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Nintendo Direct coming November 12 [Over]

AdanVC

Member
I would prefer Sunshine HD way more than TPHD... Dat water in Sunshine still impress me up to this day can't imaigine how it would like with an HD treatment hngghhiiii *pterodactyl noises*
 

Green Yoshi

Member
From Nintendo UK Direct site:

Please note that the presentation will not feature any updates on NX and mobile.

http://www.nintendo.co.uk/Misc-/Nin...557.html?at=mail&mailname=cosmos_announcement

Interesting that they mention it.

Might be that we see NX already a few months before E3. Sony showed the PS4 in February 2013, right?

WiiU is not dead but I don't think it has still all of Nintendos attention. No price drop, no system seller, no new version with 64 GB or different colours. That's a very lame Christmas.
 
I would prefer Sunshine HD way more than TPHD... Dat water in Sunshine still impress me up to this day can't imaigine how it would like with an HD treatment hngghhiiii *pterodactyl noises*

Well, that's exactly why TP needs HD remake over SMS - Sunshine still looks fairly great while TP is muddy and blurry, even too much to be comfortably playable sometimes.
 
I'd love to see Sirena Beach in HD.

72szUhK.jpg
This level in 3D World made me instantly imagine Sirena Beach in HD.

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Here's the thing, there's not even another platformer in the same vein as Super Mario Sunshine in terms of gameplay mechanics in a platformer. Not a single one. It wins by default. FLUDD opened up an entirely new dimension of platforming, as well as many different ways to approach the obstacles in the game. Combined with Mario's moveset and the level design, you're practically Cirque Du Soleil-ing your way around the environments.

Yes, the game has some issues, but the flexibility, variety, and freedom you're given to traverse the gameworld completely overshadows any bad thing you can say about it.

Being unique does not equal "being good". I like Sunshine's physics and controls, but level design, main game/postgame structure etc. are just not up to current Mario standarts.
 
Very exited to hear the Directs are back!!! That said I do not expect many big surprises but I am still hyped as shit! Twilight Princess HD is a given and I hope for one more big surprise! We will see. Most exited about the format actually since this will be the first direct without Iwata :(
 
If Japan is covering up to Spring, I'm guessing EU/NA will be similar and this could be the last Direct to focus solely on Wii U/3DS. Makes sense with the new Direct format next game.
 
Being unique does not equal "being good". I like Sunshine's physics and controls, but level design, main game/postgame structure etc. are just not up to current Mario standarts.

Being unique doesn't inherently make it good, but it is good, and when compared to other sandbox/open world platformers, I simply find SMS more enjoyable to play, for reasons already stated.
 

jariw

Member
But worldwide Directs still typically have region-specifc portions in which those games could appear. For the global parts, however, XCX certainly wouldn't appear unless it was somehow relevant to all of their audiences, you're right.

Yes, and since amiibo party arrives on Friday in NA, it's unlikely that that game will be featured in a global Direct as well. I doubt that the games where Nintendo's marketing machine has already run its course will be featured to any major extent in the Direct, unless there are any unknown upcoming additions to those games.
 

AdanVC

Member
Well, that's exactly why TP needs HD remake over SMS - Sunshine still looks fairly great while TP is muddy and blurry, even too much to be comfortably playable sometimes.

That's true. The first thing that comes to mind when I hear about TP it's their muddy graphics and Midna aka best Link partner ever. If one game could benefit of an HD treatment is definitely TP.
 
Well I do remember that Nintendo once confirmed interest in a Sunshine remake. Can't provide a link since I'm on mobile. But anyways, Sunshine and Wind Waker were both based on the same engine, so theoretically they could reuse TWWHDs engine. I'll keep my fingers crossed!
 
It means:
* No Xenoblade X
* Probably no Animal Crossing: amiibo Party or Mario Tennis: Ultra Smash

Sure doesn't mean that.

It means Europe and Japan will probably have segments on Paper Jam when US has a segment on Xenoblade. Europe could have something on Style Savvy, for that matter. Japan could have something else we're not going to get.
 
Yes, the game has some issues, but the flexibility, variety, and freedom you're given to traverse the gameworld completely overshadows any bad thing you can say about it.

I would disagree if you said this about any game ever developed in the entire industry's history. Not saying that SMS specifically has these issues, but traversal freedom has never and will never cover up poor gameplay design.
 

ec0ec0

Member
Just the platforming itself, I'd say. Galaxy 1 and 2 have incredible level design, but I've always thought the controls between Sunshine and Galaxy were like the difference between Melee and Brawl. Sunshine speedruns are amazing.

Great platforming requires a tight balance between the abilities of the player character and the level desing, among other things. For the most part, sunshine didn't have that.

You used the word "platforming", but the rest of your comment makes me think that it's not exactly the platforming what makes you love sunshine. I think this is:

(quoting myself)

I'll use super mario galaxy to help me explain my next point better, as galaxy and sunshine are like the two sides of the coin.

In the galaxy games, mario is a really simple character. To compensate, the levels are extremely rich. New levels, worlds, ideas and mechanics keep the player going until the end. You could say that the levels are the game. Sunshine is the complete opposite. As soon as you start the game, you already have the most important peice in front of you: mario. In sunshine, mario is fast, acrobatic, and over anything else, complex, and the levels are just big spaces designed so that you can have fun by yourself, with mario.

Galaxy is pure platformer, while sunshine is more of an adventure-platformer. In this aspect, mario 64 probably sits in between the two. If galaxy is all about the levels, and sunshine is all about mario, 64 is in between. Sunshine is the game that depends on the player the most and, naturally, the average player wil miss on some of its potential.

It's up to you to explore everything that mario can do, and to turn the simple act of moving mario around into a compelling experience. Sunshine shines (;p) once you're able to chain each action into the next one. And once you throw the water pack into the mix, mario's movement options become godlike tier!!

There's a fundamental diffence between mario moveset in galaxy compared to 64-sunshine: the dive (the "b" button), which you could combine with the "a" button to get different jump dives (a jump canceled into a dive). The dive, which has been absent since sunshine, is mario's more versatile move. It allows you to move around quickly and keep your momentum going after any manouver. Also, you get a higher satisfaction from using a jump dive, instead of your regular jumps + water pack, to jump over a cliff. why!? well, when you use a jump dive, you feel a greater sense of commitment as, once you do it, you can't do nothing about it if it wans't enought to make it to the other side. There's something really satisfying about mario's parabolic trajectory in the air, and how you start falling after reaching the peak of your jump dive.

Like i said before, in sunshine, the levels are there so that you can have fun with mario.

And like you said, sunhine can be pushed (speedruns being the extreme) to turn it into something amazing. But all you are doing there is a lot of unnecessary jumps to travel the levels in a fun and fast way, jumps that the level design is not asking you to do.

Nintendo definitely had time to design mario before releasing sunshine, but i'd say that they didn't have time to develop almost any levels that felt that they were tightly designed for that mario. What they basically did was giving the player some big places and tell him/her "do it all yourself". In fact, sunshine wasn't very platform focused at all, that being one of the main reason why some people didn't like it:

(again, quoting myself)

Personally, i'd say that sunshine is an "adventure-platformer" because it lacks some of the more basic traits of a classic platformer.

For the most part, there's no pitfalls to avoid in sunshine. In fact, most of the time you'll simply fall in water. The fear of misjudging a jump is not common and, even if you do misjudge a jump, you still have the water pack to save you

Also, sunshine has a rather slow pace. Unlike your typical platforming game, the levels in sunshine don't continuosly ask you to jump. Multiple levels have some big flat areas that allow you to move around the level without even jumping. Furthermore, the levels encourage exploration and wasting time moving around.

In sunshine, mario can cover a huge horizontal distance with each jump (his jumps + the water pack). Because of this, there would be no point in asking mario to do a small/short jump, as it would be very easy thanks to the water pack. Therefore, platforming sections tend to always ask the player to do some really long jumps, instead of asking him/her to do multiple short jumps in succession. Platforms are not close to each other. The player will find himself relying on the water pack a lot. So, from time to time, sunshine asks you to do a big jump, while a more classic platformer would ask you to do smaller jumps more often.

The term "adventure-platfomer" refers to the fact that exploration, and a more relaxed pace, coexist with the platforming. I think that it's easy to see how, by removing the water pack on the "secret levels", we get a more classic platforming experince. Without the water pack, pitfalls come back, and so does the fear of misjudging a jump. Platforms are now closer, and platforming turns into a more active experience, as you have to keep jumping to advance.

I like the water pack, it gave us a very unique game. But it definitely made the game more "adventure like", which obviously goes against what many people expect from a mario platformer.

After removing the water pack, mario's moveset looks closer to 64, sure, but the differences are still apparent. Mario's different moves cover more distace in sunshine and he also has the extremely usefull spin jump, among other things. Mario simply "needs more room to breathe" in sunshine, even more when adding the water pack. As a result, we got levels that weren't very "plafformer-like", and this dissapointed part of players.

Anyway, i like sunshine for the same reasons that i think you do. However, i didn't think that the "platforming" was that great. Mario was the strong aspect of the game, and the levels were the weak one. The balance wasn't there.
 

ec0ec0

Member
just starting to read the new page.... lol what?

Yes, the game has some issues, but the flexibility, variety, and freedom you're given to traverse the gameworld completely overshadows any bad thing you can say about it.

that's not how games are reviewed, specially on GAF :p

Aside from what has already been said about the level design, there was a lot more wrong with sunshine. Let me remind you:

(again, quoting myself)

Unlike the galaxy games, sunshine doesn't have enough high quality content. It's that simple.

Sunshine was a rushed and unfinished game, yet it had 120 shines. How!?
- 24 shines collecting 240 blue coins (10 blue coins per shine)
- 24 shines collecting 192 red coins (8 red coins per shine)
- 9 shines collecting 900 coins (100 coins per shine)
- 8 shines where you had to catch shadow mario

Aside from that, there was also the more varied objective based shines inside the levels, but, in the end, around half the game was "filler". Most of it was optional, although you had to beat the shadow mario shines and just some of the red coin shines.

Sunshine's main campaing (the 50 mandatory shines) was below nintendo's standard. Furthermore, the rest was even weaker!! Sometimes... abysmal even. It's not a coincidence that most of sunshine's weakest content is not mandatory. Nintendo made you a favour and put the best they had first, but that doesn't mean that the rest isn't there...

The harder it is to find something in sunshine, the worse it tends to be.

Each time you unlock a new area, as you advance on the main campaing, you have 30 new optional blue coins to find. Naturally, you'll want to explore that new area and, in the process, you can and will find a decent amount of blue coins. You'll run into some blue coins (the ones that are easier to find), and that's fine, but stop there. Things will eventually get really ugly, same for some red coin shines and some 100 coin shines... Delfino plaza is specially scary, there's some embarrasing stuff hidden there.

Once you catch shadow mario in each stage you can beat the game. And it's safer to stop there xD

Also, because of the short development, the game was sometimes "glitchy" with how it handled mario interacting with some surfaces or with the camera.
 
wow, it's been a loooong time. At first I got super excited when reading it, but after a while I'm now actually down to thinking it will probably be a huge disappointment.

I think Twilight Princess HD is going to be the "big" surprise of the Direct, a game I have zero excitement for. Somehow it's the Zelda game I least care about looking back.

And then I think they have nothing else to show. Probably an update on Start Fox, Amiibo Festival stuff, EVEN MORE on Xenoblade (a game which I feel I don't even need to play anymore because we already know everything), Mario Tennis and yeah... that's probably gonna be it for WiiU?

And then Fire Emblem, maybe some updates on Metroid, Paper Mario, Yokai Watch for 3DS...

Hmm :-/ I'd gladly be surprised though!
 

takriel

Member
Imagine the meltdown and outrage when Nintendo doesn't announce TP HD in the Direct and in a later tweet reveals that they are currently not working on a remaster for TP, but never say never. lol.
 
Imagine the meltdown and outrage when Nintendo doesn't announce TP HD in the Direct and in a later tweet reveals that they are currently not working on a remaster for TP, but never say never. lol.

I'd be quite happy. I'd much rather have another game remastered. Actually I can think of quite a few games I'd rather have remastered, than another Zelda remaster.
 
Imagine the meltdown and outrage when Nintendo doesn't announce TP HD in the Direct and in a later tweet reveals that they are currently not working on a remaster for TP, but never say never. lol.

I am definitely seeing people getting mad at Nintendo not announcing TP HD. We think about it as a given, but who knows when Nintendo will actually reveal it - they tend to sit on games for quite a long time, after all.
 

marmoka

Banned
I prefer a Metroid Prime Trilogy remaster in HD, rather than Mario Sunshine, the only 3D Mario game I don't like.

But I would be happy if they announced Sunshine HD for Wii U, that means they are leaving Metroid Prime Trilogy HD for NX. I would buy it Day 1!!
 

c-murph

Member
Well, they've run out of amiibos... so, they got to announce more amiibos.

Animal Crossing Series 2, Smash Bros DLC Line-up.
 
I would disagree if you said this about any game ever developed in the entire industry's history. Not saying that SMS specifically has these issues, but traversal freedom has never and will never cover up poor gameplay design.

The agency of a player by extension of the character that they control is fundamental to a genre that focuses on how a character moves around the environment. It is the exception, not the rule, seeing that other genres focus on different things, like story, combat, strategy, etc. So while I would agree with you in the sense that what you're saying is true for most games, it is not true about a game where the whole idea is to traverse the game world with freedom and flexibility.

SMS' level design was made in such a way as to encourage a type of parkour gameplay style, and it absolutely achieves that goal for this game.

just starting to read the new page.... lol what?



that's not how games are reviewed, specially on GAF :p

Aside from what has already been said about the level design, there was a lot more wrong with sunshine. Let me remind you:

(again, quoting myself)

There is no objective standard to reviewing a game. I'm a consumer, not the media. I can judge the game by any metric I want.

If a game in a genre based on the idea of characters overcoming physical obstacles has mechanics that allow said characters to approach these obstacles in a variety of fun and interesting ways, then it's already off to a great start.

SMS is essentially a sandbox/parkour game. There are many ways you can play and enjoy the game, regardless of the mission structure. As for the level design, I found it fun to play around in. Of course, this is entirely subjective, so your opinion may differ depending on what you're looking for in a game.

SMS wasn't sub-par for a Mario game, it was just different.
 

Aostia

El Capitan Todd
My predictions/hopes

App
My Nintendo/Club details
Miimoto details

Wii U
Amiibo Festival trailer for modes/amiibos
Mario Tennis Ultra Smash: trailer for characters, modes, amiibos
Xenoblade CX launch trailer
Star Fox date/trailer for new modes (amiibo, multiplayer, online). February '16
Project Treasure date/trailer (January, f2p)
Affordable Space Adventure DLC trailer
FAST racing neo date/trailer
eShop reel
Pokken trailer (still just "Spring")
Smash new DLC
Zelda TP HD announcement

3DS
Mario & Luigi launch trailer (EU & JAP) date (US)/Yokai Watch launch trailer (US), date (EU), YW3 date & trailer (JAP)
Final Fantasy Explorer date/LE announced for January, trailer
Hyrule Warriors Legends date/trailer
Bravely Second date/LE announced, trailer
Monster Hunter Stories Western localization announced/date announced (JAP), trailer
Metroid Federation Force trailer (with generic "spring" date)
eShop reel
Smash new DLC
Fire Embelm Fates date
Rhythm Heaven localization announced
Etryan Oddissey 5 official announcement
 

jaosobno

Member
If they working on a hd remake, i'll hope it will be super metroid
Something like this

I'd play the shit out of that Metroid. I still remember that image.

Interesting that they mention it.

Might be that we see NX already a few months before E3. Sony showed the PS4 in February 2013, right?

If Nintendo is smart, they will unveil NX by Spring 2016. General hardware announcement, announce release window (hopefully Q4 2016.), show a few tech demos and basic functionality, show a few impressive gameplay videos. At E3, announce exact date, pricing, unveil 3rd party games and extended demos of 1st party offerings.
 

AniHawk

Member
I'd play the shit out of that Metroid. I still remember that image.



If Nintendo is smart, they will unveil NX by Spring 2016. General hardware announcement, announce release window (hopefully Q4 2016.), show a few tech demos and basic functionality, show a few impressive gameplay videos. At E3, announce exact date, pricing, unveil 3rd party games and extended demos of 1st party offerings.

they sort of have to announce something with the nx by spring 2016 if they're going to include it in their forecasts.

i think the sensible thing to do would be to have miitomo/nintendo account/my nintendo roll out with nx news so it's not seen as just a mobile initiative but the future direction of the company.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
snake for smash or death
 
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