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MGSV in my opinion is a bad metal gear solid game.

Ralemont

not me
This is like the cousin of people arguing whether or not something is an RPG.

I don't care how much of an RPG something is and I don't care how similar something is to previous entries. Evaluate it on its own terms.
 

Sub_Level

wants to fuck an Asian grill.
The gameplay design isn't as good as MGS2 vr missions which still remain the gameplay peak of the series. This became apparent when doing the side ops which all largely play out the same and don't require much skill or thinking. It rarely ever felt like a real challenge on my part.

But MGSV's freedom is unquestionable and unrivaled, not just by other titles in the series, but by stealth games in general. The Code Talker mansion, for instance, was every bit as tight as the bank in Chaos Theory but with more tools at the player's disposal. Controls and movement are really well done and intuitive unlike MGS2 where you have to learn the game. Night/day cycle, weather, and random guard patrols (I know they're not random but you have to really give a shit if you want to actually pay attention to their schedule) serve as factors help mix levels up even further.

Sandbox is not the right word for MGSV. The sandbox aspect sucks. The open world just serves as a way for you to get from A to B. Toybox is a better word. MGSV is a really good toybox.

edit: Although I will give a dishonorable mention to slopes. That aspect of the movement is incredibly stupid in MGSV. Sometimes Snake can't step onto slopes that any 5 year old could climb lmao
 
okay guys i havent finish the game yet.
but as a huge metal gear fan i wanted to talk about a little bit of the game with you without spoiling.

ive playing for few hours and i dont like what ive being playing in fact i dont want to go back.

i think metal gear solid 5 is one of most boring open world games i ever played.
why that game went full open world? mgs4 and 3 have better level design than that.

the opening that a lot of people were praising its just boring. and to make it worst kiefer sucks at voice acting.

now the gameplay is a huge step up from the previous entries but pick up missions is just boring.
im glad that mgs brand is dead now, and will still love the old games

but notlikethis.gif

I don't like it, and I was disappointed in a way I can not describe. :(

This game broke my heart.

Best opening 20 min I have ver played in a game, the rest was a boring mess with 0 story I mean 0. In the end the payoff/ending might be the worst I have ever seen. I get angry thinking about it. This game really sucked. At the end of evey other MG game I was like Wow that was so much fun, and so good.

At the end of this I was like what? Why, What a waste of time this was.
 

Zekes!

Member
MGSV is what I wanted from MGS3 and I love MGS3. It and Peace Walker were the only MGS games I spent any considerable time with because I found the other games to be a chore to play.

The story in V ends up being poor but it's incredibly fun to play
 
MGS franchise is one of my absolute favorite... Each entry I've finished more than 4 - 5 times.

I don't see myself ever touching TPP ever again.

It became my most disappointed game of all time ( the title belonged to FFXIII previously ).
 

brau

Member
Sandbox is not the right word for MGSV. The sandbox aspect sucks. The open world just serves as a way for you to get from A to B. Toybox is a better word. MGSV is a really good toybox.

I like that. Yea. its like a good place where you can use gadgets to see with how much you can get away with and reactions.
 

Alebrije

Member
MGSV is great , funny as hell and the open world gives it the sence you really are in the middle of a taken zone.

This is not an story oriented MGS game and this causes conflict to a lot of fans since MGS games have been story oriented. But instead an story you have a great gameplay with lots of locations and you can complete the same quest in so much different ways.

Peace walker gave us an idea what Kojima tried to do on an open world but PSP was a barrier to implement it. MGSV is how Kojima tries to show us the way "Snake" builth Other Heaven and Mother bases those days.
 
I love it and have been a fan of the franchise since the original Metal Gear on the NES. The gameplay is probably the best in the series even if it doesn't have the ridiculous cutscenes some of the fans enjoy.
 

Window

Member
The gameplay design isn't as good as MGS2 vr missions which still remain the gameplay peak of the series. This became apparent when doing the side ops which all largely play out the same and don't require much skill or thinking. It rarely ever felt like a real challenge on my part.

But MGSV's freedom is unquestionable and unrivaled, not just by other titles in the series, but by stealth games in general. The Code Talker mansion, for instance, was every bit as tight as the bank in Chaos Theory but with more tools at the player's disposal. Controls and movement are really well done and intuitive unlike MGS2 where you have to learn the game. Night/day cycle, weather, and random guard patrols (I know they're not random but you have to really give a shit if you want to actually pay attention to their schedule) serve as factors help mix levels up even further.

Sandbox is not the right word for MGSV. The sandbox aspect sucks. The open world just serves as a way for you to get from A to B. Toybox is a better word. MGSV is a really good toybox.

I think MGS2 gameplay is quite a bit different from V's. 1 and 2 are almost like puzzle games (best illustrated by Volume). 2 is for sure much more challenging.

I think sandbox implies a...well a sandbox where someone can play with the tools (toys) at their disposal. I think it's an apt description.
 

Kysen

Member
mgs v was the biggest disappointed of this year for me :( gameplaywise it was so awesome. but i am a metal gear fan for its story , this is where the game failed for me and it hurts even more knowing its the last MGS from kojima :(

This, the story is so weak and handed out in tiny pieces wrapped in repetitive side OPs.
 

Omikaru

Member
Its practically the same game..

Not really. Peace Walker had co-op, which made it more tolerable, plus I never thought I'd say this but Peace Walker had better boss fights (and PW's boss fights were fucking terrible). Plus it never had any of that FOB protection racket shite.

They are very similar, but MGSV's changes concentrate on the bad elements of Peace Walker and makes them worse.
 

Spinluck

Member
I don't like it, and I was disappointed in a way I can not describe. :(

This game broke my heart.

Best opening 20 min I have ver played in a game, the rest was a boring mess with 0 story I mean 0. In the end the payoff/ending might be the worst I have ever seen. I get angry thinking about it. This game really sucked. At the end of evey other MG game I was like Wow that was so much fun, and so good.

At the end of this I was like what? Why, What a waste of time this was.

The opening was crap

I hate having to sit through shit like that

It's still better than having to sit through some of the crap in the previous games though
 

FATALITY

Banned
HUGE metal gear fan? Maybe give it more than, "a few hours?"

The game is great, but it's definitely not my favorite MGS game. It's not "bad" though.

There's also so many conflicting statements in there...the opening is SO Metal Gear, yet you found it boring? Then the open world is bad? Yet the most Metal Gear part of the game is bad too?

What do you want?

lol we never know what we want when it comes to metal gear
did you want raiden?

what im saying is every metal gear u didnt need to play more than five hours for you to fall in love.
do you remember mgs2 opening
the halo jump in 3
the war has changed speech in 4

i mean its just my opinion
 
Metal Gear Solid has taken a different direction compared to the first three games. Can't say I'm a fan, but considering where gaming has been heading I'm not surprised on the emphasis on open world.

I'd prefer the linearity of the first three titles, there was far more character development and despite it all, they felt more entertaining and whole once you finished the game. I hated the idea of playing as Raiden in Sons of Liberty, but as I kept playing it allowed for some memorable... and awkward moments that didn't deter from the story.

There were some great moments in MGSV, but only a few fights. The cut content could of made the game feel complete, but that's a horse we've all beaten to death countless times.
 

Ishida

Banned
Its practically the same game..

Not really. The fact that Peace Walker has a plot makes a lot of difference. It was goofy as fuck, but that's why I enjoyed it. Characters actually felt like characters, unlike the empty, boring shells that they were in MGSV (Fucking Ocelot, he is my favorite character in the franchise and they reduce him to a dog caretaker).

plus I never thought I'd say this but Peace Walker had better boss fights (and PW's boss fights were fucking terrible). Plus it never had any of that FOB protection racket shite.

Also this. I'd rather fight robots than.... Well, whatever we fought in MGSV. Even the fight against Quiet felt half-assed and a very poor imitation of The End. Very disappointing.
 

213372bu

Banned
I disagree on lots of fronts.

MGSV is great on the gameplay front, probably the best of its genre so far, and for that I can't agree at all with your points there. Lots of bases are just really interesting to stealth through, have lots of open areas and various patrols, and for that I think open-world suits this particular game the best. I'd say lots of bases are so refreshing with different level designs that explore lots of neat strategies.

As far as not being able to like it without being an MGS fan is alien to me. MGS is one of my favorite franchises of all-time and MGS 3 is normally my pick for GOAT.

IMO, it all matters what approach you had leading up to this game.
 
I have been a huge mgs fan for almost 10 years. If someone had told me there would be an mgs game which i would end up playing for 120 hours, I would have laughed at them because I have never been a fan of the gameplay but hung in there for the story.

While MGS V's story isn't as great as MGS3, on the bright side it is also not as stupid as MGS4. The gameplay is fucking sublime and kojima is a fucking god. I cant wait to go back to it eventually and get the platinum.
 
It's repetitive, yes. But the gameplay has a lot to offer. amazing fun to play. But i must admit after a lot of missions i find it hard to get back.
 

brau

Member
lol we never know what we want when it comes to metal gear
did you want raiden?

what im saying is every metal gear u didnt need to play more than five hours for you to fall in love.
do you remember mgs2 opening
the halo jump in 3
the war has changed speech in 4

i mean its just my opinion

Its ok OP. I thought i was alone in my views on why this is a bad MGS. Its nice to see that people certainly view the game in the same light for what it is. Not trying to shield it behind what its not. Its an incomplete mess. Sure the gameplay is responsive, imaginative and overall rewarding. But MGS has been a full experience when taking into account story, great characters, epic moments, cheesy dialogue. You name it. LIke you said, it didn't take long to be grasped by the events unfolding. MGSV just begs to be played with, but never be immersed in its story. Since you know.. there is barely anything there. But hey!
PARASITES
!
 

Haunted

Member
Theres a good game somewhere hidden in it, but it's surrounded by poor or questionable design choices. The story is poor with the most characters being two dimensional.

Disappointing is the best description for it.
I agree with this.

Still the best MGS game released in a decade and a tremendous turnaround for the series after the complete turd that was 4.
 
I was glad when it was over tbh. Great core gameplay, but far too repetitive and tedious.

Yes yes, And I have never felt that way before, i was always trying to delay the end, because I didn't want it to end. With this, I was really trying to push through and end it.
 

ZangBa

Member
MGSV is the first in the series where I actually looked forward to a cutscene because they weren't suffocating me with them, the perfect gameplay to cutscene ratio for me.
 

Sub_Level

wants to fuck an Asian grill.
I think sandbox implies a...well a sandbox where someone can play with the tools (toys) at their disposal. I think it's an apt description.

These days the semantics dictate that sandbox is largely synonymous with open world. The open world in MGSV outside the mission areas seemed largely inconsequential and uneventful to me. They were devoid of gameplay substance. But now that I remember, I have also heard the term sandbox used for a game like Halo where you simply have a large encounter in an area that you can approach in a variety of ways. Which is what I like about MGSV. You're right in that regard.
 

Alebrije

Member
MGSV is the first in the series where I actually looked forward to a cutscene because they weren't suffocating me with them, the perfect gameplay to cutscene ratio for me.

Yep, I just wish I could skip the helicopter landing every time I start a mission
 

Omikaru

Member
I agree with this.

Still the best MGS game released in a decade and a tremendous turnaround for the series after the complete turd that was 4.

MGS4 was just... ugh. I will agree that MGSV is better than 4. But the series hasn't been the same to me since MGS2. I enjoyed 3 very much -- it's an amazing game -- but something was missing for me. I have come to love it more in later years, but I have a soft spot for the first two games in particular. I had high hopes that MGS4 would be a return to form in that regard, and I was left so woefully disappointed.
 
I loved the game so much that I sunk 191 hours into it 100% and platinuming it. The story wasn't up to par with the more classic MGS formula, but the gameplay makes up for it, BIG time.

The FOB bullshit and the stupid online/offline design choices they implemented recently were incredibly stupid, but the game is still easily one of my favorite games this year. MGS1 still takes the cake as best MG for me, but damn this one definitely comes close overall.

I dont plan on replaying the game anytime soon but not every game is meant to be replayed, especially after spending close to 200 hours on it. In fact, a lot of those hours WAS replaying the game trying to earn S ranks, completing objectives, etc.
 

Screaming Meat

Unconfirmed Member
It's not really an open-world game.

I'm a HUGE Metal Gear fan and this game (with GZ) is easily Top 4. I'll be replaying for years.
 

Ishida

Banned
Yup same here, haven't touched it since finishing it.

Unheard of from me as a die hard.

Yeah. The only reason I'm not selling it is because I have such a big appreciation for the franchise in general. But I finished it, got that fucking stupid ending, and never touched it again.

I actually went back to play the previous titles in the series up to MGS4 to refresh my memory on how much enjoyment I used to get from these games.
 

muteki

Member
Hah, incredibly accurate.

Love the game, my favorite so far this year and I've played every MGS besides Acid and PO. Less dumbshit cutscenes and more gameplay, just how I like it.

Cutscenes are so much of what make MGS MGS, that if you don't like them, at some point you need to ask if you like MGS at all, or just stealth action games.
 

Alebrije

Member
I loved the game so much that I sunk 191 hours into it 100% and platinuming it. The story wasn't up to par with the more classic MGS formula, but the gameplay makes up for it, BIG time.

The FOB bullshit and the stupid online/offline design choices they implemented recently were incredibly stupid, but the game is still easily one of my favorite games this year. MGS1 still takes the cake as best MG for me, but damn this one definitely comes close overall.

I dont plan on replaying the game anytime soon but not every game is meant to be replayed, especially after spending close to 200 hours on it. In fact, a lot of those hours WAS replaying the game trying to earn S ranks, completing objectives, etc.

But the funny part is that you go to get S ranks and objectives with new weapons , armor , buddy, tools , etc and the experience is different , not felt repetitive for me
 
I get why some fans of Metal Gear might not like MGS5, just like how some Resident Evil fans didn't like RE4. But for me both are the best games in their series.
 
I'm definitely in agreement. A lot of problems with it, and the gameplay just didn't do it for me. Surprised how much I miss the old MG formula. It doesn't feel like an MG game to me at all.
 
I think the game would have benefited from having around twenty Ground Zeroes-style-and-size levels instead of two giant empty levels. The Ground Zeroes base had more personality than anything in The Phantom Pain.

This right here would have fixed most people's issues with MGSV.

Phantom Pain has no business being open world. You do nothing fun in the open area, it's just lifeless terrain you have to waste time traversing to get to the meat of the game. The lack of significant story development I think is something most people can deal with, but the poorly designed open world just has no respect for your time. A large portion of the game is spent sitting in a helicopter, loading, and running/riding D-horse through a bland as fuck desert picking flowers along the way.

GZ was perfect. Wish TPP was 20 or so of those maps with a main mission with some side ops + Mother Base as is.
 
Huge MGS fan here and I absolutely loved it.

The story in the past games were always the draw for me, with the gameplay itself taking a backseat. I was never the greatest at stealth and so it made things tedious. I played because I was itching to get that next cutscene. I grew to like the gameplay, sure, but it wasn't my favorite. Story made it worth the struggle.

With TPP that all changed. Now I had the gameplay I always wanted. Gameplay so good, I feel like it would have been a disservice to have it interrupted by hours of cutscenes. I liked the way the handled it through the cassette tapes. As cliche as it sounds, it was very "Souls" as I found myself listening at my leisure, this very interesting lore through dialogue.

The quality of the story itself is subjective. I liked it a lot, personally.
 
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