entremet
Member
The solution is simple... Everyone should just ignore all marketing. All of it.
That's practically impossible.
The solution is simple... Everyone should just ignore all marketing. All of it.
That's practically impossible.
The solution is simple... Everyone should just ignore all marketing. All of it.
I didn't know that video games were originally in the electronics sections of stores.
Interesting.
I'm a NES baby, so I always associated games with toys as well growing up.
This was back in the heyday of JCPenney and Sears.They aren't?
Incoming downvotes.
It's getting better at least from the big pubs like Sony, ms, Activision, etc.
ChickBros? Do we have a term for the demo they're trying to hit there?Let's not kid ourselves, Microsoft is probably the one still going after that male DudeBro demographic. There console still favors shooters and racing games compare to the diverse selection Sony and Nintendo are offering. The only difference is that girls can now be DudeBros to.
ChickBros? Do we have a term for the demo they're trying to hit there?
It was pretty obvious it was marketing when the Nintendo DS turned it all around and now an entire generation of girls plays games.
This was back in the heyday of JCPenny and Sears.
Yeah, the Wii/DS era was some genius marketing.
Let's not kid ourselves, Microsoft is probably the one still going after that male DudeBro demographic. There console still favors shooters and racing games compare to the diverse selection Sony and Nintendo are offering. The only difference is that girls can now be DudeBros to.
Alpha Females?ChickBros? Do we have a term for the demo they're trying to hit there?
Yeah, the Wii/DS era was some genius marketing.
I don't see how Sony's strategy is any different from Microsoft's.
I don't see how Sony's strategy is any different from Microsoft's.
I see the difference in terms of the type of games they are offering. Sony likes to experiment and do different things that honestly transcend gaming. Sony alone is willing to give indies a big push for diverse games while Microsoft continues to have a rocky relationship with them. At a glance I see Sony having more games a female gamer would be more interested in then another Halo, Gears, and Forza.Yep. I really don't get that argument. Although for 3 out of 4 generations, including this one, they've been market leaders, and as such their consoles tend to have an overflow effect on other demographics.
But both Sony/MS have focused on young males with disposable income.
Sony actually doubled down on MS winning strategy from last generation, while MS tried going the opposite direction with Kinect 1/2.
Wow, the ads they showed were pretty gross. I'm glad we're at least seeing some change in video game marketing (like that Black Ops 3 live action trailer).
? So liking shooters makes you a dudebro? Considering halo and gears both have powerful female characters idk what your getting at.Let's not kid ourselves, Microsoft is probably the one still going after that male DudeBro demographic. There console still favors shooters and racing games compare to the diverse selection Sony and Nintendo are offering. The only difference is that girls can now be DudeBros to.
I also completely reject the video's argument that "games are games."
No, they're not. Some are immersive experiences to which males seem to gravitate (men more than women fancy themselves heroes and day-savers), and others are electronic parlor games that are more akin to the Pongs and Pacmans
let's not pretend that the evidence does NOT indicate that men and women seem to like very, very different kinds of games.
Putting yourself in the role of the day-saving hero is a prototypical male fantasy.
Some are immersive experiences to which males seem to gravitate (men more than women fancy themselves heroes and day-savers),
I also completely reject the video's argument that "games are games."
No, they're not. Some are immersive experiences to which males seem to gravitate (men more than women fancy themselves heroes and day-savers), and others are electronic parlor games that are more akin to the Pongs and Pacmans that women enjoyed in an earlier era, and enjoy today.
The AAA market CAN grow to include more women, but let's not pretend that the evidence does NOT indicate that men and women seem to like very, very different kinds of games.
They do, even though other media, like comic book movies and male-centric television shows, seem to perform very well with women. Putting yourself in the role of the day-saving hero is a prototypical male fantasy.
I see the difference in terms of the type of games they are offering. Sony likes to experiment and do different things that honestly transcend gaming. Sony alone is willing to give indies a big push for diverse games while Microsoft continues to have a rocky relationship with them. At a glance I see Sony having more games a female gamer would be more interested in then another Halo, Gears, and Forza.
It's more that the marketing are showing off those games as very Bro attitude then what the game and the audience that plays them actually are.? So liking shooters makes you a dudebro? Considering halo and gears both have powerful female characters idk what your getting at.
Kinect did arguably far more to diversify the audience and the indie push on consoles started on Xbox 360. Mind you, Sony improved massively.
This Adam guy looks like a cartoon character.
Anyway, this was neat, but it's basically just the Polygon article about the same topic boiled down into a 4-minute video. It's probably helpful for the "tl;dr" people. Then again, looking at the amount of dislikes, maybe not.
They're already there (517 likes and 182 dislikes).
I hope you don't actually believe that gender determines this kind of stuff. Society perpetuating this kind of stuff is what causes these problems in the first place. The only thing your evidence proves is that marketing is very effective.
It's being down voted by gamergaters
I'm guessing Nintendo and other game companies response to market reality more than they create it.
Question: If you truly believe that one whole gender likes being a hero more than the other, than why is that?
This entire theory supposes that the only video game market is the American one.
I also think it's ignoring the fact that most people who say this are talking about a much different kind of gamer.
The market crash on video games in the cited era was not a worldwide trend, and it didn't have an impact on every branch of the industry. As such this theory does not really account for the lack of female figures in the design space in the Japanese or PC industries.Not really, it has EU examples as well. Also, the marketing in Japan was never so heavily skewed, as you can see by comparing commercials
I see the difference in terms of the type of games they are offering. Sony likes to experiment and do different things that honestly transcend gaming. Sony alone is willing to give indies a big push for diverse games while Microsoft continues to have a rocky relationship with them. At a glance I see Sony having more games a female gamer would be more interested in then another Halo, Gears, and Forza.
I also completely reject the video's argument that "games are games."
No, they're not. Some are immersive experiences to which males seem to gravitate (men more than women fancy themselves heroes and day-savers), and others are electronic parlor games that are more akin to the Pongs and Pacmans that women enjoyed in an earlier era, and enjoy today.
The AAA market CAN grow to include more women, but let's not pretend that the evidence does NOT indicate that men and women seem to like very, very different kinds of games.
They do, even though other media, like comic book movies and male-centric television shows, seem to perform very well with women. Putting yourself in the role of the day-saving hero is a prototypical male fantasy.
I think you underestimate the power of marketing.
LEGO did exactly the same thing, and despite the fact that the exact same product used to have unisex appeal, today it appeals far more to boys simply because they chose to market it that way.
Nintendo's entrance in the market post-crash was formative. Many of their decisions had effects that propagate even through to today. Nintendo started with stocking consoles in the boys section, and then continued to hammer it home with marketing that very clearly catered solely to boys, and competitors followed suit because it worked well. Their marketing continued to be very male-focused for years (just look at the OoT commercial from the video), it wasn't just the decision of the shelf they decided to pick.
That's not really the claim though. Nintendo needed a way to re-introduced gaming consoles to the market that was poisoned by crash and they chose to bet on advertising it as a toy in the heavily gender segregated industry. That's not to say they flipped a coin and had it landed differently, we would have a completely different gaming landscape, they were clearly making a choice based on culture at large. They weren't alone in this either, the NPR article hiryu64 linked also showed how computer science interest among girls and women dropped as when PCs were marketed primarily to a male audience.
Just to clarify: Are you guys really asserting that Farmville grandma and poker game grandpa are "gamers"? I hardly think the label fits.
There is absolutely a difference between these games and core games, the same difference that exists between Archie Comics and die-hard Marvel/DC/Dark Horse fans.
I now want an entire episode about this.
Sorry to say, but when you talk about "gamer" in that sense, it usually means "hardcore gamer", and you're usually throwing in with the type of people that think the Star Trek reboot literally destroys their DVD collection.