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MGSV in my opinion is a bad metal gear solid game.

Roni

Gold Member
On kind of a side note

Did anyone else really miss the floating, spinning items thing?

Dem memories of getting into those warehouse rooms in MGS2, even 3, and seeing the box, having to get close to see exactly what item it is... That was a big part of modern metal gear for me

Yeah, you could say it might look a bit silly in the more photo-realistic gfx ,but

come on...

I like that they are on the ground, with even some physics to boot. Bending over to pick something on the floor or extending the arms was very welcome too
 
Got to mission 25 as a big MGS fan and quit, didn't load the game for three weeks and sold it for Halo 5.

I really don't regret my decision
 

Syder

Member
100% this game in just shy of 150 hours.

The life-long MGS fan in me says this game is sub-par and ranks lowest in the franchise.

The open world sandbox and tactical espionage operations lover in me says this is one of the best controlling stealth action games ever made.

I'm torn.
 
This is what makes it so good: a MGS fan hates it.

Glib but on the mark.

I loved the NES game, loved the PS1 original, and then hated each game after that a little bit more until I hit peak hate with MGS4, a game I actually came away from angry. MGSV is by no means perfect, and there are some aspects I miss from past games (namely, indoor areas), but overall it fixes so many things about the series that were suffocating it under its own weight, like a beached whale.

I can totally appreciate the fact that gamers who loved the direction the series was going would be disappointed by MGSV. I guess my feeling, though - backed up by sales - is that the series was catering to a smaller and smaller group of fans, which makes no sense when they were getting more and more expensive to make.
 

FATALITY

Banned
On kind of a side note

Did anyone else really miss the floating, spinning items thing?

Dem memories of getting into those warehouse rooms in MGS2, even 3, and seeing the box, having to get close to see exactly what item it is... That was a big part of modern metal gear for me

Yeah, you could say it might look a bit silly in the more photo-realistic gfx ,but

come on...

It was also a great reason to thoroughly check under tables, vehicles, foundations etc.

Tell me you didnt get soup't when seeing a new camo/facepaint spinning box in MGS3 lol

Yeah and we only got cardboard box because fans complain about it. Even when ocelot is describing the cardboard box sounds like "yeah fans asked for this shit"
I think kojima would be better of with a new iP.
 

IKizzLE

Member
Agreed, and on top of that, I just didn't think it was that good of a game in general. On top of a terrible story, even for metal gear standards, the dialogue and character interactions was underwhelming or just non existent. The open world was absolutely unnecessary and was filled with side ops that are boring and basic in nature. Barren, lifeless and hard to traverse around just made it annoying. Even the fast travel system was a hindrance. The pacing was bad and even worse in the second part, and any game where you have to repeat missions that are mandatory or optional is no bueno. The missions themselves were repetitive. They give you a lot of tools to play with but the mission scenarios are all the same, so are the camp layouts and their are so many crutches in the game, it actually doesn't feel rewarding to actually experiment. IMO
 

brau

Member
Yeah and we only got cardboard box because fans complain about it. Even when ocelot is describing the cardboard box sounds like "yeah fans asked for this shit"
I think kojima would be better of with a new iP.

You can say that twice. Another reason why i was torn to Silent Hills not happening. P.T really showed that Kojima has great ideas, and his attention to detail and atmosphere are way up there.
 
I felt like all these questions save for the second have pretty clear answers laid out in the previous entries. And I don't recall Mission 51 answering the second either.

It seems Eli knew about his genetics before he escaped to Africa. I think it's part of the reason he ran away. He feels pigeon-holed by his upbringing and genetics, feeling like he has no choice in his life but to be what he was created to be. Also, he believes he's the recessive shitty clone.

He's not just bratty. It's just not clearly stated. Some of it's in the Truth Revealed tapes, some of it is from MGS1. It's not great but that's the reason.
 
I wonder what Warren Spector thinks of MGS V and this thread by extension. Seems the type of gameplay he would praise. You basically create your own stories thanks to the open-ended gameplay.
 

Alienous

Member
It is.

A good game, but unsatisfying as a Metal Gear Solid game, which is a shame because we get so few of those. I prefer to look at it as Metal Gear's Far Cry spin-off.
 
I feel bad, I lost interest due to mission select and the mother base and all this open world blah blah blah. I loved the beginning sequence. I loved the gameplay. I had no urge to continue unlike all the other MGS games where I beat them in 1-3 sittings
 

eXistor

Member
I agree, as a MGS game it's pretty bad. I'm not a huge MGS fan though, so I can appreciate the game as it is and it does some amazing things. Mechanically it's one of the best games I've ever played. The amount of things you get at your disposal is mind-boggling. It's a true sandbox game in the best sense. There's an overall sense of disappointment to it all though. The game is obviously unfinished and there's way too much copy/pasting going on, but still there's an amazing game hidden inside it all. With either some much needed editing or extra time for Kojima to properly finish it, the game could have been one of the best ever made, as it is, it's a rough diamond.
 

Hibiki Rush

Neo Member
I loved TPP and it was one of the few games, especially of recent, that I had put in over 100 hours into. I thought MGS was a great game and a classic. MGS2 I didn't care much for. I thought MGS3 was fun with its open areas but had some issues. MGS4 was good but like all the other games had way too much excess story and was dragged down by cutscenes. TPP trimmed down all that fat and just simplified it into fun. If you enjoy the inane stories of MGS (I never did that much), then I could see how people are disappointed. But gameplay wise, it's the best out of all of them.
 

Upinsmoke

Member
I've not completed it but I have put around 40 hours into it

It has a lot of good things going for it, however I've found it so repetitive, the missions are boring, the characters are boring, the story is boring and ultimately it's a boring game because after 40 hours and only done 20 main missions and loads of side ops, I keep thinking there has to be more to it than this but it never changes.

"War never changes"

That right there should of been the last entry in the series.
 
I feel bad, I lost interest due to mission select and the mother base and all this open world blah blah blah. I loved the beginning sequence. I loved the gameplay. I had no urge to continue unlike all the other MGS games where I beat them in 1-3 sittings

Previous installments were charming, interesting, and had silly but cool stories that kept you intrigued-- on top of great gameplay/design. They were also paced well, even despite their long cutscenes, and especially compared to MGSV's ridiculous length. You could actually get through them without feeling like you were going down a checklist of 500 chores.
 

Chris23

Member
Put about 45 hours into it before i uninstalled, it's too repetative and bland. Probably one of the worse open world games i've ever seen, there's almost nothing to see.

I found myself playing missions i thought i already completed. How this got 10/10 i'll never know.
 
I found the game intensely dull. Hard for me to even put it into words, especially because the moment to moment stealth-action gameplay is sublime, but the game's structure and design decisions put me off to the point that after ~20 hours (which isn't a lot relative to the size of this game) I put it down and don't see myself ever going back to it. I have no motivation to push myself through the missions, no connection to any part of the game beyond mechanics, so the whole thing ends up feeling like a VR mission pack. It's become my new prime example of "Fun mechanics in a game I don't like."

EDIT: And it's not even about being a "bad MGS game", I simply don't like what this game is. I'm open to MGS experimenting with how it presents itself, but this game with any other title would still rub me the wrong way. The narrative presentation, the mission design, the environments, the helicopter, Mother Base; none of this was interesting to me.
 
Even ignoring it being an MGS game it's bogged down by a lot of questionable and straight up bad design choices.

As fun as the mechanics are there's just no point when the level design, pacing and mission variety aren't as good as they should be.
 

brau

Member
Put about 45 hours into it before i uninstalled, it's too repetative and bland. Probably one of the worse open world games i've ever seen, there's almost nothing to see.

I found myself playing missions i thought i already completed. How this got 10/10 i'll never know.

Yong claims that the gameplay makes up for everything else, and this is the same train of thought other people have used in other threads. Not to mention trying to explain and make the story be more exciting than what it really is. *shrugs
 
If you like to call content to what it is basically fetch quests, ok, lots of content.
I like the game, but that is cheap content, just like Assasin's Creeds or Far Cry collect a tons. It's just filler.
Withcer 3 by contrast is what hand crafted quests with some production look like, real content. I feel that , that was the original scope of MGSV and somewhere at sometime they just had to cut corners.

Yeah, a hand crafted side quests that can only be completed in the way the devs intended to.
Such amazing quests in the Witcher 3, I tell you.
 

Ashura_MX

Member
Why do people complain about MGSV having a barren open world?

Isn't the opposite of that the very fucking reason we feel so much open world fatigue? Because these open world game litter the landscape with objectives and side quests and tasks to do?

I played Dragon Quest Inquistion and Witcher 3, great games, but boy oh fucking boy did the go overboard in giving you mindless, menial shit to do in those games.

At a certain point I just said fuck it and ran to the conclusion of both those games.

I'm not saying all games should be like MGSV in open world design, but it's IMPOSSIBLE to fully complete and enjoy all the games that are like Inquisition or Witcher 3, that shit feels so much like work it's ridiculous.

MGSV is open world for the sole reason of giving the player freedom to choose how they want to infiltrate and exfiltrate, that's it.

After more than 200 hours with the game the one thing I sure as shit do not feel is that same open world fatigue that so many other open world games caused.
Word
 
Put about 45 hours into it before i uninstalled, it's too repetative and bland. Probably one of the worse open world games i've ever seen, there's almost nothing to see.

I can't believe anyone thought that players wanted to look at the same environments for that long. It was sad that when it switched over to ugly as sin Africa that there was a sense of refreshment. Literally some of the most boring and vapid level design I've ever seen in a game of this stature.


Except the entirety of MGSV was mindless, menial shit. Yeah maybe the gameplay was fun, but I just can't care when I have zero attachment to what I'm doing.
 
This game's really weird. The gameplay is great, and I don't regret putting in the 50 or so hours it took to complete the game, but the story and the characters man.

The best parts in terms of the story is what happens after the game. Everything that happens afterwards, leading up into MG1, all these interpretations of what "X" does in the following years and so on, that's kinda a big part of the game's story. But what's happening here, in 1984, on Mother Base, it's not really presented that well.

It sucks cause gameplay isn't what lures me into the Metal Gear franchise. The story, its characters, cutscenes, codec calls, all of that jazz is what I love the most about the series. To see MGSV abandon that formula and opt in for more of a focus on gameplay and a "interpretating the story on your own" kind of mindframe....I don't like it.

It's not even about the plot itself or any twists. When putting the story together and looking at how it was presented, It's pretty damn disappointing.
 
This thread will repeat itself for months. I agree with you OP, I am from the camp of long time MGS fans that has been disappointed by MGS V.

If the game was called whatever else I guess I wouldn't give it such a hard time. But I also found that the game is repetitive as hell, specially the side missions, that feel exactly the same over and over and over again with the exception of hunting down animals, I would have loved for more variety in them like in Peace Walker. Though there are a lot of stuff that I love from the game, I keep thinking that Camp Omega was a better way of taking the game into an open world than what MGS V did. Still I love to fuck around in the game, using several weapons in the free roam mode and basically fulton everything in the map and kill/fulton every single solider in the map, but that isn't what I expect of a MGS game.
 

cris7198

Member
It looks like identifying oneself as a "Huge MGS fan" gives full permission to shit on the game, welp. I think some are just following the crowd because its fun to bash the new game (I even saw someone call Peace Walker a spin-off lmao).

As for me I liked the game a lot, yeah, it's flawed and up to some level, incomplete. But I really enjoyed it, about the story, well It was good to see Kojima not spending his time explaining EVERYTHING to the people that can't think for themselves like he did in the past *cough*MGS4*cough* but its sad nonetheless to see that he couldn't finish the game (maybe with a tie-up to MG1? who knows), a true phantom pain.
 

Zalman

Member
I agree. I love MGS1-4, but MGS5 feels like a soulless open-world game to me. I'm so disappointed I didn't like it as much as I thought I would.

I'm glad I at least gave it a try, but if I could do it over I would probably wait for a sale.
 

Senoculum

Member
okay guys i havent finish the game yet.
but as a huge metal gear fan i wanted to talk about a little bit of the game with you without spoiling.

ive playing for few hours and i dont like what ive being playing in fact i dont want to go back.

i think metal gear solid 5 is one of most boring open world games i ever played.
why that game went full open world? mgs4 and 3 have better level design than that.

the opening that a lot of people were praising its just boring. and to make it worst kiefer sucks at voice acting.

now the gameplay is a huge step up from the previous entries but pick up missions is just boring.
im glad that mgs brand is dead now, and will still love the old games

but notlikethis.gif


I'm a huge MGS fan too. I've clocked 150 hours, and loved every minute of it. I think MGSV is one of the best tactical military games of all time. It's so complex that all of its offerings are fully open to you until 30 hours in. They do a good job in teaching you all the ropes, it almost felt like Mario Galaxy in that respect. That's good game design. MGS4 has zero replayability. MGS5 is all about gameplay.

The opening is fantastic and is all seamlessly built. There's no doubt in mind that the intro was one of the most expensive set pieces. The sound design, the unflinching camera work, the smooth animations, the hundreds of mo-capped actors; all of it is stellar. Not to mention that the sequence itself is perhaps the envy of huge blockbusters.

You wake up after a coma, and you're at the top of a hit list, so much so that a clandestine military group decides to shoot up your entire hospital. The collateral damage, the sci-fi elements, the hair-raising near deaths are perfectly fused together and is better than most movies. And Keifer does a good job...

People complain that the sequence was crap because you only "push up." Which a) is simply not true, and b) it's essentially an interactive cutscene which also serves as a tutorial, and c) it's the only sequence of its kind in a 60-100 game... Did people seriously have more fun in the 50 minute opening of Skyrim? At least on replays we can skip a whole 45 minutes of it.

Don't know what else to say, the attention to detail in this game is through the roof.
 
It looks like identifying oneself as a "Huge MGS fan" gives full permission to shit on the game, welp. I think some are just following the crowd because its fun to bash the new game (I even saw someone call Peace Walker a spin-off lmao).

I'm one of those huge fans who shits on the game but I feel for very valid reasoning shared by others. You don't need permission or status to have an opinion. If I wasn't a fan of the series and played this, I would still find it to be a boring, repetitious, lifeless product designed by a committee with a big modern gaming checklist, especially where DLC and online functionality is concerned. Just simply no soul whatsoever.
 
Previous installments were charming, interesting, and had silly but cool stories that kept you intrigued-- on top of great gameplay/design. They were also paced well, even despite their long cutscenes, and especially compared to MGSV's ridiculous length. You could actually get through them without feeling like you were going down a checklist of 500 chores.

yep
 

Alienous

Member
the gameplay saves it from being complete shit. But I'm done with it. It's the only MGS game I'll never replay. There's just nothing to go back to.

Yeah, that was a realization of mine. Between the place-guards-target mission design and Mother Base grind I could see myself taking a long time to play this again, if I ever do.

It's a solid game, just not a good Metal Gear Solid one. There's no equivalent to skulking around indoors with a lab coat, or having a one-on-one duel boss fight. It's a well executed but soulless game; a tribute to western AAA open world games in all their triteness.
 

MDSLKTR

Member
It looks like identifying oneself as a "Huge MGS fan" gives full permission to shit on the game, welp. I think some are just following the crowd because its fun to bash the new game (I even saw someone call Peace Walker a spin-off lmao).

Ding ding ding. You special flowers you
 

Zakalwe

Banned
I just beat
the man on fire
, maybe a few missions after. I've absolutely no pull to go back.

MGS1-4 are amongst my favourite games of all time, I really thought this would be something special but while the gameplay itself is incredible mechanically, the repetition and the terrible pacing is killing it for me.

I dislike the lack of codec calls and cut-scenes, two massive reasons why I loved the older games so much. I could get over that if the pacing were tight and the missions less repetitive, but right now I just don't see myself finishing it and will probably just watch the cut-scenes on youtube.

Really disappointed.
 

RK9039

Member
I couldn't even get through chapter 2, I just watched the story related stuff on YouTube and then uninstalled the game.

It's the only MGS game I couldn't "finish" because I just had enough. Then again, the game is basically incomplete so in that sense I can't finish it anyway, at least not in-game.
 

Mokujin

Member
Gameplay is amazing, but besides that it has so many flaws:

- An awful amount of filler missions not remotely connected to the story line.
- Filler - filler missions in different modes in the main mission list
- Peace Walker grinding, oh god... In fact one of the main problems of the game is that it's Peace Walker 2, not the standard story driven MGS campaign, that drags down the experience a lot.
- Vocal cord yadda yadda... Didn't like the whole thing...
- Unfinished, I haven't played a game so clearly unfinished since I put on my PSX Xenogear's second disc... The game needed like another year in development (but that wouldn't have resolved the above problems...)
I guess most of this have been said a thousand times, but I finished the game a week ago, so time for me to give my view...
 

PAULINK

I microwave steaks.
Put about 45 hours into it before i uninstalled, it's too repetative and bland. Probably one of the worse open world games i've ever seen, there's almost nothing to see.

I found myself playing missions i thought i already completed. How this got 10/10 i'll never know.

this was about when i clocked out and sold the game. Throughout the whole game I said to myself "Maybe it gets better". It doesn't. The remote time I enjoyed the game was a mission where you had to blow up a truck or some sort. Placed a C4 and watched that thing do a flip after timing the charge.
 

Zakalwe

Banned
I honestly don't get people saying it's the best MGS, the lack of decent story and awful pacing don't ruin it for you?

Yeah, that was a realization of mine. Between the place-guards-target mission design and Mother Base grind I could see myself taking a long time to play this again, if I ever do.

It's a solid game, just not a good Metal Gear Solid one. There's no equivalent to skulking around indoor with a lab coat, or having a one-on-one duel boss fight. It's a well executed but soulless game; a tribute to western AAA open world games in all their triteness.

Souless. That's definitely true.

The first 4 games are dense with character and atmosphere, V just feels empty.
 

Roubjon

Member
Yeah, I share the same sentiment as many of you. I look back at the 100 hours I spent playing this and all I feel is a neutral "that was fun" and I see the color gray. The game play was phenomenal and it's why I enjoyed playing it so long, but everything else was so bland I guess. I feel like I'll never replay this, yet I always look forward to playing the earlier games of the series. There's nothing to experience or see again.
 
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