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Fallout 4 PC Ultra screenshots

Travado

Member
PC screenshots on ultra settings day after the internet apocalypse. Interesting...

Well, I really want to see the PC performance, its a Bethesda game.

I will choose Y right now.

A - looks bland and rough.
B - MGS V dog is way better, Fallout 4 dog is soulless
X - PS 4 version is on par with PC
Y - blue HUD is better, geen one am cry
 

Shredderi

Member
Just curious about one thing. And do note that I'm asking this because I honestly have no idea. If a normal regular gamer who is under no NDA of any kind gets the game early due to no fault of his/her own and posts screenshots of the game, why is Bethesda allowed to take them down on other sites that they do not have ownership of? It's not like there is a law saying that you can't post screenshots of a game before the official release date. So what's the deal? Why can they do this?
 

Aurongel

Member
Just curious about one thing. And do note that I'm asking this because I honestly have no idea. If a normal regular gamer who is under no NDA of any kind gets the game early due to no fault of his/her own and posts screenshots of the game, why is Bethesda allowed to take them down on other sites that they do not have ownership of? It's not like there is a law saying that you can't post screenshots of a game before the official release date. So what's the deal? Why can they do this?
Because it's their intellectual property.

Digital Millenia Copyright Act.
 

Durante

Member
TAA? Great :)

And finally Motion Blur, so game will be playable in 30hz, awesome!
I wonder how far you can downsample from on high-end (but not insane) hardware.
A good implementation of TAA makes a great basis for downsampling. (TAA alone is often a bit blurry)

I'm not too concerned about textures, since they are generally the easiest things to mod. And it's almost the same with AO.

Really, my greatest concern with the shots a few days ago was shadowing, as that is much harder to improve with mods, and that seems markedly better here.

Do you think it will be per object? I doubt it given their pedigree.
Yeah, we'll have to wait for the final product. Could just be some camera blur.

The Witcher may look damn good but to be fair it had some issues with LOD pop.
You think FO4 will not have pop-in? ;)
 

B_Bech

Member
I hope "A series not known for its graphics" is pasted on the back of the box, because that's all I seem to hear whenever screens get posted.
 

Shredderi

Member
Because it's their intellectual property.

Digital Millenia Copyright Act.

Thanks, that's what I was looking for. I feel so uneducated about internet related things... So basically they can actually take down screenshots any time they want but of course don't after the game has shipped?
 

jesta

Neo Member
Thanks, that's what I was looking for. I feel so uneducated about internet related things... So basically they can actually take down screenshots any time they want but of course don't after the game has shipped?

Yes. They will try to protect their IP up until the very last point before release to not detract from the sales too much.
 

Harmen

Member
I like the graphics. It looks clean and a bit low on the details in textures, giving it a bit of a classical 90's CGish look with a slight "cartoony flair". In motion it looks great imo, can't wait to explore the world, huge jump from F3 in my opinion (be it due to the world just looking way more vibrant and colorful, rather than raw tech). Animations of dialouges are quite bad, but servicable. The FPS action, however, looks quite neat.

However, I am not really seeing the pbr in this? Or is that just me? And I want to add that focusing on the textures themselves can indeed look quite bad, but the way everything comes together is great.

Also, PS4 version looks fine imo. Offcourse PC looks better, namely when looking at details in the distance, but the overall look is largely the same to my eyes. Framerate and resolution will be the biggest gamechangers for PC in the vanilla game.
 

kamineko

Does his best thinking in the flying car
Thanks, that's what I was looking for. I feel so uneducated about internet related things... So basically they can actually take down screenshots any time they want but of course don't after the game has shipped?

Pretty much. After release, there are exemptions for "fair use" including product reviews, but as an unreleased product there really is no conversation to be had. If they want it pulled, it can be pulled.
 

Aurongel

Member
Yes. They will try to protect their IP up until the very last point before release to not detract from the sales too much.
It's more to do with large publishers wanting to control all prerelease messaging and hype about their game. Prerelease information from a publisher will only ever shed positive light on a game (trailers, bullshots, etc) wheras leaked footage (especially in this example) can create some negative impressions going into day one.
 

bengraven

Member
I can't wait to be fully immersed in this
while watching it on livestream because I still don't have a modern gaming system. :(
 
Yeah, we'll have to wait for the final product. Could just be some camera blur.
Just thinking about it now... by necessity they have to be generating motion vectors if they have TAA. So that means they logically could just be using the same motion vectors that they already generate from a per-object motionblur.

If not, maybe modders could reuse those TAA motion vectors to put one in. You never know...
 
I love the internet.

People clamour for a new Fallout and when it finally arrives spend pages and pages of a forum picking over every little fault they can find.

Fallout/Elder Scrolls have never been 'lookers' and it's always been a case of wait and see what the modders can do.

Not sure why people expected anything different?
 

leng jai

Member
The graphics are in all honesty terrible for a game with Fallout 4's budget and resources. I'm sure the game will be fun though, and the mods will make it looks pretty crazy hopefully in about 6 months time.
 

PulseONE

Member
Just thinking about it now... by necessity they have to be generating motion vectors if they have TAA. So that means they logically could just be using the same motion vectors that they already generate from a per-object motionblur.

If not, maybe modders could reuse those TAA motion vectors to put one in. You never know...

I've a feeling (at least from the gameplay we've seen) it's just the motion blur used during VATS attacks, Fallout 3 had a similar option as I recall
 

Durante

Member
Just thinking about it now... by necessity they have to be generating motion vectors if they have TAA. So that means they logically could just be using the same motion vectors that they already generate from a per-object motionblur.

If not, maybe modders could reuse those TAA motion vectors to put one in. You never know...

That makes sense. Unless they use one of those great "TAA" implementations without motion vectors.

But to be fair, it doesn't look like that. And if you're already computing and storing the motion vectors, not using them for motion blur would just be silly.
 

Luigiv

Member
I'm surprised so many people are saying this looks good. Looks pretty bad to me. It reminds me of the original Xbox, in a way, with the overblown specular everywhere. I thought we were over this already.
 
It looks like a higher-res last gen game to me. It doesn't look great, but it doesn't look terrible, either.

FalloutNV2010-10-2312-37-32-64.png

Uh98CBs.jpg


Yeah I completely agree................. /s
 

Shredderi

Member
I love the internet.

People clamour for a new Fallout and when it finally arrives spend pages and pages of a forum picking over every little fault they can find.

Fallout/Elder Scrolls have never been 'lookers' and it's always been a case of wait and see what the modders can do.

Not sure why people expected anything different?

I was really impressed by oblivion back in the day. The game looks a lot better on pc ultra thanks to the increased shadow draw distance though.
 
I've a feeling (at least from the gameplay we've seen) it's just the motion blur used during VATS attacks, Fallout 3 had a similar option as I recall
That would be kind of funny actually.
That makes sense. Unless they use one of those great "TAA" implementations without motion vectors.
Only the best don't!
temporal2.jpguysm2.jpg

But to be fair, it doesn't look like that. And if you're already computing and storing the motion vectors, not using them for motion blur would just be silly.
One would hope...
 
Wow

Was expecting way more of a jump on PC at Ultra

WTF... Oh well this is what we got. Ive already accepted it

Congrats to PC bros when you guys finally get some texture mods
 
It's a highly interactive open world game. Unless Bethesda suddenly employed dozens of hardcore engine optimization guys you'll probably be CPU limited before reaching that.

True. I only reached extremely high framerates in New Vegas after using optimization mods/unofficial patches.
 
As I said before, I think the AA coverage on PC ultra looks pretty decent.

Wonder if we can fuck around with distance LODs again with the uGridstoload thingy.
 

Dweebo

Banned
Bethesda is being really smart and cost effective with this game. Make acceptable level graphics and let the modding community finish the job with higher quality textures and then allow for mods to consoles to fix them on there too.

But it looks alright, the gameplay will be more than enough to make up for the shortcomings and I'm still excited for it!
 
There is no need for excuses guys

I think this has been talked and analyzed to death already

Seems clear that this was a cross gen game that was probably mostly finished a year ago or more

Sure they moved it to Current Gen only but the release plan was locked in likely at a point where rebuilding a game of this size wasnt an option

I dunno.... I immediately think of PC modders and how long it takes them to release texture packs and such.
 
Bethesda is being really smart and cost effective with this game. Make acceptable level graphics and let the modding community finish the job with higher quality textures and then allow for mods to consoles to fix them on there too.

But it looks alright, the gameplay will be more than enough to make up for the shortcomings and I'm still excited for it!

Conservative creation seems to be the setup here

I just hope all the extra resources that werent devoted to pushing graphics pays off.

From the footage I have watched it does look like itll be a blast to play as always
 

KKRT00

Member
Do you think it will be per object? I doubt it given their pedigree.

I dont think it will be per-object, but even camera based will be enough for me.
I had to play Skyrim in at least 45fps, because of lack of it, but here i'll be able to mod the fuck out of it and use 30fps lock :p
 

PaNaMa

Banned
Why are people upset that a Bethesda game which started development during last-gen and is wildly regarded as one of the most modder friendly franchises doesn't set the standards for open world visuals at vanilla release?

Are we supposed to be rioting because it's going to be a few months before we can start using Fallout 4 as a screenshot simulator instead of an open world FPS/RPG?

Rioting? Nah. But we are still paying $70 for shiny new "next gen" "AAA" game so we -- rightfully -- have high expectations. It's not the consumer's fault when game development began; the onus is on the studio for their game to not be visibly outdated the day it launches. We give Bethesda a pass cause we love the game play and they allow the community to mod the game.

But Bethesda is not above fair criticism. Consumers have the right to feel a little sour about FO4's lack of graphical "progress" compared to other next gen titles released in the last few years. Other games have long development cycles too.
Surely Fallout 4 will shine in other areas.

However, in effect, we are handing Bethesda $70 and hoping someone else (community charity/goodwill) finishes the graphics for free.

And, for the most part, I'm OK with that. I'm still getting day 1, on Steam. And I look forward to community mods for textures and lighting and whatever other fancy stuff people way smarter than me can come up with. But people *still* have a right to be disappointed in the graphics and to voice that disappointment in a friendly forum like this! :)
 

KKRT00

Member
Really, my greatest concern with the shots a few days ago was shadowing, as that is much harder to improve with mods, and that seems markedly better here.
ENB shaders were pretty good at improving shadow quality upclose in Skyrim, though.

----
I've a feeling (at least from the gameplay we've seen) it's just the motion blur used during VATS attacks, Fallout 3 had a similar option as I recall

Wasnt that Radial Blur, like in Skyrim?

Yep, radial blur - different thing

SQ3of.jpg


---

Ps. Am i bad person if the best thing for me about F4 release is that they can move to new Elder Scrolls now? :p
Still interested in F4 btw :)
 
Lol at people saying that the PS4 looked disappointing and that these images look great.

You guys just made my day...

Its weird

Im not seeing a big difference or leap

Is the compression from these screens really blurring all the detail? Cuz I am seeing the same issues either way

Its clear that object detail and artistic quality is inconsistent across the board for this game
 
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