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WSJ: Nintendo Begins Distributing Software Kit for NX (Console + Handheld units)

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Nirolak explained in one of the Mediacreate threads how the whole manufacturing of discs for console vendors thing works.

Paraphrasing here:

Basically, a third party publisher pays 10 $/€ per disk, the 10 bucks include licensing and manufacturing fees . It's 10 bucks per disk weather the thirdparty wants to sell it for 60 or for 40 bucks.

I'm sure 10 bucks per copy would be enough to offset the increased price of the hypothetical cartridge medium and still make Nintendo some money on fees.

Yes, that would eat into their ...already....slim licensing fees, but the pros (omission of diskdrive in the console, only one SKU etc.) would far, far outweight the cons .

Cartridges for homeconsoles really aren't unfeasable anymore.
 

ArtHands

Thinks buying more servers can fix a bad patch
The day I see a Fallout/ Elders Scrolls/ GTA game on a Nintendo's console they will be on the right path , hope NX does.

I actually think Nintendo will stop them from putting their games on the NX even if they offer to bring these games over tbh LOL
 

KingBroly

Banned
Which sounds AWESOME.

Which I don't get why right now.

My point is that people need to chill out, ya know. The reason why DS and Wii succeeded IMO is because Iwata took Yamauchi's ideas and twisted them into something more. I think Kimishima can do the same here, because Nintendo always seems to evolve and do better when someone new comes in and twists something about them just a little bit.

Aunoma taking over for Miyamoto gave us Ocarina of Time
Miyamoto looking at Metroid Prime gave us first person

There are tons of examples of Nintendo taking it to the next level with someone twisted a pre-existing focus.
 

Pif

Banned
And yet the only thing we've heard about are a unified architecture like iOS/Android where games will play the same but run at different specs on different devices. No rumors of Waggle or Giant Touchscreens, only that the Console and Handheld would work together in some fashion. We know it's not a hybrid. The most out of left field thing we have right now are scroll wheel triggers.

The gimmick doesn't necessarily have to be physical. Personally I hope they do a Nintendoflix, I'll gadly pay up to 25€ a month to have their whole 1st party library always available.
 

KAL2006

Banned
My dream scenario for NX would be

NX Handheld
Flip design similar to DS, you can slide the screen down also to make it like a iPhone
Single screen 540p. Capacitive touchscreen, no 3D
4x more powerful than Vita
Dual clickable Analogou sliders and L2/R2 button
Not backwards compatible however old games rereleased digitally and reworked to work on 1 screen
Mobile games release first on this before iOS and Android
Games delivered digitally and cartridges
Price - £230

NX Console
Slightly more powerful than PS4
Standard controller similar to PS4
All NX Handheld games compatible (system has cartridge slot) games will also perform better
NX Console exclusives games (system still has Bluray drive for really demanding games)
Account system and cross games buy, saves
Price - £270


NX Console launch fall 2016
Super Mario NX
Metroid FPS NX
Zelda (also available on WiiU)
3rd party games

NX Handheld launch mid 2017
Super Mario Maker 2
Monster Hunter V
Pokémon Generation 8
More 3rd party games
- note all games compatible with NX Console with better graphics

Fall 2017 Games
Mario Kart 9 (cross buy)
Splatoon 2 (cross buy)
Bayonetta 3 (NX Console only)
 

BY2K

Membero Americo
My dream scenario for NX would be

NX Handheld
Flip design similar to DS, you can slide the screen down also to make it like a iPhone
Single screen 540p. Capacitive touchscreen, no 3D
4x more powerful than Vita
Dual clickable Analogou sliders and L2/R2 button
Not backwards compatible however old games rereleased digitally and reworked to work on 1 screen
Mobile games release first on this before iOS and Android
Games delivered digitally and cartridges
Price - £230

NX Console
Slightly more powerful than PS4
Standard controller similar to PS4
All NX Handheld games compatible (system has cartridge slot) games will also perform better
NX Console exclusives games (system still has Bluray drive for really demanding games)
Account system and cross games buy, saves
Price - £270


NX Console launch fall 2016
Super Mario NX
Metroid FPS NX
Zelda (also available on WiiU)
3rd party games

NX Handheld launch mid 2017
Super Mario Maker 2
Monster Hunter V
Pokémon Generation 8
More 3rd party games
- note all games compatible with NX Console with better graphics

Fall 2017 Games
Mario Kart 9 (cross buy)
Splatoon 2 (cross buy)
Bayonetta 3 (NX Console only)

That's a dream alright.
 

Pif

Banned
My dream scenario for NX would be

NX Handheld
Flip design similar to DS, you can slide the screen down also to make it like a iPhone
Single screen 540p. Capacitive touchscreen, no 3D
4x more powerful than Vita
Dual clickable Analogou sliders and L2/R2 button
Not backwards compatible however old games rereleased digitally and reworked to work on 1 screen
Mobile games release first on this before iOS and Android
Games delivered digitally and cartridges
Price - £230

NX Console
Slightly more powerful than PS4
Standard controller similar to PS4
All NX Handheld games compatible (system has cartridge slot) games will also perform better
NX Console exclusives games (system still has Bluray drive for really demanding games)

If it had a card slot, why should it use an inferior blu ray drive for "demanding" games?

Apart of being cheaper and playing blu ray movies, a cartridge performs write/read operations on a whole different level.
 

KingBroly

Banned
A cartridge slot would mean it'd run cooler and would require less space to box/ship. I don't know if it'd be straight up cheaper than putting in a disc drive, but there are definitely other advantages to it. A cartridge slot would also mean not having to install every retail-bought game to a HDD/SD card. It might also mean a severe reduction in Day 1 patches/size.
 
That'd tremendously de-value their IP if they did.

Iwata knew that too.
Iwata said:
As for video content, once services offering a library of tens of thousands of videos for only a few hundred yen per month become mainstream, DVDs will not sell as they did in the past

...

Therefore, this is a big challenge for us to maintain the value of our content, while the demand for entertainment is increasing. If consumers commonly expected content to be free or very cheap and as a result, if a price and service competition occurred on the similar-looking products, we would not have a bright outlook. Therefore, the most important points will be how we produce original content, how we create a way for value of our offerings to be well accepted and how we invent payment methods for new consumers.

That's from February of this year. Nintendo engaging in a war w/ Sony and MS of "how many games do we put up for free" would not be beneficial. Especially since there would be those who argue that old 8-bit games and whathaveyou shouldn't count for as much as a PS1 or PS2 game. I can already picture it.
 

Pif

Banned
Btw what happened to the Nintendo consoles speacially tailored for emerging markets??

I think I didn't dream that investor meeting where Iwata told that.
 

phanphare

Banned
Nirolak explained in one of the Mediacreate threads how the whole manufacturing of discs for console vendors thing works.

Paraphrasing here:

Basically, a third party publisher pays 10 $/€ per disk, the 10 bucks include licensing and manufacturing fees . It's 10 bucks per disk weather the thirdparty wants to sell it for 60 or for 40 bucks.

I'm sure 10 bucks per copy would be enough to offset the increased price of the hypothetical cartridge medium and still make Nintendo some money on fees.

Yes, that would eat into their ...already....slim licensing fees, but the pros (omission of diskdrive in the console, only one SKU etc.) would far, far outweight the cons .

Cartridges for homeconsoles really aren't unfeasable anymore.

wasn't there a point in the patent thread about updates and patches being able to be downloaded directly to the cartridge instead of the console?

maybe Nintendo is moving to a largely digital-only ecosystem while giving the option to those that prefer physical media to buy a cartridge version of the game and have it be completey up-to-date on the actual cartridge itself.

there are a lot of people who prefer to own physical versions of games but in recent years one of the main benefits has been nullified due to frequent patches, updates, and DLC. perhaps Nintendo is addressing that with the NX while also moving the majority of consumers who may not care about that stuff to buy digitally.
 
And it's because of these possible "innovations" that I still feel we'll see a middling-powered console because cost will go into that and RRP and profit will need to hit a certain level.

In the end, if it's slightly less or slightly more powerful than PS4, it amounts to mere bragging points. Gamecube and PS2 had some of the best looking games of that generation despite being less powerful than the OG Xbox. I have to believe they're aiming for the same ballpark as PS4 and at least Xbone. Here's a relevant quote from Iwata:

The entertainment business is inherently very different from many other industries that can more easily identify what consumers want next just by asking them. These other industries have a common roadmap and can, say, beef up specs by 10 percent, which will warrant a 10-percent price increase for consumers or contribute to a certain percentage increase in market share. This is not possible in the entertainment industry, and so it is imperative that we are able to find and judge what will grow into something very fun.

http://www.nintendo.co.jp/ir/en/library/events/141030qa/03.html

We have seen time and again that when the specs of competing boxes are within a certain closeness of one another, hardware power ceases to be much of a factor in determining marketshare. They will not aim to slightly edge out PS4, as some are hoping they do.
 

Mik317

Member
If the handheld and console skus don't come out the same time ( I imagine they will because that seems like the whole point), I think the handheld version would come out first, no?

3DS needs the refresh sooner
 

KingBroly

Banned
If the handheld and console skus don't come out the same time ( I imagine they will because that seems like the whole point), I think the handheld version would come out first, no?

3DS needs the refresh sooner

Market dependency most likely

Handheld - Japan first

Console - West first
 

sörine

Banned
A cartridge slot would mean it'd run cooler and would require less space to box/ship. I don't know if it'd be straight up cheaper than putting in a disc drive, but there are definitely other advantages to it. A cartridge slot would also mean not having to install every retail-bought game to a HDD/SD card. It might also mean a severe reduction in Day 1 patches/size.
It would be cheaper, both at manufacturing and with repairs/warranty. Solid state media has so many inherent advantages over optical disc and it's only real disadvantges (per unit media cost, replication lead time) have been reduced enough that coupled with the other logistical advantages it'd bring by having a unified media it's hard to see why Nintendo wouldn't do it.

I think people are really underselling those logistical advantages too. Having one physical format for all NX devices is huge in terms of production lines, shipping efficiencies, shelf space, licensing structure, promotion, etc. It reduces confusion, reduces risk, and really comes out as a net gain for publishers, retailers, consumers and Nintendo as well.

The strongest argument for putting a disc drive in the NX at this point is probably backwards compatibility, and that's something that bring a host of other costs along with it. I don't see it happening.
 

thefro

Member

AdanVC

Member
Honestly, Nintendo saying totally new gaming experience makes me shiver with worry.

I mean, it didn't work with the Wii U. At all.

True. Hope by "new gaming experience" they only refer to those rumors claiming of the way that home console and handheld are somehow "merged" together for a unified experience and not another freaking gimmick console. "Now you have to shake your head to make Mario jump with this new headband controller running at 720/30fps!!1"
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Might have already been mentioned, but when the PR announcement was made for Tekken 7 coming to other consoles beyond PS4, it was announced for "home systems" and not specifically PS4/XB1 only.

I think most of us expected a NX version, given that the game runs on Unreal Engine 4, Bandai Namco's close relationship with Nintendo, and the fact that there's a fighting game fanbase on Nintendo's consoles already, but the ambiguity of the announcement is another point in a NX port's favor.

We should see first the wording used with other recent PRs referred to brand new announcements for home consoles, though. If this is the first time Namco uses the "home systems" expression, that could be a small, very small but better-than-nothing-ish hint.
 

AmyS

Member
Might have already been mentioned, but when the PR announcement was made for Tekken 7 coming to other consoles beyond PS4, it was announced for "home systems" and not specifically PS4/XB1 only.

I think most of us expected a NX version, given that the game runs on Unreal Engine 4, Bandai Namco's close relationship with Nintendo, and the fact that there's a fighting game fanbase on Nintendo's consoles already, but the ambiguity of the announcement is another point in a NX port's favor.

We should see first the wording used with other recent PRs referred to brand new announcements for home consoles, though. If this is the first time Namco uses the "home systems" expression, that could be a small, very small but better-than-nothing-ish hint.

Ha, that was pretty subtle.
 
With Nintendo's partnership with Namco, Tekken 7 makes sense though Tag team didn't do well. If they are going to make Smash 5, getting some experience with a NX port makes sense
Honestly, Nintendo saying totally new gaming experience makes me shiver with worry.

I mean, it didn't work with the Wii U. At all.
Wii U's "new experience" costs 100 to pack in.
As long as it's not something like that, it's fine
 
Honestly, Nintendo saying totally new gaming experience makes me shiver with worry.

I mean, it didn't work with the Wii U. At all.

A fully shared OS and architecture between systems in the console world would be a new gaming experience. I'm not worried at all. Nintendo has had more far successes than failures.

The only thing I'm scared of is NoA's ability to screw it all up for NA consumers.
 

gamerMan

Member
Honestly, Nintendo saying totally new gaming experience makes me shiver with worry.

I mean, it didn't work with the Wii U. At all.

I really hope we are getting more than a hardware upgrade. It might work or it might fail, but innovation is necessary for this industry to grow. Without it, we wouldn't have had the directional pad, shoulder buttons, side scrolling, touch screen gaming, 3d gaming, analog sticks, portable gaming, rumbling controllers, and wireless controllers.

You can't talk about Nintendo in isolation. For every failure Nintendo had, they have had a tremendous impact on pushing this industry forward with things we never even knew we wanted. It might have never been perfect but progress is better than perfection. With every system that has come out, I have never felt the impact of Nintendo releasing Super Mario 64.
 
Nintendo should strongly consider NX for China. Not sure if popularity there would lead to piracy or any other issues, but the population there is insane. Being able to deliver the cheapest option (portable) there would be a big boost for them.
Nirolak explained in one of the Mediacreate threads how the whole manufacturing of discs for console vendors thing works.

Paraphrasing here:

Basically, a third party publisher pays 10 $/€ per disk, the 10 bucks include licensing and manufacturing fees . It's 10 bucks per disk weather the thirdparty wants to sell it for 60 or for 40 bucks.

I'm sure 10 bucks per copy would be enough to offset the increased price of the hypothetical cartridge medium and still make Nintendo some money on fees.

Yes, that would eat into their ...already....slim licensing fees, but the pros (omission of diskdrive in the console, only one SKU etc.) would far, far outweight the cons .

Cartridges for homeconsoles really aren't unfeasable anymore.
Yeah, lowering the licensing costs is one way to make it attractive to 3rd parties. Though it would mean lower profits for Nintendo overall, even on their own software.

They could make up the costs by making the cases smaller, which would make them easier to ship while saving money on plastic... but it also decreases their visibility.
Biggest problem would be storage. A game like Zelda U or DQXI won't fit on 8GB carts (most likely)
 
Nintendo should strongly consider NX for China. Not sure if popularity there would lead to piracy or any other issues, but the population there is insane. Being able to deliver the cheapest option (portable) there would be a big boost for them.

Yeah, lowering the licensing costs is one way to make it attractive to 3rd parties. Though it would mean lower profits for Nintendo overall, even on their own software.

They could make up the costs by making the cases smaller, which would make them easier to ship while saving money on plastic... but it also decreases their visibility.
Biggest problem would be storage. A game like Zelda U or DQXI won't fit on 8GB carts (most likely)

If we're getting game cards for NX, they'll definitely be larger than 8 gigs. They'd have to be. Obviously smaller games would ship on a smaller card, memory-wise, but the option for large storage would have to be there.

I'm wondering how feasible a 32 gig card would be in 2016.
 
If we're getting game cards for NX, they'll definitely be larger than 8 gigs. They'd have to be. Obviously smaller games would ship in a smaller card, memory-wise.

I'm wondering how feasible a 32 gig card would be in 2016.
That's a bit of a snag with using carts. The benefit of not needing a disc drive is great, but cartridge sized for HD games might not be up to snuff.
Nintendo could do it, 3D World is like 2GB and Smash 3DS not much bigger, but I'm not sure the Zelda team or 3rd parties could
 

sörine

Banned
If we're getting game cards for NX, they'll definitely be larger than 8 gigs. They'd have to be.

I'm wondering how feasible a 32 gig card would be in 2016.
I'd expect most games on 4-8GB cards initially, just as 3DS was mostly 512MB-2GB in 2011. This aligns pretty well with most 1st party Wii U game sizes actually. We'll see 16GB, 32GB and maybe even 64GB before the Gen 1 devices are retired though. We'll probably also see smaller capacities offered too, 3DS offers as small as 128MB to publishers.

I'm sort of wondering if we'll see any 8GB 3DS games yet? Maybe something big like Yokai Watch 3, Dragon Quest XI or MH Stories?
 

Chronos24

Member
Nintendo should strongly consider NX for China. Not sure if popularity there would lead to piracy or any other issues, but the population there is insane. Being able to deliver the cheapest option (portable) there would be a big boost for them.

Yeah, lowering the licensing costs is one way to make it attractive to 3rd parties. Though it would mean lower profits for Nintendo overall, even on their own software.

They could make up the costs by making the cases smaller, which would make them easier to ship while saving money on plastic... but it also decreases their visibility.
Biggest problem would be storage. A game like Zelda U or DQXI won't fit on 8GB carts (most likely)

If you look at the cost of 32GB SD cards today theyre quite low in price. Assuming Nintendo goes with a sort of Flash type of storage for video games then the size of the game, along with the rate at which data can be read from flash memory I think it's completely plausible that Nintendo could go with "Cartridges".
 

Oregano

Member
I'd be hesitant to assume any game is set for NX right now. Remember all those games that were totally for Wii U too but under NDA? Exactly.
 
I'd be hesitant to assume any game is set for NX right now. Remember all those games that were totally for Wii U too but under NDA? Exactly.

Personally, my expectations are pretty realistic. I'm going in for the Nintendo exclusives alone. Anything else (like Dragon Quest or Monster Hunter, both of which are likely to happen) will be a wonderful bonus.
 

sörine

Banned
I'd be hesitant to assume any game is set for NX right now. Remember all those games that were totally for Wii U too but under NDA? Exactly.
Well, some of those were indeed underway but got canceled. Crysis 3 being a good example. Even formally announced stuff like Ghost Recon Online or Aliens Colonial Marines got canceled. And some other NDA'd titles ended up releasing (like COD) weren't confirmed until close to release.

There was a ton of speculation on what 3rd party games were Wii U bound and while much of it didn't pan out it wasn't totally unfounded either. By early 2013 plans changed considerably for 3rd parties.
 

10k

Banned
EA was asked about NX support on their earnings conference call a couple days ago, based off the WSJ article.

http://wccftech.com/ea-evaluate-opportunities-nintendo-nx/

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(original source that WCCFTECH.com got the transcript from)

Tremondous relationship? You haven't released a new game for the system since 2012 launch (Need for Speed was a port, and Fifa and Madden were based off the '12 versions not PS3 and 360's '13 versions).

They probably haven't even talked in three years.
 

sörine

Banned
Personally, my expectations are pretty realistic. I'm going in for the Nintendo exclusives alone. Anything else (like Dragon Quest or Monster Hunter, both of which are likely to happen) will be a wonderful bonus.
I think we can realistically expect much of Nintendo's Japanese handheld support and western indie support to migrate to NX. It's not quite that dire.
 
I'd be hesitant to assume any game is set for NX right now. Remember all those games that were totally for Wii U too but under NDA? Exactly.
I'm not assuming much outside of games that the publishers themselves have said/teased and games that will likely not leave the Nintendo ecosystem unless the NX is a disaster (MH and Yokai Watch)
Expecting games on a Nintendo console might not be wise (madden, Bethesda games, etc) but at least Japan should very much be on board with the portable/shared library thing
Tremondous relationship? You haven't released a new game for the system since 2012 launch (Need for Speed was a port, and Fifa and Madden were based off the '12 versions not PS3 and 360's '13 versions).

They probably haven't even talked in three years.
It's weird, they've burned a lot of bridges with consumers and Nintendo alike. Unless the NX is a massive Wii-like success I think EA would be pretty hesitant . Even if they wanted to come back it'll be hard for them to do so. But missing out on Star Wars games would be bad for Nintendo. Just hope EA doesn't make poor launch titles for it like Wii U. Gives them an excuse to write it off without them trying
 
Cartridges for homeconsoles really aren't unfeasable anymore.

No, they are. And you're grossly underestimating how much carts would cost for today's games, as big as they are.

People are thinking of the type of carts SNES and MegaDrive/Genesis used when they say "carts", but are mistaking that something w/ an SD card built in offers the exact same functionality. It doesn't. The flash NAND on SD cards can only survive so many cycles, and is not permanent. The data on SNES and Genesis carts will never suddenly disappear, unless someone manually removed the ROMs from the carts. Because of that heightened retention capability, ROM chips cost more.

Let's take a look at one example. Atmel has an EPROM (granted, a cart game would be looking for ROM, not EPROM, but it's a decent substitute) that retains 512kB of data for $2. It takes 1000 kB to equal 1 megabyte, so that's roughly $4 per megabyte. If this were an N64 game, say SM64 (which was 8 megabytes), that'd be $32 for the cart. If it were a PS1 or Saturn game, let's say at 650 megabytes, that'd be $2,600 for the game. It's no wonder so many devs jumped ship that gen.

Nowadays you are talking about games with HD assets and can generally be up to tens of gigabytes in size, if not more. No one is going to spend up to $10,000 on a video game unless it's extremely collectible, and even the most pricey games out there on that front are nowhere near that price. Only vintage arcade machines come close. Carts, in the manner you and so many other people are speaking of them (basically like SNES, Genesis or N64 carts) are completely impractical from a costs POV, and other technology like SSD devices achieve about the same benefits in providing a speed boost at much more manageable costs.

And yes, they could just opt for cheaper ROM options, but there's a huge issue in doing that: cheaper ROM options is they have a shelf life; longer than SD cards yes but if having a shelf life on the data your memory can retain is essentially going to kill any collectible tendencies, why use carts at all? Why not just use SD cards and digital download platforms?

The best thing NX can do to satiate players who want little to no loading times in their games, while keeping prices manageable and not a deterrent to 3rd parties and consumers, is to develop optimization solutions for SSD that way people won't have an excuse to not install one or choose a slow platter HDD to install instead.
 

Pokemaniac

Member
No, they are. And you're grossly underestimating how much carts would cost for today's games, as big as they are.

People are thinking of the type of carts SNES and MegaDrive/Genesis used when they say "carts", but are mistaking that something w/ an SD card built in offers the exact same functionality. It doesn't. The flash NAND on SD cards can only survive so many cycles, and is not permanent. The data on SNES and Genesis carts will never suddenly disappear, unless someone manually removed the ROMs from the carts. Because of that heightened retention capability, ROM chips cost more.

Let's take a look at one example. Atmel has an EPROM (granted, a cart game would be looking for ROM, not EPROM, but it's a decent substitute) that retains 512kB of data for $2. It takes 1000 kB to equal 1 megabyte, so that's roughly $4 per megabyte. If this were an N64 game, say SM64 (which was 8 megabytes), that'd be $32 for the cart. If it were a PS1 or Saturn game, let's say at 650 megabytes, that'd be $2,600 for the game. It's no wonder so many devs jumped ship that gen.

Nowadays you are talking about games with HD assets and can generally be up to tens of gigabytes in size, if not more. No one is going to spend up to $10,000 on a video game unless it's extremely collectible, and even the most pricey games out there on that front are nowhere near that price. Only vintage arcade machines come close. Carts, in the manner you and so many other people are speaking of them (basically like SNES, Genesis or N64 carts) are completely impractical from a costs POV, and other technology like SSD devices achieve about the same benefits in providing a speed boost at much more manageable costs.

And yes, they could just opt for cheaper ROM options, but there's a huge issue in doing that: cheaper ROM options is they have a shelf life; longer than SD cards yes but if having a shelf life on the data your memory can retain is essentially going to kill any collectible tendencies, why use carts at all? Why not just use SD cards and digital download platforms?

The best thing NX can do to satiate players who want little to no loading times in their games, while keeping prices manageable and not a deterrent to 3rd parties and consumers, is to develop optimization solutions for SSD that way people won't have an excuse to not install one or choose a slow platter HDD to install instead.

Flash may not be quite as durable as durable as ROM memory, but reading it isn't going to wear it out. The thing that wears out Flash is program/erase cycles (i.e. modifying data). In a Flash based cartridge, you'd still only be writing the data once. The only part that runs a risk of wearing out is memory for save data.
 

4Tran

Member
Nintendo should strongly consider NX for China. Not sure if popularity there would lead to piracy or any other issues, but the population there is insane. Being able to deliver the cheapest option (portable) there would be a big boost for them.
A lower price isn't going to do much by itself in China. The biggest factors are going to be value and software that's well suited to Chinese audiences. Nintendo is currently unable to provide either of these in China, and that's why their performance there is extremely bad. It's a market they should definitely focus on, but it's not going to be easy.
 
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