• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

LTTP: Primordia

PooBone

Member
It's my favorite point n click adventure game since Maniac Mansion on the NES. I snagged it on the Steam Sale along with a few other Wadjet Eye games I'd never played. (wasn't a huge fan of Gemini Rue)

First thing you notice is the voice work. The narrator from BASTION is the main character/cyborg in this game, Horatio Nullbuilt version 5. His body has been around for five lives or cycles, essentially, but he only recalls the fifth. The dystopian landscape, the depth of these robots' ideology/religion, the fact that they worship man and come across human skeletons that they just think are ancient androids, the fact that B'sod (blue screen of death) is a curse word.... It's like Star Wars: A New Hope meets SOMA.

And through the third or half of the game I've not encountered any of the typical head scratching, off the wall PnC adventure puzzles. The data pad you find early on tracks important information as well as making fast travel from any location an instant, eliminating annoying back-travel but while still maintaining the consistency of the game's universe. Give this game a shot. It's amazing.

Horatio and Crispin on the top of their wrecked ship/home, the Unnic
prim1.jpg


Next to "Goliath" a giant, buried robot once tasked with guarding the once-great city of Metropol
primordia_giant.png


Approaching the city of Metropol.
primordia10.png


Your map/data pad. Backtracking is not a thing in this game.
Primordia_3.jpg
 

epmode

Member
This is probably my favorite Wadjet Eye game after the Blackwell series. Feels a bit underrated compared to their other stuff.

I *love* the background art and the lore in general is pretty interesting.
 
An honest and genuinely engaging game. It's one of the few adventure games I completed within the past few years.

I mostly love the humans <-> robots relationship that continually pops up in the game and the overall disconnect all the characters have to the past.

I wish there was a second game but in some ways this game is great for being self contained.

Plus the art style is awesome.
 

PooBone

Member
An honest and genuinely engaging game. It's one of the few adventure games I completed within the past few years.

I mostly love the humans <-> robots relationship that continually pops up in the game and the overall disconnect all the characters have to the past.

I wish there was a second game but in some ways this game is great for being self contained.

Plus the art style is awesome.

They DID go back and do a prequel/sequel visual novel set in the same universe. I've not read it yet.
 

marmoka

Banned
I love Primordia. Such a cool place!!

latest

latest


Sorry, I couldn't hold myself with the joke.

Never heard of this adventure game. Looks really cool.
 

inm8num2

Member
FYI Wormwood Studios has an upcoming game called Trenchmouth that should interest Primordia fans:

Second, Victor Pflug -- Primordia's artist -- is developing Trenchmouth, a point-and-click adventure game similar in spirit and style to Primordia. Trenchmouth is about a world not unlike ours, where a Great War grinds on without end. This has a certain superficial similarity to the background of Iron Storm, but things diverge dramatically because Trenchmouth's setting cannot be untangled from Vic's techno-magical realism. Despite his endless efforts to ground his creations in real technology, there is a dreamlike quality, and at the end of the day Trenchmouth is not going to be a "What if?" alternate history but a nightmare whose symbolism is rooted in a dark historical reality. Vic and I have chatted a bit about the story, and I think it's shaping up nicely.

K6GSmM7.jpg
 

djtiesto

is beloved, despite what anyone might say
I love Primordia. Such a cool place!!

latest

latest


Sorry, I couldn't hold myself with the joke.

Never heard of this adventure game. Looks really cool.

I'm glad I'm not the only one who thought this. Art looks great but what's with the low resolution and high compression on the backgrounds? Or is that just bad pictures chosen...
 
I wanted to love the game but the puzzles were just so nonsensical that it negated the interesting setting and lovely aesthetic.
 

ArjanN

Member
The writer for Primordia is also writing for Torment: Tides of Numenera.

Which makes sense, given that there were some pretty big Torment influences in Primordia's story.
 

shmoglish

Member
I am not smart, can I solve The puzzles (Genre experience = Broken Age and half of Grim Fandango)? Bought it a few years ago but never tried it.
 

PooBone

Member
I am not smart, can I solve The puzzles (Genre experience = Broken Age and half of Grim Fandango)? Bought it a few years ago but never tried it.

Yeah I would say the puzzles are way more LOGIC based and not random weird ass video game logic like the two games you specifically mentioned. I did need help for a couple puzzles but the answers were usually "oh DUH!" or "shit, I missed an item that was really obvious."
 
Top Bottom