in Halo 3 was originally designed to be in Halo 2? Was cut, and then resold to us a few years later as a full priced game?
is there space on this table for 2?I'll eat crow on this.
I was ready and waiting to blame Activision for so many of Destiny's problems. I mean, it's Bungie! BUNGIE! They earned their sterling reputation over a decade of quality, gamer-friendly games and development choices. It HAD to be the Call of Duty publisher who ruined things, right?
... And, nope, sounds like Bungie imploded from within and Activision was actually doing their best to salvage the situation, grant them extensions, and push back against some of their less-savory ideas.
I really don't know what to think of this. I feel like up is down, cats and dogs are living together, and one of my hero devs was unmasked as isn't quite as awesome as I spent my youth thinking they were.
.
is there space on this table for 2?