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Final Fantasy IX Steam store page is up. Releasing before FF15

Falk

that puzzling face
Oh yeah, I could write a script to do the scaling to a bunch of images even myself, but I feel it still requires some manual overseeing for a good result.

Ultimately we'll see how crazy the fanbase is over FFIX compared to stuff like FFVI and FFVII ;p
 

Parsnip

Member
Waifu seems like most palatable of them all, despite being tuned for other kind of art.
Everything else kind of looks like absolute garbage to be honest, about on par or worse than what Square is offering.
 

AgeEighty

Member
Waifu seems like most palatable of them all, despite being tuned for other kind of art.
Everything else kind of looks like absolute garbage to be honest, about on par or worse than what Square is offering.

That's the way I feel. Some of the images people are posting as "improvements" look to me like an ugly mess.
 

Unai

Member
There are tons of Square ps1 games worth porting to Steam.

- Chrono Cross;
- Parasite Eve;
- Parasite Eve 2;
- Final Fantasy Tactics;
- Vagrant Story;

And probably a lot more that I forgot.
 

Goli

Member
There are tons of Square ps1 games worth porting to Steam.

- Chrono Cross;
- Parasite Eve;
- Parasite Eve 2;
- Final Fantasy Tactics;
- Vagrant Story;

And probably a lot more that I forgot.

If the other mobile ports are any indication, FFT is most likely coming next, or at least at some point.
 

Taruranto

Member
There are tons of Square ps1 games worth porting to Steam.

- Chrono Cross;
- Parasite Eve;
- Parasite Eve 2;
- Final Fantasy Tactics;
- Vagrant Story;

And probably a lot more that I forgot.
Every Square PSX game should be in Steam, yes.

To preserve them and expose them to the new generations.
 

Syril

Member
There are tons of Square ps1 games worth porting to Steam.

- Chrono Cross;
- Parasite Eve;
- Parasite Eve 2;
- Final Fantasy Tactics;
- Vagrant Story;

And probably a lot more that I forgot.
Threads of Fate
Brave Fencer Musashi
Einhander

Especially the last two since they never got PSN releases here.
 

Peff

Member
Vagrant Story with a mod that added a quick weapon menu would probably be too much for the fabric of reality.
 

OnFire331

Member
If there were still any doubters that SE is doing new models. HUGE improvements over the PS1 models.

pOhqTtZ.jpg
 

J-Skee

Member
This makes me want to finally play the PSone copy from PSN, but I'm already in the middle of replaying FFX. Although I'd definitely double dip for a PS4 version.
 
Thats a lot of cropping.

Mobile version. The preview screenshots on the Steam page are all uncropped 4:3


Anyway, yeah, it already seemed pretty obvious from some of the comparison screens posted that all the models have been improved. Bummer about not having the backgrounds at higher res, but they look fine enough.
 

AgeEighty

Member
If there were still any doubters that SE is doing new models. HUGE improvements over the PS1 models.

Wow. The improvement to Zidane's face texture is almost Ocarina of Time 3D caliber.

And he's got thumbs now!

My dream version of this game involves them taking the character models that were made for the FMVs and plopping them into the game full-time. That of course would only work with fully redrawn environments, but since that's not likely to happen, this is about as good as I could hope for.
 

Eila

Member
Yup with the new models + no texture warping + hopefully someone passes the backgrounds through waifu x2 the game is going to be the best version by far. I just hope it's not too much work to get to those backgrounds so the mods can come out more easily.
 

Falk

that puzzling face
Mobile version. The preview screenshots on the Steam page are all uncropped 4:3

I wouldn't be surprised if mobile was similarly pillarboxed 4:3 and the 16:9 crop was only for the trailer.
- It's also what they did for FF7 iOS. The touchscreen controls were overlaid mostly on the pillarboxes.
- It'd take a shit ton of extra effort to make sure framing/etc was fine and nothing broke UI-wise in a cropped 16:9 version specifically for mobile.
 

ezodagrom

Member
Yup with the new models + no texture warping + hopefully someone passes the backgrounds through waifu x2 the game is going to be the best version by far. I just hope it's not too much work to get to those backgrounds so the mods can come out more easily.
Based on the comparison posted in the previous page, I think the nnedi3_rpow2 method would be the better one overall, the waifu2x one feels like some things are kinda made of playdoh, imo...
 
I wouldn't be surprised if mobile was similarly pillarboxed 4:3 and the 16:9 crop was only for the trailer.
- It's also what they did for FF7 iOS. The touchscreen controls were overlaid mostly on the pillarboxes.
- It'd take a shit ton of extra effort to make sure framing/etc was fine and nothing broke UI-wise in a cropped 16:9 version specifically for mobile.

Ahkay, yeah. Didn't notice that it was something else from the trailer.
 

Eila

Member
Based on the comparison posted in the previous page, I think the nnedi3_rpow2 method would be the better one overall, the waifu2x one feels like some things are kinda made of playdoh, imo...
Well, I'd like to see more before coming to conclusions. Your mileage varies a ton with these things.
Somebody did just that for FFVII and here are the results:
http://forums.qhimm.com/index.php?topic=16444.0
Seems like he put everything through it, though. I think I'd prefer if it was just the pre-rendered backgrounds.
 
I'm digging the upgrade. I started playing the game on Vita a few months ago but didn't advance too much. I think I'll just get the PC version now.
 

Durante

Member
When I played FF9 last year, I tried a lot of upsampling styles, but none felt really adequate.

In the end, I think that the best option for high-res displays is to render at high resolution (to get rid of all aliasing on 3D stuff), downsample to the original background resolution, and then render the result with a good CRT shader.

That's the only way to achieve consistency between the back- and foreground while still having a pleasing high-res image (and no 3D artifacts).
 

Snore Crime

Neo Member
Having never finished a FF game, this is the one I was most curious to try. I really hope it has proper controller support though.
I think I may have played the first few hours at a friend's house before iirc.
 

Arkanius

Member
When I played FF9 last year, I tried a lot of upsampling styles, but none felt really adequate.

In the end, I think that the best option for high-res displays is to render at high resolution (to get rid of all aliasing on 3D stuff), downsample to the original background resolution, and then render the result with a good CRT shader.

That's the only way to achieve consistency between the back- and foreground while still having a pleasing high-res image (and no 3D artifacts).

Whoa I never thought about doing this. Do you have screenshots of the end result?
 

Falk

that puzzling face
When I played FF9 last year, I tried a lot of upsampling styles, but none felt really adequate.

In the end, I think that the best option for high-res displays is to render at high resolution (to get rid of all aliasing on 3D stuff), downsample to the original background resolution, and then render the result with a good CRT shader.

That's the only way to achieve consistency between the back- and foreground while still having a pleasing high-res image (and no 3D artifacts).

I think I've played enough 3D-on-2D, (both emulated and otherwise) throughout the decades, that I've developed a mild suspension of disbelief to this. Being able to pick out items in Resident Evil 2 on PC just because they were higher resolution was awesome.

Gimme dat 1080p
 

Human_me

Member
When I played FF9 last year, I tried a lot of upsampling styles, but none felt really adequate.

In the end, I think that the best option for high-res displays is to render at high resolution (to get rid of all aliasing on 3D stuff), downsample to the original background resolution, and then render the result with a good CRT shader.

That's the only way to achieve consistency between the back- and foreground while still having a pleasing high-res image (and no 3D artifacts).

Should pretty interesting.
You have any screenshots of that?
 
When I played FF9 last year, I tried a lot of upsampling styles, but none felt really adequate.


In the end, I think that the best option for high-res displays is to render at high resolution (to get rid of all aliasing on 3D stuff), downsample to the original background resolution, and then render the result with a good CRT shader.


That's the only way to achieve consistency between the back- and foreground while still having a pleasing high-res image (and no 3D artifacts).

Yep, I'd always take a good CRT shader that any upsampling technique that kills detail on the art.
 
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