Trailer: https://www.youtube.com/watch?time_continue=1&v=L1a16A2CFuA
Website: http://yogensha.jp/
Famitsu Article: http://www.famitsu.com/news/201512/24096114.html
It sounds like a monster catching x visual-novel-ish game about being a girl at a college where you're training to be a fortune teller.
Judging by the main character, the theme song, and the look of the cast, it's likely targeted at the burgeoning mobile Otome market.
Website: http://yogensha.jp/
Famitsu Article: http://www.famitsu.com/news/201512/24096114.html
It sounds like a monster catching x visual-novel-ish game about being a girl at a college where you're training to be a fortune teller.
Judging by the main character, the theme song, and the look of the cast, it's likely targeted at the burgeoning mobile Otome market.
Ok, live demo of some kind. It looks about as exciting as an Excel Spreadsheet so far.
Edit:
Weird randomization thing, it rolled amongst 8 options, presented as cells in a spreadsheet -- didn't even do the Gatcha. That's an interesting take on it cause it showed the 8 options you had. Although if you don't think it's fixed to manipulate you into rerolling until you're dead broke you're delusional.
Combat...
Characters represented as cards. 4 cards / portraits, one monster. There was an actual menu so it's at least not one button combat, maybe? Although they appear to just be doing their own thing once you click on it. Some percentage thing that started at 100%, now at 73%. Some sort of stamina/mana bar for your entire party?
A gatcha filled up around 33%, a thing spun around, it landed in the lit up thing. Standard random chance thing, that sort of spin setup is used in casinos when you're down to your last quarter on a modern WMS dollar machine, or thereabouts. Appeared to be a monster scout thing.
It really looks like combat on par with Rage of Bahamut or somesuch - 1 button combat, unless the menu system is more extensive than we saw. The mechanic where you appear to have a stamina bar and stronger attacks leech from it more than weaker ones might be interesting. They got it right with DQM Super Light / FFRK and Dragon Quest Worlds, this appears to be a step backwards. Maybe not, though.