This.
I think he's pretty skilled in using the gaps he accidentally left and branch the story in tortuous ways from there, though.
When Snake meets big boss at the end of mgs4, they never mention the events of OP. Intrude 313. and only acknowledge what happened in Zanzibar land.
I'm sure Kojima later thought this was an incredibly lucky circumstance that gave him the opportunity to write in an entire new arch, and this is how venom Snake was born.
Still, I have to respect him for walking the minefield of MGS already convoluted lore and adding in new stories that still fit, somewhat.
All these years he has had to write stories within an increasingly intricate maze, with so little room for manoeuvre its amazing he still managed to stay on the path without contradicting any major point established in the prequels.
Women breathing through photosynthesis and language-activated parasites aside, I think he at least tried to tell a message that hasn't been in videogames before.
Language being a large part of one's identity certainly isn't a common theme and while the whole thing sounds pretentious and he probably wasn't really able to get his point across, I still appreciate that he tried, and that he still can't refrain from using his games to offer his perspective on a multitude of pertinent or completely unrelated matters.
Like hamburgers.
Yes, it was too in your face about it.It wasn't a surprise because the beginning spoiled it. The man had the same voice as you, said you were talking to yourself, the song. Everything pointed to it so I found it unnecessary. I would have rather actually seen Big Bosses downfall. The context of the twist is good, though. Makes MG1 really interesting in that way.
There was no substance to the story. Nothing had any gravity. Nothing happened. I replayed 1,2 and 3 in the lead up to 5 and there are so many memorable moments that make me get caught up in the narrative. 5 didn't do that at all.
It was just really really bad. Felt incredibly unfinished, none of the characters had any personality, and literally the most interesting character in the game had their legs cut out from under them with fanservice. It was made more noticeable by playing a few hours of Until Dawn soon after and was more interested in the blight of dumb teenagers than the epic conclusion of a decade of games.
Stil gameplay-wise probably the best playing game ever. Really could have been the best game ever if the story was halfway decent and the characters were more than "Very Mad Guy", "Exposition Guy", "It Wasnt My Fault" Guy, "Guy Who Looks Stern".
I just recently finished MGSV, and I know there has been much contention about the story/ending. I want to know why because I think that Kojima has been planning this since the events of MGS2 unfolded. In fact, MGSV is for Big Boss the thematic analog of what MGS2 is for Solid Snake (Ground Zeros for Big Boss = Solid Snake's Tanker Mission & The Phantom Pain for Venom Snake = Raiden's Big Shell Mission), and because of that and the global theme of the sins of the father being repeated by the son (i.e., history bound to repeat itself), it had to be the way it was. He also gave us tons of hints with the early twin phantoms rising from the ashes Ground Zeros posters and David Bowie's The Man Who Sold The World (as in the lie of his identity).
So, when thinking about the story in this way, was it any surprise the way it unfolded?
It is stupid and not in a good way.
Hell no. The voice acting for skull face was awesome.
I'm actually glad they didn't go down this route. Honestly, you can make a direct connection to Big Boss being a villain at the end of MGS3 or Peace Walker. We really don't need to see Big Boss "become" a villain. It's heavily implied why he does it. In MGS3, you can just assume he became a baddy once he figured out that his government were a bunch of scheming dirtbags. In Peace Walker, you can assume that he became a bad guy when he rejected The Boss and her vision of peace. Making an entire game just to see his exact downfall only stretches his character arc further to unneeded lengths. At some point, it would just be Kojima beating you over the head, and that's not fun.I would have rather actually seen Big Bosses downfall.
I think the trailers for this game gave people unrealistic expectations. If you come into this game expecting the final "missing link" to the saga, then you will be disappointed. However, if you disregard that marketing bullshit from the actual game and judge it by its own standards, it's a fun Metal Gear story.
I was personally fascinated with the vocal chord parasites, revenge against Skullface, Huey's relation to the Diamond Dogs, the twists with Quiet, etc. Is it all amazingly well done? No, it has a major pacing problem by being such a long game. The ending is cool, but not a proper send off for that journey. I was also disappointed with this game and its story when I first finished it, but I've come to terms with it. I think it's a lot more engaging then all the bullshit presented in MGS4.
I don't think Kojima plans anything.
I'm not understanding this parallel with MGS2's themes. The game is the exact opposite of MGS2. MGS2 urged players to be their own self, and make their own story in life. Raiden is used as a parallel to the player, who is trying to imitate Snake for most of the game, only to realize that he has his own story and people that he cares for. At this point, Raiden stops being a self insert for the player, instead becoming a reflection to make the player look at their own life. MGSV does the exact opposite, instead urging players to take on the appearance of Big Boss, and in essence become part of the legend himself. Venom Snake has no history. He is a straight up self-insert for the player to use for the sole purpose of imitating big boss. The twist doesn't even try to be subtle. It's a useless gimmick as far as storytelling goes, and serves no real purpose to the story.
Well, that's why. MGSV is pretty much PW: Next Gen, and it shows.
The twist kinda gives you Big Boss' heel turn without having to show it. It's a very simple story, but the one that was necessary at this point in the series.I'm not understanding this parallel with MGS2's themes. The game is the exact opposite of MGS2. MGS2 urged players to be their own self, and make their own story in life. Raiden is used as a parallel to the player, who is trying to imitate Snake for most of the game, only to realize that he has his own story and people that he cares for. At this point, Raiden stops being a self insert for the player, instead becoming a reflection to make the player look at their own life. MGSV does the exact opposite, instead urging players to take on the appearance of Big Boss, and in essence become part of the legend himself. Venom Snake has no history. He is a straight up self-insert for the player to use for the sole purpose of imitating big boss. The twist doesn't even try to be subtle. It's a useless gimmick as far as storytelling goes, and serves no real purpose to the story.
This.
I think he's pretty skilled in using the gaps he accidentally left and branch the story in tortuous ways from there, though.
When Snake meets big boss at the end of mgs4, they never mention the events of OP. Intrude 313. and only acknowledge what happened in Zanzibar land.
I'm sure Kojima later thought this was an incredibly lucky circumstance that gave him the opportunity to write in an entire new arch, and this is how venom Snake was born.
Still, I have to respect him for walking the minefield of MGS already convoluted lore and adding in new stories that still fit, somewhat.
All these years he has had to write stories within an increasingly intricate maze, with so little room for manoeuvre its amazing he still managed to stay on the path without contradicting any major point established in the prequels.
COPThe only thing that sucked was Code Talker. His intro was pretty good, but he went downhill from there. I was gonna strangle him if he said "teh vocal cord parasites!" one more time.
HAMBURGERSCOP
ULA
TION