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MGSV in my opinion is a bad metal gear solid game.

I'm inclined to agree. Considering that MGS is one of my all time favorite franchises and I can't bring myself to finish the game, there is something, for me, missing. I also do not like the switch to open world. The game play is great. I had fun with it. But I can't believe I don't want to finish an MGS game. It's frigging sad.
The fact that I'm probably going to trade it in before I can even finish the story brings a tear to my eye.
 
With the exception of your last point about MGS 4 (I liked it from the start), I'm in agreement with you. I've been a big fan of the franchise since the MSX/NES entries, and the points you make, especially the one's bolded, are one reason why I love the series so much. There's a different gameplay/narrative reason to go back to any game, even spin-offs.

I'd say OP should play more before deciding if he wants to keep up his claim, but somehow I don't see their mind changing with this one. I will say playing Peace Walker very much got me used to what GZ and TPP is, so adapting to the changes weren't as dramatic for me as with others who didn't play it. I wouldn't begrudge anyone who says they didn't like it or felt disappointed by it, it definitely has flaws at times, but I would disagree in calling it a bad game, or a bad MGS game. It's a different MGS or Metal Gear game in-general, as they all were. TPP by itself was a great game that I still enjoy playing, and will definitely replay again.


Thanks for taking the time to read my little spiel and it's great to see you feel the same way! You hit the nail on the head, brotha.

Mind you, I was about 17 when MGS4 came out. In my head Metal Gear was a badass narrative. I didn't understand camp or have a the lens of reference to look at it under. Age has helped me enjoy many more things.
 
There are no major activities in Motherbase and no major feel of accomplishment. MGSV is a grind, something that MGS games in the past weren't.

Not the biggest problem, but the most unforgivable. Since PW I longed for a Mother Base I could walk through. So many opportunities that I'm sure were in the concepts but didnt make the cut.

Sitting in the Mess Hall to eat with your soldiers, increase morale by giving a speech. Fights breaking out in hallways and intervention raised moral and hero points. Playing "foot ball" with your base. Fishing.

Instead of the ACC, If yo left off at MB, you wake up in your room. Pictures could be on walls and in frames there too, along with casual clothes, basket for DD. Christ it could have been amazing and really made you connect with your Base, and make every invasion hurt that much more.

Instead we got a cardboard city, with a sweeping vista of a large imposing base with nothing but walkways and 2 dimensional interactions with staff. Now I'm mad.
 
My opinion will be like a drop in the ocean but for what it's worth, as a minor fan that loved MGS1, liked MGS2 a lot, found MGS4 just a bit weird and skipped everything else...

I found it a mixed bag that was a lot more than the sum of it's parts.

I would definitely score it 9 and above purely because it's probably the most sublime 3rd person shooter gameplay of all time. I mean it's like... just perfection. A work of software engineering art.

It's so sublime that I just never get bored of the game no matter how bland the side missions are at face value. I think the meta game too is pretty good.

Where it falls down is the fact that 1) obviously the game feels like it had it's budget pulled out from under it's feet in the final act and 2) because it doesn't have that atmosphere and character driven drama that you expect from an MGS game. You're constantly hoping for a Grey Fox moment but it never comes, you're waiting for the suspense a hallway filled with a mysterious cyborg ninjas victims, but it never comes. There's no single narrative with a coherent beginning, middle and end, and there's no tension drawing you to the finale. It's just a bunch of stuff that happens.

It's basically 10/10 gameplay, 6/10 everything else. Sort of brilliant and mediocre at the same time.
 

Deasnutz

Banned
Mr Kojima created this game, so while it might not feel like previous products, it still follows the vision of its creator. Change is good.
 

Ishida

Banned
Thanks for taking the time to read my little spiel and it's great to see you feel the same way! You hit the nail on the head, brotha.

Mind you, I was about 17 when MGS4 came out. In my head Metal Gear was a badass narrative. I didn't understand camp or have a the lens of reference to look at it under. Age has helped me enjoy many more things.

When you finally understand that Metal Gear Solid is basically a parody of Metal Gear, and that it only gets crazier and goofier with each installment, you get a good sense of how good the franchise is.

MGS4 had the most impossible duty: To take years and years and years of craziness, goofiness and ridiculousness, tie ALL THAT together and finishing it. That's why I love it so much. It's like the climax and ending to decades of the most ridiculous "serious" story ever.
 

NoFoX

Member
Bad things for me are:
  • Story
  • Too easy
  • Tapes
  • No real MGS cinematic
  • No real MGS moments
  • Open World
  • Characters
  • Soundtrack
  • Cut content
  • Fake weapon names
  • Chopper
  • Credits
  • Kaz and Ocelot on codec ("You gonna extract him?" / "Boss, it's an enemy gunship!")
  • Doesn't feel like a MGS at all...
  • MGO3
  • More things i forgot
 

VARIA

Member
Not the biggest problem, but the most unforgivable. Since PW I longed for a Mother Base I could walk through. So many opportunities that I'm sure were in the concepts but didnt make the cut.

Sitting in the Mess Hall to eat with your soldiers, increase morale by giving a speech. Fights breaking out in hallways and intervention raised moral and hero points. Playing "foot ball" with your base. Fishing.

Instead of the ACC, If yo left off at MB, you wake up in your room. Pictures could be on walls and in frames there too, along with casual clothes, basket for DD. Christ it could have been amazing and really made you connect with your Base, and make every invasion hurt that much more.

Instead we got a cardboard city, with a sweeping vista of a large imposing base with nothing but walkways and 2 dimensional interactions with staff. Now I'm mad.

You just made me want something I never knew I wanted. Little touches like these would've been great, who knows how much was cut due to time/budget contraints.
 

Kazuhira

Member
ch2 and the side-ops ruined the game imo.
The first chapter was pretty damn good and well-paced,the fight against the st-84 was like "oh shit,this is fucking awesome! and this is only the first chapter wow!"
The hospital intro and the quarantine mission blew my fucking mind and except for the "quiet exit" and "shining lights,even in death" missions,the rest of ch2 was a rushed piece of trash.
The side-story with paz was great too.
 

commish

Jason Kidd murdered my dog in cold blood!
The open world was pretty terrible and lifeless, yet I can't deny that I had fun, even when I was doing the same thing over and over. I still think the sniper tranq with silencer made everything too easy.
 

Bowdz

Member
I'm a huge MGS fan and I really am not fond of MGSV. The gameplay is great, but I just have zero desire to play the game. The great aspect of the older MGS games (and linear games in general) is that the story was paced so beautifully that I was always compelled to keep playing. Even GTA does a great job of pacing the story. MGSV did not. The shitty story itself ontop of the weak and repetitive side ops broke up the flow of the game to the point where I just stopped caring. On top of that, Keifer Sutherland's VA just did not fit with Snake. Easily one of the most disappointing game design choices in recent memory. MGSV will certainly go down as my least favorite numbered MGS game.
 

Vagrant

Member
The expansions people are asking for in mother base in this thread seem kind of crazy for what is basically an extra in the game (the important mb is stuff is all menu, mission, or FOB based). I don't think the time and money spent to further liven up mb would be worth it at all. I'd rather have mission 51.
 

Raonak

Banned
Yep. As a huge MGS fan, I consider MGSV to be a massive dissapointment (namely in the story department) The story is just thin and badly presented. Snake feels like an empty shell without hayter. MGS4's story was crazy/goofy/stupid as fuck, but

The gameplay is great and novel for the first 20 hours or so, but becomes really repetitive. Even the story missions feel like side ops as you're doing the exact same stuff. The openworld is a waste, as theres only 2 environments. Have a handful of GZ sized environments would've been way better. Bosses are pretty much nonexistant. I would've even perferred PW's mechs to the shitty skulls.

I would've vastly perfered a normal 10-14 hour MGS experience. Chuck in some VR missions/side ops to satisfy the people who want to sink hundreds of hours into the game.


I still think it's a great game, it doesn't have the magic that MGS1-4 do.
 

Sinfamy

Member
Having actually beat MGSV here is my opinion:

It's a great game, but an incredibly unsatisfying Metal Gear Solid game.

Keifer was perfect for the role.
I could never see David Hayter ever say the line "I won't throw you to the heart less sea..." with such grace.

If there are faults with the voices its the writing, not the acting.

I didn't mind the old switcheroo they did at the end, but if truly left a lot more questions then it answered so I wasn't very happy with that.

The actual gameplay is right, responsive and great, visuals are nice and sound is good too.
The world however is pretty boring honestly, and I was having total Destiny vibes, too many locations repeating, having to go back to old bases that you cleared was lazy and cheap.
I was also left feeling odd at the decrease in quality between chapters.
 

Lunar15

Member
ch2 and the side-ops ruined the game imo.
The first chapter was pretty damn good and well-paced,the fight against the st-84 was like "oh shit,this is fucking awesome! and this is only the first chapter wow!"
The hospital intro and the quarantine mission blew my fucking mind and except for the "quiet exit" and "shining lights,even in death" missions,the rest of ch2 was a rushed piece of trash.
The side-story with paz was great too.

I think this is it. This is just what killed the whole game for me. I just lost all interest and then the complete lack of conclusion just made me shut the whole thing down once I was done.
 
you have to play at least 20 hours more to form an opinion

Finish the game, or maybe play more than a few hours before you jump to saying it's a bad MGS game?

I mean, I posted in the other thread that I've put 54 hours in the game and dropped it because I got bored. And what I got from a MGS V fan is 'why the hell you put that many hours if found the game boring and repetitive?'

Somehow.
 

Marjar

Banned
I'll be honest and say that I never really cared for any the Big Boss games, especially their stories, so while I still was wanting this game to have a great story, it didn't really affect my opinion of it as a whole that much. Solid Snake is waaay more interesting as a character and the series didn't really need to continue on after 4. There's really no reason for Peace Walker and MGSV to exist from a story standpoint. They really add next to nothing to the games as a whole, since MGS truly ended at 4.

The gameplay in MGSV is by far the best in the series, which is why I loved it so much. I'd rank it lower than MGS2 and 1 in terms of the full package, but I could play it for hours on end without getting bored.
 
If it wasn't called Metal Gear Solid everyone would call it the best game ever.
Thing is, the words "Metal Gear Solid" have a lot of baggage. Fans expected something and got another (even though Kojima's been saying this is a new and different type of Metal Gear for a long time now).

I thought it was an awesome game though. Still playing it now.
 

ithorien

Member
The gameplay makes it one of the best open world games there is; however it's the worst MGS game in the series as many have already stated.

There just isn't enough Kojima there in my opinion. The previous games had much more intrigue, secrecy, wtf moments in 12 minutes than the entirety of this game combined. It feels like a great open world filler.

Just like for many others, CH2 and side ops completely killed everything after a sub-par mediocre "ending" to CH1. I have 103 hours in the game if not more.
 

Ishida

Banned
If it wasn't called Metal Gear Solid everyone would call it the best game ever.
Thing is, the words "Metal Gear Solid" have a lot of baggage. Fans expected something and got another (even though Kojima's been saying this is a new and different type of Metal Gear for a long time now).

I thought it was an awesome game though. Still playing it now.

The problem is not exactly that. It's not "expecting something and receiving another thing". Plenty of games have done that and have been successful for the userbase.

I will only speak of my own experience here, but with MGS2 I expected something and the game delivered and extremely different thing. And still loved every second of it on my first playthrough.
I expected something from Chrono Cross (Chrono Trigger's sequel), and the game delivered an entirely different plot, setting, characters, setting, music, etc to what I was expecting. And I still loved the hell out of it since the first day.

Subverting expectations can be a good thing, but it's not necessarily a good thing.

With MGSV I expected something, and the game delivered something entirely different, but this time, unlike the two previous examples, I felt this game's "bait-and-switch" was not only incredibly underwhelming, but brutally disappointing. In my opinion, MGSV was "subverting expectations gone wrong".

Instead of giving me more than I expected, it ended up giving me a lot less.

That's why I didn't like it.
 
The game consisted of basically choosing the closest drop point to your objective, sprinting to said area, extracting something, sprinting back to evac zone, rinse and repeat. I gave up before the end of chapter one. It didn't help that the areas were very boring, particularly Africa. The game controls well but that isn't enough to make up for its shortcomings.
 
If it wasn't called Metal Gear Solid everyone would call it the best game ever.

Even with Chapter 2 clearly unfinished with 12 of the 19 missions following chapter 1 being reused missions, with different elements added which could have been difficulty multipliers available to every mission, instead of padding out the overall length?

Metal Gear loyalist or not, no one is denying the quality of the moment to moment gameplay and snakes movement options. There is more to this game than gameplay, as it is designed with more than gameplay in mind. Therefore it should be judged as a whole, considering every element.
 

Damerman

Member
Its the best metal gear game during chapter 1. Chapter 2 missions are annoying, to say the least without spoiling anything.

Gameplay is the best of any game i've EVER played.
 

Renekton

Member
MGSV has the best mechanics and feel of the series. Everything about the gameplay is solid and fun. Top notch.

Story and characterization... eh par for MGS course.
 

bargeparty

Member
Game was a bit shit, didn't even "finish" it, couldn't be bothered. Watched the endings (pure drivel) on YouTube and traded it in.
 

GametimeUK

Member
This game Destroys MGS4. MGS5 is absolutely incredible, in my opinion. I was so utterly disappointed in 4 to the point where I thought the series couldn't captivate me again. MGS5 set some big standards as far as I'm concerned. Goty and generation (so far).
 

Ishida

Banned
The game consisted of basically choosing the closest drop point to your objective, sprinting to said area, extracting something, sprinting back to evac zone, rinse and repeat. I gave up before the end of chapter one. It didn't help that the areas were very boring, particularly Africa. The game controls well but that isn't enough to make up for its shortcomings.

I could've dealt with all of that bullshit if the plot was at least interesting, but I got nothing. I was excited to see the character development of Eli and Mantis, but I got absolutely nothing. Liquid was a jackass since he was a kid. We meet him, and he already hates Big Boss. They barely interact or chat. Mantis is basically a floating Deus Ex Machina. None of these characters get any development.

Hell, not even Big Boss himself gets any development during this game. You could easily say that Peace Walker was the end of Big Boss' character arc, and you wouldn't be missing anything from this game.

While I acknowledge TPP as canon, I consider to be a pretty boring period in the Metal Gear timeline where basically nothing happened. It's a story that had absolutely no reason to be told. The characters kept telling me how my character was full of a desire for revenge, and still Venom Snake was the most flat, boring and quiet Snake in history. It's like the game is constantly trying to tell me how I feel, except I don't feel that way at all.
 
Finish the game, or maybe play more than a few hours before you jump to saying it's a bad MGS game?


Was going to say this. Also to the people saying they aren't going to finish it again: no, but you also most likely got somewhere between 60-80 hours out of the game in that playthough. That's at least 3 times more than any other MGS game.
 

leng jai

Member
It's a truly terrible MGS game. Even if you disregard that part of the equation the game has so many flaws which people seem to gloss over simply because the controls and core gameplay are very good. The amount of daft design decisions for a game of this calibre is simply insane.
 
It's the RE4 of Metal Gear.

RE4 is a great, exceptionally well-paced thrill ride. These are not things I can use to describe MGSV. I'm a huge fan of vanilla Resident Evil and I'd like to see some of that horror style come back, but RE4 is super well made and doesn't ask you to spend endless hours participating in repetitive tasks that go nowhere.
 
The problem is not exactly that. It's not "expecting something and receiving another thing". Plenty of games have done that and have been successful for the userbase.

I will only speak of my own experience here, but with MGS2 I expected something and the game delivered and extremely different thing. And still loved every second of it on my first playthrough.
I expected something from Chrono Cross (Chrono Trigger's sequel), and the game delivered an entirely different plot, setting, characters, setting, music, etc to what I was expecting. And I still loved the hell out of it since the first day.

Subverting expectations can be a good thing, but it's not necessarily a good thing.

With MGSV I expected something, and the game delivered something entirely different, but this time, unlike the two previous examples, I felt this game's "bait-and-switch" was not only incredibly underwhelming, but brutally disappointing. In my opinion, MGSV was "subverting expectations gone wrong".

Instead of giving me more than I expected, it ended up giving me a lot less.

That's why I didn't like it.
Fair enough tbh
Even with Chapter 2 clearly unfinished with 12 of the 19 missions following chapter 1 being reused missions, with different elements added which could have been difficulty multipliers available to every mission, instead of padding out the overall length?

Metal Gear loyalist or not, no one is denying the quality of the moment to moment gameplay and snakes movement options. There is more to this game than gameplay, as it is designed with more than gameplay in mind. Therefore it should be judged as a whole, considering every element.
Good point. They could have at least been more tactful with the way the padding was presented (like instead of new missions just having difficulty options like in GZ.) They also shouldn't have showed mission 51 in the blu ray. I know a lot of games have cut content, but it seemed more obvious in MGSV than in other games.
 
Just play Rides a White Horse

Ak1zTsv.png
 

HF2014

Member
okay guys i havent finish the game yet.
but as a huge metal gear fan i wanted to talk about a little bit of the game with you without spoiling.

ive playing for few hours and i dont like what ive being playing in fact i dont want to go back.

i think metal gear solid 5 is one of most boring open world games i ever played.
why that game went full open world? mgs4 and 3 have better level design than that.

the opening that a lot of people were praising its just boring. and to make it worst kiefer sucks at voice acting.

now the gameplay is a huge step up from the previous entries but pick up missions is just boring.
im glad that mgs brand is dead now, and will still love the old games

but notlikethis.gif

Thats the problem.

MGS 1 and 2 were my favorite games, they were having a linear story, with good areas to explore.

I havent bought MGS V for that reason, why on earth Kojima tough it would be a great idea to make something like GTA? Its like if Miyamoto decided to make the next Mario game in an open world environment like Zelda, it wouldnt fit.

But lots of people enjoy open world games, so i guess some like it, and i guess it sell well. For me me, open world doesnt always equal as fun. It can be boring and repetitive.
 

Aceofspades

Banned
Its closer to Far Cry than it is to Metal Gear.

My ultimate video game disappointment. Kojima built everything that made MGS great then threw it all away with MGS5 and PW/PO, Metal Gear didn't need to be AC or Far Cry or GTA or even Splinter Cell, it needed to stay Metal Gear. Story, dialogues, Cinamatics, political themes, characters driven plot and interesting well developed villans were all major back bones to the franchise identity. MGSV threw all this away for a simple A to B objectives with repetitive nature and stupidly shallow main protagonist.

What a shame Kojima.
 

leng jai

Member
MGS has always been an extremely unique game with its own formula. It truly was an experience that you couldn't get anywhere else. MGS5 lot almost everything that was good about MGS in the first place, and became a refined derivative of something like Far Cry. From that perspective I don't see how the game isn't a disappointment. It would be like if Uncharted 4 somehow turned into Vanquish.
 

BONDO

Member
I prefered my story driven, heavy cutscene, linear MGSs.
Thats what mgs is to me and i loved it.

Mgsv was fantastic, im just not huge on anything open world anymore.
 

batrush

Member
It's a solid game but it quickly became a chore to play. I've zero motivation to finish it honestly. At least it still has decent trade-in value.
 

Celegus

Member
So if I only liked previous MGS games for the story, I shouldn't even bother with it? I did play Ground Zeroes and hated it. Story was so barebones and didn't find the gameplay fun at all.
 

Zakalwe

Banned
So if I only liked previous MGS games for the story, I shouldn't even bother with it? I did play Ground Zeroes and hated it. Story was so barebones and didn't find the gameplay fun at all.

The story is badly told and has no real substance to it. There are some excellent moments peppered throughout it, hints of that MGS magic, but overall it feels empty and lacking in soul.
 

Endo Punk

Member
The funny thing is I prob would have bought PP if it wasnt Metal Gear. The gameplay looks spectacular but everything surrounding it bores me to death. Im tired of the characters and this is the worst version of them in the franchise.
 

Muffdraul

Member
I never would have said it myself about MGSV, despite how many times I've said "RE4 is an excellent game but a terrible RE" (and I will never back down from that) but I suppose I have to admit I agree, MGSV fails at being MGS. For me what it really comes down to is that the core MGS experience is infiltrating one location and being there like a rat in a maze from beginning to end. I hated that MGS4 did away with that, but it didn't stop me from enjoying MGS4. And MGSV taking place across two open world maps and completely lacking the traditional MGS "boss villain team" didn't stop me from enjoying MGSV. It technically fails to be "a proper MGS game" but that's not the be all end all. It had the game play chops to keep me playing until 3 AM on a school night. My bedtime is 11 PM man, if a game can fuck me up like that it has to be awesome!
 
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