Exactly, that's what matters the most!It looks good. Not a show stopper but it'll do.
The game itself is what has my attention.
Exactly, that's what matters the most!It looks good. Not a show stopper but it'll do.
The game itself is what has my attention.
Sorry, I meant from non-official sources.We did have PC footage though.
I don't understand this logic at all. So a AAA game developer can simply not develop quality graphics because they know modders will improve them? How is that acceptable? I really don't like how people keep saying "looks fine and modders will improve it", I don't think it's appropriate for a game/developer of this size to rely on its community to make the graphics on par with today's standards.
Why do you think that I pointed out earlier that the only reason we're even having this discussion is because The Witcher 3 is a thing? Fallout 3 and Skyrim and Oblivion were 'benchmarks in their genre' because there were no other games that could claim that sort of scale with anywhere near that level of fidelity. There were no other AAA WRPGs doing anything even close to what Elder Scrolls and Fallout were doing. However, in terms of visuals, every single one of them was still heavily outmatched by contemporary linear or tech-focused games of that era. Now, The Witcher 3 has now given people the expectation, erroneous or otherwise, that every game that follows the same arbitrary checklist [*open world *role playing *quests], regardless of technological constraints, design priorities, or vastly differing underlying mechanics, should match or at least attempt to compete with its fidelity, as though that ought to be the paramount focus of any game that dares consider itself AAA! From what I've read and seen on this game so far it appears that Bethesda's main priority was packing this game with shitloads of content, and if that means iterating on an engine they're already familiar with in order to focus their lengthy development cycle on an expansive and intricate game, then I'm all for that. At any rate, I'm telling you man, the ice skating animations and reused textures/models absolutely aren't there, man, that's spreading some fud. And I still insist that as far as I'm concerned it's reasonable that I'm okay with the passable NPC animations, given the improvements made to how NPCs can animate and speak to each other during conversation, how you can move and do things during conversations, and that it's probably unreasonable to expect a fully mocapped world in a game of this scale.
I think it's mostly just the stylized PBR clashing with a lack of Ambient Occlusion, and that some of the houses are fairly low poly doesn't help. I imagine that once Ambient Occlusion is tweaked in (which should happen before the game is even officially released in America), the game will come to look a fair bit better on PC.
Yeah, that's GAF alright. If there's anything this community is notorious for, it's not criticizing Bethesda's shortcomings.
Yeah.
It looks like my memories of Fallout 3.
Which is probably a good sign since Fallout 3 probably hasn't aged well and looks much worse than I remember.
I guess this is from a review copy.Sorry, I meant from non-official sources.
I agree with you guys 100%.
If you look past the fact that this is a Fallout game and just see it as a game I honestly believe people would be pissed about the graphical fidelity in the game. Also if this was released by either EA or Ubisoft people would be in full riot mode right about now.
Just cause the mechanics and universe might be interesting shouldn't give a developer a free pass to neglect graphical fidelity, QA testing or polish. Especially if it is a AAA title that have been in development for 5 years.
I don't understand how people can defend this and say that the graphics are amazing. Compare it to other games that have been released lately (past 2 years) and notice the difference in Textures, Models, LOD levels, Shadows etc. I am baffled that they release a title as big as this without proper use of AO or better textures.
Also the argument for that "mods will fix this" is not valid. A new AAA game that you buy should NOT be fixed by the community. It should look good and up to standard when it's released. That's what I'm paying 60 for, a full game, with story, gameplay AND graphics. The best analogy of this is you wouldn't buy a new car that's have hayballs for seats and no paint job. Sure the car would work and run but it looks like crap and the ride is not comfortable.
First of all let me clear something just so that there are no misunderstandings. I enjoy having this debate with you and in no way am I trying to make you change your opinion which I respect. I simply present my honest view and criticism in Fallout 4's technical department.
Having said this, I honestly dont think that my criticism over Fallout 4 gfx, stems from Witcher 3. Its not just Witcher 3 that has spoiled me. There have been quite a few pretty open world games out there. Yes Fallout 4 mechanics offer more freedom than most, I will agree and accept that a certain degree of gfx hit due to this is understandable.
But at the same time I dont believe that my sub par gfx/animation claim is to be considered FUD as you said. Perhaps it suits you and doesnt bother you, but for me it honestly detriments from being properly immersed with the game. It takes me off. (btw I dont consider W3 animation good either, at least Geralt's basic movement suite is rather robotic as well)
I dont want Bethesda to have Naughty Dog's mocap in their games. But at the very least to be somewhat convincing and not taking me off the experience. Similarly I am not expecting W3 fidelity (I am using W3 only because you mentioned it), but the difference between these 2 is enormous. It honestly looks like a different generation. I am certain they are capable (if they want) to close the gap. Hell how do modders do it?
you sure you quoted the right post?I agree with you guys 100%..
Serious question but why is the sky blue after a nuclear holocaust?
I don't see any lighting improvement, at least not significantly, just LOD, which is expected like any open world game on PC, if people thought before that the game is ugly and now they are "eating crows" supposedly than I can't really understand it, visually it's still "ugly", fidelity is mostly the same as consoles and previous footage, these are just mandatory PC improvements, nothing to fuss over.
I honestly don't think that Fallout 4 and Witcher 3 even look a generation apart, especially on consoles where Fallout 4 enjoys cleaner IQ and a more intricately populated world. (Witcher 3 looks better regardless but I'm just disputing your phrasing.) I think it's perfectly reasonable to be underwhelmed by these graphics and animations, I just think that expectations have been skewed in a way that undermines this game's stronger points and focuses, which appear to be more grounded in giving the player a huge and densely packed world to explore, than prioritizing an industry-leading visual suite. And I was disputing the specific claims you made regarding FO3/NV-esque slidey animations and especially re-used textures and models in the game, which I still insist isn't the case.
you sure you quoted the right post?
I honestly don't think that Fallout 4 and Witcher 3 even look a generation apart, especially on consoles where Fallout 4 enjoys cleaner IQ and a more intricately populated world. (Witcher 3 looks better regardless but I'm just disputing your phrasing.) I think it's perfectly reasonable to be underwhelmed by these graphics and animations, I just think that expectations have been skewed in a way that undermines this game's stronger points and focuses, which appear to be more grounded in giving the player a huge and densely packed world to explore, than prioritizing an industry-leading visual suite. And I was disputing the specific claims you made regarding FO3/NV-esque slidey animations and especially re-used textures and models in the game, which I still insist isn't the case.
you sure you quoted the right post?
The best analogy of this is you wouldn't buy a new car that's have hayballs for seats and no paint job. Sure the car would work and run but it looks like crap and the ride is not comfortable.
1: 220 years after the bombs fell.
2: Fallout's in world nukes were decidedly weaker than ours. (200-750 kilotons)
3: How do you even know that the sky would change? After a couple centuries of rain cycles what particles do you think would still be tinting the air?
Can I wait until Tuesday to get this on PC (i7 970) or do I crumble and get it from my local independent game shop and get it early (Sat) for PS4.......
modern dilemma's! .
That's a poor analogy. Fallout is hardly bails of hay and more like a standard car. People will then mod the car by adding all sorts of things that they think looks good and fit some Recaro seats.
In video game terms this Mini is a modded game with sweetfx applied
Can I wait until Tuesday to get this on PC (i7 970) or do I crumble and get it from my local independent game shop and get it early (Sat) for PS4.......
modern dilemma's! .
Can I wait until Tuesday to get this on PC (i7 970) or do I crumble and get it from my local independent game shop and get it early (Sat) for PS4.......
modern dilemma's! .
He mentioned something interesting, Bethesda is pursuing new research. He claims what theyre doing in Maryland is the missing piece, a butt to surpass Metal Gear's.
There's still no FoV slider in the settings, right? None of Bethesda's past games ever have them. You can set the FoV with console commands but it has a tendency to constantly reset so you have to redo it and t's one of their biggest failings with their PC versions. Usually you have to wait for a script extender mod to be able to actually save your FoV settings.
still looks mediocre as hell (and the dog looks like shit)
hopefully you can mod it like skyrim
The game isn't an unknown quantity though. Some games just aren't that impressive visually, it doesn't stop them being great games. Fallout has never particularly been a looker other than large vistas. I'm not sure it's 'getting a pass' other than people knowing what they're getting into from a gameplay perspective and therefore not being bothered that the graphics aren't particularly impressive.
It's the same old ass engine Beth has been using since Oblivion (hey that's 10 years now!), of course you can mod it.
Recommended specs are virtually useless these days. They don't tell us what resolution, fps, or settings the hardware is recommended for. If recommended is for 1080p 60fps ultra with 8xmsaa, then it's not that strange. But like I said, we never know.I guess this is from a review copy.
It's very strange Bethesda recommends a 780 for what does not really look like a game capable of pushing it, unless of course specs are for 1440p.
You know I think you should wait for performance reports...Although with Steam refunds being a thing I suppose the risk is not high.
Serious question but why is the sky blue after a nuclear holocaust?
So when does the review embargo end?
So when does the review embargo end?
Recommended specs are virtually useless these days. They don't tell us what resolution, fps, or settings the hardware is recommended for. If recommended is for 1080p 60fps ultra with 8xmsaa, then it's not that strange. But like I said, we never know.
Bethesda games are technical dogshit until the mod community has fixed them. UI, bugs, inventory management, textures, and all kinds of warts stick out in their product. The best thing is to wait for a year or so.